PORTFOLIO BACHELOR & MASTER UNIVERSITY OF MELBOURNE
HIDY WONG HOIYING
CONTENT
01
Public Library Master of Architecture 2018 | Thesis Studio | Semester 2
02
Philosophical Housing Master of Architecture 2018 | Semester 1
03
Data Representation Master of Architecture 2017 | Semester 2
04
Urban Farming Design Master of Architecture 2017 | Semester 1
05
Mixed Use Building Design Bachelor of Environment 2016 | Semester 2
06
Pavilion Design Bachelor of Environment 2015 | Semester 1
07
Boathouse Design Bachelor of Environment 2015 | Semester 2
08
Other
WONG HOIYING HIDY Email | hidywonghoiying@gmail.com Tel | +852 61406490 | +61 449619576 EDUCATION 2017 Mar - 2018 Nov Master of Architecture | University of Melbourne 2014 Mar - 2016 Nov Bachelor of Environment [Major in Architecture] | University of Melbourne 2013 Sep - Dec Bachelor of Engineering | The Hong Kong University of Science & Technology
JOB EXPERIENCE 2017 Dec - 2018 Feb
Assistant Architect Intern @ Wong Tung Group of Companies - design visualization, architectural drawings & modeling, physical modeling
2015 Dec - 2016 Jan
Designer Intern @ Sirius Lighting Office - design visualization and architectural drawings
2014 Dec - 2015 Jan
Quantity Surveyor Intern @ WT Partnership - documenting bill of quantities
COMPETITION 2016
Productive City | 6th Advanced Architecture Contest [presented by Institute for Advanced Architecture of Caatalonia] Lightius Loci Edition 02 | CLUE [presented by Philips]
PERSONAL SKILLS
PROGRAM SKILLS
Creative Thinking Strong Observation Skill Strong Visualizing Skill
ADOBE Photoshop Illustrator InDesign
PERSONAL SKILLS
Rhinoceros 5 Grasshopper Vray
Cantonese English Mandarin
INTERESTS Handcrafting Sketching Swimming
Native Fluent Fluent
AUTODESK Autocad 3Ds Max Dialux Sketchup MS Words/Excel/ Powerpoint
01 Thesis Studio | Public Library | Individual Project
This project aims to explore the relationship of a city and its urban fabric through the design of public library. The library is located in Chinatown, Vancouver. Through the deep research and investigation of this colonial city, dominant immigration population is observed. Yet, this immigration hub is being commercialized, fading out the immigration history. Commercialization is criticized through the design of library in Chinatown.
EAST PENDER ST
EE T SS TR ES SI N BU AJ O R M
Legend Chinese-typological Retail Chinese-typological retail
Non-Chinese-typological Retailretail Non-Chinese-typological Chinese ChineseAssociation association Community Community Residential Residential
Commercial/Office Commercial / Office Education Education Herritage Heritage
ForLease/Sale lease / sale For
Mandarin / Cantonese as mother language
Government Site
Vancouver
Vancouver Chinatown Carpark Block
Relationship between immigrants and Vancouver 0
1
2
4km
Transformation of building typology, 1943-2018 2m Contour Garden Boundary
0
100
200
400km
HYPOTHESIS
Vancouver has been undergoing a rapid economic development where labour and investment are desired. Attracting foreign outsiders becomes a strategy for this global trading hub. Increased immigration settlement formed as community, then slowly into organized associations. Chinese-speaking immigrants is known as the largest immigration population in Vancouver. Layers of history and unique architectural features define Chinatown. Yet, in recent decades, more chain retails and new apartments are launched, driving Chinatown into a commercial district. Local commercial activities lose their initial purpose of providing basic support to neighbourhood, but more, turning into a tourist signature. Homogeneous commercial building typology starts eating the history of Chinatown as an immigration hub. This project will be criticizing this ironic phenomenon as well as exploring the process of transforming personal objects into public knowledge through the design of an iconic “tourist attraction� public library.
Gallery Themed exhibition of donated items
9
8
7
6
5
4
3
2
1
APPARATUS Donation Trading Box
KEEFER ST
EAST PENDER ST
PUBLIC
STAFF
G/F GALLERY
4/F GENERAL COLLECTION
1/F LIBRARY SERVICE
5/F MULTIMEDIA COLLECTION
2/F GENERAL COLLECTION
6/F PHOTO COLLECTION
3/F ATRIUM
7/F CINEMA
9-11/F HAND WRITTEN COLLECTION
1/F LIBRARIAN DESK
7/F
HARDCOPY DIGITIZING
5/F MULTIMEDIA DIGITIZING &
8/F
CINEMA PROJECTION ROOM
RESEARCH STAFF 6/F PHOTO DIGITIZING
SECTION
CONFERENCE ROOMS 9,12/F STAFF & STORAGE
Donated items from public is the source of library collection. Once a person donates his items to the library, it enters the loop of book trail. The trail performs as a showcase of collection as well as storage of unsorted donation. The trading box is a threshold of items transforming from personal experience into public knowledge, at the same time, objectizing individual item into commercial icon. This raises the question to visitors: should one’s objects being transformed into public “product”; or more, should Chinatown being promoted as tourist attraction instead of an immigration hub?
8
7
6
5
4
3
2
1
8
A
A
B
B
7
6
5
4
12
EAST PENDER ST
KEEFER ST
3
1
4
2
C
D
D
11 12 13 14
DONATION TRADING BOX & TRAIL RECEPTION GALLERY / EXHIBITION SPACE MULTIMEDIA ROOM
G/F - PLAN OF GALLERY / ENTRY LEVEL 0
8
7
6
2
4
1
2
1
14
13
COMPUTER SPACE PERFORMANCE PLATFORM FLEXIBLE ACTIVITIES AREA READING ZONE
3/F - PLAN OF ATRIUM LEVEL
8m
5
2
11
C
1 2 3 4
3
0
4
3
A
2
1
8
7
6
2
4
8m
5
4
3
A
21
B
B
20
15 5
10
22
17
24
7 8
C
16
6
18 19
C 9
D
D
5 6 7
FORUM / SITTING AREA CAFE LIBRARIAN DESK
8 9 10
GENERAL INFORMATION DESK DONATION ENQUIRY OUTDOOR GARDEN
1/F - PLAN OF LIBRARY SERVICE LEVEL 0
2
4
8m
23
15 16 17 18 19
MULTIMEDIA ITEMS COLLECTION INDIVIDUAL AUDIO PLAYING FILM PLAYING ROOM PLATFORMED SEAT MEETING ROOM
20 21 22 23 24
REEL TAPE DIGITIZING VINYL DISC DIGITIZING CASSETTE DIGITIZING FILM TESTING ROOM RESEARCHER WORKING SPACE
5/F - PLAN OF MULTIMEDIA COLLECTION LEVEL 0
2
4
8m
Public Library Service
Reading Zone
General information & enquiry
Reading donated hardcopies
Physical Model Two models are made: precinct model showing the overall site and building model demonstrating the interior spatial arrangement. Precinct model is built with plaster overlaying on top of resin layer. Text and objects are embedded in the resin. Building model is a 3D printing on perspex layers. Hypothesis text is inserted in between the perspex layers
Precinct model 1:2000
Atrium Stage for art & performance
Building model 1:400
02 Master Studio | Housing | Individual Project
This project explores the mutual relationship between architecture and philosophical theories. A theory, Serialism, is given and research is done to investigate this complicated concept. Housing will be the mediator of conceptual theory and architecture. In the era of digital contemporary living, human live in a system of data transformation and accumulation. Wifi, a formulated program, gradually leads and reframes human behaviours and interactions, as well as the nature of program in house. This project acts as an observation and critique of the mutual effect between digital elements and our current living.
WIFI ROUTER KM
1000
20KM
UNLIMITED
500M 200KM
200M
WIRELESS INDIVIDUALITIES 100KM
HOUSE BOUNDARY
100M
MY DE VICES
SECTION Serialism is a philosophical concept of individualities being connected under a set of rules. Each assembly must undergo the strict regulating principles. The process of assemble is logical and systematic. Same combination would generate variation of outcomes, so as Instructions written by Sol Lewitt as the input of rules, producing range of possibilities. In the era of digital contemporary living, human live in a system of data transformation and accumulation. Wifi, a formulated program, involves in house. Wireless devices are connected in accordance with the system.
TION CONNEC
EXISTENCE OF WIFI IS WHERE HOUSE EXISTS
WIR
IFI HW
UG
ELES
RO
S IN DI
VIDU ALIT
G RIN DE
40M
FO
OD
ON
TH
R YO
IES
ECTI NN
KM
ITED LIM
00
ER LIV DE
10
UN
ER
UT
RO IFI
500M
W
495M
2M
200KM
200KM
Y IMIT
OX
D
TE
RIC
ST
RE
UN
PR
TYPICAL WIFI COVERAGE IN 10M
HOUSE BOUNDARY
4M
MY
DEVI
UN
RE
CES
ST
RIC
TE
D
BO
UN
DA
RY
PLAN HOUSE, here, is defined as a wifi signal-based system, the serialistic instruction. Origin of wifi flux is the heart of a house. Signal is embedded in the structures, connecting and supporting the functional programs of house. The connection is virtual, at the same time, physical. Human is no longer the only user of the house, but wifi-based wireless devices and furnitures. HOME is the outcome, a humanity-based system, psychological sense of home life. Human and
users are connected through digital contents, mediated by wifi, a logical system. Yet, home is slowly reshaped under dense digital-reliance living. Under one signal system, possible hometransformations are resulted and observed. Serialism happens. Digital contemporary living gradually leads and reframes human behaviours and interactions, as well as the nature of program in house.
CO
Wifi Router
Bedroom
Wifi router mediates the invisible wifi flux. The flux is the initiator of house, framing the domestic structure and service.
Bedroom shifts from space of individuality to a point of connection. Wifi is outcoming as mediator of users, contents and home, at the same time, an exposure of one’s privacy, under one house system.
Dining Room
Bathroom
Dining room transforms from a place for connection to a spot of individuality. Wifi is outcoming as connector between human and outside world, simultaneously, a separator between human in home, under one house system.
Bathroom shifts from a private place for basic human need to a space of luxurious enjoyment. Wifi is outcoming as reshaper of home life, at the same time, a shifter of human consciousness, under one house system.
Physical Model Models are made for each moments. They are in form of abstract respresenation.
Wifi Router
Bedroom
Dining
Bathroom
Wifi router is the first thing being seen when entering the house. The red cable represents the connection of router and the structure of the house.
Pillow represents the initial purpose of bedroom which is for resting and sleeping. Yet, under the digital living, bedroom becomes a place for playing phones or other connection devices.
A video shows the role of digital devices in the process of dining: from uber eat ordering to photo taking of food and showing with friends through phone app. The whole process is individual.
Bathroom selfie becomes popular on social media. Bathroom is no longer a private place but a place of connecting outsiders.
https://youtu.be/JeMTqiwxlbY
03 Master Studio | Gallery | Group Project
DIFFUSION is about analysing and interrogating the data collected in and around the site using primarily a 3d scanner and photogrammetry modelling. The processes and outcomes of these different digital mediums have been used to inform aspects of the projects physicality like massing and materiality but also its conceptual ideas like how people experience digital landscapes and how the relationship between real and digital environments may change the way we experience space in the future.
Exposed site plan
LIGHT AS MEDIUM Light is the medium to transform and represent the digital data as to allow people to experience the datascape in a physical environment. Light represents data while shadow represents loss of data. Instead of literally tracing the boundary by walls, we use light to represent such diffusion. Zig-zag walls are designed to guide the light path from spotlighting and simulate the diffusion of point cloud.
Lightrail room
Relationship between users & data
DOOR AS THRESHOLD Doors are working as digital thresholds, indicating the digital exhibition spaces. As doors match the lighting environment of their assigned spaces, they hint at the kind of spatial qualities of the rooms.
When a person is walking in front of the light, the body blocks the light and the shadow created will be interpreted as the loss of data; which is how the laser scanner works. Users are not only the observer of data, but interact with the data. Material is important, which helps create different lighting effect in our space. Internal side of walls are all painted in black to absorb light and the side facing the corridor will be white as to reflect the light as much as possible. Natural light from skylight and LED light strip will be the major light source in our corridor space.
SECTION
Corridor
Darker room
Sliding door projection
Photogrammetry hologram door
Lighter room
Physical model is made for the presentation. Vacuum forming is used to make the transparent columns as to represent the actual columns in the site. 3D printing columns are made as the mould for vacuum form.
04 Master Studio | Urban Farming | Individual Project
Due to the urban future development, high-density residential apartment building will be the trend of living. The site is located at the edge of CBD and North Melbourne, the edge of city and suburb. This project will be the model of Apartment-Urban Farm combination where people can plant and farm in an apartment building. Lettuce, carrot and pea work as Crop Rotation as to achieve the soil sustainability and the long term living of the village.
CROP ROTATION Lettuce, carrot and pea are the major food production. Instead of concetrating one type of crops in one particular area because it may cause unbalanced and insufficient nutrients in soils. FUNCTIONS ALLOCATION Residential apartment is designed in this project. Considering the site condition, five building are facing to the north which allow warm sun entering into the living room through the big windows in winter. Community area and storage are placed on the ground level. Leftover food will be thrown in the leftover food treatment hub as to transform the waste into fertilizer for gardening and farming. I attempt to design a complete cycle from food production to reuse leftover food and again back to the production process.
ROOF PLAN
TYPICAL PLAN 1
SITE PLAN TYPICAL PLAN 2
SECTION
Each levels have a terrace in the front where people can grow their own food or plant in their garden. People can cook the freshly picked vegetable together in community kitchen. It is a good chance to build a stronger bonding between neighbours. They can also go to post-harvesting room to package the food and bring it back home.
Terrace
Community garden
Post harvesting room
05 Bachelor Studio | Mix Use Building | Individual Project
This project aims to incorporate variety of programs in a mixed use building, located on the southerly corner of Spencer and Batman Streets, West Melbourne. Consisting of a business headquarters for Dispersed Special Interest Groups (yoga, NAVA), a therapeutic wellbeing program and boutique retails, the project requires a well organized and workable arrangement of these programs. The district is shifting from industrial to residential aspects which potentially requires more recreational space. More, the regular brick form of buildings drives my concept of creating a contrasting form and atmosphere in the site. Wide range of colour creates contradtion to the red brick facade of the existing buildings. It demonstrates playfulness using children-related objects.
Realizing the lack of recreational facilities and the potential residential development in West Melbourne, teenagers and young families will possibly move into this new developed district. Thus children become the major target of the project. After considering the child-related objects and issue, toy blocks are chosen as the base for development. They are the most representative objects of childhood which help develop the creativity of young children. Dynamic motion is captured in the way children play the blocks, contrasting the regular form of surrounding buildings as well as creating a playful atmosphere for the users.
vertical twist | horizontal twist
R
Caravan Hotel
8
Manager Room & Service
7
Seminar Rooms & Nava Office
6
Gallery & Multipurpose Rooms
5
Bar
4
Restaurant
3
Children Art therapeutic Centre
2
Children Art therapeutic Centre
1
Hotel
G Retail B Carpark
SECTION A-A
STRUCTURAL DIAGRAM
ISOMETRIC DIAGRAM
Entrance | G/F
Courtyard | 3/F
Children Art Therapeutic Centre | 3/F
Caravan hotel | R/F
Restaurant | 4/F
Colour and patterns are the most important features in the interior design as to create a playful atmosphere for children. Walls, ceilings as well as furniture are painted in eye-catching color. Natural light and plant are adopted in the sense of providing a comfortable and relaxed environment.
06 Bachelor Studio | Pavilion | Individual Project
The aim of this studio is exploring the relationship between the ground surface, below ground and above ground through spatiality, materials and amenity of a pavilion on the island. By choosing our own site on Herring Island, we interpret our own secret which allows the users to experience with, either a physical object of secret or a process of discovering the secret. What I try to do is to draw a relationship between my pavilion and the site which creates a journey of the secret discovery. Emphasizing the users and spatial experience, I focus on the use of materials and interaction between the users and the pavilion.
FROM UNKNOWN TO CLARITY
Semi-Transparent Glass
Interior walls of the corridors represent the process of finding a secret which emphasizes the experience of exploring and discovering the secret by the users. Concrete is used for the first three layers of walls while semi-transparent glass is placed for the later three; clear transparent glass is used for the final layers which means users finally have a clear picture of the secret.
Podium
Precast Concrete Panels
TRUE SECRET DISCOVERY Looking from the exterior, the top part of the tree is exposed; soon, when people enter into the pavilion, they will find out the “tree� is not a real tree but a sculpture. Part of the truth is actually not the whole story of the secret and this requires users to explore the secret themselves.
Bathroom Corridor Storage
Shaded Area
Technical Room
Lockable Store
PROCESS EXPERIENCE The two entrance give a sense of mystery where the users do not know what would happen when they pass through the corridor and find the secret. CHANGE IN FLOOR LEVEL The floor level is gradually decreased into the land which is like the process of searching and going deeply into the secret.
4
2
5
A 1
A
3 6
2
1 2 3 4 5 6 7
7
Entrance Shelter sitting area Secret platform Bathroom Technical room Small storage Lockable store
Interior view render
PLAN 0
1
2
4M
Physical model
1
2
Physical building model
Physical site model
The design is an outdoor pavilion which allows natural light entering into the interior space. Wide range of materials are used to create a relaxed atmosphere, especially timber and grass. In terms of physical modeling, the model is in scale of 1:100 and human figure is placed to show the actual human-to-pavilion proportion.
SECTION 0
Physical model - interior
4M
07 Bachelor Studio | Boathouse | Individual Project
Learning the architectural style of the Master, Mario Botta, I attempt to apply his formal ideas into my boathouse design in Studley Park, along Yarra River. By formal ideas, it means formal, spatial, material, structural, and experiential principles he adopted or developed in his design across many projects. My boathouse, in certain extent, is related to the master, the brief and the site. My design aims to achieve the strong relationship between the users, boathouse and the river which gives a warm atmosphere and encourages interaction between users and Yarra River.
CONCEPT 1. Use of regular shapes The design is generated from a simple rectangle, then cut it into half, like Mario Botta’s work beginning with simple geometry. 2. Concept of gravity
2
1
The cut part is combined and played with different heights and arrangements. This idea is come from one of the master’s work House in Maggia [1975] 3. Subtraction method Subtraction is conducted by three dimensional objects several times, similar to the process of the master’s work.
3
6
8
5
A
2
3
7
4
14 9
4
A
13
11
Public Space
10
1
1 2 3 4 5 6 7
cafe kitchen office restaurant bar kitchen outdoor sitting area
PLAN 0
12
kiosk boathire boat storey 1 boat storey 2 boat drop-off boat workshop decking
8 9 10 11 12 13 14
2
4
8M
11
Ground Floor
First Floor
SECTION
Hand sketches Rendering
Physical model - overall
Outdoor activities area encourages users to interact with the nature which is one of the feature in the design. Hand sketches
08 Other
PRINTMAKING
COLLAGE & PRINTMAKING
HAND SKETCHING