Hidy Wong Hoiying_Portfolio

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PORTFOLIO BACHELOR & MASTER UNIVERSITY OF MELBOURNE

HIDY WONG HOIYING


CONTENT

01

Public Library Master of Architecture 2018 | Thesis Studio | Semester 2

02

Philosophical Housing Master of Architecture 2018 | Semester 1

03

Data Representation Master of Architecture 2017 | Semester 2

04

Urban Farming Design Master of Architecture 2017 | Semester 1

05

Mixed Use Building Design Bachelor of Environment 2016 | Semester 2

06

Pavilion Design Bachelor of Environment 2015 | Semester 1

07

Boathouse Design Bachelor of Environment 2015 | Semester 2

08

Other


WONG HOIYING HIDY Email | hidywonghoiying@gmail.com Tel | +852 61406490 | +61 449619576 EDUCATION 2017 Mar - 2018 Nov Master of Architecture | University of Melbourne 2014 Mar - 2016 Nov Bachelor of Environment [Major in Architecture] | University of Melbourne 2013 Sep - Dec Bachelor of Engineering | The Hong Kong University of Science & Technology

JOB EXPERIENCE 2017 Dec - 2018 Feb

Assistant Architect Intern @ Wong Tung Group of Companies - design visualization, architectural drawings & modeling, physical modeling

2015 Dec - 2016 Jan

Designer Intern @ Sirius Lighting Office - design visualization and architectural drawings

2014 Dec - 2015 Jan

Quantity Surveyor Intern @ WT Partnership - documenting bill of quantities

COMPETITION 2016

Productive City | 6th Advanced Architecture Contest [presented by Institute for Advanced Architecture of Caatalonia] Lightius Loci Edition 02 | CLUE [presented by Philips]

PERSONAL SKILLS

PROGRAM SKILLS

Creative Thinking Strong Observation Skill Strong Visualizing Skill

ADOBE Photoshop Illustrator InDesign

PERSONAL SKILLS

Rhinoceros 5 Grasshopper Vray

Cantonese English Mandarin

INTERESTS Handcrafting Sketching Swimming

Native Fluent Fluent

AUTODESK Autocad 3Ds Max Dialux Sketchup MS Words/Excel/ Powerpoint


01 Thesis Studio | Public Library | Individual Project

This project aims to explore the relationship of a city and its urban fabric through the design of public library. The library is located in Chinatown, Vancouver. Through the deep research and investigation of this colonial city, dominant immigration population is observed. Yet, this immigration hub is being commercialized, fading out the immigration history. Commercialization is criticized through the design of library in Chinatown.


EAST PENDER ST

EE T SS TR ES SI N BU AJ O R M

Legend Chinese-typological Retail Chinese-typological retail

Non-Chinese-typological Retailretail Non-Chinese-typological Chinese ChineseAssociation association Community Community Residential Residential

Commercial/Office Commercial / Office Education Education Herritage Heritage

ForLease/Sale lease / sale For

Mandarin / Cantonese as mother language

Government Site

Vancouver

Vancouver Chinatown Carpark Block

Relationship between immigrants and Vancouver 0

1

2

4km

Transformation of building typology, 1943-2018 2m Contour Garden Boundary

0

100

200

400km


HYPOTHESIS

Vancouver has been undergoing a rapid economic development where labour and investment are desired. Attracting foreign outsiders becomes a strategy for this global trading hub. Increased immigration settlement formed as community, then slowly into organized associations. Chinese-speaking immigrants is known as the largest immigration population in Vancouver. Layers of history and unique architectural features define Chinatown. Yet, in recent decades, more chain retails and new apartments are launched, driving Chinatown into a commercial district. Local commercial activities lose their initial purpose of providing basic support to neighbourhood, but more, turning into a tourist signature. Homogeneous commercial building typology starts eating the history of Chinatown as an immigration hub. This project will be criticizing this ironic phenomenon as well as exploring the process of transforming personal objects into public knowledge through the design of an iconic “tourist attraction� public library.

Gallery Themed exhibition of donated items


9

8

7

6

5

4

3

2

1

APPARATUS Donation Trading Box

KEEFER ST

EAST PENDER ST

PUBLIC

STAFF

G/F GALLERY

4/F GENERAL COLLECTION

1/F LIBRARY SERVICE

5/F MULTIMEDIA COLLECTION

2/F GENERAL COLLECTION

6/F PHOTO COLLECTION

3/F ATRIUM

7/F CINEMA

9-11/F HAND WRITTEN COLLECTION

1/F LIBRARIAN DESK

7/F

HARDCOPY DIGITIZING

5/F MULTIMEDIA DIGITIZING &

8/F

CINEMA PROJECTION ROOM

RESEARCH STAFF 6/F PHOTO DIGITIZING

SECTION

CONFERENCE ROOMS 9,12/F STAFF & STORAGE

Donated items from public is the source of library collection. Once a person donates his items to the library, it enters the loop of book trail. The trail performs as a showcase of collection as well as storage of unsorted donation. The trading box is a threshold of items transforming from personal experience into public knowledge, at the same time, objectizing individual item into commercial icon. This raises the question to visitors: should one’s objects being transformed into public “product”; or more, should Chinatown being promoted as tourist attraction instead of an immigration hub?


8

7

6

5

4

3

2

1

8

A

A

B

B

7

6

5

4

12

EAST PENDER ST

KEEFER ST

3

1

4

2

C

D

D

11 12 13 14

DONATION TRADING BOX & TRAIL RECEPTION GALLERY / EXHIBITION SPACE MULTIMEDIA ROOM

G/F - PLAN OF GALLERY / ENTRY LEVEL 0

8

7

6

2

4

1

2

1

14

13

COMPUTER SPACE PERFORMANCE PLATFORM FLEXIBLE ACTIVITIES AREA READING ZONE

3/F - PLAN OF ATRIUM LEVEL

8m

5

2

11

C

1 2 3 4

3

0

4

3

A

2

1

8

7

6

2

4

8m

5

4

3

A

21

B

B

20

15 5

10

22

17

24

7 8

C

16

6

18 19

C 9

D

D

5 6 7

FORUM / SITTING AREA CAFE LIBRARIAN DESK

8 9 10

GENERAL INFORMATION DESK DONATION ENQUIRY OUTDOOR GARDEN

1/F - PLAN OF LIBRARY SERVICE LEVEL 0

2

4

8m

23

15 16 17 18 19

MULTIMEDIA ITEMS COLLECTION INDIVIDUAL AUDIO PLAYING FILM PLAYING ROOM PLATFORMED SEAT MEETING ROOM

20 21 22 23 24

REEL TAPE DIGITIZING VINYL DISC DIGITIZING CASSETTE DIGITIZING FILM TESTING ROOM RESEARCHER WORKING SPACE

5/F - PLAN OF MULTIMEDIA COLLECTION LEVEL 0

2

4

8m


Public Library Service

Reading Zone

General information & enquiry

Reading donated hardcopies


Physical Model Two models are made: precinct model showing the overall site and building model demonstrating the interior spatial arrangement. Precinct model is built with plaster overlaying on top of resin layer. Text and objects are embedded in the resin. Building model is a 3D printing on perspex layers. Hypothesis text is inserted in between the perspex layers

Precinct model 1:2000

Atrium Stage for art & performance

Building model 1:400


02 Master Studio | Housing | Individual Project

This project explores the mutual relationship between architecture and philosophical theories. A theory, Serialism, is given and research is done to investigate this complicated concept. Housing will be the mediator of conceptual theory and architecture. In the era of digital contemporary living, human live in a system of data transformation and accumulation. Wifi, a formulated program, gradually leads and reframes human behaviours and interactions, as well as the nature of program in house. This project acts as an observation and critique of the mutual effect between digital elements and our current living.


WIFI ROUTER KM

1000

20KM

UNLIMITED

500M 200KM

200M

WIRELESS INDIVIDUALITIES 100KM

HOUSE BOUNDARY

100M

MY DE VICES

SECTION Serialism is a philosophical concept of individualities being connected under a set of rules. Each assembly must undergo the strict regulating principles. The process of assemble is logical and systematic. Same combination would generate variation of outcomes, so as Instructions written by Sol Lewitt as the input of rules, producing range of possibilities. In the era of digital contemporary living, human live in a system of data transformation and accumulation. Wifi, a formulated program, involves in house. Wireless devices are connected in accordance with the system.

TION CONNEC


EXISTENCE OF WIFI IS WHERE HOUSE EXISTS

WIR

IFI HW

UG

ELES

RO

S IN DI

VIDU ALIT

G RIN DE

40M

FO

OD

ON

TH

R YO

IES

ECTI NN

KM

ITED LIM

00

ER LIV DE

10

UN

ER

UT

RO IFI

500M

W

495M

2M

200KM

200KM

Y IMIT

OX

D

TE

RIC

ST

RE

UN

PR

TYPICAL WIFI COVERAGE IN 10M

HOUSE BOUNDARY

4M

MY

DEVI

UN

RE

CES

ST

RIC

TE

D

BO

UN

DA

RY

PLAN HOUSE, here, is defined as a wifi signal-based system, the serialistic instruction. Origin of wifi flux is the heart of a house. Signal is embedded in the structures, connecting and supporting the functional programs of house. The connection is virtual, at the same time, physical. Human is no longer the only user of the house, but wifi-based wireless devices and furnitures. HOME is the outcome, a humanity-based system, psychological sense of home life. Human and

users are connected through digital contents, mediated by wifi, a logical system. Yet, home is slowly reshaped under dense digital-reliance living. Under one signal system, possible hometransformations are resulted and observed. Serialism happens. Digital contemporary living gradually leads and reframes human behaviours and interactions, as well as the nature of program in house.

CO


Wifi Router

Bedroom

Wifi router mediates the invisible wifi flux. The flux is the initiator of house, framing the domestic structure and service.

Bedroom shifts from space of individuality to a point of connection. Wifi is outcoming as mediator of users, contents and home, at the same time, an exposure of one’s privacy, under one house system.


Dining Room

Bathroom

Dining room transforms from a place for connection to a spot of individuality. Wifi is outcoming as connector between human and outside world, simultaneously, a separator between human in home, under one house system.

Bathroom shifts from a private place for basic human need to a space of luxurious enjoyment. Wifi is outcoming as reshaper of home life, at the same time, a shifter of human consciousness, under one house system.


Physical Model Models are made for each moments. They are in form of abstract respresenation.

Wifi Router

Bedroom

Dining

Bathroom

Wifi router is the first thing being seen when entering the house. The red cable represents the connection of router and the structure of the house.

Pillow represents the initial purpose of bedroom which is for resting and sleeping. Yet, under the digital living, bedroom becomes a place for playing phones or other connection devices.

A video shows the role of digital devices in the process of dining: from uber eat ordering to photo taking of food and showing with friends through phone app. The whole process is individual.

Bathroom selfie becomes popular on social media. Bathroom is no longer a private place but a place of connecting outsiders.

https://youtu.be/JeMTqiwxlbY


03 Master Studio | Gallery | Group Project

DIFFUSION is about analysing and interrogating the data collected in and around the site using primarily a 3d scanner and photogrammetry modelling. The processes and outcomes of these different digital mediums have been used to inform aspects of the projects physicality like massing and materiality but also its conceptual ideas like how people experience digital landscapes and how the relationship between real and digital environments may change the way we experience space in the future.


Exposed site plan

LIGHT AS MEDIUM Light is the medium to transform and represent the digital data as to allow people to experience the datascape in a physical environment. Light represents data while shadow represents loss of data. Instead of literally tracing the boundary by walls, we use light to represent such diffusion. Zig-zag walls are designed to guide the light path from spotlighting and simulate the diffusion of point cloud.

Lightrail room


Relationship between users & data

DOOR AS THRESHOLD Doors are working as digital thresholds, indicating the digital exhibition spaces. As doors match the lighting environment of their assigned spaces, they hint at the kind of spatial qualities of the rooms.

When a person is walking in front of the light, the body blocks the light and the shadow created will be interpreted as the loss of data; which is how the laser scanner works. Users are not only the observer of data, but interact with the data. Material is important, which helps create different lighting effect in our space. Internal side of walls are all painted in black to absorb light and the side facing the corridor will be white as to reflect the light as much as possible. Natural light from skylight and LED light strip will be the major light source in our corridor space.

SECTION


Corridor

Darker room

Sliding door projection

Photogrammetry hologram door

Lighter room


Physical model is made for the presentation. Vacuum forming is used to make the transparent columns as to represent the actual columns in the site. 3D printing columns are made as the mould for vacuum form.


04 Master Studio | Urban Farming | Individual Project

Due to the urban future development, high-density residential apartment building will be the trend of living. The site is located at the edge of CBD and North Melbourne, the edge of city and suburb. This project will be the model of Apartment-Urban Farm combination where people can plant and farm in an apartment building. Lettuce, carrot and pea work as Crop Rotation as to achieve the soil sustainability and the long term living of the village.


CROP ROTATION Lettuce, carrot and pea are the major food production. Instead of concetrating one type of crops in one particular area because it may cause unbalanced and insufficient nutrients in soils. FUNCTIONS ALLOCATION Residential apartment is designed in this project. Considering the site condition, five building are facing to the north which allow warm sun entering into the living room through the big windows in winter. Community area and storage are placed on the ground level. Leftover food will be thrown in the leftover food treatment hub as to transform the waste into fertilizer for gardening and farming. I attempt to design a complete cycle from food production to reuse leftover food and again back to the production process.


ROOF PLAN

TYPICAL PLAN 1

SITE PLAN TYPICAL PLAN 2

SECTION


Each levels have a terrace in the front where people can grow their own food or plant in their garden. People can cook the freshly picked vegetable together in community kitchen. It is a good chance to build a stronger bonding between neighbours. They can also go to post-harvesting room to package the food and bring it back home.

Terrace

Community garden

Post harvesting room


05 Bachelor Studio | Mix Use Building | Individual Project

This project aims to incorporate variety of programs in a mixed use building, located on the southerly corner of Spencer and Batman Streets, West Melbourne. Consisting of a business headquarters for Dispersed Special Interest Groups (yoga, NAVA), a therapeutic wellbeing program and boutique retails, the project requires a well organized and workable arrangement of these programs. The district is shifting from industrial to residential aspects which potentially requires more recreational space. More, the regular brick form of buildings drives my concept of creating a contrasting form and atmosphere in the site. Wide range of colour creates contradtion to the red brick facade of the existing buildings. It demonstrates playfulness using children-related objects.


Realizing the lack of recreational facilities and the potential residential development in West Melbourne, teenagers and young families will possibly move into this new developed district. Thus children become the major target of the project. After considering the child-related objects and issue, toy blocks are chosen as the base for development. They are the most representative objects of childhood which help develop the creativity of young children. Dynamic motion is captured in the way children play the blocks, contrasting the regular form of surrounding buildings as well as creating a playful atmosphere for the users.

vertical twist | horizontal twist


R

Caravan Hotel

8

Manager Room & Service

7

Seminar Rooms & Nava Office

6

Gallery & Multipurpose Rooms

5

Bar

4

Restaurant

3

Children Art therapeutic Centre

2

Children Art therapeutic Centre

1

Hotel

G Retail B Carpark

SECTION A-A


STRUCTURAL DIAGRAM

ISOMETRIC DIAGRAM


Entrance | G/F

Courtyard | 3/F

Children Art Therapeutic Centre | 3/F

Caravan hotel | R/F

Restaurant | 4/F

Colour and patterns are the most important features in the interior design as to create a playful atmosphere for children. Walls, ceilings as well as furniture are painted in eye-catching color. Natural light and plant are adopted in the sense of providing a comfortable and relaxed environment.


06 Bachelor Studio | Pavilion | Individual Project

The aim of this studio is exploring the relationship between the ground surface, below ground and above ground through spatiality, materials and amenity of a pavilion on the island. By choosing our own site on Herring Island, we interpret our own secret which allows the users to experience with, either a physical object of secret or a process of discovering the secret. What I try to do is to draw a relationship between my pavilion and the site which creates a journey of the secret discovery. Emphasizing the users and spatial experience, I focus on the use of materials and interaction between the users and the pavilion.



FROM UNKNOWN TO CLARITY

Semi-Transparent Glass

Interior walls of the corridors represent the process of finding a secret which emphasizes the experience of exploring and discovering the secret by the users. Concrete is used for the first three layers of walls while semi-transparent glass is placed for the later three; clear transparent glass is used for the final layers which means users finally have a clear picture of the secret.

Podium

Precast Concrete Panels

TRUE SECRET DISCOVERY Looking from the exterior, the top part of the tree is exposed; soon, when people enter into the pavilion, they will find out the “tree� is not a real tree but a sculpture. Part of the truth is actually not the whole story of the secret and this requires users to explore the secret themselves.

Bathroom Corridor Storage

Shaded Area

Technical Room

Lockable Store

PROCESS EXPERIENCE The two entrance give a sense of mystery where the users do not know what would happen when they pass through the corridor and find the secret. CHANGE IN FLOOR LEVEL The floor level is gradually decreased into the land which is like the process of searching and going deeply into the secret.


4

2

5

A 1

A

3 6

2

1 2 3 4 5 6 7

7

Entrance Shelter sitting area Secret platform Bathroom Technical room Small storage Lockable store

Interior view render

PLAN 0

1

2

4M

Physical model

1

2

Physical building model

Physical site model

The design is an outdoor pavilion which allows natural light entering into the interior space. Wide range of materials are used to create a relaxed atmosphere, especially timber and grass. In terms of physical modeling, the model is in scale of 1:100 and human figure is placed to show the actual human-to-pavilion proportion.

SECTION 0

Physical model - interior

4M


07 Bachelor Studio | Boathouse | Individual Project

Learning the architectural style of the Master, Mario Botta, I attempt to apply his formal ideas into my boathouse design in Studley Park, along Yarra River. By formal ideas, it means formal, spatial, material, structural, and experiential principles he adopted or developed in his design across many projects. My boathouse, in certain extent, is related to the master, the brief and the site. My design aims to achieve the strong relationship between the users, boathouse and the river which gives a warm atmosphere and encourages interaction between users and Yarra River.


CONCEPT 1. Use of regular shapes The design is generated from a simple rectangle, then cut it into half, like Mario Botta’s work beginning with simple geometry. 2. Concept of gravity

2

1

The cut part is combined and played with different heights and arrangements. This idea is come from one of the master’s work House in Maggia [1975] 3. Subtraction method Subtraction is conducted by three dimensional objects several times, similar to the process of the master’s work.

3


6

8

5

A

2

3

7

4

14 9

4

A

13

11

Public Space

10

1

1 2 3 4 5 6 7

cafe kitchen office restaurant bar kitchen outdoor sitting area

PLAN 0

12

kiosk boathire boat storey 1 boat storey 2 boat drop-off boat workshop decking

8 9 10 11 12 13 14

2

4

8M

11

Ground Floor

First Floor

SECTION


Hand sketches Rendering

Physical model - overall

Outdoor activities area encourages users to interact with the nature which is one of the feature in the design. Hand sketches


08 Other


PRINTMAKING

COLLAGE & PRINTMAKING


HAND SKETCHING


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