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WONG HOIYING HIDY Bachelor of Environment University of Melbourne 2016
WONG HOIYING HIDY EDUCATION 2014 Mar - 2016 Nov Bachelor of Environment [Major in Architecture] | University of Melbourne
CONTENTS
2013 Sep - Dec Bachelor of Engineering | The Hong Kong University of Science & Technology
JOB EXPERIENCE 2015 Dec - 2016 Jan
Designer Intern @ Sirius Lighting Office - design visualization and plans drawing
2014 Dec - 2015 Jan
Quantity Surveyor Intern @ WT Partnership - documenting bill of quantities
01 Mixed Use Building Design University of Melbourne 2016 | Semester 2
VOLUNTARY EXPERIENCE 2016 Oct 11&16
Volunteer @ Cultural Collisions
2015 Semester 1 Jul 23 Aug 16
Peer Mentor @ BEnvs Peer Mentoring Program Volunteer @ Nite Art Volunteer @ The University of Melbourne Open Day
02 Pavilion Design University of Melbourne 2015 | Semester 1
COMPETITION 2016
Productive City | 6th Advanced Architecture Contest [presented by Institute for Advanced Architecture of Catalonia] Lightius Loci Edition 02 | CLUE [presented by Philips]
2015
This Public Space | 2015 Festival of Landscape Architecture [presented by Australia Institute of Lanscape Architects]
PERSONAL SKILLS
PROGRAM SKILLS
Creative thinking Strong observation skill Strong visualizing skill
ADOBE Photoshop Illustrator InDesign
LANGUAGE
Rhinoceros 5 Grasshopper Vray
Cantonese English Mandarin
INTERESTS Handcrafting Sketching Swimming
Native Fluent Fluent
AUTODESK 3Ds Max Autocad Dialux MS Words/Excel /Powerpoint
03 Boathouse Design University of Melbourne 2015 | Semester 2
04 Game Design University of Melbourne 2016 | Semester 1 05 Others
01 2016 | Semester 2 University of Melbourne Mixed Use Building Design Academic-individual PLAY
Potential residential development
Flagstaff Garden
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A BATM
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SITE
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This project aims to incorporate variety of programs in a mixed use building, located on the southerly corner of Spencer and Batman Streets, West Melbourne. Consisting of a business headquarters for Dispersed Special Interest Groups (yoga, NAVA), a therapeutic wellbeing program and boutique retails, the project requires a well organized and workable arrangement of these programs. Before the design process, site analysis is conducted which helps understand the background and future development of the site. The district is shifting from industrial to residential aspects which potentially requires more recreational space. More, the regular brick form of buildings drives my concept of creating a contrasting form and atmosphere in the site. Wide range of colour creates contradtion to the red brick facade of the existing buildings. It demonstrates playfulness using children-related objects.
Realizing the lack of recreational facilities and the potential residential development in West Melbourne, teenagers and young families will possibly move into this new developed district. Thus children become the major target of the project. After considering the child-related objects and issue, toy blocks are chosen as the base for development. They are the most representative object of childhood which it helps develop the creativity of young children. Dynamic motion is captured in the way children play the blocks, contrasting the regular form of surrounding buildings as well as creating a playful atmosphere for the users.
children toy blocks
vertical twist | horizontal twist
R/F
8/F
R caravan hotel
7/F
8 manager room & service
7 seminar rooms & nava office 6/F
6 gallery & multipurpose rooms
5/F
5 bar
4 restaurant
4/F
3 children art therapeutic centre
2 children art therapeutic centre 3/F
1 hotel lounge
2/F
G retail
B carpark 1/F
SECTION A-A 0
1
2
4M
DROPOFF AREA
G/F CARPARK
SP
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CE
AN
TM
RS
T.
BA
ST.
LIFT STAIR HORIZONTAL MOVEMENT VEHICLE MOVEMENT
ISOMETRIC DIAGRAM
Concrete and steel are the major structural elements in the project due to the irregular form of building. Reinforced concrete slab and precast concrete columns and beams are used with the support of the lift core. They are the most efficient and effective way to build such irregular shape.
PRECAST INCLINED COLUMN REINFORCED CONCRETE SLAB BONDEK REINFORCED CONCRETE BEAM STEEL TRUSS SUB-STRUCTURE SUSPENDED CEILING
precast concrete facade transparent glazing
reinforced concrete slab lift core
precast concrete column reinforced concrete beam structural wall for basement
STRUCTURE
A BATMAN ST.
BATMAN ST. 9
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5
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11
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2
SPENCER ST.
6
10
3
SPENCER ST.
1
4
B | carpark
1 | hotel lounge
2 | art therpeutic centre
BATMAN ST.
3 | art therpeutic centre
16 16 14
15
19
16
4 | restaurant
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A
15 12
20 17
13
21
SPENCER ST.
2
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
retail storage drop-off area bike parking hotel lounge hotel reception atc multipurpose room atc lounge atc courtyard consulting room restaurant bar reception gallery multipurpose room seminar room nava office manager room laundry plant room caravan hotel
PLAN G | retail
5 | bar
6 | gallery
7 | seminar rooms & office
8 | manager room & serivce
R | caravan hotel
01 2
4M
CARAVAN HOTEL | R/F
ENTRANCE | G/F
COURTYARD | 3/F
CHILDREN ART THERAPEUTIC CENTER | 3/F
RESTAURANT | 4/F
Colour and patterns are the most important features in the interior design as to create a playful atmosphere for children. Walls, ceilings as well as furniture are painted in eye-catching color. Natural light and plant are adopted in the sense of providing a comfortable and relaxed environment.
02 2015 | Semester 1 University of Melbourne Pavilion Design Academic-individual SECRET
rra
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SITE
ACTUAL ISLAND history of the island which is separated from mainland and full of vegetation
play with its orientation
CONCEPTACLE DRAWINGS using lines to try to cut an approximate shape of island
separated island is surrounded by mainland
brainstorming the sheltering place in the pavilion
The aim of this studio is exploring the relationship between the ground surface, below ground and above ground through spatiality, materials and amenity of a pavilion on the island. By choosing our own site on Herring Island, we interpret our own secret which allows the users to experience with, either a physical object of secret or a process of discovering the secret. What I try to do is to draw a relationship between my pavilion and the site which creates a journey of the secret discovery. Emphasizing the users and spatial experience, I focus on the use of material and interaction between the users and the pavilion.
CONCEPTACLE MODELS square simply cut and spaces are left among each piece the piece at the center is taken out to experiment the experience
CONCEPT DEVELOPMENT
SEMI-TRANSPARENT GLASS FROM UNKNOWN TO CLARITY Interior walls of the corridors represent the process of finding a secret which emphasizes the experience of exploring and discovering the secret by the users. Concrete is used for the first three layers of walls while semi-transparent glass is placed for the later three; clear transparent glass is used for the final layers which means users finally have a clear picture of the secret.
PODIUM
BATHROOM
CONCRETE PRECAST PANEL CORRIDOR TRUE SECRET DISCOVERY
STORAGE
Looking from the exterior, the top part of the tree is exposed; soon, when people enter into the pavilion, they will find out the “tree” is not a real tree but a sculpture. Part of the truth is actually not the whole story of the secret and this requires users to explore the secret themselves.
TECHNICAL ROOM
SHELTERED AREA
LOCKABLE STORE
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entrance shelter sitting area secret platform bathroom technical room small storage lockable store
PLAN 0
1
2
4M
CHANGE IN FLOOR LEVEL The floor level is gradually decreased into the land which is like the process of searching and approaching the secret. PROCESS EXPERIENCE
SECTION A-A
The two entrances give a sense of mystery where the users do not know what would happen until they pass through the corridor and find the secret.
public accessible only staff accessible user circulation
ISOMETRIC DIAGRAM
INTERIOR RENDER
The design is an outdoor pavilion which allows natural light entering into the interior space. Wide range of materials, especially timber and grass, are used to create a relaxed atmosphere. In terms of physical modelling, the model is in scale of 1:100 and human figure is placed to show the actual human-to-pavilion proportion.
PHYSICAL MODEL - INTERIOR WALL
PHYSICAL MODEL - INTERIOR
PHYSICAL MODEL - EXTERIOR
PHYSICAL MODEL - EXTERIOR
03 2015 | Semester 2 University of Melbourne Boathouse Design Academic-individual HOUSE OF BOAT
CONCEPT 1 USE OF REGULAR SHAPES The design is generated from a simple rectangle, then cut it into half, like Mario Botta’s work beginning with simple geometry.
2
1
SITE
2 CONCEPT OF GRAVITY The cut part is combined and played with different heights and arrangements. This idea is come from one of the master’s work House in Maggia [1975]
a arr
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Learning the architectural style of the Master, Mario Botta, I attempt to apply his formal ideas into my boathouse design in Studley Park, along Yarra River. By formal ideas, it means formal, spatial, material, structural, and experiential principles he adopted or developed in his design across many projects. 3 SUBTRACTION METHOD Subtraction is conducted by three dimensional objects several times, similar to the process of the master’s work.
3
My boathouse, in certain extent, is related to the master, the brief and the site. My design aims to achieve the strong relationship between the users, boathouse and the river which gives a warm atmosphere and encourages interaction between users and Yarra River.
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10 Public Space
GROUND LEVEL
12
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1 2 3 4 5 6 7 8 9 10 11 12 13 14
cafe kitchen office restaurant bar kitchen outdoor sitting area kiosk boathire boat storey 1 boat storey 2 boat drop-off boat workshop decking circulation
PLANS 0 1 2
4M
4
1
FIRST LEVEL
SECTION A-A
SUNLIGHT
MATERIALS Facade | Precast concrete | concept of gravity Steel | Structure | major structural support Glazing | Transparent glass | natural light Timber | Decking | extension of boathouse
SHADOW ILLUSTRATION
INTERIOR RENDER - RESTAURANT
Providing outdoor activities area encourages users to interact with the nature which is one of the feature in the design.
PHYSICAL MODEL - OVERALL
PHYSICAL MODEL - OVERALL
PHYSICAL MODEL
HAND SKETCH - EXTERIOR
HAND SKETCH - EXTERIOR
PHYSICAL MODEL - CAFE & RESTAURANT
04 2016 | Semester 1 University of Melbourne Game Design Academic-group PIXEL PARK
Grasshopper definition for Sound map
STEP 1
Using Grasshopper to turn the park into grid
1.0 oval 0.7 playground
map
unaffected voxels
0.3 Merri Creek sound map
0.0 vegetation
affected voxels character | player
STEP 2
site plan
This experimental studio is to create a game playing in Quarries Park, Clifton Hill. The class is divided into four groups: Generation, Interaction, Landscape and Artefact. I am in Landscape team with other two classmates. Our group focuses on the site analysis and break down each analysis into components. The conversion of the detailed algorithmic analysis to csv files by Grasshopper allows the rest of the gamespace studio to develop a highly comprehensive environment in Unity. What I have done in the group are the topographic, elevation and sound analysis and visualization in presentation. In group with : Danielle Laqui, Gabriel Nash
Remapping the data
We attempt to quantify the value of land based on different aspects. Taking the acoustic aspect, we levels space from 0 to 1, where 0 is the quietest while 1 is the noisiest. By dividing the land by 10m by 10m, data is collected for each point and then converted into csv file (list of data). The list is passed to interaction team, who is responsible to combine the csv file and their Unity script to produce the final version of the game.
accumulated score
STEP 3
Sending the csv file for final game production
More information | Algorithmic Sketchbook on Issuu https://issuu.com/hidywong/docs/final_sketchbook_wong_hoiying_hidy
05 Others
Scale 1:20 construction model ABPL30041 Construction Design 2016 semester 1 Peel-off handmade model with construction details is required for an allocated session of Glasshouse, Olympic Blvd, Melbourne VIC 3004 Model making with wide range of materials
Final Project EDUC20077 Printing, Collage and Social Engagement 2016 semester 1 Design for the quote “I wish I was as big as you� Drypoint & Collage
Collagraph & Photocopy transfer print
Drypoint & Sillhouette
Hand sketch
Photocopy transfer print
Hand sketch
Lino print
Hand sketch