Tealians
The Ultimate Chameleon Construction & Craft
By: Hilary L Brosnihan
Table of Content Research
Create.. Self Esteem in Youth
Designing for a healthy self-esteem in youth by means of active creativity.
Tealians
The Ultimate Chameleon Construction & Craft
Create... Self-Esteem in Youth Designing for a healthy self-esteem in youth by means of active creativity.
Abstract Background:
Within the 9-12 age group self-esteem is a rising issue. A multitude of different factors in adolescent life create stresses that can lead to low-self esteem. This low self-esteem can lead to depression and overall performance drops in school. Exploring the nature and structure of self-esteem as a dynamic system it can be seen how it can be shaped and changed. This research looks at using active creativity (the ability to imagine and to create by a physical means; interacting with a person or object) as a tool to develop a healthy self-esteem.
Results:
From numerous interviews and insights one is able to draw the conclusion that if active creativity is used, directly addressing the components that form the basis for healthy self-esteem, it can have a lasting impact. Focusing on the idea of “working with your hands” it is obvious how toys such as construction sets, make-believe toys, and crafts fall into this area of active creativity. One finds in the interviewed reflections that these activities leave a lasting memory. This exploration of new ideas, thoughts and beliefs, being acted out through active creativity, teaches the child how to better grasp and develop their own self-concept. This ability to explore and share is vital in developing a healthy self-esteem because a large part of selfesteem is based on the evaluations of oneself, both from one’s own perspective and from that of one’s peers.
Conclusions:
Self-esteem can be shaped by means of active creativity. To create a positives experience with active creativity one must address the aspects of the play cycle: exploring, imagining, making, socializing, and positive feedback. Consideration must be taken to provide a hands on experience, and a lasting tangible result to the activity. This will allow the participating youths to explore their self-concept, and will promote further creativity and social interaction. The mobility of the design must be considered to allow for various locations; and a technological aspect should be considered to keep the interest of today’s technologically minded youth. If all the criteria are met then the experience provided would help in developing a healthier self-esteem.
Designing for a healthy self-esteem in youth by means of active creativity.
Create... Self-Esteem in Youth the impact of active creativty on self-esteem By: Hilary L Brosnihan
Key Diagrams Foundation of a Healthy Self-esteem Self and Others
Self Knowledge
Foundation of a Healthy Self-esteem
Self-reliance
Self-expression
Self-acceptance
Self-conďŹ dence
Self-awareness based on (Plummer 2005)
Foundation of a Healthy Self-esteem The foundation of healthy self esteem is formed from a number of interrelated aspects. Knowledge of one’s self, understanding how that relates to the knowledge about others, and the interpersonal skills required to further develop this understanding through social interaction and examination from alternate perspectives. The foundation aspects are highly interconnected. Confidence, Reliance, Acceptance and Expression share reciprocal relationships. Selfconfidence is the ability to be comfortable with whom one is, and the understanding you can be different and have a right to express it. Confidence is strengthened by the positive feelings associated with being self-reliant and the feedback provided from self- expression. Self-Reliance is the ability to cope and adjust with different situations. In turn and self-confidence allows one to be certain in their abilities, promoting further self-reliance and expression. Expression allows a person to explore and accept themselves, to know what they are good at or have to improve on. In turn this self-acceptance allows an individual to further explore and express who they are. Selfacceptance and Self-Confidence affect and individual’s self awareness, their ability to understand their own feelings and understand how to address and change those feelings.
Key Diagrams Youth Life (9-12) How Self-Esteem is developed and effected Locations Defines...
Activities Creates...
Social Life can develop...
Issues leading to...
Stress effects...
Self-Esteem based on (Brosnihan 2009) and (Plummer 2005)
Youth... How Self-Esteem is Developed and Effected Location dictates activities they do and thusly affects the social life they create. At the same time their social life affects their activities. From this social life different issues can develop which could lead to stress and or the development of self-esteem and a self-concept. Youth Life (9-12) an understand of locations, activities, social life and the issues they create.
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based on (Brosnihan 2009) and (Plummer 2005)
Key Diagrams What is Play? Appa
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Properties of Play Continued
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Diminished Consciousness of Self “Play is its own reward, its own reason for being.� (Brown 2009:18) based on (Brown 2009)
Play its Purpose in Adolescents Play serves to make us more adapt and sociable and helps in learning to solve many different problems. Adolescents being a time of great change in life, play becomes a very important factor to understanding those changes. Brown statement, “the self that emerges through play is the core, authentic-self,” is important in showing that play is a way to express oneself and work through issues. (Brown S 2009:107) Also another issue that Brown points out that play aids in is, “the goal of adolescence is not only to acquire the skills to thrive in a world in which we are mutually depended, but also to acquire a sense of individuality and uniqueness. Kids have the task of separating themselves from their parents while maintaining a close and affectionate relationship. “ (Brown S 2008:109) Play provides this outlet and can be used as a tool to help develop a healthy self-esteem.
Key Diagrams Personalities of Play The Joker
The Kinesthete
The Explorer
Searching and trying diffrent things.
The Cometitor
Enjoys competive game with specific rules.
Enjoys some kind of nonsense.
People who like to move.
The Director
The Collector
The Artist/Creator
The Storyteller
Born organizers.
To have to hold the most, the best ect.
Joy is found in making things.
Can bring play to any activity.
“When we stop playing, we stop developing... we start dying” (Brown 2009:73) based on (Brown 2009)
Process to Play Anticipation
Suprise
Pleasure
Understanding
Strength
Poise “Play is a state of mind, rather than an activity� (Brown S. 2009:60) based on (Brown S. 2009)
Key Diagrams Process for Active Creativity Imagine
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Share It
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based on (Brown S. 2009) & (Plummer 2005)
Active Creativity The process of active creativity lends its self to being used as a tool to develop a healthy self-esteem because it provides the means to explore, imagine, create, socialize and obtain feedback. Active creativity as mentioned previously shows up in pieces of hobbies but it is rare to find it as the whole cycle in one activity.(Brosnihan 2009b) It provided a form to express, build confidence in skills and develop self confidence and a sense of self-reliance in being able to create for oneself and others.
The Guideline The System for Designing a Healthier Self-esteem in Youth through Active Creativity.
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Explore/ Game
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Feedback Loop Promote Others
Promote Self
Evaluation Knowledge
Expression
Confidence
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Acceptance
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Self-Awareness
Self-Esteem
pm Develo
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means an area based on (Brosnihan 2009) & (Brown S. 2009) ,(Plummer 2005) & (Nemer 2009)
The Core is the exploring, creating, adapting/changing This provided the physical “hands on� nature and the ability to test ideas in a safe environment.
Active Creativity a Core to Developing a Healthy Self-esteem in Youth
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Explore/ Game
based on (Brosnihan 2009) & (Brown S. 2009) ,(Plummer 2005) & (Nemer 2009)
This is the individuals physical testing ground. Their creativity core.
The Community Community: How Socialize Builds Self-esteem through Creativity
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Explore/ Game
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Promote Self
based on (Brosnihan 2009) & (Brown S. 2009) ,(Plummer 2005) & (Nemer 2009)
The Community is the social forum; how an individual relates to others and their own centre. It provides the ability to interact with others. It relates to ones core by exploration/games. Exploration and games provided the necessaries platform to connect with others. The community ring provides the tie into social technologies that modern youth’s expect. It helps to develop interactions that promote self-concept through positive feedback. The feedback loop describes how the processes can be continued and tested. It does this by promoting adolescences to share their ideas, teach others skills, show off their own creations, and role-play on a virtual stage.
Feeback Evaluation the Outcome of Active Creativity to Develop a Healthier Self-Esteem Feedback Loop Promote Others
Promote Self
Evaluation Knowledge
Expression
ConďŹ dence
st e
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Acceptance
f- e
Self-Awareness
Self-Esteem
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means an area based on (Brosnihan 2009) & (Brown S. 2009) ,(Plummer 2005) & (Nemer 2009)
Feeback Feedback An Evaluation Tool By giving and receiving feedback from the community one creates an evaluation of themselves. This evaluation results in knowledge and confidence in new skills, the ability to express themselves in new ways, and acceptance of their own abilities and the abilities of others. These factors, as in the healthy self-esteem model, tie into being fully aware of oneself and lead to the development of a balanced and healthy self-esteem.
Tealians
The Ultimate Chameleon Construction & Craft
Inspiration
Building
Exploring
Making
The Concept Beginning Avi & Eva
Why characters and not world building.
Character provide the ablity to project oneself on to them
Worlds do not provide a soical element as it puts you in a god like role
Character by their nature live in a world and can shape it
The 9-12 age ranges relate well to characters
Characters create stories worlds by themselves do not.
Outcome characters are a MUST! They provide the means to soical interaction a key element in developing a healthy self-esteem.
Avi & Eva Basic Girls
Basic Boys
Eva and Avi’s are building creatures it is in their very nature to make things.
They are the ultimately chameleon in their world. They are connect to each other and other creatures they meet by a a collective conscious
They are very resourceful with materials they are precious items.
Avi & Eva Play Pattern for Developing a Healthy Self-Esteem Community: How Socialize Builds Self-esteem through Creativity
Process for Active Creativity Imagine
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Feedback Loop Show It off
Promote Others
Promote Self
based on (Brown S. 2009) & (Plummer 2005) based on (Brosnihan 2009) & (Brown S. 2009) ,(Plummer 2005) & (Nemer 2009)
Built it!
Deco/Design It!
Discover with friends!
The Building Provides a physical construction Is based on univerisal ball joints (a set of 3-4) The characters and other items (vehicles , ect.) are extremely poseable.
Bu
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Deco and Craft Provides the adaptability Clear Sticker prints for Decals (printed) Promote making it your own and brings your charater to life.
Learning of new skills and testing boundaries
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Exploring In Game World Provided the means to obtain new deco and craft ideas
Is a way to soicalize and provided feedback for friends and self on their avi creations
Promote the exchange of ideas through being able to trade or buy new pattren and deco that friends have made. (marketplace)
Explore/ Game
Avi & Eva to
Tealians
Tealians Inspiration for the world and the people
The World
The World
The World The Tealian world is a serial of sea floating island where different tribes/family group live. there are larger island that are anchored to the core of the world. These large islands serve as cultural centres in the world. the rest of the world is covered in a vast sea. The islands function in layers the higher sky bound parts you can find Aero-tealians on the land you can find Tera-tealians. Near the core point on anchored island you can find the Pyro-tealians. On the underside in the tunnels the sea has worn away is where the Aqua-tealians dwell on floating and anchored island.
The Tealians
Aero-Tealian Inspiration
Aero -Tealians are flying Tealians. Some of them have real wings where others have ones made from metal and technology (steam punk). Aero-tealians are very much in to latest technology and their cities revolve around this. Their history is greatly rooted in technology and due to that some of it over time has become corrupted. Fewer Aerotealians have learn the way to acquire really wings and because of that more technology has being created to assist with this issue. The birds in the world are sacred to them treated as equals. Along with this feathers are extremely treasured items. Aero-tealians are based on a mix of Asian cultures and myths along with this they have strong undertones of steam punk in their technology. They skills and crafts revolve around building, flying and electronics. Most of their games and sport revolve around flying. Such games as lacrosse make an appearance in some form.
Aero-Tealian
Pyro-Tealian Inspiration
Pyro-Tealians are one of the oldest species of Tealians. They dwell in the caverns of volcanoes. As volcanoes only tend to form on larger islands that are anchored to the core of the world, Pyrotealians tend to be harder to find on floating islands as they relies on the warmth of the volcano for heating their homes and the fires for their trades. Pyro-tealians are very mystical and believe that different gem hold different powers. They are extreme good builders but is recent millennia some of these skills have disappeared. Large parts of their history are shrouded in mystery as though they were erased. Sometimes artifacts are found in old abandon caverns. Pyro -Tealians draw from the Aztec and Mayan cultures but parts have being lost to time. They are extremely talented with Metal, stone, gem and sand work. Most of their trades, skills and crafts all revolve around this. Sport wise they play a game similar to basket ball that draws from the aztec ball courts.
Pyro-Tealian
Tera-Tealian Inspiration
Tera-Tealians are one of the youngest species of Tealians and have a somewhat short documented history as their heritage is pass on by song and story. The Tera-tealians are sometimes referred to as the soil dweller or the harvester and herders, this is because they have an agrarian culture that relies on their crop and trade. Tera-tealians can be found on the surface of islands and can be found on a great deal of floating island as they tend to move where ever they can plant crop and herd their animals. Tera-Tealians life styles and trades are influenced by the Native American. With such tribes as the Mohawks and the Shoshone for a basic of how their legend and myth is pasted on. Along with their nomadic and sometime village lifestyles. There range of skill are vast with the materials they use, such as woods and fibers and leathers. They are extreme good at domesticating animals and tending to plants. They tend to play field based game such as hockey or football.
Tera-Tealian
Aqua-Tealian Inspiration
Aqua-Tealians are a free spirited and extremely good swimmers due to their webbed hands feet as well as their fins. Their life’s revolve around the ocean currents and the waxing and waning of the moon. They have a well documented history that is carved in the a caverns the sea has hollowed out for them. These glyphs are a higher type of writing that the priest and priestess are trained in. The main stories of their history are passed on through song and dance along with festivals. Aqua-Tealians tend to be found in the vast cavern network made by the water. The AquaTealians rely on fishing to live and the gathering of different sea kelps. They are also known for their shell armors, sand art and sculpture, as well as their boat making and ferrying trade that they uses Brioroos for. Aqua-Tealians tend to be collectors so it is likely to find a certain type of shell that they like and collect them. Aqua-Tealians are based on the Druids as well as some Greek mythology. Their culture revolved around the seasons and the moon is a very important item for them. There calendar revolves around the moon cycles and you can see a lot of circular design in their housing and crafts. There favored sport is variation of water polo and cricket.
Aqua-Tealian
Tealians Fashion Inspiration
The 3D Model Process
The Start
The Joints
The Tealians Bodies
The Briroo Body
The Craft Process
Experiments with Weaving Weaving seemed like a great starting craft for the Tealians as weaving and knot tying are seen in a range of different cultures . Weaving and knots are used in nets for fishing to clothing and accessories so it seem like a great medium to included to start with. It’s a bond that all Tealians could share. I started with a range of different ways of knitting to weaving and found that a variation of spool knitting was a simple but striking way to create lots of different items. It also could be worked into the waste spruce plastic so all plastic would be used. Different loom shape could provided different looks. As well as showing how to finger knit and turning the Tealians staff into a weaving tool through the use of video tutorial that the online game environment provides.
Experiments with Felting Felting was another medium that I felt could be used in a number of ways within the Tealians world. It could provided for animal creatures and the notion of being a care takers. Also felting is a simple but activate craft that all ages and genders seem to enjoy. Wet felting was a great medium to test out because it is just soap, water and wool so it is a super clean craft. I looked into what types of felting was done and developed a set around being able to use form for hats and shirts to felt over as well as creating flat panels to mix in.
Experiments with Metal Soft aluminum provided another medium to explore. I had done a previous craft with children during my research phase and it was well liked. It is an easy medium that can be embossed, punched out or pressed into different shapes. I could easily see it going with the Pryo-Tealians as one of their craft forms.
The Model Process Build It!
The Model Process Make It!
Tealians
Clothing Pattern Fancy Dress Frill
Back Cut 2
Front Side Cut 2
Front Cut 1
Dart
Place o n
Fold
Cut
Skirt Cut 2
HLB
Final Concept
Overview
Tealians are an online and physical world construction- craft toy and game. The premise of the brand is to promote learning, creating and sharing. It is aged toward 9-12 year olds with the aim to help promote positive self-esteem and an “ I can do it attitude”. Tealian’s physical products start with a basic construction set where the child builds their Tealian and then adventures through the on-line world for patterns and decals that they then make in the real world for their Tealian character to make them unique. Along with this Creator Island sets provide expansions to the worlds and the ability to learn a new skills.
A Construction Toy
+ Craft
+
Online Video Game & Soical Network
= Tealians
Build It!
Joint design
The joint design consists of a snap together ball with a rod end. This rod end goes into the body piece and with the join assembled there are two rod ends. Currently there are 3 joint sizes there is the wish to expanded up with 2 more sizes for larger mount like characters for a high price point. The joint design provides a unique ability to pose unlike most action figures or dolls on the market. It does this by making the joint a key building item and separated away from being built into the body. With the joint separated you are then able to create more universal building parts and mixing and matching becomes part much easier and the character become much more posea ble. This also provided a much stronger connect to being a building construction toy instead of a static model kit.
Universal Snap Together Ball Joints
3 Size Joints 30mm, 20mm, 10mm
Tealians
Joints
mm Scale 1:1
Female
8.01
Male
5.85
3.10
Ø30.00
Ø20.00
5.00 5.25
59.85
5.00 5.25
41.71 4.00
R0.25
10.52
R0.25
6.75
12.22
5.00 5.25
39.79
Ø10.00
4.00 R0.20
Small
Medium
4.00
Large HLB
Snapfit Body Peices
ďƒ¨
Airfix style snap off peices
ďƒ¨
Minimal waste due to spruce plastic doubling as a loom to craft on
The base set kit proved the making of one Tealian that can be short or tall depending on what parts are used and either male or female. The kit comes with one 2 nylon wigs that can be styled (by cutting, braiding and so on). As well with coming with basic decals for eyes and mouths and printer decal paper that they can use for the items they print for the game and a set of write on removable markers to draw their own expression and markings. There are 4 different Tealian base sets, Aero-tealians of the sky, Aqua-tealians of the Sea, Tera-tealians of the land, Pryo-tealians, of the volcano.
Tealians
Tera-tealians mm
Standard Arrangements (short/tall) HLB
Smaller Builder Sets
These are a lower price point then the basic set these are add on character to the game such as different creatures from the world. These character provide extra parts for the customising your Tealian or providing a companion for them. They open up different options in the game. An example A Brioroo builder set. Provided the parts to make one fully pose able Brioroo or a hybrid version on a Tealian Briroo and a basic Briroo decal pack. In the game from the Briroo set you get the parts in the game to customize your Tealian with Briroo elements or have a companion Briroo. Along with the parts you get a few more quests and if you Tealian has a Briroo part on them they are much better swimmers and can stay underwater longer.
Explore!
Virtual Product Is a computer game that is based online as a MMO (Massive multiplayer online) based on an adventure questing system but isn’t a set up like a traditional RPG (role playing game). By doing quested and solving puzzles in the game you find patterns and decals for the Tealian action figure. Some quests are one player and other ones involve groups of players. This group play helps provide a strong social community in the game. Another ability of the group play is to be able to log-in two Tealian accounts on one computer/ internet connection and quest together to promote face to face social interaction. (tealian making parties)
With-in the game there is also a market place to exchange patterns (videos) the user makes or textures they have created. In game credit system for market place. Along with this users are able to chat to people that they have befriended (this with have build in parental control and warning system to protect users) and can do gift exchanges with friends. There are many sub-games such as the pattern maker and decal maker in the game that provided to the users to generated content as well as user generated quests. The users will help to shape the world. Along with the quests in the game with reveal the history of Tealians and the mystery that are in there world for animals to cultures and heritage. Game related quests will mostly deal with the past of the Tealian as the user will generate for the current Tealians.
Overview the World The Tealian world is a serial of sea floating island where different tribes/family group live. there are larger island that are anchored to the core of the world. These large islands serve as cultural centres in the world. the rest of the world is covered in a vast sea. The islands function in layers the higher sky bound parts you can find Aero-tealians on the land you can find Tera-tealians. Near the core point on anchored island you can find the Pyrotealians. On the underside in the tunnels the sea has worn away is where the Aqua-tealians dwell on floating and anchored island.
Game System
Check out Game Walkthough here: http://www.youtube.com/watch?v=QAfQr_mqMeE
Make It & Adapt It!
Creator Island Sets Provides more “make it” experiences. It does this by introducing different type of “crafts” (crafts can be traditional crafts to computer related crafts such a programming, pretty much anything that can be a hobby can be a craft) These craft sets provide the means to make or participate in the craft that it is related to. The set provided the tools and some of the materials to create with. Other materials are found by the child in their home and are recycled items that would no longer be of use such as scrap fabric or a button, ect. or from a craft store. The instruction to start is included with the game CD/DVD that adds the expansion for the game.
The CD adds a new island to the game and more quests and puzzles related to the craft of the set. The child then goes on a quest and get a patterns to make items related to the set to understand how to use it. The Instructions are done with video tutorials that can be saved to the computer or iPod as well as some light figure instructions that can be printed if needed.
Creator Island Craft Expansions
Deco and Decal Provide for new expressions
Learn to be resourceful find your own materials Ripped so Recycle!
Learn new skills and test boudaries helps develop a sence of self
Fuzz Island This Island has small villages and lots of grazing land where the Baeep roam. Baeep are a type of deer/sheep like animal that produces a wool like silk that the Tealians of that island use to make clothing and hats and accessories. With the set you get the virtual island where you have you create a flock of Baeep and you care for them and trade their wool and search for patterns and puzzles and go on quests for items. With the physical set you get hat forms to make wet felted hats and bust forms to make fixed shirts. You get the wool fibres in a range of different colours and metallic embroidery threads for detail designs. A rolling sheet for flat wet felting (bubble wrap/pool cover material)!From the quests in the online world to get different suggests on items to make and how to make them, CD/DVD or download codes.
Baeep
Fuzz Island Set Includes Material for Wet Felting Baeep Fuzz and Body and Hat blocks. Examples/Pattrens Unique code for adding Fuzz Island and a flock of your own Baeep's to own. New quests and pattren poupulate the World Create new items for your Tealians and you
Al Ore Island Aluminium metal bending is the craft of Al Ore Island. The Pyro-tealians of this island trade in Aluminium armours/ clothing and accessories. There is a ore where the Aluminium is mine and they made into thin sheet to create with. The quests relate to the mining and other parts of the metal process throughout different puzzles and quest the child learns different was to manipulate the metal. In the physical set there are press-moulds for chest plates, arm/leg pieces different plate accessories. Along with the press mould there is a metal roller with some flat texture sheets. Lastly there is a roll of light crafting aluminium and some markers. CD/DVD or download codes.
Al Ore Island Set Includes
Material for Tin Embossing Flat Texture plate and Rubbing Spear Examples/Pattrens
Unique code for adding Al Ore where you are able to mine and collect precious gems New quests and pattren poupulate the World Create new items for your Tealians and you
Adapt It!
Final Models