HRISHIKESH PANDIT M.ARCH 2
contents
2017
Drape-scape
Comprehensive Design Studio.......................................
2016
Kinematic Topiary
Comprehensive Design Studio.......................................
2016
Library
Marcus Prize Studio.......................................................
2015
Clock Box Installation
(un)making of museum.................................................
2014
Virtual Reality Museum
Shapoorji Pallonji and Co. Ltd.......................................
DRAPE-SCAPE MUSEUM OF WISCONSIN ART MILWAUKEE Year : 2017 (ongoing) Course Title : Comprehensive Design Studio Studio Faculty : James Shields Whitney Moon D. Michael Utzinger The project focuses on a juxtaposition of various real world factors such as sustainability, adaptive reuse, use of specific materials, client’s demands, demands from neighborhood residents, etc. that plausibly affect a project at every design stage. The architectural program considers each of the factors and seeks to use them as opportunities for becoming building’s greatest potential manifestations while considering a limited budget of $10 million.
Courtyard
DESIGN PROCESS
Residents of the neighborhood want the land parcel to be a park space for public access, one of the reasons being the topography, the lake views and the potential sledge hill condition it oers.
On the other side, we have the client who desires to take the opportunity to be on lake front with their museum.
While city wants the exteriors, museum is an interior condition; the conflict of interests of two stake holders is taken care of, by making roof top of museum accessible to public while museum sits underneath.
DESIGN PROCESS
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While roof top enjoys all access to nature, is it humane to keep the museum refrained from any natural light?
Hence the courtyard in center of building was introduced which would ensure daylight, and act as a place of repose for the museum visitors and sta.
DESIGN PROCESS
Main entrance into museum runs North- South as a public cross-over through lobby and courtyard allowing the park to engage with museum.
Client’s area program is placed as a loop within the resultant form which takes care of required adjacencies.
West side of museum building is raised up to allow lake views from gallery spaces such that the building appears to float on the site topography.
DESIGN PROCESS
The museum with bent courtyard thus suggests a surreal form, provides neighborhood views from within the courtyard along with a plaza space for public access allowing a variety of activities such as sunbathing on a warm sunny day to jogging, exercises, play, sit out, etc. and skiing in winter snow.
EAST WEST SECTION SCALE: 1’=1/32”
SOUTH ELEVATION SCALE: 1’=1/32”
N
SITE PLAN SCALE: 1’=1/64”
N FIRST FLOOR PLAN SCALE: 1’=1/32”
N SECOND FLOOR PLAN SCALE: 1’=1/32”
Courtyard essentially works as a multi-functional outdoor space that could potentially host temporary art installations, sculpture garden, summer- camp activities, celebrity photoshoots, etc. while providing a place of repose, where the eye can rest during a museum experience for visitors and break time place for employees, a spill-over area for special events.
Lobby
KINEMATIC TOPIARY HIGH RISE TOWER IN MILWAUKEE Year Course Title Studio Faculty Project Team
: 2016 : Comprehensive Design Studio : Gil Snyder : Justin Sager (G) Melissa Torres (G) Hrishikesh Pandit (G)
The project pushes potential of Cross Laminated Timber (CLT) technology by using and expressing the material in a high rise building. Conceived as the combination of CLT technology and curtain glazing, and the concept initiated further investigation into the potential of using complex structural systems and cable-net mullion systems. The ubiquitous curtain glazing system forms a pristine double skin faรงade which provides the necessary weatherproofing to allow for CLT to be exposed to the exterior. Vertical program blocks are nested within the double skin with conventional CLT and mullion systems; expansive voids between program nests are where more expressive wood and cable mullions are used.
Recreation area
Massing- tree with nests
C MI
RO
HO
US
G IN
TS EN TM AR P A
CR RE
ST TI AR
Program
LO
FT
S
AL ON TI EA
52’0”
System
12’0”
12’0”
12’0”
48’0”
Load distribution
12’
3”
Structural system concept Cross Laminated Timber interlocking panels transfer loads through four building cores.
Connection detail
12’0”
North South Section looking West
NORTH SOUTH SECTION SCALE: 1’=1/64”
noitavelE tseW
EAST ELEVATION SCALE: 1’=1/64”
Ground level Fresh air intake+ Cable net system + Glazing
Intermediate Structural silicone glazing + Cable net system
Typical floor Double skin facade + Balcony + connections
Top floor
Roof
Structural silicone + Thermal break + Operable facade
Glazed parapet + back supported + wind resistance
Cafe
Residential- winter
Residential- summer
LIBRARY WITH JOSHUA PRINCE- RAMUS Year : 2016 Course Title : Marcus Prize Studio Studio Faculty : Joshua Prince- Ramus Matthew Jarosz Project Team : James Worker (G) Hrishikesh Pandit (G)
Cluster
The project was an adaptive re-use of a massive mid-century building subjected to host four different cultural venues to be designed by independent architects. While being named “strategostructure” the process intended multiple architects to collaborate on various parts of the building and work collectively in a multiple ownership environment.
MASTERPLANNING STRATEGY Museum + Theater + Library + Cinema in one building
The studio focused on Joshua PrinceRamus’ hyper-rational design process with critically informed design decisions towards a pragmatic utopia.
C u ltural camp us...
...or c ultural mall?
LIBRARY DESIGN PROCESS ISSUE: UNIFORM FLEXIBILITY Uniform flexibility to accommodate changes in library configuration results in boring spaces only partly efficient in allowing library’s current requirements.
READING COLLECTIONS
SPECIAL CONSULTATION OPEN COLLECTIONS SPACE SCHOOL DEPT. MULTI-LINGUAL DEPT. PURCHASING DEPT. INFO OFFICE SPACE PRESENTATION ROOMS DESK
WORKSPACES MAGAZINES
OFFICES
POSITION: COMPARTMENTALIZED FLEXIBILITY By compartmentalizing them in specifi c zones and designing spaces to meet specifi c needs, architecture of the building responds better to library’s current requirements.
OFFICES
MAGAZINES
CONSULTATION
COLLECTIONS
OPEN SPACE
READING
SPECIAL SCHOOL DEPT. WORKSPACES COLLECTIONS OFFICE SPACE INFO DESK
MULTI-LINGUAL DEPT.
PURCHASING DEPT. PRESENTATION ROOMS
MANIFESTATION: HYPER- MODULAR PODS A series of individual pods designed for highly specific functions could be built in light- weight sustainable materials could be dis-assembled and re- assembled over time to accommodate library’s changing demands while being perfectly suitable for its current needs.
1. Reading
4. Lecture
2. Group study
3. Workshop
5. Casual hangout
Pods are hosted in various combinations within cluster framework with a combination of transparent and opaque skins, leaving rest of the area available for social functions.
Section
Communal spaces
(UN)MAKING OF MUSEUM CLOCK BOX AT CHIPSTONE MUSEUM Year Course Title Studio Faculty Project Team
: 2015 : (un) making of museum : Mo Zell : Miles Hass (UG), Greg Hartwick (UG), Katie Furbush (UG), Noah Miller (UG), Hrishikesh Pandit (G)
The design- build studio project provides an experience of time distortion by the means of blurring sight, sound and feel; drawing the observer toward an amplified absence. It intends to personify the object of display- an 18th century watch box case- which was displaced out of its time and function. Backlit polycarbonate panels create spatial distortion by wrapping around the walkway and leading the observer into a scaled up version of the object.
Form studies
Material studies- Polycarbonate panels + LED lights
Full scale project mock up built in studio
Construction on site
Final exhibit
Under floor toggle switch changes lights when one steps in box
VIRTUAL REALITY MUSEUM AT GUJARAT, INDIA Year OďŹƒce Name Project Team
: 2014 : Shapoorji Pallonji and Co. Ltd : Somshankar Bose, Vignesh Navada Mubeen Shaikh, Hrishikesh Pandit
Based on life and work of Mahatma Gandhi presents the Father of Nation in virtual reality with technologies like 3D mapping, holography and other projection systems to create hyperreal interactive exhibits. Architecture of India’s first virtual reality museum attempts to mediate between rich cultural traditions of India and emerging media and technology in the interest of a technologically progressive future. The project was developed for the Government of India and directed by the Prime minister of the country.
My role to develop a schematic design for the project. The initial form was developed as a response to existing concrete shell. Light well was carved into center of building to introduce natural light from top opening in the shell where eye could rest during museum experience. Light well was further altered to meet building’s main entry thus creating an atrium space providing panoramic view of museum building.
Holography exhibit
Static exhibits
Project during construction
Project Collaborations: Design development : Arcop Associates Multimedia content : Live Pixel Technologies Sound and acoustics : T2 Consulting Pvt. Ltd Exhibit design : Lemon Design Pvt. Ltd Gandhi expert : Dr. Anurag Gangal Museum expert : Satwalekar Design studios Lighting design : Ethereal Designs Bridge engineering : Afcons Infrastructure Ltd