HUIJIN ZHENG
Architecture Portfolio
2014 - 2016
HUIJIN ZHENG
Architecture Portfolio
2014 - 2016
CONTENTS
GRADUATE THESIS
STRUCTURE VS PATTERN
RESOLUTION DIFFERENCE AND CAMERA TECHNIQUE
1
Coexistence / Coherence
2
Design, Development and Documentation
3
Dis-Appearances
4
The Mysterious Monolithic
5
Drawing from the Digital, Rendering out the Analog
Gehry Prize
3GAX AS3222
Generative Morphologies 2GBX DS1201 Complex Morphologies: Models of Variable Resolution 2GAX DS1200
6
24
40
56
74
3GBX VS2594
VISUAL EFFECT
OBJECT TO MASSES
6
Hidden in Plain Sight
7
Generative Animations
8
Popcorn to Masses
Modeling, Tooling and Computation 2GAX VS4200 Mass and Textures from 2D to 3D Animations 3GAX VS2568
82
90
98
Undefined form II 3GAX DS4309 9
Dog to Masses Undefined form I 3GBX DS4309
118
GEHRY PRIZE GRADUATE THESIS
COEXISTENCE/ COHERENCE
Type: Individual Work Date: 2016.5 - 2016.9 Site: Boston, United States of America Instructor: Hernan Diaz Alonso
Integrity and purity are the speciality of most modern and contemporary chapels. It is totally different from the ones in the early stages, which have feature of complexity and mixture. With disintegration of MIT Chapel, completeness and purity are destroyed and replaced by unsteadiness. Fragments become the new reconstruction, connected with ruined chapel by melting needles and glazing skin. At the same time, the oculus is distorted, broken, and converted to scattered holes aligned on surface, reconstituting the relationship between light and space. The new reconstruction brings typical cathedral languages back to MIT Chapel, with contrast between simpleness and complexity, order and disorder. Ruins, with a disappearance of original overall impression, are dead moments of architecture. In order to bring ruins back to life, it needs to be integrated with new material and imagination. This project is not static but is limbo, is solidification of moments. Immediate construction is always on previous ruins. What makes architecture live forever, is coexistence and coherence of construction and deconstruction.
8
PROJECT | 01
GRADUATE THESIS
PROJECT | 01
9
Disintegration of MIT Chapel
10
PROJECT | 01
GRADUATE THESIS
PROJECT | 01
11
Reconstruction of MIT Chapel
12
PROJECT | 01
GRADUATE THESIS
PROJECT | 01
13
14
PROJECT | 01
GRADUATE THESIS
PROJECT | 01
15
16
PROJECT | 01
GRADUATE THESIS
PROJECT | 01
17
18
PROJECT | 01
GRADUATE THESIS
PROJECT | 01
19
Physical Model 3D Powder Print
20
PROJECT | 01
GRADUATE THESIS
Physical Model 3D Resin Print
PROJECT | 01
21
22
PROJECT | 01
GRADUATE THESIS
PROJECT | 01
23
STRUCTURE VS PATTERN
v
DESIGN, DEVELOPMENT AND DOCUMENTATION
Type: Group Work Date: 2015.9 - 2015.12 Site: Cala Montjoi, Girona, Spain Instructor: Herwig Baumgartner
Developed based on former studio project, this project focuses on detailed design, including construction systems, building technology, the use of materials and system intergration. In order to get a resolution of structural and material problem, different levels of structural systems are created to support three dimensional intellectual farm with cow units inside. Algae panels are applied on the original graphic patterns in separate layers. Basic construction methods, analysis of building codes and mechanical systems are all considered and well developed in order to solve programmtic issues.
26
PROJECT | 02
APPLIED STUDIES
3GAX
v
PROJECT | 02
27
INTAKE
METHANE CONV
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PROJECT | 02
APPLIED STUDIES
MEMBRANE
VEYING PIPE
3GAX
WATERPROOFING MEMBRANE
ALGAE GLAZING SYSTEM
4'X4' TITANIUM PANEL
STEEL DECK
SECONDARY STEEL STRUCTURE METHANE EXTRACTION UNIT VENTILATION TERMINAL METHANE CONVEYING PIPE
TRAIN RAIL
3'X4' ALUCOBOND PANEL CUSTOM ALUMINUM PANEL
PROJECT | 02
29
Primary Structural Diagram
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PROJECT | 02
3GAX
APPLIED STUDIES
Secondary Structural Diagram
PROJECT | 02
31
1 2 3 4 5 6 7
32
- Corrugated Steel Cladding - Glazed in Algae Panel - Rigid Board Insulation - Mirrored Metal Panel - Matte Metal Panel - Glass Strip Window - Single Cow Habitation Unit
PROJECT | 02
3GAX
APPLIED STUDIES
1
2
3
4 5
6
7
PROJECT | 02
33
Cow Unit Diagram
Mechanical Diagram
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PROJECT | 02
1 - Thermal Coated Steel 2 - Aluminum Metal Panel 3 - Corrugated Steel Cladding 4 - Titanium Steel Bolt 5 - Algae Panel 6 - Steel Algae Disk 7 - Water Pipe 8 - Compressed Air Pipe 9 - Transparent UV Protected Glass Panel 10 - Titanium Steel Rivets 11 - Steel Connector Plate 12 - Square Channel Beam
1 2
3
4 5 6
7 8 9 10
11 12
Panel to Panel Detail Diagram
Floor Plan Detail Diagram
PROJECT | 02
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3GAX
APPLIED STUDIES
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PROJECT | 02
3GAX
APPLIED STUDIES
1 2 3 4 5 6 7 8 9
- Methane - Watertank - Malure - Milk - Inverter/Batterie Storage - Transformer - Ventilation Unit - Chiller - Boiler
ADA/Egress Diagram
PROJECT | 02
37
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PROJECT | 02
3GAX
APPLIED STUDIES
Unrolled Facade Panel
Object Structural Steel (Tons) Steel Square Channel(Tons) Truss Steel (Tons) Floor Steel (Tons) Metal Panel (sf ) Algae Panel (sf ) Corrugated Steel (sf ) Core (sf ) Concrete Floor (sf ) HVAC system (sf ) Biomass HVAC (sf ) Fire Suppression (sf ) Habitation Unit Foundation Slab Concrete Columns Train Columns Train Steel (Tons) Piles
Price per unit Total units Total Price 5000 2000 10000000 5000 1270 6350000 5000 2810 14050000 5000 50 250000 80 53195 4255600 350 11033 3861550 100 56885 5688500 100 9825 982500 90 3690 332100 50 8750 437500 100 14733 1473300 2 8750 17500 15000 6 90000 200 23000 4600000 10000 12 120000 10000 6 60000 5000 1 5000 15000 120 1800000 Total Price 54645758
PROJECT | 02
39
DIS-APPEARANCES
Type: Group Work Date: 2014.12 - 2015.4 Site: Cala Montjoi, Girona, Spain Instructor: Elena Manferdini
New modern countryside which is emerging has been noticed and focused about its potentiality and transformation. Different kinds of agricultural and industrial architecture are researched in order to find new territories for programmatic and formal experimentation. Issues of work, farming, cultivating machines, tourism, nourishment creation, and worldwide economies denoted the last expressions of what is generally called “modernization�. The farmland has dependably been a site for inventive building with or without the vicinity of structural planning; horticultural structures are not new region for modelers. The field is with no questions man-made.
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PROJECT | 03
2GBX
DESIGN STUDIO
PROJECT | 03
41
1
2
3
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PROJECT | 03
1
- Silhouette Diagram/Flat Black Areas - Series of Bernd & Hilla Becher - Large Masses and Thin Details
2
- Silhouette Diagram / Black&Grey Hatching - Series of Bernd & Hilla Becher - Familiar Language and Programmatic Needs of Volumes
3
- Silhouette Diagram/Lines and Shades of Grey Shadow - Series of Bernd & Hilla Becher - Plastic Qualities of Each Building
2GBX
DESIGN STUDIO
4
4
- Elevation with Scripted Colors and Superimposed Shadows - Series of Bernd & Hilla Becher - Familiar Language and Programmatic Needs of the Volumes
PROJECT | 03
43
- Composited massing with the adaption to the site and programmatic needs - Front Elevation
44
PROJECT | 03
2GBX
DESIGN STUDIO
- Physical Model
PROJECT | 03
45
- Contraption
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PROJECT | 03
2GBX
DESIGN STUDIO
- Programmatic Needs
PROJECT | 03
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48
PROJECT | 03
2GBX
DESIGN STUDIO
PROJECT | 03
49
50
PROJECT | 03
2GBX
DESIGN STUDIO
PROJECT | 03
51
The two theories of the project are orthogonality and transcluency. As the building has strong orthographic direction, texture in black and white is used to enhance th effect. Several layers in different grey value take shape of stripes and directional pattern which is creating the illusion and reinforcing the directionality. Gloss and depth of materials will produce a misconception that the position of envelop is uncertain. The same thing for landscape. Small scale hole are placed on boards with specific logic. In this way, instead of looking all the way through the other side, people can only explore what is happening behind the board. The uncertainty of texture and landscape is called the external translucency. The distance between te boards and different. As the boards are higher than height of a person, it feels like walking in the maze. People can not know where is the edge of it and how to get into the building although it could be seen all the time. The aim is not getting people lost but to create the interior diversity. This is the spacial translucency. Original industrial building are deconstructed and are given different programs in it. People can not tell what the program is from the external language. Form is not closely related to function. This is the language transclucency.
52
PROJECT | 03
2GBX
DESIGN STUDIO
PROJECT | 03
53
Visual glitches are passing curios that immediately offers a look into the internal workings and complexities of these days advances: storage, display, communication. Fragmentation, linearity, repetition and complexity are a piece of the visual characteristics of glitches. They can be considered as a flashing debasement of a flawless requesting framework and the blurring face of a changing technology. Usually unwanted, they are subverting the innovation that delivers them and offer us a look of how things work and/ or manufunction.
54
PROJECT | 03
2GBX
DESIGN STUDIO
PROJECT | 03
55
RESOLUTION DIFFERENCE AND CAMERA TECHNIQUE
Resolution, understood in the sense of images, is the fineness of a raster grid (in the form of pixels) that determines the legibility of information. Our Project couples this with an idea about Contextual Resolution, where image information from the immediate and distant context of the city is referenced in the overall form and articulation of the mass. A “Weird Contextualism” ensues. The project is composed of three discrete elements: an exterior monolith massing, an interior ruin-like massing, and extruded pixels that bind them acting as structure and ornament. Each element extracts data from the site’s immediate context to generate its form making the entire project highly contextual.
THE MYSTERIOUS MONOLITHIC
Type: Group Work Date: 2014.10 - 2014.12 Site: Copenhagen, Denmark Instructor: Ramiro Diaz-Granados
58
PROJECT | 04
2GAX
DESIGN STUDIO
PROJECT | 04
59
The intension is to create environments and experiences that were strong in contrast from the neighboring context. The exterior form was derived through the projection of three images. From early stages of the project the monolithic was perused as a desired form. Each image highlighting the monolithic within the frame in-order to create the new monolithic.
60
PROJECT | 04
2GAX
DESIGN STUDIO
Shadows the mass projected were extruded and stacked to create the site.
PROJECT | 04
61
The form becomes a representation of the sampled monolithic elements of the context. This move becomes most legible in elevation as the mass mimics and re-establishes the pointiness of Copenhagen’s skyline. Not only does the monolithic offer strong contrast from the traditional brick built buildings of the surrounding context and Copenhagen but also creates a sense of mystery adding allure to the media within.
62
PROJECT | 04
2GAX
DESIGN STUDIO
PROJECT | 04
63
64
PROJECT | 04
2GAX
DESIGN STUDIO
The pixels is the third major element of the project which is the placed throughout the exterior functioning as structure and ornament. The pixels extract data from the surrounding landscape, including the sky, ocean, and buildings within the immediate context. From two elevations (Toldbodgade St. & Larsens Pl.) the confounding affect caused by projected regurgitation of surrounding facades in pixilated form becomes fully apparent.
PROJECT | 04
65
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PROJECT | 04
2GAX
DESIGN STUDIO
PROJECT | 04
67
The interior form of the building exists at a drastically differing resolution than the exterior. It strives to create strong contrasting affect to the exterior massing that protects it. A ruinous deteriorating mass becomes an artifact within the monolithic. The interior form begins to dictate a multiple of spaces connected through surgically placed circulation. An open plan with a few key fully enclosed spaces allows the library to become more than media storage, but also a building that offers variation in program and function.
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PROJECT | 04
2GAX
DESIGN STUDIO
PROJECT | 04
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PROJECT | 04
2GAX
DESIGN STUDIO
PROJECT | 04
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PROJECT | 04
2GAX
DESIGN STUDIO
PROJECT | 04
73
VISUAL EFFECT
Type: Group Work Date: 2016.1 - 2016.4 Instructor: Devyn Weiser
“With the profusion of reproduction techniques, things become flatter. At any rate the vast majority of projections work that way, since two-dimensional information is so much easier to handle than three-dimensional things. In practice, projection has become thoroughly directional because of the availability of certain instruments and machines for making pictures.“ Since Evan’s essay published in 1989, drawing and renderign in architecture have become increasingly automated through computer graphics procedures --- directional projection, clipping planes, photorealistic rendering, and so on. Questioning the sufficiency of digitality, this project introduces and explores techniques of representation that shift established hierarchies between the geometric and stereometric, the image and object.
DRAWING FROM THE DIGITAL RENDERING OUT THE ANALOG
76
PROJECT | 05
3GBX
VISUAL STUDIES
PROJECT | 05
77
A vector-based drawing project appropriates two-dimensional effects in the three-dimensional environment. Based on three variations of 122 Sol Lewitt incomplete cubes, and through positioning, rotating, stroking, outlining, filling and masking create a “flattened“ drawing from a specific viewpoint. While the series of nine outputs are essentially the same geometry, generated and represented simultaneously, the sequence varies starting with printout one reading as lines and ending with printout three reading as figure. The three objects are separated in digital space however the overall result for printout three is that of a thick drawing or painting “pastose“ or “impasto“.
78
PROJECT | 05
VISUAL STUDIES
3GBX
A 3D monochrome model is printed based on one of the layered models. Each part of the 3D print model is photographed with Red, Green and Blue filters for subtractive color compositing.
PROJECT | 05
79
80
PROJECT | 05
3GBX
VISUAL STUDIES
PROJECT | 05
81
In view of cases of “camouflage techniques”, this case concentrates on the strategic components that en-abled this assemblage of work to make particular optical impacts (instead of on their relative creative substance or recorded situating). The supporting methods are unwound and utilized as a part of these two painterly ways to deal with trigger viewers’ synchronous perusing of a figure against its context. These projects are utilized as a benchmark to advise the generation of contemporary conceals and their connections to the connection. The discourse is about the coexisting of genuine and manufactured materials, surfaces and surface completions and their part in the making of an impact. Thoughts regarding figure and foundation and their visual perusing are essential to the contextual investigations, welcoming viewers to question what is “real” and what is definitely not.
HIDDEN IN PLAIN SIGHT
Type: Group Work Date: 2014.9 - 2014.11 Site: The Mapo Oil Depot, Seoul, Korea Instructor: Elena Manferdini
82
PROJECT | 06
2GAX
VISUAL STUDIES
PROJECT | 06
83
84
PROJECT | 06
2GAX
VISUAL STUDIES
PROJECT | 06
85
86
PROJECT | 06
2GAX
VISUAL STUDIES
PROJECT | 06
87
88
PROJECT | 06
2GAX
VISUAL STUDIES
PROJECT | 06
89
GENERATIVE ANIMATIONS
Type: Individual Work Date: 2015.9 - 2015.12 Site: Los Angeles, California Instructor: Ivan Bernal
The relationship between shape and the texture mapped onto it is explored by focusing on the role of animation. Possibilities of how animation techniques can influence the dynamic and unexpected results is the goal. Variations of dynamic and unexpected results which are generated by the unstable shape and texture are produced by applying modeling, texturing and animation techniques.
90
PROJECT | 07
3GAX
VISUAL STUDIES
PROJECT | 07
91
92
PROJECT | 07
3GAX
VISUAL STUDIES
PROJECT | 07
93
94
PROJECT | 07
3GAX
VISUAL STUDIES
PROJECT | 07
95
96
PROJECT | 07
3GAX
VISUAL STUDIES
PROJECT | 07
97
OBJECT TO MASSES
POPCORN TO MASSES
Type: Individual Work Date: 2015.9 - 2015.12 Site: Tokyo, Japan Instructor: Hernan Diaz Alonso
The project is exploring potential architectural expressions of a comtemporary neo formal, which is not defined by geometrical edges. The symptoms and techniques to achieve this are many are don’t point to any single condition or cause. The possibility to use literal Popcorn, as a method of analysis, production, behavior and accumulation, serves as a “fun Platform“ to overcome the stiff attitude that usually architecture has to it owns disciplinary understanding. There is something incredibly liberating to don’t be bound by the obligation of historical trajectories. The project proposed to re-examine the possibilities of form as an autonomous entity. In the context of these conditions, this project focused in the generation and production of artificial manipulation of “formless“ or better edgeless masses.
100
PROJECT | 08
3GAX
DESIGN STUDIO
PROJECT | 08
101
Being classified based on air facing surfaces, the popcorn is usually in three statuses, which are burnt,static white, and black shell. These statuses define similarity and difference of popcorn form. Each status has its level of activity. From burnt to black shell are the most active status to the most passive. The different activities bring in variety of material, scale and space sequence. From harsh to glossy, from rough to smooth, material give people dynamic experience, as well as space sequence.
102
PROJECT | 08
3GAX
DESIGN STUDIO
PROJECT | 08
103
Squeezed by high poly component, the spheres serve as both auditorium, which is the huge space, and the stage, which is the narrow space. This is a theatre for people inside to listen and for people outside to watch. The reversal space sequence redefines experience in the theatre. In this way different levels of resolution is formed.
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PROJECT | 08
3GAX
DESIGN STUDIO
PROJECT | 08
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PROJECT | 08
3GAX
DESIGN STUDIO
PROJECT | 08
107
108
PROJECT | 08
3GAX
DESIGN STUDIO
PROJECT | 08
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110
PROJECT | 08
3GAX
DESIGN STUDIO
PROJECT | 08
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112
PROJECT | 08
3GAX
DESIGN STUDIO
PROJECT | 08
113
114
PROJECT | 08
3GAX
DESIGN STUDIO
PROJECT | 08
115
116
PROJECT | 08
3GAX
DESIGN STUDIO
PROJECT | 08
117
Type: Individual Work Date: 2016.1 - 2016.4 Site: Cleveland, Ohio Instructor: Hernan Diaz Alonso
Over the last two decades, the design ethos that has grown out of the digital turn has triggered key shifts in architecture. The far-reaching effects and consequences of this phenomenon are hard to spell out, and perhaps still too recent to be fully theorized. However, some of the main shifts that occurred in our field can be summarized as follows: representation to simulation; composition to systems, collage to pixilation; details to close; close reading to virtuosity, geometry to image ups and new coherences. The anti-mass or blurred mass as a formal code forgoes the concept of a metamorphic body and instead creates mutants by stitching together parts from non-opaque effects that have been classified as benign by local conditions.
DOG TO MASSES
118
PROJECT | 09
3GBX
DESIGN STUDIO
PROJECT | 09
119
Based on different characters of dogs, the dog house is an extraction and anamorphose of specific features. Head of the dog house is out of scale as a big space. The mass is shredded in order to blur exterior and interior.
120
PROJECT | 09
3GBX
DESIGN STUDIO
PROJECT | 09
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122
PROJECT | 09
3GBX
DESIGN STUDIO
PROJECT | 09
123
124
PROJECT | 09
DESIGN STUDIO
3GBX
There are three components in guest house, which are half-open ceiling, enclosure with hair filling in holes, and boat-like structure. Upstairs is open, public space where light effect is changing as time passing. Downstairs is private space with hair serves as both ornament and media between external and internal so that only air and sound could be perceived but not natural light.
PROJECT | 09
125
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PROJECT | 09
3GBX
DESIGN STUDIO
PROJECT | 09
127
128
PROJECT | 09
DESIGN STUDIO
3GBX
The house is an “Endless House“, meaning a family is able to live in forever. It is designed for a whole family with several generations, which are grandparents, parents, teenager and baby. Each generation has an independent unit, which is connected by flexible structure. In this way, distance between is not too far nor too close. Interior of house is partially open besides bathroom to create coherence and interaction in flowing space. Coherence outside is generated by homogeneous texture.
PROJECT | 09
129
130
PROJECT | 09
3GBX
DESIGN STUDIO
PROJECT | 09
131
132
PROJECT | 09
3GBX
DESIGN STUDIO
PROJECT | 09
133