ALGORITHMIC SKETCHBOOK HSIN YEH STUDIO AIR SEM 2, 2015
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LOFTING & STAGE CAPTURE From simple, smooth ---> complex, edged Folding & twisting the tube Create sharp & round ends
LOFTING & ALTERNATING THREE CURVES The result: A overlapped form with angled towers and smooth slope. Maybe a concept for playground?
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TRIANGULATION ALGORITHMS
POPULATE 2D + VORONOI
Increasing the number of random points creates a more complex and fine web.
RADIUS + DELAUNAY
Increasing the octree resolution creates more and smaller boxes across a surface.
OCTREE 6
VORONOI Taking out the polysurfaces created by voronoi 3D is useful for form finding.
POPULATE 3D + VORONOI 3D 7
MESH GEOMETRY
SMOOTH MESH
Concept model of a pavilion with shelter and viewing platform.
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CURVE - INTERSECTIONS
INTERSECTING A LOFT SURFACE AND A PLANE
INTERSECTING A MESH AND A PLANE
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CURVE
A loft surface is transformed into multiple curves to create a light structure that is different to the solid original loft.
CURVES GENERATED FROM LOFT 10
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TRANSFORM
TRANSFORM: PROJECT & LOFT CURVE
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A mesh is projected onto a plane as curves, and the curves are lofted to transform the mesh into a layered structure.
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SECTIONING
SECTION A GEOMETRY: VERTICAL VIEW 14
This is a sectioning of a mesh object. The sections only onclude those that have a closed boundary, so some part of the mesh is blank. This creates possible design for bar table.
SECTION A GEOMETRY: HORIZONTAL VIEW 15
CONTOUR
CONTOUR & INTERSECT WITH SURFACES 16
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GRIDSHELL
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GEODESIC - INTERSECTING
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VORONOI FROM 3D OBJECT
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