Tempest 8 Rules Pack

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FINAL RULES PACK

A Warhammer Tournament rules pack

Written and designed by Isaac “Bobo” Alexander


FINAL RULES PACK

Meet the organisers!

Introduction Tempest 8 is the latest in a series of tournaments run by Isaac “Bobo” Alexander, aiming to take tournaments in the UK to a new level by including a complete weekend package of gaming, solid rules packs, quality food, additional side events, accommodation offers, and a wide selection of prizes. There will be 100 places available for the event. Tickets are £31 and are purchased simply by sending a PayPal payment to bobo@unseenlerker.com. If paying via PayPal please add £1 to help us counterbalance fees. If wishing to pay via any other method this can also be arranged, simply drop the organisers an email at bobo@unseenlerker.com and we will arrange something.

Isaac “Bobo” Alexander Likes: bouncy balls Weakness: flying objects

Rob “Rage” Henson Likes: biscuits Weakness: Reggae

Location Tempest 8 is being run in co-ordination with the Marauder Games store and will be held at their grand venue in Manchester in the United Kingdom. The venue boasts every facility you think you could need over a gaming weekend, including food stations, lavatories, enough room for over 100 wargamers, and of course the Marauder Games store itself for all your new shiny toy needs. The venue’s address is:

Marauder Games Hallam Business Centre, Hallam, Heaviley, Stockport, SK2 6PT

Marauder Games’ interior - where you'll be playing.

Want to know what our events are like? Tempest Discount Need some new toys for the upcoming tournament, or maybe just feeling opportunistic? Our pals at Marauder have got a constant 20% off RRP on their website, but if you want to order some new stuff to pick up at our tournament they’re offering 25% off – all you have to do is type in the discount code ‘Tempest’ on the Marauder Games webstore (don’t forget to pop by on the actual weekend and pick it up!).

Why not check out one of the Event Gazette’s from our previous events: Tempest Rising Gazette Tempest Redemption Gazette

www.maraudergames.co.uk

What YOU Need To Bring

What We Will Give You

- Your fully painted and based army

- First and foremost, a well-run and highly enjoyable weekend! - Gaming boards, terrain, and organisation - Food! - An evening’s entertainment (board games, card games and other wacky things run at Marauder Games on Saturday night…maybe even a drink or two…) - Dice. Included in the cost of your ticket are five (5) custom 16mm Unseen Lerker dice intended as a fun piece of memorabilia from the event. - Prizes, including awards for the overall winners, possible round by round giveaways and spot prizes for spectacular achievements (or epic failures!).

- At least two legible copies of your army list, written using the restrictions in this pack - Any and all rulebooks (including army books) you need - Any and all templates and dice you need - A tray to carry your models - A pen/paper and calculator (optional) - Tape measure - Super glue (optional) - Anything else you think you might need


FINAL RULES PACK Foodstuffs Lunch on both days is included with your tournament ticket. Typically our caterer prepares toasted paninis, jacket potatoes with a chilli, hot pots, and other things along those lines. If you have any special dietary requirements please let us know.

Where to stay We’ve done the hard work for you and scouted out the local hotels. Flip to the last page of this rules pack for our Recommended Accommodation.

Other Happenings In addition to the Warhammer tournament itself, the venue will be open on the Friday and Saturday nights for people to play pick-up games. On Saturday night there will also be a goodly number of amiable folk hanging aboot and playing board and card games, so please feel free to stick around and join in!

Terrain All of the terrain for the will be provided by the organisers; all you have to do is turn up and play! There will be at least 6 pieces of medium sized terrain on each table, which will be laid out beforehand and should not be moved during the tournament. If at any point you feel a table doesn’t look quite right let us know and we will reorganise it. It’s worth mentioning that all forests will be counted as mysterious terrain and should be rolled for by the players when entering them.

List Submission At Tempest events, there is no need for you to submit a list before the tournament. However, it is imperative that you bring with you two legible copies of your army list – one for us to hang onto, and one to have on hand during your games. All army lists will be checked for legality during the first round by the tournament organisers. If your list is found to be illegal you will forfeit any and all gaming points you have scored up to that stage.

Fancy a drink and a game of cards? Lergy the Lerker will be hosting a poker game on Saturday night, feel free to join in!

A Note On Painting At Tempest events, we expect every participant’s army to be painted to at least a tabletop standard (think of an army you might see in a GW store – if still unsure please ask). This means every model is painted, every base is based, every movement tray is present. Upon presentation of their fully painted army, each player will be awarded one MILLION tournament points.

Included with your ticket are 5 custom Unseen Lerker dice. Not only are they lucky, but there’s a new colour for each event so you can collect the whole set!


FINAL RULES PACK Scenarios & Winning Your Games The tournament consists of 6 games, all using the Battleline scenario. After each game add up Victory Points with your opponent as normal, remembering to add any bonuses for generals, captured standards, scenario objectives etc. You need at least 300VPs more than your opponent to score a Win. If the difference is 299VPs or less you have scored a Draw. Tournament points are awarded as follows:

Win – 30pts

Draw – 10pts

Loss – 1pt

The idea behind this 30/10/1 system is to encourage people to constantly ‘play for the win’. Essentially, it is more beneficial to risk it and win one game and lose two (32pts total) than it is to simply draw three (30pts total). But wait, there’s more! In addition to the standard 30/10/1 game result, there are an additional +10 bonus points available to each player depending on whether or not they complete their Secret Mission (regardless of whether or not their opponent completes theirs). This is the part where you go “ooooooh!”. At the start of the tournament you will be given six Secret Mission cards. It’s compulsory for you to use one in each game – select one before deployment and lay it facedown on the table, then bring it up with your results sheet at the end of the round. See the mission details below:

Got Wood? +10 TPs To achieve this mission, you must ‘control’ more forests at the end of the game than your opponent. To control a forest you must simply have more units in the forest than your opponent. Characters and single models never count towards controlling or contesting this objective. If there are no forests on the table, we’d kindly suggest that you have played the incorrect mission card!

Claim the High Ground +10 TPs To achieve this mission, you must ‘control’ more hills at the end of the game than your opponent. To control a hill you must simply have more units on the hill than your opponent. Characters and single models never count towards controlling or contesting this objective. If there are no hills on the table, we’d kindly suggest that you have played the incorrect mission card!

Kill The Shiny Ones +10 TPs To achieve this mission, you must destroy at least 50% of your opponents combined Special and Rare units (rounding up in the case of an odd number). Eg, if your opponent has 5 Special units and 2 Rare units (7 total) you must destroy any 4 of them to achieve your objective. The means and method of their demise are entirely up to you!

Concentrate All Firepower On The Super Star Destroyer +10 TPs To achieve this mission, you must destroy your opponent’s most expensive unit. If it’s not obvious which unit this is you may ask, and they must tell you, though they are not obliged to reveal any magic items the unit contains. The location of characters has no effect on which is the most expensive unit.

Up The Jaxxie +10 TPs To achieve this mission, you must finish the game with 2 units at least partially in your opponent’s deployment zone. Characters, fast cavalry, scouts and flyers never count towards achieving this objective.

Cut Off The Head! +10 TPs To achieve this mission, you must kill your opponent’s general. That is all! Go get ‘em, tiger!


FINAL RULES PACK The Draw All the rounds after the first will be seeded using the “Swiss Chess” system. PLEASE NOTE that for the first time we will not be posting the draw online in advance. There are no ‘grudge matches’ at this event. At the beginning of each round, please take 5 minutes to introduce yourself to your new opponent and discuss your army and its properties. There is no need to divulge magic items or any hidden information, but do ensure your opponent knows about any special rules.

Awards At Tempest 8 we will be handing out the following awards: - 1st, 2nd and 3rd Best Generals: the players who performed the best overall in terms of gaming - Best Sportsman: the player who receives the most ‘Best Sports’ votes - Judges’ Choice Army: the player who receives the most judges votes for their army - Liste Artiste: the player (or players) judged to have the most unusual, outgoing, themed or experimental army list. We reward creativity! - Master Tactician: the player (or players) who completes the highest number of Secret Missions - Best Army Generals: highest ranked player from each race

Some of the shiny prizes that we like to give away at our events.

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SELECTING YOUR ARMY • All armies will be 2600 points. Ignore the percentage guidelines in the Warhammer rulebook, and instead use the following points distribution table when writing your army list: Lords & Heroes (combined total): 750pts maximum Core: 750pts minimum Special: 1000pts maximum Rare: 500pts maximum

Chosen Men Within each army-specific section below is a short list of units referred to as ‘Chosen Men’. When taken in sizes of 10 or more models these ‘Chosen Men’ units receive a complimentary free command group (standard bearer, musician and champion equivalent) where available. This upgrade is not compulsory and not all elements of the command must be taken to qualify – indiIVdual upgrades are also free. *If a different number (eg, 5+) is shown in brackets beside the unit that is the minimum size needed for free command options – this overrides the usual minimum of 10 models given above.

Check it out, girls – thanks to the crazy rules pack we got a free command!


FINAL RULES PACK

THAT BIT THAT EVERYONE ELSE LIKES TO CALL “COMP” TRICKY STUFF • Special/named characters or named unit champion upgrades such as the Changeling may not be taken •The following common magic items may not be taken: Fozzrik’s Folding Fortress, Crown of Command • A maximum of 12 Power or Dispel dice may be used in any single phase • No wizard may ever attempt to cast a spell using more than 6 dice • No more than 3 war machines may be taken • No more than 2 of any character type may be taken (ie, maximum 2 Warlock Engineers, Vampire Lords, Doombulls) • No more than 2 of the same Special choice may be taken • Rare choices may not be duplicated (unless otherwise stated) • No more than 3 units of flyers, including any flying characters, may be taken. • For every model in your army with a missile weapon (range 12” and above) you must also include 1 model without a missile weapon (or with range of less than 12”) • No unit in any army may cost more than a total of 400pts (characters are not included in this total) • No unit in the army may contain more than 40 models • For every model in your army with a missile weapon (range 12” and above) you must also include 1 model without a missile weapon (or with range of less than 12”)

FUN STUFF • Battle Standard Bearers from all armies may take mundane equipment as if they were a normal hero of their type. • Any and all units that have the option for spears may take spears for free. • Any and all units that would normally not count towards your Core points (Chaos Hounds, Swarms etc) DO count! • Each army may nominate a single monster from the

following list to be discounted by 100 points (victory points are awarded at the amended cost): Giants (all kinds), Griffons, Hippogriffs, Manticores, Cygors, Ghorgons, Jabberslythes, Carnosaurs, Sun Dragons, Dragonmages, Zombie Dragons, Abysmal Terrors, Dragon Ogre Shaggoths, Daemon Princes, Vermin Lords, Necrolith Colossus, Arachnarok Spiders, and the first Stonehorn/Thundertusk if no Mournfang Cavalry are taken. In addition, the first one of each of these monsters do not count towards the duplication of Rare choices (ie, you could have two Giants in your army).

House Rulings Below are a couple of teensy weensy rules changes that will be in effect at Tempest 8, implemented with the intention of making the games flow smoother, more logically and more enjoyably for everyone involved.        

When both casting and dispelling spells, wizards do not add their magic levels to the dice score rolled Whenever a unit reforms it must endeavour to bring all characters to its front rank. In close combat, you may always elect to attack ‘rank and file’ models even if you are only in base contact with characters and command models. A unit may not enter a building in any turn which it marches or reforms. Any and all buildings have a maximum capacity of 20 models, regardless of the size or number of floors. Units larger than this may not enter them, though they may assault them as normal. Units and characters that are fleeing at the end of the game, or have been reduced to equal or below 25% of their starting wounds (Lord level characters need only be reduced to 1 wound remaining) give away half of their total 8ctory points, not including bonuses Victory points are awarded separately for characters and their mounts All area terrain (including forests, water features, fields, and rocky areas, but NOT hills or open ground) should be treated as Dangerous Terrain and require tests for all units when entered. The only times units do not take tests are if they are Ethereal, making a normal ‘move’ (ie, not marching, fleeing, etc.), reforming, or have the appropriate Strider special rule. Before the game, Wood Elf players are allowed to decide which kind of mysterious wood each forest on their table is (each forest may be a different type). It may be worth writing down next to each piece to avoid forgetting. In the case of Wood Elves vs Wood Elves each player may choose what kind their free wood is, and the rest remains mysterious as normal. Finally, a fun one. Units with the Thunderstomp special rule are allowed to perform a single Stomp against anything larger than infantry but smaller than themselves. Kick em in the face!


FINAL RULES PACK ARMY SPECIFIC RESTRICTIONS Beastmen • Ignore “Tricky Stuff” restrictions • The Herdstone Shard may not be taken • May take up to 1000pts in characters • Centigors count as Core units, and are Fast Cavalry • If a Doombull is taken, Minotaurs become a Core choice • Chaos Hounds may take either their armour or poison upgrade for free • May duplicate Rare choices • Chosen Men: Ungor Herd, Centigor (5+), Minotaurs (3+)

• A roll of ‘6’ always wounds, regardless of modifiers • The Chalice of Darkness must be used either before or after a spell is cast.

Empire • The Steam Tank counts as 1 war machine towards your army’s total • Demigryph Knights and Reiksguard Knights are 0-2 units total per army • Mortars only count as 0.5 war machines each • Chosen Men: Swordsmen, Spearmen, Free Company

Bretonnia

High Elves

• May take up to 1000pts in characters • May take a total of 3 Paladins (inc BSB) • Banner of the Lady does not negate a unit’s Steadfast-ness • Chosen Men: Men at Arms, Peasant Archers, Questing Knights (5+)

• Book of Hoeth, Banner of Sorcery may not be taken • May duplicate Rare choices • Lothern Seaguard get shields for free • The following units count as Core choices: Silver Helms, Ellyrian Reavers, Shadow Warriors, Tiranoc Chariots • Silver Helm units may take a magic banner worth up to 25pts • Chosen Men: Lothern Seaguard, Silver Helms (5+), Ellyrian Reavers (5+), Shadow Warriors (5+)

Daemons of Chaos • Icon of Despair, Siren Song, Icon of Endless War may not be taken • Daemonic Gifts may not be duplicated • All Core units are 0-2 each • Chosen Men: Seekers of Slaanesh (5+), Bloodcrushers (3+)

Dark Elves • Pendant of Khaeleth, the Sacrificial Dagger may not be taken • May take a maximum of 1 terror causer (Manticores excepted) • Assassins do not count towards any category’s points total • No more than 10 Shades total may be taken in your army • May not include more than 30 Repeater Crossbows in the army • Chosen Men: Executioners

Dwarfs • Dwarfs retain their innate +2 to dispel ability • A single Spellbreaker Rune may be taken by a non-Slayer character. • A Dragon Slayer may take BSB upgrade • For each Daemon Slayer in your army, you may take a single unit of Troll Slayers as Core • Slayers (all kinds) have magic tattoos that grant them a 6+ ward save and MR(1) • If the Anvil of Doom is taken, Cannons and Grudge Throwers each become 0-1 • Gyrocopters and the Anvil of Doom do not count towards your total number of war machines • Bolt Throwers only count as 0.5 war machines each when counting towards your maximum number of war machines • Chosen Men: Dwarf Warriors (not Longbeards), Ironbreakers, Troll Slayers (receive 25% of their models as free Giant Slayers!)

Dwarf of Chaos (Tamurkhan) • Chaos Dwarf Daemon Engines, inc Hellcannons, each count as a war machine for selection purposes

Lizardmen • A Slann may only take one Discipline of the Old Ones. Also the following items may not be taken on a Slann: Cupped Hands of the Old Ones, Focused Rumination!), Cupped Hands of the Old Ones, or Bane Head. • No more than 10 Chameleon Skinks total may be taken in your army • Skinks units including Kroxigor count as non-shooting models for the purposes of “restrictions” • Chosen Men: Temple Guard when not including a Slann, Saurus Cavalry (5+), Kroxigor (3+)

Ogre Kingdoms • The Greedy Fist’s special effect only works in close combat • Dispel Scroll and Hellheart may not be taken in the same army • Chosen Men: Gnoblars, Yhetees (3+)

Orcs and Goblins • Goblins and Night Goblins do not have a maximum unit size (400pt limit still applies) • Speak Chukkas count as 0.5 war machines each • May duplicate Rare choices • Chosen Men: Common Goblins, Orc Boar Boyz (5+), Savage Orc Boar Boyz (5+), Wolf Riders (5+), Spider Riders (5+)

Skaven • The Doom Rocket uses the small (3”) blast template, not the large one • Slave units are 0-1 per Clanrat, Stormvermin or Giant Rat unit, proIVded the aforementioned unit contains at least 20 models • Night Runner units have Poisoned Attacks (close combat only) and may take a free Warp Grinder upgrade

• No more than 10 Gutter Runners total may be taken in your army • Chosen Men: Stormvermin, Night Runners, Rat Ogres (3+, receive a free Masterbred)

Tomb Kings • The Mighty Scrolls of Incantation may not be taken • A maximum of 2 Sphinxes (any kind) may be included • May duplicate Rare choices • Chosen Men: Skeletons without bows, Skeleton Heavy Cavalry (5+), Skeleton Light Cavalry (5+), Ushabti (3+)

Vampire Counts •The Black Periapt may not be taken. •Magic levels are not added for the purposes of total casting values, but are added when determining the total number of raised models for spells. • You may include a maximum of 3 Ethereal units/characters in your army.

Warriors of Chaos • Infernal Puppet, Favour of the Gods may not be taken • Chaos Hounds may take either their armour or poison upgrade for free • Forsaken count as a Core choice, are Skirmishers, and count as having all four Marks of Chaos!! • Marauders without flails or great weapons may take a free Mark of Chaos • Chosen Men: Marauder Horsemen (5+), Marauders without flails or great weapons, Dragon Ogres (3+), Chaos Ogres (3+)

Wood Elves • Ignore the 1:1 shooting cap, but may not have more Glade Guard than non-shooting models. • Glamourweave characters are not forced to buy a mount and may remain on foot instead. They may still only join Forest Spirit units • Spellsingers may take the Lore of Beasts • Battle Standard bearers retain their bows, and may still take a Kindred • Wood Elves may duplicate Rare units • Eternal Guard are always considered a Core choice, and have a 5+ ward save (Eternal Guard receive this ward also) • Wardancers (and Wardancer characters) count as using ALL of their dances in every close combat phase. The effects are cumulative • Treemen are 250pts, and may take a 25pt Spite for free • Waywatchers may Scout up to 6” from the enemy instead of 12”. They’re extra sneaky! They may never declare a charge on the first turn. • Wood Elves never lose their Steadfast ability due to the presence of a forest. • Chosen Men: Eternal Guard, Dryads, Glade Riders (5+), Treekin (3+)


FINAL RULES PACK

Win A Sword! The ‘Best General’ overall at our events always wins a very special prize – usually a sword! Below you can see some pictures of the terrifying individuals we’ve given these trophies to in the past. At Tempest 8, the Sword Award will go to the 1st place getter, rewarding great generalship under our unusual restrictions.


FINAL RULES PACK

Recommended Accommodation Britannia Hotel Dialstone Lane, Offerton Stockport, Cheshire SK2 6AG 0871 222 0014 http://www.britanniahotels.com Discount Code to quote "Games". Prices: 2 person room: £40/night inc. breakfast 3 person room: £55/night inc. breakfast

Premier Inn South Stockport (2 minute walk from venue) 73 Buxton Road, HeaIVley, Stockport, Cheshire SK2 6NB 0871 527 9042 http://www.premierinn.com Discount code to quote: "Marauder Games" Prices: (2 person rooms only): 1 night only: £60/night 2+ nights: £45/night No breakfast included...

Copper Beech Guest House (recommended, very friendly staff) 198 Buxton Rd Stockport SK2 7AE 0161 456 1183 Prices: http://www.copperbeechguesthouse.co.uk/tarriff.htm

Alma Lodge 149 Buxton Rd Stockport, Cheshire SK2 6EL 0161 483 4431 Prices: Internet-only special available at http://www.almalodgehotel.com 1 person room: £47/night 2 person room: £60/night Both include breakfast


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