ICON Lifestyle Magazine Vol 1 Issue 5 July 2009

Page 1

ICON Issue 5

CLICK by comPOSEure Flix Saiman and Shane Gordano

ICON of the Month Am Pro Rides Abacus Mimistrobell

Designing the Dream GOL Creator Dakota Neuman

Performing Arts in a Virtual World Ballet Pixelle






















ICON EDITOR’S NOTE - WIL DREADLOW

Time seems to fly by so fast. We are already publishing our 5th edition of ICON and it is even more exciting than our first. This month we are very excited to bring you an Exclusive to ICON, Abacus Mimistrobell and his amazing new Sim, Designs and Collaborations coming up. We also welcome Imogen Miklos to our staff as our Managing Editor. We also have a lot of very interesting and exciting articles including new amazing product by CLICK, Flix Saiman, A look at a very talented designer, Drack Diesel and much more . We really appreciate your input and would love to hear from our readers what interest you the most. Please be sure to drop by our HQ on the ICON lifestyle Sim and drop a note card with people, places and things you would like to see in future editions of ICON lifestyle magazine. Take a moment and check out the magazine and we hope you enjoy it as much as we did publishing it.


Publisher & Editor in Chief Wil Dreadlow

Managing Editor Imogen Miklos

PR & Marketing

RubyStarlight Writer

Fashion Editor Daija Arida

Graphics, Design and Layout Patty Cortes

On the cover: Abacus Mimistrobell Cover photography by: Bethany Heart

Senior Writers

Ando Joubert

Staff Writers

Dainty Xue EmeraldEyes Honi Lindsay Stratten Lorelei Larsson Marymac Dougal Pet Karu Vanessa Knoller

Photography Team

Photography Editor Photography and Ad Creation

Contributors

Ruin Quan DecemberLove Aeon Jae90 Nizna Lizzyox Allen Lovely Shea Moonshade Pastorelli SweetSmiling Merlin Zoie Kurrajong ShannonCharlize GossipGirl Brie Pinazzo

Writing Photography

Patricia Rang Persia Bravin RubyStarlight Writer

Sales and Advertising

Rob1977 Moonites

Sharron Schuman Moose Moomintoog

All Material used by permission and is property of ICON. Reproduction or use of the content in whole or part without the writen permission of the Editor is strictly prohibited.








ICON RADAR - ICON OF THE MONTH

ÂŤ A creator, an innovator, and above all a man passionate about what he does; Abacus Mimistrobell has been on the leading edge of Second Life cars and motorcycles since he first stepped on the automotive scene in 2007 with his brand, AM Pro Rides. Âť - By RubyStarlight Writter



ICON RADAR - ICON OF THE MONTH


Like any content creator, Abacus started with an idea, a dream and prototype he’s declared fell well below his own standards. And now, two years later, he and his team have broken new ground with their new line of vehicles that they are in preparation to launch on July 4th, 2009, the two year anniversary of AM Pro Rides. Having a conversation with Abacus is to truly be in the presence of an innovative genius. His passion shines through as he talks in depth about every detail of his upcoming launch, sharing with me his new concepts and collaborations that only someone as dynamic, hard-working and genuine could possibly accomplish. As I look around his new showroom, Abacus begins to tell me about his upcoming line of vehicles. I ask him what has changed from his last releases to make this new batch so exciting. He starts off with the technical concepts being implemented into his new sculpted vehicles, “What I have in the works currently is new sculpt cars added to my lineup. Also bikes [with] ultra advanced ‘simulated vehicle manipulation’ so to speak; all new never before seen in cars options.” Now for those of you like me, “simulated vehicle manipulation” just flew right over your head. I questioned him further on the concept and discovered that what he and his scripter, Les White, have developed is an integration of real world vehicle physics derived from the real versions of the vehicles Abacus has created in SL, scripted into his beautiful new cars. Abacus clarifies further, “It’s basically the new concept of RL car integrated specification ratios. So this would mean adding in the specific qualitative properties that are used in real life vehicles to measure things like horsepower, power to weight ra-

tio, gear length ratios, speed and acceleration, and wheel base dynamics that would ultimately affect how the SL car would drive and function in comparison to the RL version of the same car that I’ve attempted to represent in SL.” Sound complicated? It is. Les White has spent months and countless hours studying the physics and dynamics and incorporating that into the scripts to create a SL driving experience more “video game-like in power”, where the vehicle responds more to the power and handling that would be experienced in RL than it ever has before; more than any vehicle in SL ever has before. Go ahead and say it; Wow. In addition to the spectacular nature of the drivability of the new AM Pro Rides’ vehicles, there comes a high standard of new vehicle design and aesthetic appeal. Abacus gives us some insight on the new vehicles that will be launched on July 4th. “One of the new sculpt cars we will be releasing is the 2002 AM Pro Farrari 360. It is a representation of a design standard, that one of the world’s top car manufactures has beat to death in design, as it has attracted the love of many, many new and vibrant car owners.” The Farrari is absolutely spectacular. Abacus brought it out to give me a firsthand look at his stunning new design. Upon rezzing, the vehicle is smooth, flawless and a vibrant cherry red. As he goes over each intricate detail he explains the features in depth, each new innovation that he’s added to make it not just a great driving car or even a great looking car, but a fully interactive and customizable one. He’s added features such as “full spectrum color change with 3 changeable baked base textures (like paint undercoating), new HUD page options with 22 different interchangeable sculpt rim designs, and a new gearing HUD that uses the first of the new physics


ICON RADAR - ICON OF THE MONTH


math; with function speedometer and tachometer which allows the driver to now shift in proper timing with the RPMs [as well as] new race mode that ads a rear spoiler and AM Pro Race Texture for more of a track appeal.” In addition to the visual options the vehicles will have, Abacus has been collaborating with animator Redd Columbia, owner of Cluster, for another unique and really fun aspect to the vehicles; The AM Pro Rides Passenger Emote HUD. This HUD is given to the passenger of the vehicle when it is in use. Upon attaching it, the passenger will then have the option to animate themselves and interact with the vehicle and driver in a way that they haven’t been able to before. Everything from talking to the driver, passing out in the car, texting, drinking and yes, even throwing up over the side. The animations are ranging from charming to hysterical, which was definitely the goal. Abacus wanted to add this feature for more than the factor of charm and humor however. “A lot of people have come to me for my vehicles, as their detail makes them good for photos and machinima, and I think these added animations will definitely improve that quality. I want what we spend so much time making to be appreciated by people who can use them in many types and styles of application.” So photographers, get ready for the ultimate prop car, because these ones will be an incredible addition to your work. No doubt AM Pro Rides has been developing their concepts to truly soar over the competition. Each of these features allows the owner to not only go home with the best car in SL, but one that they can change and mold to match their own style and personality. After gushing over the sleek Ferrari, Abacus breaks out with something that can only be described as elegant and completely awe inspiring. “Another concept we will be entertaining is one by what some would call the world’s leaders in design concept and functiona-


lity. BMW [has] created a concept car unlike any the world has seen with their BMW GINA concept; producing a vehicle made with an entirely fabric body. As the design states, the GINA is an acronym for Geometry in Infinite Number of Adaptations. It gives the concept that design can be fluid and freethinking and non-conformist. It’s more [of] a philosophy than a car design.” The GINA will leave you at a loss for words. Being a BMW inspired vehicle, the car is of course luxurious, but the fluid, sleek lines of the body style is like nothing that’s ever been seen on the road. The texturing done on this particular vehicle sets the car itself apart as a complete masterpiece, something that will be high in demand by men and women alike. Abacus let me in on another fun side project for the brand as well; A calendar featuring his best designs with some of SL’s hottest and most well-known ladies including Antonia Marat of artilleri, Colleen Desmoulins of The LOFT, the elusive Elisne Allen, former supermodel and talented photographer, and even I managed to be humbled with an invitation to pose as well. The calendar is in production, being photographed by the talented Bethany Heart, Abacus’ long-term girlfriend and pre-fab designer for The LOFT. Abacus has himself claimed the photos are some of the best he’s ever seen of his vehicles, and they will be free for you to take home. Possibly the most exciting part of all these updates and changes is the AM Pro Rides sim. The sim itself will open on June 27th, with a new feature; A prototype concepts forum, where he will be presenting his ideas and concepts from himself and his team before the product actually goes into production to give everyone an idea of what is to come. There will also be a section devoted to news on collaborations and branding initiatives as well as a history of AM Pro Rides and information regarding the involvement in the RaceSL series. However, the most anticipated change will be the location


ICON RADAR - ICON OF THE MONTH

of the sim itself. On June 27th, AM Pro Rides will have a new home, merging with the sims of Scope Cleaver Designer & Architect (SCDA) and Maximum Minimum by Maximilian Milosz, our very own June ICON, “In an effort to bring our styles of design and our passions for fine detail into one space.”

This merger will bring together three of the most accomplished, talented and respected builders and content creators into one location; A kind of powerhouse of design. Abacus tells me his feelings on this move: “We believe that we all have the resources and business sense to combine our skills of marketing, advertising and practical experience to benefit one another. We feel that this kind of merger will not directly affect our products as much as it will help us help each other stimulate our respective company’s growth.” After the move is complete and the new line is launched, Abacus also hinted at a joint effort project between himself, Scope and Max. However, he’s holding onto that information for a future announcement, so make sure you keep your eye out for some exciting new projects. After extensive conversation with Abacus it’s so clear that he is a passionate man who absolutely loves what he does. Each statement he makes about his ideas and creations is riddled with anticipation and eagerness that is both refreshing and intoxicating. Even someone who doesn’t have a particular interest in cars couldn’t help but be moved by the infectious positive energy that he brings when discussing his work. Yet at the end of the day, he’s still a simple man with big plans, summing it all up with the perfect statement that encompasses it all.

“When all is said and done I think I’ll just go back to doing what I’ve done best .. and that’s making the rides.” And we very much look forward to it.


ICON RADAR - ICON OF THE MONTH


Abacus has big plans for the future, including an update of his entire fleet to include all the features of his new line as well as a whole series of new vehicles we can all look forward to. 1931 Ford Model A Roadster Coupe 1964 Austin martin DB5 1998 Defender 90 1973 Blown Pontiac GTO 1993 Nissan 240sx 1992 Batmobile 2004 Audi R8 2008 Strech limo BMW 3 Series Variations 1947 Harley knucklehead 10 new chopper concepts by AM Pro Rides new sculptor, Kinwork Axel


ICON RADAR - CLICK

Complete photographers’ sets can now be rezzed at shutter speed thanks to builder and machinima artist Flix Saiman and his business partner and pose designer Shane Giordano. The pair created the CLICK by comPOSEure system, which was released May 30.

each scene can be used as a photographer’s set, for decoration or for machinima work. “I’m a machinima artist also and realized that there were really no good sets,” Saiman said. “When Shane asked me about this project, I was looking for somebody who could create the poses for it, and we just clicked. Hence, the name.”

Vivien Janick and Greg Paslong, both certified PhotoLIFE photographers, have used the CLICK by comPOSEure system in their professional work. “We have their wonderful props loaded into our PhotoLIFE 3.0 [studio] now,” Paslong said. “There is no product available in SL The system includes fully contained scenes, many of that combines Flix’s wonderful builds and texturing and which allow a photographer or machinima artist the the beautiful poses created by Shane.” ability to quickly rez a four-walled scene and shoot a range up to 360 degrees. Each scene, or set, comes Currently, Saiman and Giordano are offering five sepawith custom-designed poses. According to Saimon, rate sets for the CLICK system. Plans are to release a new


set weekly.

I am envisioning for some of the pictures, like shots from outside the Detective Office window, over the shoulder “The first three were much of the SL we experience,” of somebody in the Vault, from the window into the alSaiman said. “I wanted an urban one--Grunge Alley. ley.” I wanted a classy one--the Ritz Elevator, and a BDSM one--the Vault. We ran out of time on the Vault, but The system comes in an easy to use HUD/control pait’s been released, along with the Detective Office. nel—a simple plug and go. When buyers purchase a The Bedroom was already really highly requested, so new set, they get a HUD, control panel, a rezzer, the it went next. prop and a note card. “If they already own the system, they just drop the note card into their HUD/control paIdeas for future scenes include Vegas, Sci Fi, fanta- nel and the prop into their rezzer, and it’s ready to go,” sy-- pretty much every genre will be used. Then once Saiman said. “The HUD can expand as many sets as you we hit as many genres as possible, we’ll circle around want. It has unlimited room.” and make the second sets for it.” Saiman explained that the CLICK system is different from flat backgrounds, because “it adds that extra bit of realism--the ability to interact with the picture instead of being static. That, plus some of the angles

Each set comes with multiple poses, so more than one model can be used at a time. “We can rez an entire room and have 15 to 30 poses for it, all in one set up,” Janick said.


ICON RADAR - CLICK

Currently, the couple poses aren’t i updates. “We’ll add couple poses ones,” Saiman said. “The couple po the sets now will get them at a dra newer sets will come in two versions couple poses.

“Shane is a photographer, so all of t nick explained. “Shane and her pa make sure the bends are right--han in and makes sure the shadows, te It’s a perfect partnership. His shado them in great detail.”

“The light sources I’ve included an man said. “So that there can be a still need to use dramatic lighting bright though, so the lighting won’t

Saiman explained that he and Gio in a DCNY store. “The sets would b pieces. There are a lot of creative more things to do with these than too small as party sets. “No set will b 200 prims. Their primary purpose wa to keep the prim count down as m at 200 prims.”

Grunge Alley comes in at a mere 1 res anyway,” said Saiman, who cre textures are clean, they can really some builds to go over the 200 prim liked to clutter the desk more, ma Fedora on the coat rack. But I had beautiful anyway.”

Single sets range in price between Boreas sim at http://slurl.com/seco treet SL and Metamart. The CLICK b each set.

Article by Moonshade Pastorelli


installed, but they will be delivered in future to all the sets we have currently plus future oses will be for sale, but anybody who buys amatic discount.” According to Saiman, the s--with single poses and with both single and

the builds have photographers in mind,” Jaartner, Tweet Jaxxon, make the poses. They nds are right, and so forth. Then Flix comes extures, etc. will work with the photography. ows rock! They are very real, and he creates

nd shadows are mostly the base ones,” Sailittle less of the post processing. You would for the avatar. I did build everything in full t affect the set at all.”

an

n L$1,500 and L$2,500, and they are sold on ondlife/Boreas/185/135/22 and through Xsby comPOSEure system is included free with

Saim

116 prims. “Yeah, building is all in the textueates his own textures from scratch. “If your accomplish a lot for your build. I would like ms, like the Detective Office. I would have aybe add some elements on the table—a d to keep to my limit, and the set came out

Flix

ordano recently used the Grunge Alley set be useable as machinima sets as well or art e people out there that can come up with I.” However, he believes that they may be be over 10mx10mx10m, and all will be under as for photographers as sets, so we’re trying much as possible. So, I set a limit to my builds


ICON RADAR - GOL

GOL | Designing the Dream Too many times, in fact, on more occasions than I can remember, the same thing happens. After accepting an invite to some friend or business acquaintance’s house warming party, I arrive, eager with congratulations and bearing gifts for the proud new homeowner. I find myself experiencing a strange, but now very familiar sensation, a combination of secret envy and slack jawed admiration for their latest abode. It seems that amongst the people with taste in Second Life, those connoisseurs of exquisite design find there is only one place to shop when seeking a new home, GOL. -By Persia Bravin Dakota Neumann - designer, builder and visionary behind the exceptional line of villas to be found at GOL, is clearly a man who is passionate about executing and promoting only the very best design

concepts within Second Life. Each markable detail and upon enterin veal you are in the presence of so tiles clad the exterior walls. Thick p both the paths and decking areas king rivulets, one of Dakota’s signa entrances, gently welcoming you asked to describe his houses, Dako develop my own style, something rent from other villa designers. I thi who, of course, likes my designs an ventional. They appreciate archite search for unusual details to disting are luxury objects and the layout i open spaces, which are easier to from any side and each side is diff and in reality, the entrance could refer to as “balanced design” whe

Although not a trained architect in


h of his creations vibrates with reng one of his villas; all your senses reomething special. Creamy limestone planks of sun bleached oak line s and tranquil waterfalls with sparature design statements, adorn the into each and every build. When ota answers, “I have always tried to which one can recognize as diffeink my typical customer is someone nd is looking for something unconecture and beauty and therefore guish their own tastes. My houses is different too-not many rooms, but navigate in SL. They can be viewed ferent. There isn’t one better angle be placed anywhere. This is what I ere all looks well proportioned.”

n Real Life, Dakota has held a li-

felong fascination for all aspects of building design. His residency within SL, has allowed him to exert his creative desires. Drawing inspiration from RL architectural pioneers such as Frank Lloyd Wright and Daniel Liebskind, GOL villas sit low on the landscape, merging and empathic with the natural elements that surround them. Dakota understands that bringing organic features indoors and embracing the best textures Mother Nature has to offer is critical for creating a relaxed living environment. These are houses for those that demand open space and the vast windows reflect light throughout, leaving no area in shade. As Dakota explains, “I love natural materials, so all my textures are mainly about different stones and wood. I really love how they complement each other. Also, I like experimenting with glass texturing and believe the glass I use in my windows is different from others you see around and the straight horizontal lines; flat roofs and sleek design all intersect with each other. Ultimately, I want my customers to feel as if they own something which has been made with passion and not for my personal profit.” Indeed, the villas to be found at GOL have won Dakota legions of design conscious devotees from across SL, all seeking that special


home. But why, I ask him, does he feel so many residents of Second Life have the need, want and desire to own virtual property? Smiling, he says “ Yes, I have asked myself this question many times. One might think it is strange to own a virtual home, but we all need a private place where we can escape from the rest of the world with our friends and loved ones, even if it is virtual. It can also become a status symbol, like owning well-designed clothes. Truth is that Second Life can be experienced very fully and we can enjoy all that can be done here.” I dare to ask Dakota which villa is his favorite design, a tough question for a man that is justifiably proud of the hard work he has carried out in creating not only his villas, but the whole GOL concept and thriving community that surrounds it. “I would have to say my personal favorites are the “Jaquela” and the “Jimbaran” for their design features. I think they perfectly balanced even if they are very different from each other. I also love the “Aradia” because it was a challenging project to complete for some reasons and has a special meaning. I am due to launch a new line of villas too. The design will be in GOL style, but very different and will be an evolution of some of the concepts found in the “Jimbaran” design.’’ Despite the quality and craftsmanship evident in each villa, Dakota maintains his prices at a level within most people’s budgets, believing that good design should be accessible to all, echoing the business practice and ethics of respected RL architects such as Le Corbusier. It genuinely seems that Dakota’s guiding force is to enhance the aesthetic appeal of our environment and his main motive is to contribute his skills to the whole Second Life community. With such rare principles as these, there is no doubt that GOL Project will continue to thrive and attract new style aficionados for years to come. http://slurl.com/secondlife/GOL%204/28/135/23


ICON RADAR - GOL


Homew ood

ICON RADAR - HOMEWOOD



ICON RADAR - HOMEWOOD

There are m ties represen none more the commu covered Ho mine and so beautiful gro quaint shop tually even bas McBride is a true ge developmen ty in his life. friendly, war is reflected i

I managed to p conversation a ces in Second L enjoyed spend

Ruin Quan: Barn what brought you

Barnabas McBrid through some pro it might be an int try it out until my s happened with t did she know min I was chatted up how similar our int men can say the


many interesting communinted in Second Life but I find fascinating or friendlier than unity of Homewood. I first disomewood through a friend of oon found myself visiting the ounds, the fun club, and the pping area and then evencalling it my home. Barnae, the Lord of Homewood, entleman and has made the nt of this community a prioriHis dedication to building a rm and beautiful community in the people who live there.

pull this very busy man aside for a brief about Homewood and his experienLife. I hope you enjoy it as much as I ding the time with this gentleman.

nabas, when did you first come to SL and u here initially?

de: I had read about Second Life, initially, ofessional journals (education) and thought teresting instructional tool. I didn’t actually sister asked me to give it a try. A funny thing that - I didn’t know her avatar’s name nor ne right away. When exploring around SL, p by a girl in a club. We were amazed at terests were. Yes, it was my sister. Not many ey have been picked up by their sister.

Ruin Quan: With all that in mind, and the story that you told of how Homewood actually came to be, what have been your major hurdles and major joys over the time you’ve spent here? Barnabas McBride: (smiles) I could write a book about that. Based on my observations of what did and what didn’t seem to work for SL clubs and social Sims, I developed a set of ideas about what I wanted to help create. A place that was friendly, active, varied and accessible. When recruiting staff, I impressed upon the candidates the desire that we foster a friendly caring atmosphere. Some places have no events and some perhaps too many. We settled on one event at 11am targeting our European guests and an event at 6pm targeting our North and South American guests. Each day was marked by theme event that varied from day to day and offered a small prize (250L) for the best in-theme appearance. Also from the beginning, there were no membership or cover fees. I may have made things more difficult for myself in that we had no shops. Many shops, like a mall, generate too much lag. I would rather use other means of creating revenue. That is what prompted the first residential islands to be added to Homewood. This formula worked very well for us. We have a solid base of regulars who see this as something akin to a family of sorts. Rarely does someone enter during an event and not get greeted by half the crowd - newcomer or regular. Ruin Quan: You mentioned earlier that you had begun to invite some of the better-known, classic role-play designers to the shopping area in Homewood. Could you tell us a little bit about the unique arrangement that you have with vendors here and how they benefit charity? Barnabas McBride: At first we had zero vendors - actually turned them away. Then, a few regulars and staff asked if they could put up a little stall to sell their own creations. We experimented and found that with plain picture vendors, set over 96m from the club, there was no discernable lag. Later, I was very impressed by one firms scripted products (Primtronics) - so much so that I invited them to join us. This opened


One key factor in these other firms was their «fit» as to what our patrons might need and buy, but also, would they buy into our charity programs as well? We don’t charge rent to our vendors. Instead, they are asked to donate a portion of their actual sales to our charity program - currently Relay for Life. In this way, aside from taking time to set up a shop, vendors are in a no risk situation here. They pay nothing if nothing sells and choose what they will pay if they do. This might be the place to point out that Homewood Estates donates all monies, after expenses, to charity. Not one Linden goes into my pocket. Ruin Quan: Last year there was an event that created quite a stir. I believe it involved male Lords and Sirs dancing for dollars in an effort to drive charity. What was that all about and was it successful? Barnabas McBride: (squirms a bit) As in most clubs, we have attractive, witty, vivacious girls adding to the place. For this event, the men of Homewood Estates stepped forward and took to the stage . . . I was shocked at how many people showed. It was hard to move. I don’t remember how much money we raised exactly but I know it was a significant amount in real world money. Ruin Quan: The Replicated Bunratty Castle of County Clair, Ireland is obviously a work of love and dedication, what on earth prompted you to take on such a daunting task and how does it fit into the overall scheme of things as Homewood moves forward? Barnabas McBride: MMM…how about I always wanted a castle? No, I guess that doesn’t sound good enough . . . (laughs) In truth I do love castles, the nicer aspects of Medieval life and was very interested in what might be found in Second Life. I think half my time was spent travelling around SL

looking at medieval Sims. The vast majorities were cardboard cut out type things or someone’s interpretation of some Hollywood fantasized interpretation. The exceptions were notable, the Eilean Donan Tower House on the Scotland Sim and the last pre-fab build from Castle Clan. Our first castle was ok. It certainly was a step in the right direction and it was hard to push the delete button when we decided to start again. The second castle was started only after some significant research with photo and video documentation. We made an earnest attempt to recreate a real castle in Second Life. I think we have a bit over 1200 hours in it now and 2500 prims. Garion Thielt is the lead on the build. In making the place as realistic but also prim saving, Garion has developed many new techniques both in sculpts and in texturing. The castle is the venue for our formal balls and Sunday live music performances but is open at all times to anyone who cares to tour it. Ruin Quan: What are your plans for Homewood going into the future? Do you expect any major changes? Barnabas McBride: Nothing major is planned. We will continue to slowly grow into what the people who live here want to have. Most of them are rather happy with what we have. Ruin Quan: With that much land under the Homewood umbrella, how many people are living here and what are your favorite spots? I’ve done some traveling around the islands and have seen some beautiful Sims Barnabas McBride: We have always tried to develop beautiful Sims that are natural and afford some degree of privacy whilst having a gentle flow from one Sim to the next. This is especially easy to see when you sail from Sim to Sim. At pre-


sent, we have 15 Sims, all but one of them are full fortunately or unfortunately depending on how you look at I guess. People tend to settle in and stay. Perhaps 3/4 of the landholders have done so since their particular Sim was created. We have very little turn over. As I mentioned earlier, any surplus funds from tier payments, after expenses, are donated to charity. Ruin Quan: A couple of quick questions in clo-

ICON RADAR - HOMEWOOD Ruin Quan: As far as creative people, any advice on how to survive long enough to exercise that creativity and become a contributing member of a community like Homewood? Barnabas McBride: If you are speaking of for personal edification, spend time playing with the building tools. Read forums. Join SL groups that specialize in what you are interested in. Watch others make things. For the person who wants to make and sell things: find out what people want, work really hard on developing your product so that it is exemplary and don’t go off and get some large parcel to sell from as you will spend all your resources keeping the land rather than working on your products and finally, even if you lose some of your margin, the customer is always right - better to give a smile and a product than undermine your reputation. If they are contributing to a place like Homewood… (Smiles) Never be prideful, you aren’t owed anything. Be justifiably proud of your good works. Treat others better than you treat yourself. Be happy for what others accomplish. Be plain speaking and honest. Most important, forgive others even faster than you forgive yourself for errors, mistakes and slights.

sing. What would you tell a newcomer just coming to Second Life? Barnabas McBride: Have fun, remember the cartoon characters you are interacting with have a real live person on the other side of the screen, have fun, be scrupulously honest, have fun, forgive perceived slights, have fun and don’t sacrifice real life.

Ruin Quan: Barnabas, I’ve thoroughly enjoyed our discussion. You have always impressed me as a gentleman of honor. I would suggest to the readers that they come visit Homewood and the Undercroft to find out just how friendly this community is… I did and now I call it home.








ICON CHIC - DESIGNER WATCH

This month’s designer spotlight is for all the men. The designer’s name is Drack Diesel. He owns a wonderful store called Arcavim that is stocked with clothes, shoes, accessories, and even some skins with shapes! Drack uses beautiful textures backed up with amazing design and sculpty making skills.

- By Daija Arida

The first thing you’ll notice when walking into Arcavim is the amazing store because it compliments his design aesthetic to a tee. Recently, I had the opportunity to ask Drack some questions about his creative endeavors in Second Life. ICON Magazine: Why did you decide to name your store Arcavim? Drack Diesel: I wanted a unique name that no one else had, so I decided to sort of create my own word. Arcavim is sort of broken into three parts, «arc” meaning bend and “vim” is another word for life yet rarely used. So the idea means bend of life.

IM: What inspired you to create a store build like this? DD: I just took from the style of clothing I wanted to create and tried to design the atmosphere I wanted it to portray. I wanted a sense of adventure in every aspect of my designs! I wouldn’t necessarily categorize Arcavim as steampunk, while it can be used in that way and definitely draws from some of its aspects.


team of designers or anything it’s just me! So, I sculpt, texture, and work out my scripts, etc all on my own. IM: So you’re a fashion guy in RL as well. What kind of RL fashion do u like? DD: Well I don’t go around in vests, Victorian trousers and steampunk goggles, I’m not quite that eccentric in RL. I like designers like Diesel particularly, hence the last name. *lol* I like designer clothes, worked for Armani Exchange for about a year when I was in Vegas. I suppose that’s where I got more into clothes. IM: You told me before that you are pursuing photography. Are you thinking about bringing that into SL? DD: I do all my advert shots and product shots, etc. But photograph in SL is a different game then RL. In RL, you might try to take a photograph using available light where as in SL you manipulate your light. Then to achieve any I feel the way I’ve done it is more versatile. sort of blur you have to do it by hand since But I did draw inspiration from movies like everything is infinitely sharp in game. “The Time Machine” and “Stardust”. IM: So to someone that’s never been to your IM: Did you intend to have more than just store… What can they find here? clothing available in Arcavim? DD: Well, when I first got into SL I started digging into the design aspect and wanted to learn as much as possible. So, I’ve done just about everything. I don’t currently have a

DD: Well clothing wise, I will design a whole concept of an entire outfit and break it up into individual pieces. From there, I figure out how many different versions I can do and draw from a color palette I planned ahead


lease from this same palette so it can be mixed and matched with anything else. I try to incorporate as much customizability from the users end so people aren’t restricted so much. So, for instance, if you buy a black jacket you can adjust the cuffs, lapels, straps etc to different accent tones. Same thing for the boots, there are a load of combinations you can create to individualize yourself within the design.

DD: Hmm, that is hard because product wise, I conceptualize an entire look, not just an individual item. While I build everything to be mixed and matched and flow together, there was an initial base look for this first collection. Which I’d have to say is my favorite. IM: What can you say about any new releases or events happening with Arcavim?

DD: I currently offer two pairs of boots, we’ll have to see shoe wise as I delve into the female line.

DD: Just come check out the new collection and sign up to our new group for new release information. There will be more jackets, boots, hats and etc coming out in the near future! Eventually, I’ll be doing some women’s stuff as well. For the time being, it will be predominately male attire.

IM: That was my next question. So you are thinking about creating a women’s line?

IM: You are extremely talented sir. And we wish u the best.

IM: Being a shoes fanatic, any shoes in your future?

DD: At some point yes, I have a few more projects for the guys to do before I head into some female concepts. The focus will likely always be predominately male here. But I’d like to offer some stuff for the girls that would go along with the guy’s outfits here. IM: Would u like to talk about them? Or is it a secret? DD: Well I’ve drawn up a few concepts so far for a female jacket design and a dress. IM: Out of all the items you’ve created, which one would be your all time favorite?


ICON CHIC - DESIGNER WATCH


ICON CHIC - DESIGNER WATCH

Hair: Bish~ Toss me Around in Black Dress, leggings, & bangle: Dollita~ Midnight dress in fushia, Leggings in black, Bangle wild in leopard Necklace: VG Republic~ circle charm(no longer available) Handbag: *MM Luxe*~ Croissant Satchel(no longer available) Shoes: ETD~Calf Boots in Black

This month we wanted to feature Dollita. Krisha Ivanova is owner and she has some really cute items. It’s a fairly new store and it’s completely awesome. She doesn’t have that many designs, but what she does have is completely adorable. The designs are fashion forward and in your face. Kind of a Lady GaGa feel. In which that’s the way rl fashion is going now as well. With that futuristic look. Go by the store and check it out. http://slurl.com/ secondlife/Sorgo%20City/122/47/22


ICON CHIC - DESIGNER WATCH

Hair: Bish~ Toss me Around in Black Shirt, Shorts, & necklace~ Stripe shirt in green, glittershort in green, necklace MyHeart in red Shoes: ETD~T-strap Peep Wedges


Fashion ICONS of the Month - By Daija Arida

I love fashion and I know there are many other fashion freaks out there. So I’ve decided to dedicate this section for those who are fashion obsessed like the rest of us. I will be picking (every month) a fashion ICON, whose style I love and want to feature so that everyone can enjoy. So for June’s ICON of the month, I’ve picked Tact Arida (and no he’s not my husband or brother =D) and Claudia Halberstadt. And for July’s I’ve decided on Cleo Carbetta and Dimitri Shinn.


ICON CHIC - FASHION ICONS OF THE MONTH

OMG!! Claudia, has a eclectic way she loves to dress. The girl has a serious shopping problem, but don’t we all. She can go from ass kicking diva (fishnets, guns, combat boots) to the most chic chick in the room. She puts style together like a true fashionista. And I most definitely had to put her as my female Fashion Icon for June. (Left) Hair: Analog Dog Dress: Beauty Avatar ~ Bilbao Dress Shoes: Stiletto Moody ~ Bare Ingrid Skin: Redgrave called Moon Tan Skin/Ice (Right) Hair: Analog Dog Dress: Beauty Avatar ~ Florence Dress Shoes: Stiletto Moody ~ Bare Ingrid Skin: Redgrave called Moon Tan Skin/Ice



ICON CHIC - FASHION ICONS OF THE MONTH

Tact, has such amazing style. I love how he uses a combination of things, from hats or scarves and flip-flops to loafers. This guy defiantly knows what he’s doing when it comes to style. Please, check out his blog at http://tactarida.blogspot.com/. And I’m so glad that we chose him for our very first male Fashion ICON.

(Right) Skin: ATOMIC] ~ MSkin_Strapped_Tan Eyes: MADesigns ~ EYES - MIRRORS - envy Hair: MADesigns Hair ~ ALEX ~ GB II Cap: !_Ce_Cubic effect ~ Hunting cap(Black) Necklace: Twosome ~ Sophisticated long necklace/black T-Shirt: Muism ~ Deep V Tee/Grey Under Pants: Zoobong ~ Bonus Boxers 6 Pants: COCO ~ VintageSalopette(MidnightBlue)_ Pants-without-thong Sandal: ARAI ~ sandal_blk Bangle: ARAI ~ banble001 Tattoo: dEVOL ~ Hail the jewel in the Lotus Tattoo

(Left) Skin: ATOMIC] ~ MSkin_Strapped_Tan Eyes: MADesigns ~ EYES - MIRRORS - envy Hair: booN ~ ERA794 hair mat Hat: amerie’s NAUGHTY ~ Pistachio_HAT Shades: LeLutka ~ GARBO shades/black Vest: Sweetest Good-bye ~ OK GO - Khaki + Black (man) /vest Suspender: Emery ~ Suspender Top: Emery ~ Top #Zebra Pants: &Bean ~ Shoreline Dusk 1 Shoes: Gbberish ~ Justice Trainers - Shoebase (Courage) Bangle: ARAI ~ bangle002


ICON CHIC - FASHION ICONS...

I stumbled across Cleo’s blog when I was looking at someone else’s blog and I’ve been following it for a long time now. She’s a fashion freak! =) She is always fresh, new and different. With each entry you get something stylish and sexy. Love her blog. Go check it out at http://cleocarbetta.blogspot.com/.


...OF THE MONTH

(Left) Shirt: ARGRACE - Natural (White) Lady`s Jeans: Maitreya - Skinny Jeans #02 Necklace: Karma. - LCKYLOVE necklace Bag: +plus - Absolut Essential Bag Black Hair: TRUTH - Isabella in caramel Boots: TESLA - Angelina *Black* Boots Skin: DUTCH TOUCH - ::FoResT:: DeepPeach *BlueEyes* Eyes: Redgrave - Angelina eyes (Right) Shirt: NINIKO - Chiffon Cutsew red Pants: Sey - 7B CargoPants khaki Bracelet: Atelier AM - Ball bracelet Shoes: Surf Couture - Freedom Flops (tinted) Hair: Aden - Autumn II lightbrown Skin: Curio - GP June 2 Zenia 2 sundust Eyes: FTL - Cabochon Eyes II Konjo


ICON CHIC - FASHION ICONS...

Dimitri, I have stalked on Flickr for a while‌lol. Only to see how eclectic he could be, and boy is he! He goes from cargo shorts and a tee to a button-up, slacks and flip-flops with the snap of a finger. He is obsessed with fashion and has his own blog, so check him out at http://dimageinsl.wordpress. com/.


...OF THE MONTH

(Left) Hair: Lelutka DJ Pitch Skin: Damiani Neo V2 Stubble Eyeliner Haired Eyes: MAdesigns Eyes of Truth Pale Ocean Cotton Shape: Personal Jacket: Meriken Co 4dots flower shirts blue Pants: Muism Trouser White Necklace: M.R.M. Surf Choker Planet Chin Piercing: Punk Store Moller Labret Spike 004 Shoes: Aoharu Walk Mesh Belt Sandals Gray (Right) Skin: Belleza Johan Tan 6-E hair Eyes: MADesigns Eyes Innocence Cold Trees Shape: Bjorn by Noon Twine (to be released soon) Jacket: Aoharu Jean Jackey Washed Blue Inner shirt: Muism 40% transparency tank top Pants: Armidi Low Rise Chinos Beige Sunglasses: Steinwerk Aviator Necklace & Ring: Mhaijik Spring Cord Bluesz Shoes: Redgrave Aviator Loafer Bronze


ICON CHIC - FASHION INTERVIEW

Real Life? Anastasia Magic: I am a designer for engineers and architects, etc. Basically they have ideas, and I put it on paper and make it all work. Lizzyox Allen: Sounds like fun! So you made your nails work with rings, correct? Anastasia Magic: We know that Linden Lab only offers one attachment point for hands, so we offer to link our nails with any ring created in SL as long as they are modifiable and transferable. There are so many amazing jewelers out there. We wanted to be compatible with what avatars already own. We don’t want to change their appearance, just enhance it. Lizzyox Allen: Definitely, that’s an excellent feature to have for all those SL players especially couples! Anastasia Magic: Yes. We have had many couples come in and ask what is the best for them and honestly everyone that has come in to get rings linked with nails LOVES THEM!

LIZZY’S STUDIO NAILS Lizzyox Allen: So lets talk nails… Anastasia Magic: Okay I’m going into business mode now. Lizzyox Allen: *clears throat* so what made you start Studio Nails and get into the whole nail business? Anastasia Magic: I’m a designer in RL. Not specifically for nails, but a designer in general. So I wanted to create something unique in SL that would enhance the appearance of avatars, females specifically. One day I put on a ring and thought, “Wow! This ring is awesome but my boxy finger is ECK!” Lizzyox Allen: *laughs* So true. What do you design in

Lizzyox Allen: So I’ve seen a few different nail stores around the grid and I’m wondering what you think makes yours different? Anastasia Magic: Well, I was one of those avatars that went shopping for nails and each shop is unique in style and product line. The thing I didn’t like personally was having 5 sizes of nails in one color. My inventory got overcrowded very quickly. Studio Nails is different because we offer the Revolutionary Nail HUD. This allows you to change nails to any color under the SL rainbow and allows you to add 4 different levels of optional shine. As an added feature, we offer nail art sold separately that can be uploaded onto the HUD automatically. It just does SO many things, that you won’t ever need another set of nails for one specific design or color. Lizzyox Allen: That’s great! So basically, if you don’t find anything you like then you have a very particular taste. Anastasia Magic: *laughs* Yes, very true. We have a team of RL graphic artists and RL nail artists that create the nail art. They do a lot of amazing things. We have nail art for everyone. You name it and we either have it or can make it for you. Lizzyox Allen: Wow that’s amazing, no wonder the nail art is so pretty and diverse. So when did you first begin Stu-


dio Nails? Anastasia Magic: Well, after months of research, planning and design, we officially opened the shop on April 11th, 2009. Lizzyox Allen: Oh not to long ago then? Anastasia Magic: Nope - about 8 weeks. Lizzyox Allen: So in those 8 weeks, would you say that the word about Studio Nails has got around the grid? Anastasia Magic: I think so, yes. Over the last 8 weeks we have been in a few fashion show, bridal fairs and accessory expos. Lizzyox Allen: Wow! That is a lot of things in 8 weeks! Anastasia Magic: Yes. I can’t say enough about the team at Studio Nails. Everyone works really hard. Lizzyox Allen: I hope you give them a break now and again. Anastasia Magic: Of course! We go shopping together and joke around. It’s a very friendly atmosphere. If it’s not fun, then what are we doing? But they do know when its time to work and time to play and that’s what makes them the best. Lizzyox Allen: Sure sounds like it! So what are in the future plans for Studio Nails? Can we expect any new upcoming events or updates? Anastasia Magic: For the future we hope to grow our existing community of Flicker and run a 10k contest. We will also be creating more styles of nails particularly the length. Of course, we’ll add more designs as well. There are about 350 designs in the shop right now and we routinely update with new things. We also have monthly raffles and custom orders.

Lizzyox Allen: Wow, so there’s a lot of variety now and on the way! Anastasia Magic: Indeed, the more options, the better. We do sell all of our nails in 6 different sizes as well, so if your shape changes you’re already set to go.

Lizzyox Allen: Well it’s been such a pleasure talking with you and we hope the best for the future for you and studio nails. Anastasia Magic: Thank you so much. Feel free to take the free gift as well and register for our mailing lists. We send out our specials on our mailing lists.


Model in Red Dress Lovena Allen skin: Redgrave moon black gown: FallnAngel`s-Nani dress-red jewelry: CCD-Arianah hair: Damselfly-Isydorablack Model in Black Shannoncharlize Gossipgirl Hair...Truth-Polly-Walnut Skin....Belleza-shit doesn’t say, it was ahunt skin eyelashes....Rhapsody Studio-Paint-splash Jewelry.....Allenbear Design- Princess Gelasia Set Purple Dress....Indyra- Couture Collection:Mystere Model in Purple Daija Arida Hair... [LeLutka]-O’HARA - Charcoal Skin...Fresh Fx Body Shop(FFX3) Cocoa Smoke Dress...Mimikri Ma Chere in Fushia Jewelry...JCNY - FAITH Collection Model in Gold Beyonce Kuhn Skin Glance Beyonce(not available) Hair - ETD - Anisa Chestnut Jewelry - JCNY Lady Divine Dress - Vintage Autumn

Cout ure Eveningwear


The Got hic Bride

Model.. Lovena Allen skin:Redgrave moon black FallnAngel`s: Gothic Wedding Gown-red jewelry: Bastchild Silber pearl twist choker set w/ color change hair: House of Creations-Balck Rose-deep black w/ hairband


The Cout ure Bride

Model.. Daija Arida Skin..Fresh Fx Body Shop(FFX3) Cocoa - S Hair....[LeLutka]-SAAB - LBrown Dress...Fellini Couture- Butterflower


The Flashy Bride

Smoke

Model.. Beyonce Kuhn Skin - Glance - Beyonce (not on the market) Hair - Tukinowaguma - Garry Ash Jewelry - CCD - Madelaine Dress -Meghindo’s - Missez Gown


The Traditional Bride

Model.. OneCrazy Frog Skin.. Redgrave-Leticia in Tan Skin /*glamoursmoky Dress...VictoriaV Chiara Bridal dress Hair...Precious med - DarkBrown gurl 6 Jewelry...necklace, bracelet, ring Jordan’s Jewlery


The AntiqueBride

Model... Claudia Halberstadt Skin...Chaisuki nove desert winds tanned Dress and veil [HS] Stores - [HS] roped heart bride Hair..analog dog bun_ AD- helke bangs_ ad Eleko Jewelry.. Alienbear designs princess gelasia crown, heart diamonds teardrops earings, princess gelasia draping drops diamonds choker all in white


ICON CHIC - TOP 5 WEDDING JEWELRY SETS

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ICON CHIC - TOP 5 WEDDING JEWELRY SETS

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ICON CHIC - TOP 5 WEDDING LOCATIONS

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ICON CHIC - TOP 5 WEDDING LOCATIONS

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ICON CHIC - TOP 5 WEDDING LOCATIONS

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DISCOVER BLACKOPAL DESIGNS Once again I get to talk with and about one of my favorite designers, I love this job! I first encountered blakopal Designs on a search for Victorian clothes. I have been looking everywhere for something a little bit dressier than most of the Steampunk clothing that I have run across. Instead, I decided to seek out “real” Victorian designers. Imagine my delight when I discovered a store not only chock full of classic Victorian clothes, but with a solid collection of pirate designs (I’m just a big kid and everybody wants to be a “pirate” sometime in their life) that were not only accurate but exquisitely done. Thus began blakopal being on my regular visit list, I have a problem with clothes … I have to have something new regularly or I go bonkers. Blakopal has proven to be a gold mine, their clothes improve with each new design and even my friends and closest family members have found something there that makes them also return again and again just to see what is on the table. The main store of blakopal is situated in a Victorian/ Steampunk neighborhood, which is in itself a delight to wander around. They recently enlarged the shopping area to accommodate the collection. The proprietors of blakopal and Trilobyte are both bright and pleasant and can often be found on site helping customers find the best fit for their needs. Interviewing them was a pleasure, and I hope all of you

readers take the time to discover the store and world of blakopal Designs.

Ruin Quan: Your store is a shrine to two differen Classic Victorian and the Pirate. What is it abou pealed to you enough to build a business arou

bG: Well TriloByte is a former real-life Space Pira pirate outfits for friends for years. I enjoy making twist ... like the idea of a pirate in space. Basica 1670s military uniform and transporting it into th what that would mean design-wise. The clothe from the sensibilities of the Victorian world we li nk twist on them. Adding odd bits, and having outfits are just fun to make. It’s one of the few o extravagant. There’s a wide gap in the clothing men all the time how there isn’t enough fun stu give them fun things to choose from.


ICON CHIC - BLACKOPAL DESIGNS

d experience the exciting

nt styles of clothing, the ut those two styles that apund them?

ate, and we have made RL g period costumes with a ally taking a pattern from a he future, and working out es we build in-world come ive in but putting a Steampufun with the patterns. Pirate outfits where guys get to be g market in SL. I hear from uff for them to wear. I try to

Ruin Quan: What brought you to Second Life in the first place? bG: We saw a program called Visions of the Future, and in one part theoretical physicist Dr. Michio Kaku was talking about Second Life and it sparked our interest. Ruin Quan: How did you get into design and selling the clothing? So many of the people I interview say they made something for themselves and friends started asking for copies. bG: I have been designing clothes in RL my whole life. Doing clothes in SL was just a natural extension of that. Ruin Quan: What was your first design? Do you still sell it or has it been relegated to your inventory?


bG: The first design I really had fun with was the Dancing Peacock Gown. It was created for Burning Life last year (SL’s version of Burning Man). The gown is still in the store, and spawned one of our all-time best-selling gowns, the Black Feathers Long Gown. Ruin Quan: Your store recently moved to a larger location, I assume that business is good? bG: We decided to get the larger space because we were outgrowing the building we were in and wanted to give ourselves enough room to expand. We enjoy that our store has the feeling of an olde time shop, and didn’t want to have to crowd the shop with sales signs. We were fortunate to get the land that we are on now, and have some of the best neighbors. We love that people come to our store to buy something and end up wandering around the town, or even deciding to buy land here and

joining the community. We have a map table of New Babbage just outside the shop so people can see where they are and what there is to explore. Ruin Quan: What kind of response do you see to your clothing? Do you find you have more repeat customers or do you have a larger one-time client? bG: We see a lot of repeat customers, but also get the occasional visitor who needs something for a fancy-dress affair or pirate party. We also get loyal customers bringing their friends in to show them our things. Overall we hear good things from people who have bought our clothes. I am always surprised when I am out and about in SL and get stopped by someone along the way, telling me that they enjoy the clothes we sell. That makes me feel good. Ruin Quan: Do you plan on staying in the genres that you have succeeded in so far? Or are there plans for blakopal to branch out into untested waters? bG: I’m always trying new things, I don’t really feel like I’m designing for a specific genre. Making Victorian gowns and Piratewear is a lot of fun, but so is doing more fantastic Steampunk clothes. I pretty much just make whatever is on my mind at the moment. Often times people will send a request our way and that will spark an idea that we hadn’t thought of before. There’s a lot of sharing of ideas. TriloByte and I are always tossing ideas for new clothes around. You just never know what will come out next, and that’s the fun of it.


ICON CHIC - BLACKOPAL DESIGNS Ruin Quan: What is your biggest pet peeve about Second Life? bG: The Alpha Channel Glitch… it drives me crazy, and has made me shelf several designs because I just couldn’t see my textures properly. Trilobyte: Sometimes people complain too much in chats…seems like there is just constant bashing going on. It gets to be very negative. If it’s such a horrible experience, then why are people spending their time here? Ruin Quan: What is your favorite thing about Second Life? bG: We are fortunate to have the opportunity to share our creativity with so many people. Having SL as an outlet for my clothing designs has opened up a market that simply wasn’t there before. In RL I had to deal with things like getting materials, doing fittings, and GRAVITY. In SL, I come up with a fun sketch for a clothing idea ... and it gets up and starts dancing around. It’s awesome! Trilobyte: Open-ended creativity. I’ve been fortunate to work on some really creative art projects in RL, but am bound by things like physics and budget. In SL, we’re limited only by our imaginations. Ruin Quan: Some of the designers I know are so tied up in their work that they rarely get to enjoy the magic of Second Life. Is there something special you do... or somewhere special you go to unwind in world? bG: I like the strip clubs. :) ... we have an allowance in the business budget for strippers and

‘sploders. trilobyte insists that he never stops goofing off. bG: actually, we both enjoy the community events in New Babbage. There are monthly balls, and building challenges and contests going on most of the time. One of the machines I built for fun, the Steampunk Duck Factory now lives on the blakopal property. I also enjoy the SL events like Burning Life and the SL6B event going on now. I have a build there now that I’ve been working on for the past few weeks, including a free Expedition Suit. Ruin Quan: How often do you design new clothing? Do you have a predetermined schedule or do you just do it as the mood strikes you? bG: The creative process is ongoing. There isn’t a predetermined schedule. There are always ideas being bounced around, and designs are


working themselves out in my brain while I’m working on other things. It never stops. Ruin Quan: You have a partner you work with, how did that come about and do you both have certain assigned duties or do you consult with each other through the whole process? bG: My SL partner TriloByte is my RL partner too. We both have our talents and interests and complement each other well. My main focus is in designing and creating the clothing, and his is in building and running the shops. He’s great at the running of the business in world and on Xstreet, which frees me up to be able to focus on what I do best. We are constantly sharing our ideas about everything though. He gives me his thoughts on what clothing items might work well for men, and I help create marketing materials. Ruin Quan: What do you tell new designers that come to you for

advice? I know that it’s difficult to establish yourself in Second Life as a top-notch designer, which you have been able to do, any words of wisdom for those beginners?

bG: We don’t really think of our we just enjoy what we are doin gners, I try to be helpful when p tions. There is a big learning cur and it’s important to just stick w new things. There’s a lot of reall online, as well as some wonder Oxbridge University in Caledon. that are extremely helpful. Ruin Quan: If you had it to do all

you would have liked to improv perience?

bG: SL is a learning and grow


ICON CHIC - BLACKOPAL DESIGNS

always an opportunity to grow, explore, and try new things. There is no wrong way to do it. I see no reason rselves as ‘top notch’ designers, to ‘start over’. That would mean losing the information that was learned along the way. I really enjoy where ng. As for helping other desipeople come to me with ques- we are now, so no. I wouldn’t change anything.

rve when you are starting out with it and keep learning, trying ly great information available rful resources in world, like The . There are all sorts of classes

over again, is there anything ve upon in your Second Life ex-

wing experience. There’s

Ruin Quan: What a pleasure it was to talk with you guys, I look forward to your new designs and being somewhat of a clotheshorse and believing very strongly that making your AV look as good as possible. I urge readers to get over to your store. There really is something for everyone.


ICON CHIC - RUNWAY RUNDOWN

INTRODUCING FDASL By Patty Cortes

On June 20th and 21st, GLANCE International Agency (GIA) hosted the first major event of the Fashion Designers Associaion of SL. This is a group of SL designers who support each oher in their career by sharing fashion tips and giving solutions to each other. They aim at growing their virtual businesses together. Never-seen-before outfits have been presented on the catwalk, created by Ranena Olivier (Ranena Olivier Couture), VNP Ninetails (Vassnia), Potnia Theas (Ora Trei Designs), Ralektra Breda (Ralektra Breda Designs), Elle74 Zaftig (Bellisima), Sebastiaan Obviate (Sebi’s Fashion), Penelope Heron (!MPOSSIBLE Fashion), Ansjela Amat (Jela Couture) The blog of GLANCE International Agency featured several interiews of the participating designers. Singularly Introduced by Kingston Augustus, GIA Fashion Writter, you can read them on http://glance-international.com Check out their blog to know more about this creative collaboration on http://fdasl.blogspot.com

Stages Design : Babyhoney Bailey Photo Credits : Sharron Schuman



ICON CHIC - RUNWAY RUNDOWN

Springtime in Venice fashion festival The festival of fashion done by Premiere Modeling Agency between days 15 and 16 June showed several collections of various designers of Second Life were among them Baiastice, LBD, AZUL, Stilleto Moodys, Bliss Couture, MEB, Alatiel Fashions, Orage Creations, Lady Thera etc. The events occurred between 12pm and 3pm SLTM the clothes were of the highest quality models shown at the festival showed the fashion and casual fashion glamorous side of second life with full of clothes and decorations perfect glare. I could see during the two events in the concern to make it a festival for all history is very well done and with the participation of famous models including the models were: Liane Maertens and Mimmi Boa who completed the event further. Credits:

Article by Vanessa Knoller. Photos by Sharron Schuman.





The ReBourne Loft, A Unique Build


ICON CREATIONS - THE REBOURNE


ICON CREATIONS - THE REBOURNE

Danny Bourne and Suite Sella have a secret. Together they have created a small company that makes the best skyboxes, ever. They call the two skyboxes that Bourne built, “the Manhattan loft”. As you look around, you feel as if you have actually been transported onto a rooftop loft in downtown New York city; the lofts

are that realistic. Strangely, building skyboxes is not a great interest to Bourne. “I was always building stuff, trying to get a grip on how things work here but never intended to sell or make it a career,” said Bourne. Once his skyboxes were built, his partner Suite felt that they should be shared. “Suite encouraged me to show my work to the community


ICON CREATIONS - THE REBOURNE

because she loved my builds and found it should be available for other people to enjoy second life better,” Bourne acknowledged. He attributes the realism of his skyboxes to his attention to detail. The larger skybox has a bathroom, elevator, two balconies, a city view, and two lofts. The walls are brick and the unit comes with hard wood floors. “I have sold a nice number of these, and people love it,” says Bourne. “I try to make it feel as real as possible.” Bourne admits that he does not create any of his skyboxes from plans or from images, although, he did attempt to create from photos at one

time. “I am often too stubborn and end up following my own imagination,” Bourne said. Will Bourne do custom work for a customer? “I prefer not to because the sim cost a lot of tiers and making custom skyboxes simply wouldn’t pay enough to pay for it.” Since skyboxes were not Bourne’s first interest, what does he like to build? “I build jewelry, (men’s bracelets), furniture, (mainly to decorate our prefabs), gadgets, TVs, parcel radio streamers, plants, menu drive cuddle trees, and a boat. But the main focus are prefab houses now.”


ICON CREATIONS - THE REBOURNE

How did Bourne get started? He admitted to being self-taught. “I simply clicked the build button. It’s the easiest way. I learned to build and texture places before I played second life, though. I used to build racetracks for car race simulation games for the p.c. race community. Due to my skills and work in the race community I was offered a job with Sony, to become a graphic artist for PSONE games but I decided not to do it. In real life, I build and design real life themed interiors for a living (interiors like Mexican restaurants, or Italian bars, or pirate themed kiddy swimming pools, etc).” His partner agrees. “It’s a great skill to have when designing second life homes,” said Suite Sella.

“I design them in real life and build them in real life, but I have used Second Life to make real life designs, several times. I often communicate with architects. I would consider myself an interior designer in real life. But I also paint, build, do software stuff...it’s a broad package.” Bourne and Sella have been in business since January. “We are not a famous place in SL yet. The people that have found us fell in love with it and were very happy to buy a prefab. I am motivated to build more prefabs, but we need more prims for that, so we need to sell a little bit more to make sure we can afford it. By Patricia Rang


ICON CREATIONS - THE REBOURNE






ICON NIGHTLIFE - BALLET PIXELLE



ICON NIGHTLIFE - BALLET PIXELLE

is from Tokyo, but also lives p a dancer in New York City a been, a professional dance Ballet Pixelle: “Dancing into the Digital Future” trained and danced ballet, An interview with founder and director oriental dance, and Balines Ballet Pixelle: “Dancing into the Digital Future” dance,” she says. An interview with Founder and Director, by Lorelei Larsson ned as a dancer in New York Cit Performing arts in the virtual Second Life started Life in Jan have“Ibeen, a Second professional danc tend to bridge directly into the physical First reographer that moved out trained and danced ballet, alon Performing arts in the virtualInarra Second Life tend oriental professional dancers. I thou dance, and Balinese da Life, and with Ballet Pixelle, Saarinen could dosays. some work in a vir dance,” she to bridge directly into the physical First Life, and is creating an important presence in both on a small outdoor stage an with Ballet Pixelle, Inarra is creating My ‘aha’ moment whe Second Life inwas January worlds. ICON caught up Saarinen with this busy lady an“I started turn that went on forever wh reographer that moved outside important presence in both worlds. ICON caurecently to find out what the virtual dance an old lady,” she says. professional dancers. I thought I ght up with this busy lady recently to find out could do some work in a virtual r troupe formerly known as Second Life Balstarted 2006, what the virtual troupeplanning formerly for known on aBallet small Pixelle outdoor stageinand m let is doing, and dance what they’re led Second Life Ballet. Why My ‘aha’ moment was when I w as Second Life Ballet is doing, and what they’re I wanted it toabe m that because went on forever while you in the future. - By Lorelei Larsson this platform. planning for in the future. lady,” she says. And, of course She continues, “When I wen Inarra Saarinen has been around the barre for a while. In first it was for Inarra has been barre while. She In first life, she Balletthought life, sheSaarinen is from Tokyo, but around also livesthe part timefor in a Hawaii. traiPixelle started in older 2006, dan but


part time in Hawaii. She trained as and Los Angeles. “I am, or have er and choreographer. I have , along with jazz, tap, circus arts, se dance. I also have an MFA in

ty and Los Angeles. “I am, or nuary 22,choreographer. 2006. I am a firstI have life chocer and tside of jazz, LA and and had no ng with tap,NYC circus arts, ught I would check to in see if I ance. I also have anout MFA rtual reality. I started with just me nd made some basic animations. en I was able to choreograph y 22, 2006. I am a first life cho- a hile a young girland transformed of LA and NYC had no into I would check out to see if I reality. I started with just me , but in the early it was calmade some basic days, animations. didable the name change? “Mostly was to choreograph a turn more global than Second Life and ung girl transformed into an old e, SL’s trademark laws” Inarra says. nt to an expo in Tokyo, people ncers a second in theon early days, itcareer,” was called

Ballet Pixelle doesn’t perform only in Second Life? “This is our third year of performing in Second Life and our second year of performing in First Life,” she says. “We have already done two First Life collaborations. We performed live for an audience of dancers, dance critics, and choreographers in New York City invited by the New School for Social Research. I also choreographed a commissioned ballet, Phylogeny, to original music by Douglas Anderson, where we performed live on a large screen while the orchestra performed live in a First Life theatre. This was with Indiana University/Purdue University, Indianapolis”. The dance troupe has had some first life recognition in the media. “We have also been shown on FOX NEWS. One of our early fans was Pathfiner Linden who brought it into the piece during his interview. The troupe has also been featured in the first life international publication, Dance Magazine. “I hope these will lead to further collaborations and ideas,” she says. Inarra has several goals she’d like to accomplish as far as bringing Ballet Pixelle into first life. “I want to continue to explore virtual and physical dance and develop the aesthetic vocabulary of virtual dance. I hope to collaborate with more First Life Second Life Ballet. Why the name change? dance companies or todid build our own,” she says.“Mostly “I also behave cause I wanted it to be more global than Second Life and this some ideas about cyber dance. The idea is to do more direct platform. And, of course, SL’s trademark laws” Inarra She exploration of merging virtual and physical dance bysays. utilizing continues, “When I went to an expo in Tokyo, people thought it each of their specific strengths”. was for older dancers on a second career,” The troupe has performed six ballets in Second Life since it starBallet doesn’t perform only The in Second Life? “This isofour ted in Pixelle 2006: Olmannen, Windows, Nut (their version The third year of performing in Second Life and our second year of Nutcracker), Phylogeny, and Shuzenzi. They also did Les Fleurs performing in First Life,” she says. “We have already done two Rose for Valentine’s Day, and a St. Patrick’s Day Ballet in 2009. First Life collaborations. We performed live for antheir audience of Currently, they are about are about to premiere new baldancers, critics, and choreographers in New York City let, Living dance Goddess. invited by the New School for Social Research. I also choreographed a commissioned ballet, Phylogeny, to original music Are the ballets original to Second Life? “All ballets are absoluby where weInnara performed live far, on athey large telyDouglas original;Anderson, I write all of them,” says. “So are screen while the orchestra performed liveof in Second a First Life theatre. all written specifically to take advantage Life. Soon I This was with Indiana University/Purdue University, Indianapolis”.


ICON NIGHTLIFE - BALLET PIXELLE

hope to integrate First Lif get inspiration from all kin to try out a fairy tale with offer: flying dragons, a yo and flying fairies. Window see glimpses of other pe from their movement? S nese culture and ghost s

And the music… is it orig “All music (except for The professional First Life com ple, Alazarin Mondrian in Solary Clary in Tokyo. Lo Baryshinikov; Solary Clary Japan,” Inarra says.

The dancers move by wa made? “I create all of th Pixelle,” she says. “They a style and aesthetic and a I have been trained in Fr steps are technically aut with each other and with synchronizing programs, tion”.

With all this original work, ballet into production, fro takes about four months on a ballet” Inarra says. “ hours each day. During increase”.

How many people are in cess, and what sort of job thirty people in the Com currently twelve,” she sa


fe and Second Life more,” she says. “I nds of places. In Olmannen, I wanted h some use of what Second Life has to oung lady becoming old as she turns, ws, I have wanted to do for years to eople’s stories: how much can we tell Shuzenji came from my love of Japastories,” she says.

ginal? Who composes and performs it? e Nut) is original. We collaborate with mposers all over the world, for examn London, Louis Volare in New York, ouis Volare has performed with Mikail y (Sora Izumikawa) is a hit pop artist in

all, of the crew involved in the production process. “Calia Cachin, Financial & Stage Manager; Willis Rossini, Sound Engineer; Skippy Flossberg, Web Master & MC Coordinator; Mark Cassini, Sets Consultant; Anaid Daviau, Usher Coordinator; Adele Halcali, Usher. Kae Sura, Public Relations Coordinator; Amelie Dibou, Ballet Mistress and Assistant; Vivienne Darcy, Ballet Coordinator; Sherrell Hird, Mistress of Ceremonies; and Espresso Saarinen is our roadie and builder,” Inarra says. Espresso Saarinen is also Inarra’s first and second life husband. Espresso is, she says, “chief geek and bottle washer” and also built the sleek and elegant theatre where the company performs. “Some dancers do crew and vice versa. During dress rehearsals they work as much as twenty hours per week!” Inarra is very complimentary of the members of the troupe, “I would really like to commend and recognize the cast and crew of Ballet Pixelle. These amazing dedicated and creative people *are* Ballet Pixelle. They are dancing, rehearsing, scripting, making sets, coming up with new ideas. Their complete dedication and creativity is what makes Ballet Pixelle”.

ay of animations. Are these custom he animations specifically for Ballet are all done in both my movement as classical ballet animations. Since rench and Russian ballet styles, the thentic. Our dancers really dance The performance space is provided by IBM. “We perform in h the music. There are no poseballs, our Ballet Pixelle theatre in the IBM 10 Sim, “ she says. “We HUDs or so on. This is art, not automa- also have a home theatre for rehearsing, meetings, and so on in the Quat sim. So far, everything else is by donation, so there is no cost to come to a Ballet Pixelle performance,” , how long does it take to bring a om concept to audience-ready? “It s from conception to premiere to put What should an audience member expect when they come “We rehearse twice a week for two to see a performance? “To be entertained, surprised, delighdress rehearsal weeks, the time may ted, moved, and to learn,” Inarra says excitedly. And what sort of preparations should the audience member make to create the most positive experience? “We recommend for nvolved now in the production proyou to get to the theatre to get a seat about fifteen minubs do they do? “There are now about tes before curtain (the theatre fills quickly). Make sure your mpany. There are dancers of course, music player is on, set world environment to sunset or midniays. Inarra goes on to list some, but not ght, and take off blings and any face or body lights (to allow


ICON NIGHTLIFE - BALLET PIXELLE

the lighting to work for everyone). Remove any scripts or HUDs that would increase lag. Be ready to sit back and enjoy for an hour. And be prepared to get autographs and ask questions at the end in our Sky Lounge while dancing and drinking champagne,” she says. If you want to watch Ballet Pixelle but can’t make it to a live performance, you can search YouTube for Ballet Pixelle or Second Life Ballet and watch from there. Visit the troupe’s website at www.balletpixelle.org for schedules and information on auditions. You can also join the second life groups for more information and dates of performances. “To join the group, search for Ballet Pixelle, click on a join box in our Ballet Pixelle theatre in IBM 10 or in our Sky Lounge, or join our Subscribe Service in our theatre, where you don’t have to use up a group,” Inarra says

Currently, the entire troupe is buzzing with excitement as their newest ballet, Living Goddess is due to open the last week of June 2009. This new original ballet is set in Nepal, features stunning sets and costumes, and will run twice a week for the next four months. Be sure and make plans to attend at least one of the performances and see this unique and delightful new form of virtual performing art.



ICON NIGHTLIFE - FIERCE TIBETAN GODS

Fierce Tibetan Gods concert When I received the notice that Fierce Tibetan Gods were performing a debut concert at SLevolution, I hurriedly changed my group tag and went to snag a seat. I spied the best view of all four jumbo screens and contacted ICON Editor, Wil Dreadlow if anyone was covering this simul-cast concert. I’m not an entertainment writer, but here was an opportunity I had to grab. This live performance was

being broadcasted from Miguel Pessoa Sound Studios in Boston and streamed into SL. How cool is that? If I could sum up FTG’s music by genre, I’d have to create one, pure funky fresh downbeat tunes. I could go on for hours telling you that the sim was full 30 minutes before the show. The hot fierce beats inspired dancing, flying, twirling and the occasional «woot hoot». So, with my HUD in tow and fully loaded I motivated a few to join me in my reverie. I was fortunate to snag an interview with a member of the band, so I’ll let them tell you


ICON NIGHTLIFE - FIERCE TIBETAN GODS

all about this enigma known as Fierce Tibetan Gods. Dear Readers, I introduce to you, SL personality, Gaius Luminos AKA Andrew Woolf of Fierce Tibetan Gods. Pet Karu: Well, if you have about 15 minutes, I’d like to ask you a few questions. Gaius Luminos: Of course. Pet Karu: Fabulous! Umm, over here, step into my office.

Gaius Luminos: Erm, actually it’s my office *lol* Pet Karu: *rofl* True! Ok, the band is really hot. How long have you been playing together? Gaius Luminos: Since 1997 and thank you for saying that. *lol* Pet Karu: Long time, so you’re not kiddies. Gaius Luminos: Young at heart *lol* Pet Karu: How did you come up with the name


ICON NIGHTLIFE - FIERCE TIBETAN GODS Fierce Tibetan Gods? Gaius Luminos: It was a joke that Greg Hawkes made. We were called “Skydwellers” but everyone thought the joke was so funny, that it stuck.We’re also just “FTG” for people that can’t spell, like me. Pet Karu: Coolness. How many members are in the band and what transformations has the band experienced? Gaius Luminos: *lol* Got a spare couple of days? Ok...we’re more of a collective than a fixed “band” sort of thing. Kind of like an “animal collective”, if you’ve heard of them. People come in and stay for a CD then go do their own thing and come back, etc.

Pet Karu: Your avatar is female. I thought it was 2 men. Gaius Luminos: Yup, it certainly is! Pet Karu: ohhhhh ok...welcome to second life. *lol* Which leads to my next question... what brought the band/collective to SL? Gaius Luminos: *lol* Gaius did, it was my idea. Pet Karu: how? Why? Gaius Luminos: Well...although we’ve recorded lots of tracks over the years. We’ve never made

Pet Karu: *nods* Yes, but is there a core group? Gaius Luminos: The core members are Perry Geyer and me, Andrew. We started the band, back in the Jurassic era. Pet Karu: So why did you choose a Female character, Gaius, in Second Life? Andrew/Gaius Luminos: Well, I didn’t really give it that much thought at the time, just seemed like an interesting thing to do, to play a female personna in a game...then as the Gaius character matured thru time, i realised that here was a rather fascinating opportunity to see life ‘from the other side’ as it were, in a way that i could never do in RL. Gaius has become a window for me into the Female Psyche, and she’s allowed me to be able to be more empathic toward Women in RL, and that I think has enabled me to become a better person.

oolf

Andrew W

Rie Imai

Credits : Photos from FTG Official Booklet


ICON NIGHTLIFE - FIERCE TIBETAN GODS any kind of push to connect with an audience. We had an MTV hit with our video “Dreaming of You” back in 2000 and a few sporadic rl gigs but that was all. So, we’re currently recording our 3rd CD, and I just decided it was time to reach out! Pet Karu: I’ve been waiting on this CD release for a while now, when can we expected it? Honestly, I don’t watch MTV, but just sampling the tracks here I knew I had to own it. How do you feel your debut in SL went tonight? Gaius Luminos: Well that’s two questions *lol* First one: We’re perfectionists...nothing goes out until its 200 percent, so it always takes a lot lon-

ger than when normal sane people do that kind of thing. And second: we were actually bowled over tonight. I mean it’s our first gig here. We weren’t expecting anything like the turnout, or anything like the love we got back from second life. It was really, really cool *smiles* Pet Karu: Willing to do it again? Gaius Luminos: Absolutely not! Yes, of course! *lol* Pet Karu: I’ve exhausted my 15 minutes, but one last question. How did you happen to have your first gig here at HERMES? Gaius Luminos: Because they are releasing our 6 mp3 EPs, so it made sense to do the record release party here. All 6 of which are available now for purchase on SL exchange. Pet Karu: Thank you for your time. We wish you much success both in world and RL. Gaius Luminos: Thanks again, tashi delek (a Buddhist salutation) goodnight Pet!

Greg Hawkes

Perry Geye

r

This first leg of FTG’s Tour of the popular virtual reality game was the product of quite a few sleepless nights, on the part of a handful of exceptionally talented people of various continents, all of whom cyber commuted at all hours to make this particular shared dream a (virtual) reality. Round two rumored to be at Second Life top traffic spot ‘Dance Island’ in 3 weeks. FTG is represented In-world by Gaius Luminos, and Galaxy Productions LLC. Visit today : http://www.fiercetibetangods.com/




ICON IMAGES - GALLERY SPOTLIGHT


ICON IMAGES - GALLERY SPOTLIGHT

Memory is the painter’s picture The sky is the seer’s eyes Both don’t mix in a mind But sky is the sun in the morning Rain in the evening Fixed with many things assigned Colt Parx, Exceprt from the poem Key of Memory


JULY ICON GALLERY SPOTLIGHT This month’s ICON Gallery Spotlight, RAW Art Gallery and Sculptures, has been getting a lot of press lately, but we discovered this treasure quite by accident in our grid-wide art exploration. This one is truly a “must see”. One of the best collections in Second Life situated in a breathtakingly beautiful sim, RAW is packed full of some of the most inspiring and creative artwork we’ve found. - By Lorelei Larsson Don’t let the quantity fool you, or discourage you from taking several hours to explore this huge gallery, it will be time well spent. Nicely organized into several distinct areas, this massive art exhibit is filled with quality work. Second Lifer, Colt Parx, is the creative genius behind the astounding artwork you’ll find at RAW, and he also designed the sim, which is peaceful and lovely. Not to be missed is the Forest area, where, along with several nice art pieces, you’ll discover some cuddle areas and private spots for relaxing with a special friend. The sky and waterfront area of this nature inspired park is one of the prettiest spots you’ll find on the grid. Midnight setting is a perfect way to experience it, but sunset and sunrise are equally beautiful. Make sure to explore around the water’s edge, there are a few surprises.


ICON IMAGES - GALLERY SPOTLIGHT

The interactive area is where you’ll find gorgeous sculptures with pose balls inside, so you can sit and meditate while surrounded by the beauty of color, light and movement. Many of the larger sculptures have note cards embedded in them, so click and touch; poems and inspirational writings compliment some of these art pieces. The vast castle area is packed full of wall-hanging art as well as smaller sculpture pieces. The overall theme of RAW is emotional impact and inspiration. This artwork is not only rich in color and light, but also tends to communicate deep messages that can be thought provoking, enlightening and moving. And speaking of moving, many of the huge light sculptures scattered across the side of the mountain next to the castle invite the viewer to touch. When you click them, their form changes, and size and shape become something the audience can participate in and control while viewing.

One of the most touching areas of RAW is the huge memorial wall. Here, Colt memorializes and honors his former first and second life partner Ted, now deceased. There are note cards available that tell the story of the couple, and Colt’s journey of love and pain as his partner was dying of cancer. While Ted was sick, the two spent many hours together in Second Life, and the memorial wall is some of the artwork they created. This area is packed


ICON IMAGES - GALLERY SPOTLIGHT

with emotion, and its purpose is to give hope and healing to anyone who has lost a loved one. Much of the artwork throughout RAW seems to reflect Colt’s healing process after his partner of seven years passed away. Don’t assume however, that this is a place of mourning. This gallery is full of energy and appreciation for life. In addition to showcasing Mr. Parx’s work, there are three buildings that house often-changing guest artist exhibits. These guest artist galleries offer an opportunity for visitors to experience artwork that is different from, but complimentary, to Colt’s, and well worth taking time to appreciate. Exploring this sim and viewing and interacting with the Colt Parx’s artwork is inspiring. The work he has accomplished is impressive. He clearly makes the most of every moment. As Colt says in one of the informative note cards, “The power of the mind is the most powerful thing we own. We each have one, but how we choose to use it and how we choose to use the memory we were given is the key.”





ICON POINTS OF VIEW - MOON VALLEY

While interviewing a sim owner for last month’s edition of ICON, Point of View, I stumbled upon an upcoming event that had many of the elements that intrigue me: mystery, harmony, and diversity rolled up into a smash-bang 1-day event called “Moon Valley’s Medieval Dragon Days ~ Spirit Festival”.

as well.

A spirit festival of this magnitude was the first of its kind for these sim owners. The brainchild for the festivities is attributed to the dutiful efforts of the newly re-established Moon Valley Goddess Orders. With such a huge undertaking, I expected the usual conference technical difficulties. I was delighted to find that the events I attended went off without so much as a SL drizzle. The events ranged in diversity as much as the Now why would ICON be interested in an event of spiritualist and mystics gathering? I’m glad you asked. avatars. Dragon Day’s array of events unfolded from general energy renewal, light work, gentle meditaICON is leading the edge on keeping abreast of the varying life-styles and communities within Second Life. tion, a channeling to hear the voice of God, and astrology connection. We wouldn’t miss an opportunity to see diversity harmonized into a full-bodied flavor of what Second Life While this article is after the fact, seeing the schedule can offer. might prompt you to consider attending the next event these fearless few brought to life. Let me show If you haven’t had the enjoyment of attending a real you why I was amazed by the host’s ability to pull life renaissance festival, check out your local enterthis off. Below is a general overview notecard of the tainment section, they are not to be missed. What fascinated me most about this SL event was that it was day’s events: to include eight spiritually diverse sims coordinating in (Information Notecard) harmony and celebrating unity. I had to witness this with my own eyes. After seeing the itinerary, I knew Welcome to Moon Valley’s Medieval Dragon Days ~ some of you dear readers would wish you were there


SPIRIT FESTIVAL Spirit Festival Organized by the Newly Re-Established Moon Valley Goddess Orders Come and see what’s available in SL’s Growing Spiritual Network Moon Valley, Isil Lad presents Medieval Dragon Days Spirit Festival. This cooperative effort involves 8 different spiritual sims with presentations in Astrology, Live Channeling of ThothHorRa’ and Zeb and Zarna, NLP, Let your chakras speak, Poet and Writing workshop, Sacred Dancing, Burning of Bad Memories, Shamanic Journey and Mediation class. Readings are available by appointment in Tarot, Fairy Cards, Runes and Neurology. But there is also lots of fun to engage in: Dragon Races, and Dragon Beauty contest, carnival fun, marrygo-round and kissing booths. The day concludes with an auction for a date to the «Celebration of United Spirits Dance” with the Lord and Lady of the Dance. ... Come join us for this special day.

Yes, it was jammed packed all day. Shuffling about from place to place, my note card in hand, I tried to attend as many activities as possible. Surprisingly, one thing I did learn was the Arabic name for God manifesting in the flesh and dwelling on earth is AVATAR! There was no vanity and need to overstep the synchronized timing as the crowd was ushered from one sim to another. Whether resting on meditation mats or meditation movement, (dancing) the participants enjoyed themselves and participated eagerly with questions, suggestions and insights. I witnessed egos laid aside for the greater good, so brotherly-kindness and sisterhood could abound. I urge you to keep your eyes peeled for the next event by this group. Even if you don’t agree with the teachings, the fun should not be missed. Let us acknowledge the efforts of those who are seeking as much peace on this third rock from the sun by remembering, «We are indeed our brother’s (and sister’s) keeper. Article By Pet Karu




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