THORN

Page 1

JP, GN 05/31/2013

Thorn

"If you love the fragrance of a rose, you must also be willing to accept the thorns it bears".

RED CROSS OVERVIEW: The American Red Cross is a charitable organization supporting the public and victims of disasters by providing emergency assistance. Clara barton founded the organization in


1821­1912 (WIKIPEDIA). Thorn is a spin­off of the game of life, with a twist of our own. In Thorn the players acts as a volunteer in Africa for the Red Cross. The Red Cross are devoted to help people in need. I think working for the Red Cross might and probably is the toughest job. The purpose of the players is to raise the most money for Africa. The player who raises the most money for the Red Cross at the end of the game wins! The players will experience the reality of being a volunteer by the different scenarios in the game. To win the game it requires strategies, skills, and luck. Peoples’ life depend on how much money you raise, therefore you should prioritize. Ask yourselves, which is more important how much you raise or speed. It is a tough call, but in the real world emergency situations are sometimes breathtaking. This is an simulation made by GN and JP, to help you realize what Red Cross is all about and how much they rely on donations. As makers of the game we wanted players to envision possible ways raise money. We hope this game inspires players to take a stand and make a difference in someone’s life through Red Cross. They could volunteer for the Red Cross and also see the challenges/experiences of a Red Cross volunteer.

Rules: ● ● ● ● ● ● ● ●

2­4 players minimum Ages 10+ To win the game you must have the collect the most amount of money and finish the path. Once you have rolled the dice, you game piece must touch the middle quadrant/square of the cross. The middle square always counts as the second step. Players always choose the pathway/direction of their game piece. Each player starts out with $500 dollars. You must follow the directions on the card you pick up! Players can borrow money from the bank.

Directions: 1. To see which player goes first each player much roll two white dices at once. The player with the lowest score gets to go first. If players receive the same score after rolling the dices, that would result into an second roll out. The players will keep rolling out until the score is settled.


2. At the beginning of the game, the players must decided who would be the banker. The banker is can also be a player. At the start of the game the banker gives each player $500 dollars, including himself). If a player is to receive money the banker is to give the player money or if the player loses money, the banker takes the player's money and gives it to the bank. 3. To start the game player one rolls the red dice. When rolling the red dice the number that appears on the dice determines the number of steps taken by the player. 4. When you take you second step you always step on the middle square. You can choose any direction on the path to go on. 5. Once you land on your last square, you pick up a card and follow the directions on the card.( Ex­ After rolling the dice you get the number four. On the fourth step you take on the square you pick up your card). If a player lands on a square with the letter W on it, that means the player can pick up a wildcard and you does not choose from the stack of other cards. If you receive a card that has the word blank on it, that means you do not do anything on your turn. Once you have read what your card says, you put it back at the bottom of the pile. Then the next player goes and follows the same steps. 6. You follow these steps until you finish the path. 7. If you receive a card that says you lost money and have to give to the bank, but you do not have enough money to give the the bank, you will just owe the bank that money and have a negative balance. Once you get your money back up so that it is not negative anymore the money you owe to the bank you have to give to the bank. 8. Once you finish the path on the board each player will count up how much money he has. The player with the most money at the end of the game wins.


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.