In flight entertainment market global industry analysis, trends, market size and forecasts up to 202

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In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

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In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

Introduction Report Description The Global In-flight Entertainment Market was sized near USD X.X billion in 2016. The global in-flight entertainment market is projected to grow with a CAGR of 9.5% during 2018-2024. The In-flight entertainment (IFE) is the entertainment system used in the aircraft for the passengers during a flight. This IFE system offers several entertainment options including movies, games, in-flight map and so on. Usually, the in-flight entertainment in the short-distance flights is provided via entertainment device mounted on the chairs backside. In addition, for the longer distance flights offers passengers a piano, dining room, smoking room, food and drink services, movies on projectors and so on. The IFE system helps to distract the passenger's attention from the restlessness, flight fatigue, and boredom. Moreover, the IFE system on the new planes have become more advanced, this system contains seatback computers and wireless setup. This IFE system not only provides the multiplex cinemas and music but also internet connectivity, interactive maps, and surroundsound audios on the planes. This report estimates the market size of in-flight entertainment market in terms of value (USD million) over the period of 2016 to 2024.The year 2017 is considered to be a base year, and 2018 to 2024 is considered to be a forecast period. Moreover, the market sizes for in-flight entertainment market in numerous application is estimated in terms of value. This market research study provides detailed qualitative and quantitative analysis of the global in-flight entertainment market. Additionally, the report provides a comprehensive review of the major market drivers, restraints, opportunities in the global as well as regional markets of in-flight entertainment market. The market analysis covers major geographic regions, such as North America, Š Infinium Global Research Page 3


In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

Europe, Asia-Pacific and Rest of the World (RoW). The market size and forecasts are also given for these regions. Countries with major market revenues are covered for each of the region. Furthermore, this report provides insights into the market using analytical tools such as Porter’s five forces analysis and DRO analysis of in-flight entertainment market. Moreover, the study highlights current market trends and provides forecast from 2018 to 2024. We also have highlighted future trends in the global in-flight entertainment market that will impact the demand during the forecast period. The IGR- Growth Matrix analysis provided in this report highlights key investing markets in the world. This report will help manufacturers, suppliers and distributors to understand the present and future trends in this market and formulate their strategies accordingly. IN-FLIGHT ENTERTAINMENT MARKET SEGMENTATION

IN-FLIGHT ENTERTAINMENT MARKET

Type  Air interface  Core network

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System  Centralized SelfOrganizing Network  Hybrid SelfOrganizing Network  Distributed SelfOrganizing Network

Product  Hardware  Connectivity & Communication  Content

Region    

North America Europe Asia Pacific RoW


In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

The report on global in-flight entertainment market covers type, system and product. The type segments include air interface and core network. On the basis of system the global in-flight entertainment market is categorized into centralized self-organizing network, hybrid self-organizing network and distributed self-organizing network. Furthermore, on the basis of product the in-flight entertainment market is segmented as hardware, connectivity & communication and content. Research Methodology Methodology Infinium Global Research published reports are based on extensive primary and secondary research methods. The research begins with extensive exploration through secondary sources followed by primary research. With these research methods we were able to estimate the market size of the in-flight entertainment market, to identify the factors that promote the growth in this market as well as the factors that hamper the growth in the market. Comprehensive primary and secondary methods helped us to identify the trends in the market and to project the opportunities that the key players may get in the coming days. Research Methodology: An Outline Primary source of the information and data include  Industry Experts/consultants  Top level executives in the key market players  Subject matter experts  Academicians and research scholars

PRIMARY RESEARCH

Secondary sources of the information and data include  Company annual reports  Government/institutional publications  Trade and associations journals  Databases  Websites and publications by research agencies  Others

SECONDARY RESEARCH

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In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

RESEARCH APPROACHES- BOTTOM UP BOTTOM-UP APPROACH

Arriving at Global Market Size

Market Share of Key Players

Key Market Players

Arriving at Regional/Country Market Size

 

Accumulation of the country level market size (value) Regional market size of in-flight entertainment and its type, system, product

 

Segment revenue of the key players Country level market size by type, system, product (value)

Identifying key players in the in-flight entertainment market

 

Accumulation of the regional/country market size (value) Global market size of type, system, product

RESEARCH APPROACHES- TOP-DOWN Global Market

Market Segments

 

Global market size of in-flight entertainment market Value for 2017 to 2024

 

% breakdown by market segments by type, system, product Value for 2017 and 2024

Regional market size of the in-flight entertainment market (value ) Regional market size of type, system, product

Determine the Regional Market Size

Country Level Market Sizing

TOP-DOWN APPROACH

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Country level market size of the in-flight entertainment market in every region (value) Country level market size of type, system, product in every region


In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

The study on global in-flight entertainment market provides deep insights into the trends and opportunities in the market for the forecast period 2018 to 2024. Moreover, the market estimates are provided in terms of revenue in USD million. Furthermore, the research covers the analysis of the various segments in the global in-flight entertainment market. The estimates in the global in-flight entertainment market are based on both bottom-up and top-down approaches. In the bottom-up approach the revenues of the key players are determined and added to arrive at country or regional markets size. The country market sizes added to arrive at the regional market size. Further, the market size of the regions is added to arrive at the global market size of in-flight entertainment market. In the top-down approach the global market size is estimated based on the secondary research and historic data. Using this approach the regional market size is obtained by splitting the global number by percentage share of each region such as North America, Europe, Asia-Pacific and RoW. The regional market was then divided as per the market share of the Type, System, Product, and application. IGR- RESEARCH METHOD AND DATA TRIANGULATION SECONDARY SOURCES

Infinium's Data Bank/ Know How

 Top executives of end-use industries  Intermediaries

 C-level executives in the leading manufacturing products of inflight entertainment.  Product managers  Sales managers  Industry consultants  Distributors/Suppliers

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Industry Publications Government Agencies' Publications Industry news Data sources

      

Annual Reports Presentations Company Websites Press Releases News Articles Journals Paid Databases

Secondary Research

DATA TRIANGULATION & INFORMATION SOURCES

Company Publication

Supply Side

Primary Research

   

General Publications

Demand Side

PRIMARY SOURCES


In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

The market size of in-flight entertainment is determined based on the top down approach. The market size is validated using primary interview with the participants working in some of the leading players in the in-flight entertainment market. The primary interview participants typically includes managers and CXO level executives of theleading players in this market. The primary interviews not only help identify the market size of the in-flight entertainment market but also identify the factors that promote the growth in the market and the factors that restrain the growth in this market. The views of primary respondents were reconciled to provide qualitative analysis of the in-flight entertainment market. The primary respondents also help identifying top 5-10 players and their possible market share in the respective country markets and in world market. The bottom-up approach is used to validate the global market size of in-flight entertainment. With the help of primary interviews and secondary research the market size of in-flight entertainment is determined for each country studied, which then is added to arrive at regional market size and thereby obtaining global market size. This in turn helps us to validate the market size of inflight entertainmentin the world market. Executive Summary Global In-Flight Entertainment Market Highlights, (USD Million) The global in-flight entertainment market is expected to grow at a CAGR of 9.5 % between 2018 and 2024 in terms of value.With rise in significant demand for the inflight entertainment systems, the new entertainment systems companies offering WIFE software and hardware are growing at a rapid pace. The growth in this market is attributed to the factors such as growing competition among the aviation companies by providing enhanced customer experience, growing number of air-travelers and technological advancements. Additionally, mobile devices such as smartphones, tablets and laptops manufacturing companies have started offering wireless in-flight connectivity and entertainment services to customers, such factors are also likely to drive the In-flight entertainment market. However, high cost associated with Š Infinium Global Research Page 8


In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

networking technologies, hardware connectivity, and increased concerns about data privacy and security are expected to restrain the growth of the market. Moreover, the combination of wireless in-flight connectivity and in-flight entertainment have opened several growth opportunities for the players in this market, and they are now offering value added services such as live movies, live content and other services, this in turn is projected to augment the opportunities in this market over the upcoming years. The leading players in the global in-flight entertainment market include Lufthansa Systems GmbH & Co. KG, Zodiac Aerospace, Gogo LLC, Thales Group, Global Eagle Entertainment, Inc, Onair, Panasonic Avionics Corporation, Honeywell International Inc, Digecor, Inc., and Rockwell Collins, Inc. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, 2016 - 2024 (USD MILLION)

2016

2017

2018

2019

2020

2021

2022

2023

2024

Value

In-Flight Entertainmentmarket is expected to experience rapid growth globally. However, the market size in terms of value is expected to grow at a higher rate due to the growing competition among the aviation companies by providing enhanced customer

experience,

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growing

number of

air-travelers

and

technological


In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

advancements. The global market size of In-Flight Entertainmentin terms of value was USD X.Xbillion in 2016. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET, CAGR (USD MN) GROWTH BY REGIONS (2018 – 2024)

X.X

X.X

2018

2024

X.X

X.X

2018

2024 X.X

2018

X.X

2024

The report provides regional analysis covering geographies such as North America, Europe, Asia-Pacific, and Rest of the World. In this section the key trends and market size for each geography is provided over the period of 2018 – 2024. The countries covered in the North America region include the U.S., Canada, and Mexico; while Asia-Pacific includes China, Japan, India, South Korea, Malaysia and among others. Moreover, European region covers countries such as Germany, UK, France, Spain, and rest of Europe. The U.S. drives the growth in the North America region as it is the largest market in the region. The Asia-pacific region offers a substantial potential for the market growth owing to rapid growth in markets such as

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In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

India and China. The APAC region is projected to experience a growth at a CAGR of x.x% over the period of 2018 - 2024. Market Overview & Competitiveness DRO Analysis DRO stands for drivers, restraints and opportunities. The DRO analysis involves, identifying the factors that are likely to have impact on the global in-flight entertainment market. It covers analysis of short term and long term impact of drivers and restraints. Through this analysis both short term and long term opportunities are identified. These opportunities present the investment options and new markets for the market players in the in-flight entertainment market. Drivers refer to the factors that are expected to drive or boost the market size or demand for in-flight entertainment. The analysis involves identification of both demand side and supply side factors that drive the demand as well as environmental factor that favor the market conditions for growth of in-flight entertainment market both in short run and long run. DRIVERS OF IN-FLIGHT ENTERTAINMENT MARKET, IMPACT ANALYSIS SHORT TERM IMPACT

DRIVERS Driver 1 Driver 2 Driver 3

HIGH

MEDIUM

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LOW

MID TERM IMPACT

LONG TERM IMPACT


In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

RESTRAINTS OF IN-FLIGHT ENTERTAINMENT MARKET, IMPACT ANALYSIS SHORT TERM IMPACT

RESTRAINTS

MID TERM IMPACT

LONG TERM IMPACT

Restraint 1

Restraint 2

HIGH

MEDIUM

LOW

IGR- Growth Matrix Analysis Growth matrix developed by Infinium Global Research, also known as IGR-Growth Matrix helps understand the market situation of the business segments. It helps identify the most attractive segment for the investment purpose and helps the companies to make better decisions in strategy making. The IGR- Growth Matrix presents the zones that define the position of the Type segment and Device segment or region based on the market size, growth anticipated and the growth factors & historic growth. Following are the zones that IGR- Growth Matrix considers  Risky Zone: Low market size and low growth rate. Investment in this segment is risky  Retention Zone: High market size and low growth rate, the companies operating in this segment should retain their investments in this segment. Companies may focus on extensive marketing and advertisements  Consolidation zone: High growth rate and high market size, the companies operating in the segments that have high market size and high growth should focus on consolidating their market position in these segment. Mergers and acquisitions, extensive marketing programs, and new Type developments can be used as marketing strategies to consolidate the market in these segments. © Infinium Global Research Page 12


In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

IGR- GROWTH MATRIX ANALYSIS Growth Rate

Opportunity Zone

Consolidation Zone

High

Low

Risky Zone

Retention Zone Market Size Low

High North America

Europe

Asia-Pacific

RoW

GLOBAL IN-FLIGHT ENTERTAINMENT MARKET BY TYPE, 2017- 2024 (REVENUE % SHARE) 2017

2024

Air interface

Core network

“Get 15% discount for early purchase of Global In-Flight Entertainment Market report by clicking the following link, Use code IGRD15 to request the discount in the given form” @https://www.infiniumglobalresearch.com/reports/requestdiscount/1251 © Infinium Global Research Page 13


In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

GLOBAL IN-FLIGHT ENTERTAINMENT MARKET BY TYPE, 2016- 2024 (USD MILLION)

2016

2017

2018 Air interface

2024

Core network

GLOBALAIR INTERFACEMARKET BY REGIONS, 2016 - 2024 (USD MILLION)

2016

2017 North America

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2018 Europe

Asia-Pacific

RoW

2024


In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

GLOBAL CORE NETWORKMARKET BY REGIONS, 2016- 2024 (USD MILLION)

2016

2017 North America

2018 Europe

Asia-Pacific

2024

RoW

GLOBALIN-FLIGHT ENTERTAINMENT MARKET BY REGION, 2017- 2024 (REVENUE % SHARE)

2017

2024

North America

Europe

Asia-Pacific

RoW

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In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

GLOBAL IN-FLIGHT ENTERTAINMENT MARKET BY REGION, 2016- 2024 (USD MILLION)

2016

2017

2018

North America

Europe

Asia-Pacific

2024

RoW

NORTH AMERICAIN-FLIGHT ENTERTAINMENT MARKET BY TYPE, 2016- 2024 (USD MILLION)

2016

2017

2018 Air interface

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Core network

2024


In-Flight Entertainment Market: Global Industry Analysis, Trends, Market Size and Forecasts up to 2024

Company Profiling Lufthansa Systems GmbH & Co. Kg

Lufthansa Systems GmbH & Co. Kg CONTACT DETAILS: Address: Am Prime Parc 1 Raunheim, 65479 Germany Tele: 49 69 696 90000 Website: www.lhsystems.com

KEY FEATURES: No. of Employees: more than xx No. of countries of operation: xx

SWOT ANALYSIS: STRENGHTS

WEAKNESS

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OPPORTUNITIES

THREATS  Sample text  Sample text

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PRODUCT PORTFOLIO:  Product 1  Product 2  Product 3

Browse Detailed Description and Company Mentioned in this Report @ https://www.infiniumglobalresearch.com/ict-semiconductor/global-in-flightentertainment-market © Infinium Global Research Page 17


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