Yeo ilhyeon 583928 algorithmic page

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DESIGN STUDIO: AIR

ILHYEON (MICHAEL) YEO 583928 Semester 1, 2014


CONTENTS POINT, VECTOR, PLANE p.g 1 - 2 MESH p.g 3 - 4 CONNECTING 2 VECTORS p.g 5 LINEAR CURVE p.g 6 - 11 3D CURVE p.g 12 3D CURVE LOFT p.g 13 3D TO 2D PROJECTION p.g 14 CONTOUR AND LOFT p.g 15 CONTOUR TO LAYERS p.g 16 3D MODEL, SPEAD CONTOUR p.g 17 MORPHING p.g 18 INTERSECTION p.g 19 NOTCHING p.g 20 JOINING THROUGH OFFSET p.g 21 SUBTRACTION p.g 22 CONTOURING p.g 23 CIRCULAR INTERSECTION p.g 24


POINTS, VECTORS AND PLANE

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STUDIOAIR


Exploring points, vector and plane Panel showing its 3 coordinates and vector display, Unit vector changing the length of the vector, but not changing its direction Points used to position Vectors to describe direction and magnitude, Plane used to describe orientation

STUDIOAIR

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Mesh 1.

Creating mesh from scretch Quad component isn’t practical as it need to set the points need data tree.

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STUDIOAIR


Mesh 2.

breping the solid and converting to meshes to utilise mesh welding and smooth mesh

STUDIOAIR

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ADDITION OF 2 VECTORS

adding 2 vectors in grasshopper

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STUDIOAIR


LINEAR CURVE 1

closing curve with open 2 curves

STUDIOAIR

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LINEAR CURVE 2

using discontinuity component and average component

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STUDIOAIR


LINEAR CURVE 3

using offset and planar component to create some frames

STUDIOAIR

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LINEAR CURVE 4

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STUDIOAIR


evaluating the curve observing where the points are on line Perpendicular component, allowing object to be created (in this case circle) in perpendicular to something (eg curve)

STUDIOAIR

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3D CURVE

dividing curves in to points allowing arc to form further divided into segments to create grids using polyline, giving straight line, ie easier to fabricate

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STUDIOAIR


3D CURVE - LOFT

lofting with changing parameters from horizontal to vertical. somehow showing planes as well as dots, but working exactly same as tutorial video, just showing extra planes

STUDIOAIR

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3D SURFACE TO 2D PROJECTION

using project component, producing 2 dimensional panel.

STUDIOAIR

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CONTOUR AND LOFT

using move and loft to create same functionality of extrude.

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STUDIOAIR


CONTOUR TO LAYERS OF RECTANGLE

STUDIOAIR

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3D MODEL TO CONTOUR TO SPEAD

exploring contour component with XY unit and loft also laying out the 2d panels and lay out parametrically.

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STUDIOAIR


3D MODEL AND MORPHING

box morphing with loft, checking with face boundaries and planar surface to be sure that the meshes are not distorted.

STUDIOAIR

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INTERSECTION

finding intersection through brep/ brep and using surf split and itemlist to make small wedges that shows there are no leaking point

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STUDIOAIR


3D MODEL NOTCHING

using notches to create detail and cut

STUDIOAIR

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JOINING THROUGH OFFSET AND LOFT

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SUBTRACTION

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CONTOURING

Above argorithmic represents the left contour and bottom representing other. For bottom one, even there are no error the result was different to tutorial video. It could be because of “surface” i have used, as i used a lofted surface, since extruded surface didn’t not work.

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STUDIOAIR


CURVE INTERSECTION

reducing circle number -> circles gone red as random circles are created that does not even fit

STUDIOAIR

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STUDIOAIR


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