DESIGN STUDIO: AIR
ILHYEON (MICHAEL) YEO 583928 Semester 1, 2014
CONTENTS POINT, VECTOR, PLANE p.g 1 - 2 MESH p.g 3 - 4 CONNECTING 2 VECTORS p.g 5 LINEAR CURVE p.g 6 - 11 3D CURVE p.g 12 3D CURVE LOFT p.g 13 3D TO 2D PROJECTION p.g 14 CONTOUR AND LOFT p.g 15 CONTOUR TO LAYERS p.g 16 3D MODEL, SPEAD CONTOUR p.g 17 MORPHING p.g 18 INTERSECTION p.g 19 NOTCHING p.g 20 JOINING THROUGH OFFSET p.g 21 SUBTRACTION p.g 22 CONTOURING p.g 23 CIRCULAR INTERSECTION p.g 24
POINTS, VECTORS AND PLANE
2
STUDIOAIR
Exploring points, vector and plane Panel showing its 3 coordinates and vector display, Unit vector changing the length of the vector, but not changing its direction Points used to position Vectors to describe direction and magnitude, Plane used to describe orientation
STUDIOAIR
3
Mesh 1.
Creating mesh from scretch Quad component isn’t practical as it need to set the points need data tree.
4
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Mesh 2.
breping the solid and converting to meshes to utilise mesh welding and smooth mesh
STUDIOAIR
5
ADDITION OF 2 VECTORS
adding 2 vectors in grasshopper
6
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LINEAR CURVE 1
closing curve with open 2 curves
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7
LINEAR CURVE 2
using discontinuity component and average component
8
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LINEAR CURVE 3
using offset and planar component to create some frames
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9
LINEAR CURVE 4
10
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evaluating the curve observing where the points are on line Perpendicular component, allowing object to be created (in this case circle) in perpendicular to something (eg curve)
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11
3D CURVE
dividing curves in to points allowing arc to form further divided into segments to create grids using polyline, giving straight line, ie easier to fabricate
12
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3D CURVE - LOFT
lofting with changing parameters from horizontal to vertical. somehow showing planes as well as dots, but working exactly same as tutorial video, just showing extra planes
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13
3D SURFACE TO 2D PROJECTION
using project component, producing 2 dimensional panel.
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14
CONTOUR AND LOFT
using move and loft to create same functionality of extrude.
15
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CONTOUR TO LAYERS OF RECTANGLE
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16
3D MODEL TO CONTOUR TO SPEAD
exploring contour component with XY unit and loft also laying out the 2d panels and lay out parametrically.
17
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3D MODEL AND MORPHING
box morphing with loft, checking with face boundaries and planar surface to be sure that the meshes are not distorted.
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18
INTERSECTION
finding intersection through brep/ brep and using surf split and itemlist to make small wedges that shows there are no leaking point
19
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3D MODEL NOTCHING
using notches to create detail and cut
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20
JOINING THROUGH OFFSET AND LOFT
21
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SUBTRACTION
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22
CONTOURING
Above argorithmic represents the left contour and bottom representing other. For bottom one, even there are no error the result was different to tutorial video. It could be because of “surface” i have used, as i used a lofted surface, since extruded surface didn’t not work.
23
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CURVE INTERSECTION
reducing circle number -> circles gone red as random circles are created that does not even fit
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24
25
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