Interaction Design Methods Project 1 Comfort Tianjie Li DEMOGRAPHY • 20-‐25 Every participant is between 20 and 25 so that they are the same generation and under the similar historical background. • Undergraduate or graduate students They have high education experience. • Graduating soon and stressful in study or job hunting They are undergoing the thing that we may consider uncomfortable for them, for instance, pressure, choices and challenges. • International students They have same culture background and experience culture changing of their living environments WHAT IS COMFORT • Comfort can be either mental or physical comfort, or both. Comfort can be either from mental aspect or from physical aspect and with one of or both of the aspects being satisfied. Among all the participants, two of them pointed out that there are actually two kinds of comfort, mental and physical comfort. They all agree that comfort is kind of feeling/status, which means relief and shows no burdens in body or heart. For body comfort, one participant said it is calculated with concrete factors such as body relax, heart rate etc. and she thinks that it is comfort if these data meters are normal. Either of these two aspects of comfort can make users feel like comfortable. • Either mental or physical comfort has been satisfied, there will be a reduction on the other uncomfortable side. Sometimes one can either focus on metal comfort or physical comfort that means one of the two comforts can be sacrificed for the other one. For example, we all know that people doing excessive running when they are under big pressure. Or someone will watch funny TV program when they had a toothache. • Comfort is not being excited, but calm.