Digital Imaging: Anatomy of 3rd dimension

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Proceedings of the URECA@NTU 2009-10

Digital Imaging: Anatomy of the 3rd Dimension Tan Cheng Quan School of Art, Design and Media

Asst Prof Ina Conradi Chavez School of Art, Design and Media

Abstract - Drawing on the ideas of recent technological initiatives, such as 3D stereoscopic, and avant-garde film-making and sound cultures, our work explores principles and methodologies of 3-D technology, motion and space. With the aim to craft meaningful, immersive, interactive experiences by integrating stereoscopic 3D into otherwise 2 dimensional forms, creating a new level of depth and artistic imagery.

2 AIMS / OBJECTIVES

Keywords - Art and Animation, 3D Stereoscopy, Stereoscopic Rig, 3D Maya.

Technology, Stereoscopic

The research aims to explore, develop, document stereoscopic workflow methodology and to produce artistic 3D content that can be output to various 3D systems such as traditional anaglyph and the newer polarized systems. My role was focused on the task of stereo-graphing 3D content and developing the stereoscopic pipeline.

Digital Filters,

3 LITERATURE REVIEW / BACKGROUND In the 1950s 3D stereoscopic films enjoyed a revival with the development of single camera stereo solutions with anamorphic lenses. It was however short lived, in theatres projectors needed to be perfectly matched and synchronized which was sometimes beyond the average projectionist's technical skills. It was difficult for post production techniques to be applied to stereoscopic images.

1 INTRODUCTION The objective of this project is to identify and experiment with 3D stereoscopic methods and techniques by utilizing 3D packages and compositing software. Often an artwork is either animated and flat, or has form but is static. Hence, we seek to employ stereoscopy as an avenue to fuse form with animation, to introduce the illusion of depth and form into motion art pieces for implementation in large gallery spaces. (Figure 1)

It is only in recent years that our technology has developed into all digital production pipelines, allowing practical 3D content creation and screening of stereoscopic films. Many 3D stereoscopic life action and animated features were created and with the recent introduction of the consumer 3D TV, stereoscopic content is introduced in the household. [1]

Using stereoscopic depth as part of the design process, from concept design to 3D animation, would give artist-filmmaker the opportunity to further develop entirely new creative experiences. At the same time the art of animation would converge seemingly separate methodologies to confluence state of equilibrium between the disciplines of art, science and technology. The result is a unique art form with a heightened sense of emotion and immersion through the element of depth.

For our research, we aim to take advantage of this digital advancement in 3D technology. The use of modern stereoscopy techniques for artistic purpose is still in its infancy and has much room for exploration and development.

3.1 COMMON STEREOSCOPIC FILTERS

The following research is formed as collaboration among faculty, students and researchers from the School of Art, Design and Media and the School of Electrical and Electronic Engineering who share an enthusiasm for painting, emotive animation and 3D stereoscopic fabrication processes.

Anaglyph- Anaglyph employs a pair of complementary colour filters for each eye, with the most common being red and cyan. The red filter will only allow red to pass through, while the cyan filter allows the transmission of blue & green. The viewable image is treated in a way that the left stream contains only red channel and the right stream contains green and blue channels. Anaglyph is flexible and can be viewed through practically any medium that can display the spectrum of colours relatively accurately, from print to television. However, it suffers from poor colour fidelity.

Figure 1. ‘Sadness 01-Gloom’, Digital render of S3D Art proposal , NTU’s ADM Gallery Space

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