Proceedings of the URECA@NTU 2010-11
Space Constellations II – Towards the New Pictorial Space Series Zurianah Bte Hashim School of Art, Design and Media
Asst Prof Ina Conradi Chavez School of Art, Design and Media
Abstract - Recently completed works within URECA research have opened an original field of explorations into inventive abstract and surreal art and non-narrative experimental animation. This research determines a subjective methodological approach into pushing current investigations of unconventional animation by utilising ready-made presets and brushes in computer to form contemporary ways of image-making techniques. Initial research focuses on how traditional ways of producing 2D pictures, i.e. drawing, painting, and printmaking can be fused with 3D images generated from computer graphics software, Autodesk Maya. In the process of assembling this set of uniquelyblended images, new pictorial spaces are invented – spaces that are capable of dissolving their own perimeter and traditional surface planes. In the second half of the project, the research would move from abstract-referencing art into experiential phenomenological art work to create immersive art installation pieces.
2 AIMS / OBJECTIVES The aims of the study include extracting working techniques and methodologies that have already been observed by abstract animation artists from early traditionally-made films to contemporary ones that are aided and enhanced by digital means. Using the collected information, studies of still images are made and short film clips are drafted which are then collected into the research directory. The entire project is focused on the concept of ‘growth and decay’; with this idea in mind, research is narrowed down and relevant artistic references are cited. An important criterion that is followed throughout the course of this research is the concept of merging both traditional and contemporary techniques in developing the art works that are presented in this study. Though digital means are necessary in order to create the animation videos, the approaches that are taken in order to create them are based on conventional methods which are fused with innovative technology to bring about an immersive and fully experimental film. This is to ensure that the artworks that are produced remain visually artistic and creative, with the artist’s vision and emotions as direct influences on the films that are made.
Keywords – abstract animation, immersive art, experimental animation, expressive filmmaking
1 INTRODUCTION The world of animation art is vast and extensive, anchoring on artistic concepts of vision, imagination, ideas and interaction. Animation is a visual technique that creates the illusion of motion, rather than recording motion through live action. [1] Animated films are popularised through audience consumption via readily available mass media. Fully abstract animation, on the other hand, is lesser established as a form of consumable art, although it is strongly rooted from the early history of animation. It is therefore a fascinating domain to delve into, a premise that encourages a more experimental and creative perspective into the process of making an animation film.
The final outcome is an abstract animation film that brings forth collated studies and materials that are done during the first half of the research stage. Previsualisations are also essential components during the development of the film as supplements that assist in installing the final film in an actual immersive space. Sound for the film is another fundamental part of the research and is introduced during the post-production of the completed film. At the end of the research, the final film will be presented in an appropriate exhibiting space and relevant research materials will be uploaded and shared within existing similar groups of study.
The study centres on creating abstract animation that is more riveted towards the involvement of the artist’s introspection and emotional constituent. Non-objective and non-representative practices are used to create a series of short animation videos, borrowing traditional image-making approaches in the initial stages. An appropriate leitmotif is chosen to narrow down the findings in the study and to have a more definite focus in the development of the project.
3 LITERATURE REVIEW / BACKGROUND Throughout the development of this project, the subjective and emotive concepts behind abstract animation have remained the core essence and inspiration behind the works that are created. There is a broad directory of artists who have contributed to the emergence and sustenance of abstract animation. Stan Brakhage, an avant-garde filmmaker and his works in
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