Proceedings of the URECA@NTU 2011-12
“Uncontainable”- Exploring Fluid and Dynamics Simulation for Creating New Media Digital Arts Yew Yong Xiang Ivan School of Art, Design and Media
Asst Prof Ina Conradi Chavez School of Art, Design and Media
Abstract - Autonomous and independent expressions of new digital tools and painterly tactics will be used for the production of a wide range of visuals across the multiple media. This project focused on exploring the fluid and dynamics simulation for 3D visual effects and 2D digital print on various substrates, merging fields of animation, painting and rapid prototype.
in time and spacei. Through the inventive use of flowing fluid mesh processes generated by NextLimit RealFlow 2012ii and the specific rendering qualities of Autodesk Maya 2011iii, the project‟s main goal seeks to create surreal cinematic experiences that would propels the capability and creativity to better convey our intention and emotion in films.
Keywords – fluid simulation, visual effects, new media, animation
3 LITERATURE REVIEW / BACKGROUND
1 INTRODUCTION
New media digital arts can be identified as a genre through which new media technologies are used in the creation of artworks, ranging from digital computer graphics and animation to interactive virtual art. [8] The industry has an extensive association with many market segments and particularly in movies, which digital visual effects (DVFx) are most prominent. In a way, DVFx can be used as a tool identical to sound, colour or camera angles, which convey crucial story information that enhances the visual power of the narrative and build the story world for virtually every kind of film narrative no matter the budgetary restraints. [1] The power of visual effect these days has far exceeded the preliminary conception of purely for aesthetic purposes and has provided a framework for the narrative.
Emotion alone, and not mere craft or technique can create living meaning. An artist's mutual influences, borrowings and modifications are fascinating as art history has repeatedly shown. So much so that even when the viewer knows nothing at all of that, the image will have an effect. This project is inspired by contemporary art, the medium of painting and how they can be intensified via the dynamics of digital media. Art of today is like never before open to remediation and the crossing between tangible material and immaterial virtual media. The earlier URECA research in experimental animation dating back to 2010 employed digital visual effects and various processes for generating and manipulating images, attempting to reconcile a digital sensibility with painterly animated projection. [5] At the time, fluid properties were used to emulate painterly marks in an abstract and expressive manner. Thus an abstract painting was experienced via the medium of digital animation. The resulting forms were organic and nonrepresentational in their appearance and were holding the expressive intent of gesture mediated by technology. The goal this time is to use the "uncontainable" and process of flowing fluids for creating imaginary, micro cinematic universes. Fictional photorealistic images would carry impossible surreal qualities; such as for example: the main character of a film would dissolve and morph into ambiguous fluid shapes or would evaporate into smoke. Non-linear film story would be enhanced with these effects. The images would evoke new contemplative moment common to all of art media.
2 AIMS / OBJECTIVES
Dr Shilo T. McClean – Shilo is an Australian Film and Television Radio School (AFTRS) graduate with a PhD in Digital Effects in Filmmaking from University of Technology, Sydney. She is a regular guest for many tertiary courses and seminars of her expertise in filmmaking, DVFx, and as well as story-crafting. Her consulting work ranges from digital image curation for games developers, strategic advice on educational/ media ICT industry development and digital content. [1] As DVFx‟s new technologies have often „wow‟ the audience, its newness also allows the audience to observe the pacing and the images as narrative. With the emergence of new media as unique platforms for storytelling, it has widened the evolution and reinvention of narrative structure in films. [2] i
Academic Research Fund (AcRF) Tier 1 Project Title: 3D Stereo Animated Pictorial Space: Towards New Aesthetics in Contemporary Painting- RG 55/10 PI Conradi Ina (Asst Prof) ii
The fusion between realism and surrealism has blurred and expanded the boundaries of our perception for visual effects in films and animation. This conception will be injected into an ongoing production of a short "war" film, interacting with the characters and settings
NextLimit® RealFlow® is a unique fluids and body dynamics software package for creation of flawlessly realistic simulations. realflow.com iii Autodesk® Maya® software is an integrated 3D modelling, animation, visual effects, and rendering solution. usa.autodesk.com