This issue is about women who are
working in the games industry. It presents
women at work, women fulfilling
their dreams, women being part of a
movement, women representing the
world they live in and women creating
groundbreaking works. It presents
women who are opinion leaders and
creative minds; strong women who are
pushing creative boundaries and starting
their own companies and who are
forerunners for, hopefully, even more
passionate women who want to make
games or be a part of a production
team where what matters is being professional
and doing the job right. You
might be wondering if we are featuring
men in this issue as well. Yes we are;
they complete our vision of love for human
beings. Ultimately, we base our
judgement on work, quality and beliefs
– not gender. It is also important that
criticism and journalistic reflections
respond to these criteria instead of
singling out character or personal attributes.
The medium will lose power
if we exclude diversity! www.a-maze.net