Global Augmented Reality Market
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Virtual
By Materials, By Product, By Preparation Method, By Application and By Geography Analysis - Forecast 2019 - 2024 www.industryarc.com
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Global Augmented and Virtual Reality Market 2019-2024
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Industry Market Research for Business Leaders, Strategists, Decision Makers
Press Release Global Augmented and Virtual Reality Market: Demand Analysis and Growth Forecast The application of virtual reality and augmented reality is very fascinating for millennial as this technology enables people to look beyond their imagination through specific devices. AR and VR are applied in the field of gaming, entertainment, and sports. Additionally, it can be also employed to conserve our cultural heritage with the added feature of going back in time subconsciously. Augmented reality and virtual reality are anticipated to be important factors of development in the upcoming years as this technology has just started plaguing and is expected to optimize the operations in various end-user industries such as entertainment, retail, sports, aerospace, defence, automotive, and computing sector. Integration of artificial intelligence in the augmented and virtual reality is determined to increase the efficiency and productivity in the aforementioned end-user industries. The above-stated information resonates with the business intelligence report published by IndustryARC, which pointed out that the Global Augmented Reality Market and Virtual Reality Market collectively offered opportunities worth around $11 to $13 billion as of 2018. And, as per the report, the market is supposed to increase at an incredible CAGR of 35% to 38% during the forecast period of 2019 to 2025. The market is expecting such a healthy growth due to its immense potential to improve the functionality in healthcare, transportation, and personality development methods. Browse 66 Market Tables, 178 Figures spread through 150 slides and an in-depth TOC “Augmented and Virtual Reality Market (2019 - 2025)� Global Augmented and Virtual Reality Market: Leading Segments Although the AR market and VR market are finding revenue avenues across the world, the North American region grasped the largest demand share at 34% in 2018. This humungous segment can be justified by the fact that the region is responsible for most of the research and development, with giants such as Google and Facebook investing in the technology; the augmented reality market and virtual reality market is projected to witness tremendous profits owing to favorable scenario in the developed countries such as the US. In terms of application segments, the gaming sector currently leads the augmented reality market and virtual reality market. As per the analysts, the gaming applications for the AR & VR technologies is expected to grow at a global CAGR of 37% to 41% during the forecast period of 2019 to 2025. The amalgamation of augmented reality and virtual reality into the gaming industry has introduced a next level gaming experience for the gamers. Integrating smart glasses, motion sensors, virtual retina display, and gyroscopes in the gaming devices result in olfactory, auditory, somatosensory, and haptic feedback for the consumers. These prominent features enable the consumers with a real-life gaming experience. With such exaltations, the gaming industry is likely to increase demands in the global augmented reality market and virtual reality market. Global Augmented and Virtual Reality Market Trends Augmented reality and virtual reality devices are being adopted in various tourist attractions such as museums and cultural heritage sights. With the help of these devices, visitors can see detailed conditions of place from the past through the pre-embedded historic data in the device. The National Museum of Singapore is one of the first places that adopted this
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technology and is getting popular tremendously. Expansion of such innovative applications is exceptionally deemed to induce profits in the global augmented reality and virtual reality market. The technology is being heftily being employed for the training of individuals in every sector be it retail, educational, or defence. According to an article from Forbes, the U.S. Army is using HoloLens technology from Microsoft to give simulated military training to their personals. This training monitors the soldier’s performance, heart rates, and other real-time metrics through a virtually created platform. Massive adoption of this technique is projected to drive growth in the global AR market and VR market. Global Augmented and Virtual Reality Market: Competitive Landscape Some of the key companies identified in the report that are currently holding majority shares in the global augmented and virtual reality market are: Google, Microsoft, Oculus VR (Facebook), Sony, Samsung Electronics, HTC, PTC, Wikitude, GmbH, Magic Leap, Osterhout Design Group, Daqri, Blippar, Upskill, Continental Visteon, Eon Reality, Vuzix, Zugara, and MAXST. Talk to one of our sales representative about the full report by providing your details in the link below: https://industryarc.com/support.php?id=18375 Related Reports: Mobile Augmented Reality Market: By Component (3D Cameras, Displays, Sensors and Software), By Application (Smartphones, Tablets, PDA/Game Consoles, Smart Glasses and Wearables), By Vertical (Medical, A&D) & By Region - Forecast(2019 - 2025) https://industryarc.com/Report/16201/mobile-augmented-reality-market.html Augmented Reality & Virtual Reality Component Market: By Component (Hardware, Software); By Application (Consumer, Aerospace & Defense, Medical) & By region - Forecast(2018 - 2023) https://industryarc.com/Report/16344/augmented-reality-virtual-reality-component-market.html About IndustryARC: IndustryARC is a research and consulting firm that publishes more than 500 reports annually in various industries, such as Agriculture, Automotive, Automation & Instrumentation, Chemicals and Materials, Energy and Power, Electronics, Food & Beverages, Information Technology, Life sciences & Healthcare. IndustryARC primarily focuses on Cutting Edge Technologies and Newer Applications of the Market. Our Custom Research Services are designed to provide insights into the constant flux in the global demand-supply gap of markets. Our strong analyst team enables us to meet the client research needs at a very quick speed with a variety of options for your business. We look forward to supporting the client to be able to better address customer needs; stay ahead in the market; become the top competitor and get real-time recommendations on business strategies and deals. Contact us to find out how we can help you today. Contact Us: Mr. Venkateshwar Reddy Business Development Manager Email: sales@industryarc.com Contact Sales: 1-614-588-8538 (Ext-101) Connect with us on LinkedIn - https://www.linkedin.com/company/industryarc
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Industry Market Research for Business Leaders, Strategists, Decision Makers
Table of Contents 1. Augmented Reality & Virtual Reality Market - Overview 1.1. Definitions and Scope 2. Augmented Reality & Virtual Reality Market - Executive summary 2.1. Market Revenue, Market Size and Key Trends by Company 2.2. Key Trends by type of Application 2.3. Key Trends segmented by Geography 3. Augmented Reality & Virtual Reality Market 3.1. Comparative analysis 3.1.1. Product Benchmarking - Top 10 companies 3.1.2. Top 5 Financials Analysis 3.1.3. Market Value split by Top 10 companies 3.1.4. Patent Analysis - Top 10 companies 3.1.5. Pricing Analysis 4. Augmented Reality & Virtual Reality Market – Startup companies Scenario 4.1. Top 10 startup company Analysis by 4.1.1. Investment 4.1.2. Revenue 4.1.3. Market Shares 4.1.4. Market Size and Application Analysis 4.1.5. Venture Capital and Funding Scenario 5. Augmented Reality & Virtual Reality Market – Industry Market Entry Scenario 5.1. Regulatory Framework Overview 5.2. New Business and Ease of Doing business index 5.3. Case studies of successful ventures 5.4. Customer Analysis – Top 10 companies 6. Augmented Reality & Virtual Reality Market Forces 6.1. Drivers 6.2. Constraints 6.3. Challenges 6.4. Porters five force model 6.4.1. Bargaining power of suppliers 6.4.2. Bargaining powers of customers 6.4.3. Threat of new entrants 6.4.4. Rivalry among existing players 6.4.5. Threat of substitutes 7. Augmented Reality & Virtual Reality Market -Strategic analysis 7.1. Value chain analysis 7.2. Opportunities analysis 7.3. Product life cycle 7.4. Suppliers and distributors Market Share 8. Augmented Reality & Virtual Reality Market – Type of Category 1 (Market Size -$Million / $Billion) 8.1. Market Size and Market Share Analysis 8.2. Application Revenue and Trend Research 8.3. Product Segment Analysis 8.3.1. Augmented Reality 8.3.1.1. Software 8.3.1.2. Service 8.3.2. Virtual Reality 8.3.2.1. Software
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8.3.2.2. Service 9. Augmented Reality & Virtual Reality Market – By Application (Market Size -$Million / $Billion) 9.1. Introduction 9.2. Transportation 9.2.1. Train 9.2.2. Helicopters 9.2.3. Airplanes 9.3. Hospitality 9.3.1. Hotels 9.3.2. Resorts 9.4. Art & Entertainment 9.4.1. Amusement Parks & Thrill Rides 9.4.2. Theatre 9.4.3. Restaurants 9.4.4. Music Venues 10. Augmented Reality & Virtual Reality - By Geography (Market Size -$Million / $Billion) 10.1. Augmented Reality & Virtual Reality Market - North America Segment Research 10.2. North America Market Research (Million / $Billion) 10.2.1. Segment type Size and Market Size Analysis 10.2.2. Revenue and Trends 10.2.3. Application Revenue and Trends by type of Application 10.2.4. Company Revenue and Product Analysis 10.2.5. North America Product type and Application Market Size 10.2.5.1. U.S. 10.2.5.2. Canada 10.2.5.3. Mexico 10.2.5.4. Rest of North America 10.3. Augmented Reality & Virtual Reality - South America Segment Research 10.4. South America Market Research (Market Size -$Million / $Billion) 10.4.1. Segment type Size and Market Size Analysis 10.4.2. Revenue and Trends 10.4.3. Application Revenue and Trends by type of Application 10.4.4. Company Revenue and Product Analysis 10.4.5. South America Product type and Application Market Size 10.4.5.1. Brazil 10.4.5.2. Venezuela 10.4.5.3. Argentina 10.4.5.4. Ecuador 10.4.5.5. Peru 10.4.5.6. Colombia 10.4.5.7. Costa Rica 10.4.5.8. Rest of South America 10.5. Augmented Reality & Virtual Reality - Europe Segment Research 10.6. Europe Market Research (Market Size -$Million / $Billion) 10.6.1. Segment type Size and Market Size Analysis 10.6.2. Revenue and Trends 10.6.3. Application Revenue and Trends by type of Application 10.6.4. Company Revenue and Product Analysis 10.6.5. Europe Segment Product type and Application Market Size 10.6.5.1. U.K 10.6.5.2. Germany 10.6.5.3. Italy 10.6.5.4. France 10.6.5.5. Netherlands 10.6.5.6. Belgium 10.6.5.7. Spain 10.6.5.8. Denmark 10.6.5.9. Rest of Europe
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10.7. Augmented Reality & Virtual Reality – APAC Segment Research 10.8. APAC Market Research (Market Size -$Million / $Billion) 10.8.1. Segment type Size and Market Size Analysis 10.8.2. Revenue and Trends 10.8.3. Application Revenue and Trends by type of Application 10.8.4. Company Revenue and Product Analysis 10.8.5. APAC Segment – Product type and Application Market Size 10.8.5.1. China 10.8.5.2. Australia 10.8.5.3. Japan 10.8.5.4. South Korea 10.8.5.5. India 10.8.5.6. Taiwan 10.8.5.7. Malaysia 11. Augmented Reality & Virtual Reality Market - Entropy 11.1. New product launches 11.2. M&A's, collaborations, JVs and partnerships 12. Augmented Reality & Virtual Reality Market – Industry / Segment Competition landscape 12.1. Market Share Analysis 12.1.1. Market Share by Country- Top companies 12.1.2. Market Share by Region- Top 10 companies 12.1.3. Market Share by type of Application – Top 10 companies 12.1.4. Market Share by type of Product / Product category- Top 10 companies 12.1.5. Market Share at global level- Top 10 companies 12.1.6. Best Practises for companies 13. Augmented Reality & Virtual Reality Market – Key Company List by Country 14. Augmented Reality & Virtual Reality Market Company Analysis 14.1. Market Share, Company Revenue, Products, M&A, Developments 14.2. Google 14.3. Go Meta 14.4. Valve 14.5. Company 4 14.6. Company 5 14.7. Company 6 14.8. Company 7 14.9. Company 8 14.10. Company 9 14.11. Company 10 and more "*Financials would be provided on a best efforts basis for private companies" 15. Augmented Reality & Virtual Reality Market -Appendix 15.1. Abbreviations 15.2. Sources 16. Augmented Reality & Virtual Reality Market -Methodology 16.1. Research Methodology 16.1.1. Company Expert Interviews 16.1.2. Industry Databases 16.1.3. Associations 16.1.4. Company News 16.1.5. Company Annual Reports 16.1.6. Application Trends 16.1.7. New Products and Product database 16.1.8. Company Transcripts 16.1.9. R&D Trends 16.1.10. Key Opinion Leaders Interviews 16.1.11. Supply and Demand Trends
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Industry Market Research for Business Leaders, Strategists, Decision Makers
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Industry Market Research for Business Leaders, Strategists, Decision Makers
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