TuDelft

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Case Study

TU Delft A case study of best practice in the integration of materials technology and design to improve innovation


light.touch.matters

the product is the interface

Consortium 1


Best practice in materials and design

“While it’s important for designers and scientists to remain specialists in their respective domains, T-shaped thinking is spreading and everyone needs to have some understanding of the

Delft University of Technology (TU

TU Delft’s educational and research

potential consequence of their actions,

Delft) was founded in 1842 and is now

programmes enjoy deep connections

which can be enormous.”

the largest Dutch technical university

with national and international

with over 19,000 students and 40+

companies as well as the European

Masters programmes. The design

Commission. It helps that these

faculty is based on a three-cornered

organisations tend to think over the

programme covering material science,

longer term since universities like TU

design and business, with courses in

Delft are usually better at finding robust

Industrial Design, Product Innovation

solutions to difficult problems than

Management and Design Engineering.

providing quick fixes.

David Peck

Their interdisciplinary approach has led to collaboration with colleagues specialising in materials technology, architecture and technology policy management, as well as business schools including Erasmus University, Rotterdam.

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For this InnoMatNet case study David Peck, TU Delft Assistant Professor of Industrial Design Engineering, shared his views on solving 21st century problems, business models for the circular economy and the biggest gap in design education.

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Best practice in materials and design

Best practice in materials and design

How to solve 21st Century problems

David Peck believes the silo thinking

a number of forums to facilitate cross-

and single discipline working methods

disciplinary discussion on research and

transforming their analysis tools,

of the 20th century are no longer fit for

funded programme bids.

product development methods and

“Renaissance-style, collaborative research

purpose. Tackling big and complicated

projects which bridge humanities and

problems like resource efficiency

science and involve companies are

requires multiple stakeholders who

the best approach to the complicated

can address the development of new

problems of the 21st century.”

materials, designs and business models concurrently and imaginatively. His team is aware of significant changes in this direction, both at policy level and among research organisations. For instance, EC policy for a resourceefficient Europe is looking for leadership and pathfinders to bring the different disciplines together. However, multi-stakeholder collaboration

projects like ResCoM and Light.Touch.

OEM companies are supported in

manufacturing strategies to the new systems

Matters are beginning to define an

Light.Touch.Matters is led by Assistant

exciting role for product designers in

Professor Erik Tempelman, also of TU

bringing common challenges, disciplines

Delft Industrial Design Engineering

and ideas to the table and developing

faculty, and involves experiments in

things in quite a different way.

collaborative working between designers

Inspired by the EC’s working paper on “the roadmap to a resource-efficient Europe”, ResCoM aims to stimulate innovative

and scientists as part of smart materials R&D. See part two of this case study for more information.

thinking about the conversion of product

Such approaches are thought to be less

waste into valuable resources. It proposes

common in the scientific community,

closed-loop product systems in which:

but individuals are emerging who are

Designers have access to tools

great performers, communicators and

is never easy. Peck suggests a simple

which quickly model multiple

motivators. As well as working on the

solution: “start by talking to each other”,

product lifecycles, and help them

microstructure of materials and thinking

citing a colleague in Materials Science who

design products for optimal closed-

of journal publication, they are starting to

after many years said, “I’ve never spoken

loop performance

ask, “where are these materials going?”

to a product designer in my life but you’re the guys who use our materials, this is fascinating”. It quickly became apparent that they had similar interests and were trying to achieve the same goals, and the relationship blossomed from there. At an institutional level, TU Delft now runs

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In addition, European Commission FP7

Business models support economic and ecological objectives

“how are they going to be used?” and “what are the longer-term implications?”

Supply chains can handle the dynamics of multiple lifecycle products

Technical infrastructure incorporates the best possible resource efficiency

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Best practice in materials and design

New business models for the circular economy Peck also believes that robust business

While ideas like Cradle-to-Cradle and

models are key to successful problem

Limits to Growth go back to the Club

solving and innovation – if these enable

of Rome, the Circular Economy is a

companies to create new revenue paths

reinvigorated approach, which is causing

that can have a radical effect on materials

organisations to see fresh opportunities.

and products. This is demonstrated by

European Commission materials

flooring company Desso, whose latest

manifestos and the Horizon 2020

products are inspired by the concept of

programme of strategic planning and

the Circular Economy.

funding are further stimulating company

www.ellenmacarthurfoundation.org/

interest in ‘circular’ business models.

case_studies/desso

TU Delft see an exciting conjunction

The Circular Economy proposes that –

emerging between what companies

rather than a linear path from materials

want, what researchers are exploring

extraction to disposal – options can be

and what funders are able to provide.

created for the re-use, re-manufacturing

They believe researchers should

or recycling of products. New business

respond positively, e.g. by working with

models emerging from this thinking range

organisations such as the Ellen McArthur

from products lasting longer to lease-hold

Foundation or the Schmidt McArthur

as an alternative to ownership.

Fellowship who are inspiring business, engineering, product design and science to find better, circular, solutions to product disposal. The new products and business models that emerge will need rigorous testing in the real world.

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Best practice in materials and design

Why designers need a greater understanding of materials Historically, new materials were

product, problems may arise later on

a superficial knowledge of materials

developed in the laboratory and then a

when they will be much more difficult and

and processes. To remedy this he

market was found for them. Peck contests

expensive to fix.

proposes that, alongside their creative

that product development processes are changing this model, as designers articulate what users need, what will work, what will sell, and make unexpected demands on material science. This has been particularly noticeable in high-tech applications, for instance when new materials were commissioned to improve the battery-life performance of touch screen mobile phones. Unfortunately, the resultant growth in consumer demand has been matched by increasing company uncertainty over the price volatility of materials and security of supply. The challenge for designers is, therefore, to find solutions which

A further challenge is that TU Delft research reveals considerable variation in how different countries and regions define which materials are at risk and why. In future, they suggest, stakeholders from mining engineers to material scientists, product designers and business leaders will need to build a common understanding and agreement on where problems and opportunities around critical materials might lie. There may also be a role for the EC and other policy makers to help facilitate collaborative solutions through selected open innovation around critical materials.

are exciting, marketable, technically

In Peck’s view, the implications of these

sound, and resource efficient. However,

developments are more profound than

if the designer isn’t fully aware of what

many realise, and he points out that the

materials and elements are within the

majority of product designers possess only

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training, designers are equipped to understand where materials come from and where they go to at the end of product life. This is a big step and will require careful thinking about how designers of the future are educated.


Best practice in materials and design

Professor David Peck David Peck is Assistant Professor of Industrial Design Engineering, Delft University of Technology, The Netherlands. After a first degree in mechanical engineering and an MBA he worked as a design-engineer in the aerospace industry. He then moved into industrial design, with posts at Coventry University and The Open University. The focus of his current teaching and research at TU Delft is critical materials – exploring links between resource constraints, resource efficiency and product design, and how design thinking could help alleviate risks in those areas.

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Best practice in materials and design

light.touch.matters

the product is the interface

“The romantic notion of a designer suddenly seeing what a highly experienced and knowledgeable material scientist hasn’t is unrealistic.

Light.Touch.Matters is a European

But designers could inspire very

Commission research programme to

interesting combinations of elements

“develop a new generation of smart

and properties that together make

materials that can sense touch and

something special.”

respond with luminescence” in care and

Erik Tempelman, TU Delft

well-being applications. It is funded by the EC’s 7th Framework Programme and runs from February 2013 until July 2016. According to project co-ordinator Associate Professor Erik Templeman of TU Delft in the Netherlands, “the base technologies are novel piezo plastics and flexible organic light-emitting diodes (OLEDs). Being thin, flexible and formable, these light touch materials promise to revolutionise product interface design by integrating luminescence and touch in such a way that eventually the product

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becomes the interface.” What makes Light.Touch.Matters particularly interesting is that it has been constructed as “a unique cooperation between product designers and material scientists, with 17 partners from 9 EU countries.” The project therefore provides an unusual opportunity to experiment with ways of involving designers in the early stages of material development, to document the benefits and pitfalls of doing so, and to disseminate best practice. These experiments in collaborative working methods are as important as the hoped for technological outputs, and provide the main focus of this early stage InnoMatNet case study.

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Best practice in materials and design

PROJECT OBJECTIVES Light.Touch.Matters is driven by the

informing and inspiring future

following technical, commercial and

industry practice. In addition to

methodological aims:

standard forms of dissemination

1. To develop new smart materials to

such as the project website,

a stage where, ideally, they could be marketed. Business models will be developed alongside an annual cycle of new product design, to see which concepts have the best market potential before involving manufacturing partners. 2. To show what the materials can achieve by building technology demonstrators for the care sector and potential spin-off areas such as automotive. In addition, physical materials samples - not just presentations or animations - will become part of the Material ConneXion Italy collection, enabling potential users and researchers to more easily interact with them. 3. To document the methodology of design-led materials innovation used throughout the project so

newsletters, blogs, Twitter and other social media, Professor Mark Miodownik and his team from the Institute of Making (UCL) in London will make a video showing how the collaborative processes evolved over the course of the project. 4. It is hoped that Light.Touch.Matters will eventually lead to many kinds of co-operation between materials development groups, design firms and academics, with or without EC subsidy. Moreover that – as well as speeding up their involvement in materials innovation – designers will become better informed about existing materials and processes which could be deployed in new products thus positioning themselves as technologically outreaching specialists.

that it can be shared with others,

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Best practice in materials and design

Best practice in materials and TUdesign Delft

WHY AREN’T DESIGN AND MATERIALS SCIENCE NATURALLY MORE INTEGRATED? The EC call asked for researchers and designers to work side-by-side, but Tempelman notes several reasons why this might be difficult to implement at the start of an innovation process:

Personality Designers have to be outward looking and in touch with society in order to spot the multitude of trends and opportunities which contextualise their work. Whereas materials scientists tend to be more inward looking and focused on the processes and possibilities of their laboratory work.

Deadlines

Applications

Terminology

Material scientists’ work is driven by

Designers’ work is all about the final

Misunderstandings can easily arise due

quality and results – you can’t easily put

application, with materials and process

to differing use of language and terms,

a clock on material innovation. Whereas

an important factor within that. For

as between TU Delft designers and a

this is standard practice in design,

material researchers it’s arguable that the

chemical company for whom a ‘product’

enabling clients to plan backwards from

application is often less of a driver than

was a molecule.

delivery deadlines to the acquisition

the scientific achievement.

phase. Similarly, while a design project

Expectations

may typically last 6-18 months, 10 years would not be unusual in materials science.

If the material scientists perceive meaningful input from the designers they will use it, if not the collaboration could be over. With designers the danger is that they may lose patience with the slow pace of material development, which can be seemingly unproductive at times.

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Best practice in materials and design

Best practice in materials and design

HOW TO RECONCILE THE DIFFERENCES? Given all these differences between the two communities it’s perhaps logical that design and materials collaborations don’t usually happen by themselves. By initiating Light.Touch.Matters (as well as two similar projects answering the same research call), the EC has validated the role of an experienced academic in finding solutions, giving direction, introducing methodologies and setting up a constructive dialogue between designers and materials researchers. Erik Tempelman speculates that there could be several ways of achieving this…

Role of the project co-ordinator

Motivation

Team building

Find projects that people really want

Select and bring together people and

Ensure that the co-ordinator

to work for, that make a difference

personalities who are comfortable in

understands both sides’ cultures and

to many people. Beyond the thrill of

their own field and curious – ready to

languages, sees how to make them

designing a product, discovering a new

reach out and do something different,

work together productively, and can

material, seeing a paper in a journal

which they believe in and care about.

overcome any scepticism when they

or gaining a business idea, talented

first meet. Knowing what it takes

people are motivated by the pleasure of

to complete a project, how to meet

working on something that is societally

deadlines and to judge when a project

relevant. It helps therefore that Light.

is successful is essential background

Touch.Matters addresses care and well

experience. It may also prove helpful for

being, stemming from the ageing of

the coordinator to have invested time in

society and budgetary pressures to keep

setting the project up so that he or she

populations healthy and happy.

has a clear understanding of objectives and is involved in team selection.

Considerable effort was put into assembling an effective consortium during the 2011/12 bidding process, so that it had the best possible blend of materials experts and top designers with solid product portfolios and the ability to tell an inspiring story. Partner recommendations led to Professor Roberto Verganti at Mälardalen High School in Sweden, Material ConneXion

Tempelman’s background in advanced

Italy, Van Berlo Design in Delft

automotive materials and as a design

Eindhoven, Professor Mark Miodownik

educator has helped him combine a

and colleagues at UCL and others from

strategic and hands-on approach to

industry, consultancy and academia.

Light.Touch.Matters, which he will

Tempelman originally planned to

doubtless need to keep adapting as the

combine piezo plastics with bio-based

project continues.

plastic resins but supply chain difficulties caused him to look at fresh solutions.

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Best practice in materials and TUdesign Delft

Best practice in materials and design

Laboratory visits

Samples

A TU Delft colleague at Aerospace

is that SMEs tend to drive innovation

Make a priority of showing designers

Address the supply of samples to

Engineering suggested replacing these

more than large companies because for

the laboratories and clean rooms where

designers early on. The first question

with OLEDs and so the team was

them there is no alternative, but this also

materials technologies are developed,

designers asked at the Light.Touch.

completed by materials researchers from

makes them vulnerable to commercial

so that they can understand the

Matters start-up workshop was “when

the Holst Centre and Brunel University.

exploitation and prevents the benefits of

considerable amount of technology

can we have samples?” Samples certainly

open innovation from being fully realised.

and expertise needed to conduct e.g.

inspire designers’ leaps of imagination,

Tempelman suggests that it is vital for

electronic printing or other experiments.

but material scientists are often

Inviting students to participate has further increased the project resourcing. While

governments worldwide to restrict cartels

constrained by the considerable costs

and monopolies, and to devise systems

involved in making other than a limited

that protect SMEs from the financial and

variety of sizes, textures, colours and

legal challenges of cooperation.

shapes available.

faculties in support of the consortium’s

Consortium partners: www.light-touch-

While the scientists in the Light.Touch.

design agencies. Students have been

matters-project.eu/ltm-consortium

Matters consortium have been keen

it is normally difficult to interest design students in research projects and scientific papers, Light.Touch.Matters enables practical work to be done by design

excited by the idea of pitching their ideas

to supply samples, flexible OLED

to 20 potential employers at a consortium

demonstrators remain expensive

workshop, and it is hoped this synergy

and hard to source. However, it was

between research and education could

discovered that this could easily be

become as normal in the design schools as

overcome by substituting existing

it in materials development.

electroluminescent foil and asking the

Note: The EC call had been for an experimental design and small/medium size enterprise (SME) led approach to materials development. Consequently TU Delft chose to avoid the overt commercial

designers to imagine this lighting up like glass OLED. That is the kind of mental leap that designers routinely make, but samples – real or substitute – remain a key issue for the project.

pressures that major corporations might introduce at an early stage. Their view

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Best practice in materials and design

Best practice in materials and design

Freedom & constraint

Get together

Understand and communicate where

Hold regular workshops and meetings

design freedom makes sense and where

to help facilitate the growth of

restraint is necessary. For instance,

understanding between partners. A four

exploring how the lighting element might

monthly ‘show and tell’ workshop is built

turn on and off could easily fall within the

into the Light.Touch.Matters consortium

Light.Touch.Matters brief, while diverging

agreement requiring everyone to

into alternative applications such as

participate, whether they have results to

table lamps would not. Conversely, the

show or not. By spending time together,

designers could be expected to steer the

sharing problems and successes, it’s

project in areas such as thickness, so if

hoped that partners will get a feel for how

the materials researchers say “we can

the other disciplines work and appreciate

make it 200th of a millimetre thick and

the quality of the team members.

it will still work”, the designers might respond “below 1 mm we’re not that interested in thickness, but ruggedness is something we care about deeply”

Follow Light. Touch.Matters

About Erik Tempelman

Since Erik Tempelman was interviewed

“I feel really grateful for getting a

only a few months into the project

chance to run this project and do

and initial results are not expected

incredibly cool things with wonderful

until January 2014, the question “can

people against what I can only say

designers play a leading role in materials

is a rather limited amount of EC

development?” remains to be answered

bureaucracy. I’ve come to recognise that

in full. To follow progress and findings

Brussels really is on the same team as

visit the project website:

we are and that’s quite a relief.”

www.light-touch-matters-project.eu

Following his PhD on sustainable transport and advanced materials, Erik Tempelman worked in the automotive industry for five years and spent two years at TNO Science & Industry. He joined TU Delft’s faculty of Industrial Design Engineering in 2006 and in addition to leading Light. Touch.Matters runs a national project on design for sustainability (www. natureinspireddesign.nl). Together with the University of Cambridge and Studio Ninaber, he is also working on an undergraduate book on manufacturing and design, to be released in spring 2014.

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Best practice in materials and design

Best practice in materials and design

disclaimer

ACKNOWLEDGEMENTS

This report forms part of the

We are grateful to the following individuals and organisations for their contribution to the InnoMatNet case studies: David Peck, TU Delft Erik Templeman, TU Delft

deliverables from the InnoMatNet project which has received funding from the European Commission’s Seventh Framework Programme FP7/2007-2013 under grant agreement n° 290583. The report reflects only the author’s views and the European Commission is not liable for any use that might be made of the content of this publication. The project runs from the 1 April 2012 to 30 September 2014. It involves eleven partners and is coordinated by Sociedade Portuguesa de Inovação (SPI). More information on the project can be found at www.innomatnet.eu The lead contractor for the case studies was InnoMatNet consortium partner the Institute of Materials, Minerals

Case study suggestions taken from the InnoMatNet survey. Reviewed by: Claire Claessen and John Conti-Ramsden, Chemistry Innovation KTN John Bound, The Institute of Materials, Minerals & Mining (MaDE, Materials KTN) Research & editing: John Bound, The Institute of Materials, Minerals & Mining (MaDE, Materials KTN) Graphic design: Lara Collins, The Institute of Materials, Minerals & Mining

and Mining, with delivery through the Materials and Design Exchange (MaDE), a group within the UK Materials Knowledge Transfer Network. www.iom3.org.uk www.materialsktn.net/made © InnoMatNet 2013

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Images pp. 2, 6, 9, 10, 12 © John Bound.

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Best practice in materials and design

Contact David Peck Assistant Professor Industrial Design Engineering TU Delft Postbus 5 2600 AA Delft The Netherlands www.tudelft.nl Erik Tempelman Associate Professor Design Engineering Delft University of Technology Landbergstraat 15 2628CE Delft The Netherlands www.io.tudelft.nl www.light-touch-matters-project.eu

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