ZEALANDNEW *Lending criteria, fees and T&Cs apply. 0800 378 426 • flexicommercial.com/nz/ Contact our independent Education Leasing Specialists today for a quote* >> ICT/AV + a wide range of equipment >> Stretch your budget >> We can Lease Big and Little things eduquotes@flexicommercial.com We are the same local education leasing specialist you know and trust. Formerly ISSUE 114 TERM 3 SEPTEMBER 2022 $12 How ready is your school to defend against cyber attacks? Tracking student attendance using barcodes. Page 23 Build your own Scott Base in Antarctica. Pages withRansomware.Phishing.24-26Viruses.Dealingthreatstoyourdigitalsecurityandsafety.Pages18-22Meet this year’s mighty Minecraft competition winners. Pages 2-5 and 8
2 INTERFACE 110 MARCH 222 INTERFACE 114 SEPTEMBER 22 Primary (Years 1-6) Winner
INTERFACE 110 MARCH 22 3 INTERFACE 110 MARCH 22 3
1st Renewable Island, Angus Grayson, Xavier Smith, and Aidan Connell, Rosmini College, Auckland = Kaitiakitanga,2nd Hunter Hormann, Alex Brown, Tyler Maley, and Ashton Lamont, Ashburton Intermediate, Canterbury Kirikiriroa’s Futuristic Enviro School, Kayla Bryant, Angelina Wang, Jisun Park, and Sofya Kabalinskaya, Fairfield Intermediate School, Hamilton 3rd Eco Street, Sierra Hargreaves, Westland High School, Hokitika Honourable mentions:
The winners of this year’s student competitions are …
More on Minecraft Education Edition education.minecraft.netat
Thanks to all who entered the INTERFACE Minecraft Competition 2022. There were impressive creations as you came up with some awesome ideas to ‘Build a Better Future’. Judging was tough. Decisions are in.
Congratulations to all our winners. As well as bragging rights as the best Minecrafters in the country, each category winner receives a #StikBot Zanimation Studio, and placings also receive some Minecraft goodies! We received a record number of entries this year and the standard was extremely high. Well done to everyone who participated. We can’t wait to see what you do in next year’s competition.
Saving the Kauri Trees, Monique Whyte, Amelie Gaiger, Zahra Arnold and Megan Pratt, Morrinsville Intermediate School, Waikato Solar Turbo Boost, Leodin Joblin-Mills, Bruce McGregor and Ethan Wells, Whanganui Intermediate, Manawatu-Whanganui The Enviro Village, Nilanjan Vyas and Rudra Chakrabarti, Scott Point School, Auckland 1st Turtles and Trash, Tahi Davies, Thomas Williams and Andrew Williams, Burnside High School, Christchurch 2nd Gen-NEO, Deven Battish, Rowan Milnor and Samit Ram Swayambhatla, Auckland International College, Auckland 3rd Underground Farm, Ben Hosie, Mathias Kirwan, Braidyn Taitapanui, and Anika Illingworth, Mana College, Porirua Honourable mentions: Futuristic Bunker, Zaden Thompson, Papanui High School, AutomaticChristchurchWheat Farm, AJ Douglas, Northern Health School, Waikato South Unit
1st Zero, Loki Che, Our Lady of the Sacred Heart School, Auckland 2nd The Eco Cube, Leo Sweeney, Logan Walker, Thomas Rankin and Tom Reed, Paparoa Street School, Christchurch Sustainable=3rd Countryside Village, Alisa Wong, Sienna Moreland and Esta Lene, Parkview Parua School, Christchurch Eco Friendly, Christine Keller, Elizabeth Saunders and Jessica Mann, Samuel Marsden Collegiate School, Wellington Honourable mentions: Sustainable Farm, Cerys Flye, Pegasus Bay School, Canterbury Eco Village, Evan Meng, Murrays Bay School, Auckland Clean Water, Cooper Gordon, Papakura Central School, Auckland
4 INTERFACE 114 SEPTEMBER 22 Intermediate (Years 7-8) Winner
INTERFACE 114 SEPTEMBER 22 5 Secondary (Years 9+) Winner Find out the results of this category on page 8. Speed building: Students are quick off the blocks in esports contest. Pages 28 and 29.
• Cyber security training and webinars
• There are five easy ways to help educate students about online safety
27 Using smartphones could help improve memory skills
• What are the most prevalent types of cyber threats that schools are facing?
Pathway leads to all students learning at the same level For the last three years, Timaru Kāhui Ako has been developing coherent pathways of the Digital Technology curriculum to ensure all students enter high school with the same level of digital skills. Now it’s sharing this resource with all schools.
16
18 How ready is your school to defend against cyber attacks? Phishing. Viruses. Malware. Ransomware. Schools face multiple, ongoing threats to their digital security and safety – and attacks are escalating. What can you do to protect yourself? How can you minimise the risk? INTERFACE investigates.
• Assessing and managing the digital security risks facing your school
• Learning about ciphers, passwords, breaking into websites, locking picking, and much more 23 Barcode scanning system keeps track of students Forget roll call. An innovative attendance scheme at a Queenstown school is using barcodes to record student presence during a specialist tech class.
24 Creating a new Scott Base, one Minecraft block at a time Excitement is building in Timaru as construction work is set to begin on the $344million Scott Base Redevelopment Rebuild. And that proved the foundation to a virtual initiative for hundreds of local students to create the base in Minecraft.
28 Building skills and knowledge in new esports contest Ready, set … students became digital athletes to be quick off the blocks in a new, speed building competition. Last month, teams from Christchurch schools battled it out in an esports challenge to make in Minecraft a waka hourua, the Polynesiandouble-hulledtraditionalcanoeofexplorers.
30 File Share: Four pages of 34 Competitions: Heaps of great prizes to be won!
6 INTERFACE 114 SEPTEMBER 22
CONTENTS CONTENTS CONTENTS CONTENTS CONTENTS CONTENTSAND 2 Meet the winners of the INTERFACE Minecraft Competitions 2022 8 INTERFACE News and Views 10 Noticeboard 12 ETV: Free access to videos and resources for all teachers in Term 3 12 How to claim your school’s Google Maps listing 13 The Mind Lab: New course at Tech Futures Lab aims to demystify software development 14 Search out your librarians for all the best places online In our May issue, we investigated ways to search online for information. But did we miss something?
Rangi Ruru Girls’ School’s Isabel Milward thought so and contacted us to highlight an additional helping hand that’s always available.
CONTENTSAND VIEWS NEWSAND VIEWS NEWS AND VIEWS NEWSAND peductTransfoeacheatremie Intel® Core™ i7 Processor Celeron® processor Lenovo 100e Chromebook Gen 2 While stocks last FindtoupgradeFreeout more at techtoday.co.nz/education ThinkPad L13 Yoga Gen 2 Depot Support 3 yearServices
OUR
Wow, you’re doing some awesome activities with Minecraft in your classrooms! From blowing stuff up and designing living spaces, to coding and creating games, it’s all very impressive. A big thank you to everyone who took the time to tell us about your projects. And so, to this year’s winner … Congratulations to Shobek Singh, Fruitvale School, Auckland, who came out on top with his activity for students to create an interactive game in Minecraft “to teach one another and their whanau about the Treaty of Waitangi.” For his efforts, Shobek wins a mini drone. Plus, we’ll ask him to explain the activity in more detail in the next issue. It was a close run thing and honourable mentions go to Shelly Robson, Opihi College, South Canterbury, and Tiana Wheat, Morrinsville Intermediate School, Waikato. Shelly’s ‘Off the Grid’ activity challenged her students to build a sustainable dwelling. Tiana’s project explored how to reduce the spread of Kauri Dieback disease. FREE access for all teachers to ETV’s videos and tools in Term 3. Pages 12 and 15.
INTERFACEONLINE.CO.NZ 23 23
As a roadshow, we try to take INTERFACE Xpo to different places each year. There are some restrictions on where we host events but we’re always open to ideas. That’s why, in the last issue, we asked you to tell us where to go!
MAESTROMINECRAFTTEACHINGIS...
Unfortunately, we won’t be going to Fiji in 2023 (although we loved the way that person thinks). Continuing the islands’ theme, the Chatham Islands and Bay of Islands are unlikely … but you never know. Some potential new names for our travels were Invercargill, Hamilton, Whanganui, Gisborne, and Nelson. Thanks to everyone who submitted a suggestion. We’ll take them all under advisement and let you know our decisions in the next issue. FOR TELLING US WHERE TO GO!
THANKS
8 INTERFACE 114 SEPTEMBER 22 AND VIEWS NEWS AND VIEWS NEWS AND VIEWS NEWS AND VIEWS
Meet the team EDITOR Greg Adams 027 255 Greg.Adams@interfacemagazine.co.nz1301 ADVERTISING 09 575 2454 A dvertising@interfacemagazine.co.nz DISTRIBUTION MANAGER Michelle Durbin 09 575 Michelle.Durbin@interfacemagazine.co.nz2454 DESIGN Design@interfacemagazine.co.nz EVENT MANAGER INTERFACE Xpo Paul Paul.Colgrave@interfacexpo.co.nzColgrave FOLLOW US youtube.com/interfacemagazine@interfacemagfacebook.com/interfacemagazine SUBSCRIBE TO INTERFACE For details go interfaceonline.co.nz/subscribe/to NEW ZEALAND INTERFACE™ (ISSN 1177-973X) is published six times a year by G MEDIA PUBLISHING LIMITED © G MEDIA PUBLISHING LIMITED 2022. Editorial opinions are not necessarily those of the publisher. We do not endorse or accept responsibility for any third party featured in this publication, unless stated otherwise. While every effort has been made to ensure accuracy of information in this magazine, the publisher does not accept liability for inaccuracies, omissions or misinterpretations that may occur, and urges readers to always check online resources before using them in class. Thanks to everyone who entered our July magazine’s competitions.Thecoolest prize winner is Mike Boon, Highfield School, Timaru, whose name was drawn first for the Five Fan LED USB Laptop Cooler. And the fittest could soon be Debra Gould, Owhata School, Rotorua, who wins the Bluetooth HR and BP Monitor Activity Tracker. We had two Pop-up Green Screen Rounds up for grabs. These go to James Robson, Forrest Hill School, Auckland, and Claire Hughes, Redwood School, Wellington. Lastly, cleaning up soon with a nifty Cleaning Pen for their electronic devices will be Matthew Jackson, Piripiri School, Te Kuiti, and Stephen Collins, Cashmere Primary School, Christchurch. For our latest competitions see pages 34 and 35.
INTERFACE Magazine is now only available in digital form. It’s free for anyone to access and read … but you need to be on our mailing list to receive the link. If you’re reading this, you probably are. But if not, or you know someone who’s not receiving their free digital copy, please let us know at admin@interfacemagazine.co.nz and we’ll add you or them to the list (or work with people to ensure our email isn’t being blocked).
MEET OUR LATEST COMPETITION WINNERS ARE YOUR STUDENTS PLAYING MAKEESPORTS?SURE EVERYONE YOU KNOW IS RECEIVING THEIR DIGITAL COPY VIEWS NEWS AND VIEWS NEWS AND VIEWS NEWS AND VIEWS NEWS 7 commonest cyber threats to your school. Page 20. NEWZEALAND *Lending criteria, fees and T&Cs apply. 0800 378 426 flexicommercial.com/nz/ Contact our independentEducation Leasing Specialiststoday for a quote* >> ICT/AV + a wide range of equipment>> Stretch your budget>> We can Lease Big and Little things eduquotes@flexicommercial.com We are the same localeducation leasing specialistyou know and trust. Formerly ISSUE 114 TERM 3 SEPTEMBER 2022 $12 How ready isyour school todefend againstcyber attacks? Tracking attendancestudent barcodes.using Page 23 Build your own BaseScott in Antarctica.Pages Phishing.24-26 Viruses.Ransomware. Dealingwith threats to your digitalsecurity andPagessafety.18-22 Meet this mightyyear’s competitionMinecraftwinners. Pages 2-5 and 8 Got a story to tell about esports at your school? Are you running a club or competition for students? We want to hear from you about your esports plans and exploits, experiences and adventures. Contact Editor Greg Adams at interfacemagazine.co.nzgreg.adams@
Have you registered yet? ETV is generously giving every teacher in every school free access to its entire catalogue of videos and online tools for Term 3. Don’t miss your chance to check out and enjoy this fantastic teaching and learning resource. See pages 12 and 15 for further details.
JOIN MICROSOFT FOR ONLINE TRAINING
10 INTERFACE 114 SEPTEMBER 22
Solve for Tomorrow is a nationwide competition with $20,000 in prizes, including Samsung tech for the winners and their school. Supported by MOTAT, it’s designed to build interest and proficiency in STEAM and challenges Year 5-10 students to identify an issue the community is facing, then unleash their creativity and demonstrate how STEAM and design thinking can be applied to find a Finalsolution.entries are due by 2 September. More information is available on page 36 and at solve-for-tomorrow-2022-competitionmotat.nz/learning/samsung-
“While many classes currently use external EdTech tools, one of the biggest challenges of truly integrating them into lessons remains the busy work of trying to manage content and grading outside of Classroom,” said Dave Messer of Google for Education. More at bit.ly/classroomaddons
COMPLIMENTARY CAMERA WITH DISPLAY PANEL
Google has released a version of its Android app Read Along for browsers. The site includes 100s of illustrated stories at various reading levels. Once kids select a story, they start reading into their device’s microphone. Words are highlighted in blue after they’ve read them, and mispronounced words are underlined in red. Click an underlined word, and a virtual assistant, Diya, will pronounce it for you. More at readalong.google IN TERM 3
PURCHASE FROM CANON Buy an eligible interactive display panel for your school and receive a free Canon EOS 200D camera kit worth $1,299. Equipped with its 18-55mm lens, it’s ideal for introducing your students to the worlds of photography, video and design. Offer available until 16 September. Ts and Cs apply. More at bit.ly/freecanoncamera AUTHENTICATION
Microsoft NZ’s Conor McHoull will be hosting one-hour, online training sessions during Term 3 in Using Microsoft Tools to Support and Enhance Classroom Learning. More info and bookings at aka.ms/termthreetrainingnz
The Ministry of Education is seeking schools to participate in a two-factor authentication pilot. Participants will receive security keys – YubiKeys – for IT admin staff to trial (and keep!) A YubiKey is a hardware authentication key, aka security key, that’s plugged into a device’s USB port and is used as a second factor identification instead of a text message or mobile app. It provides a physical way of validating who you are when you are logging in, defending against phishing, cyber attacks and malicious logins to user accounts. The main goal of the pilot is to find out how easy security keys are to use in schools. If you’re interested in taking part, contact cyber.security@education.govt.nz Assess your school’s digital security risks on page 19.
SOLVE FOR TOMORROW: ENTRIES CLOSE 2 SEPTEMBER
NOTICEBOARD NOTICEBOARD NOTICEBOARD NOTICEBOARD NOTICEBOARD INTERFACEONLINE.CO.NZ GOOGLE RELEASES BROWSER VERSION OF READING APP
MINISTRY SEEKS SCHOOLS FOR
NEW ADD-ONS ADDED TO CLASSROOM
FREE ACCESS TO ETV’S VIDEOS AND TOOLS IN TERM 3
Still with Google, the company is aiming to make online lessons better with new add-ons for Classroom. It has partnered with 18 companies – including Kahoot!, Edpuzzle, Google Arts & Culture, WeVideo, Wordwall, PBS, and Pear Deck – to help teachers with overseeing multiple accounts and passwords, assisting students in navigating external websites, and managing the grading process across different platforms.
PILOT
it
HAPPY 10TH BIRTHDAY N4L! Congratulations to N4L, which celebrated its 10th anniversary last month. Since launching on 2 July 2012, all eligible schools and kura have been connected to the internet through the company’s Managed Network, protecting and supporting more than over 840,000 teachers and students.
It’sOfficer.thefirst
“One of the biggest challenges we had was the concept of creating this for others,” said Wilj Dekkers of ImpactED, who collaborated with the SPCA on the project. “The kids were so invested, they wanted to carry on designing past the foundation level. Fortunately, the older ones jumped in, explaining how they were giving back, by creating a world for thousands of kids to use.”
For more info check out www.education.nzta.govt.nz/science
1-10 • Build science capabilities and concepts.
popular teaching and collaboration tool Edmodo
Following another successful Netsafety Week last month, 25-29 July, Netsafe has produced a wrap-up video of what happened at the events and activities. ‘Diversity Matters, Online Safety Done Together’ highlights some of the discussions about keeping internet spaces safe and positive. at bit.ly/netsafetyweekhighlights
A SPCA resource created by Year 5 and 6 students at Elmwood Normal School in Christchurch is set to be used worldwide. Called ‘Care & Create’, it’s designed to help teach other kids about animal welfare and how to take care of pets. They built a virtual world using Minecraft shaped like the SPCA’s blue paw logo. In each of the four toes of the paw, students build a different room for their pets – a laundry, a kitchen, a patio and a fish tank.
Jo Mottram, a teacher at Elmwood School, sees opportunities to use Minecraft to create inspiring lessons.
SCIENCE LESSONS ARE SIMPLE!
NOTICEBOARD NOTICEBOARD NOTICEBOARD NOTICEBOARD NOTICEBO
STUDENT-DESIGNED ACTIVITY TEACHES OTHER KIDS HOW TO TAKE CARE OF PETS
• Easy, fun activity plans for Years
INTERFACEONLINE.CO.NZ
we can
“The resources are better than we could have ever imagined. Excitingly, they have also caught the attention of other SPCAs, including Australia and the UK, who are asking for it,” said Caroline Dowsett, SPCA Education Engagement time an SPCA resource has been built by students, for students.
for us to maintain the level of service you deserve and
More at bit.ly/n4l10bday
INTERFACE 114 SEPTEMBER 22 11
CLOSING PERMANENTLY It’s
closing for good on 22 September. If you have any data on the site, you need to remove it by then. “We
Watch it
pride in ourselves,” said a company statement. Read more at new.edmodo.com VIDEO HIGHLIGHTS OF NETSAFETY WEEK
years and boasted millions of users, but
Once you get rolling with Science in Motion...
“I see what we’ve achieved as a way to inspire other teachers to use this tool and show them that you don’t have to be an expert for your children to be experiencing these amazing lesson plans.”
The resource is free and can be downloaded from the SPCA Teacher Portal (teachers.spcaeducation.org.nz). More information is also on the Minecraft: Education Edition site at bit.ly/spcaminecraft
EDMODO been around for nearly 15 once is have found that is no longer viable that take
12 INTERFACE 114 SEPTEMBER 22
Have you registered yet? ETV is generously giving every teacher free access to its entire catalogue of online resources for Term 3. Don’t miss your chance to check out and enjoy this fantastic teaching and learning resource.
We know that all learners, from Early Learning to Tertiary, will readily engage with video because of its unique ability to communicate on both the cognitive and emotional levels. Utilising sight, sound, colour, and movement inspires deeper learning, better retention and reinforced “Remotemotivation.learning/off campus learning/ anywhere anytime learning all refer to the accelerating trend of our students pursuing their learning and enquiry outside of the conventional classroom,” explained Martin Drew, ETV General Manager.
Article by Martin Drew. In partnership with Do you own your listing? If not, here’s how you can do it.
How to claim your school’s Google Maps listing
“EVA, our Enhanced Video Annotation tool, turns any video into an enriched interactive experience with 17 different types of annotation and interactive tools that pop up while the learner watches the video.” How to access ETV for free It’s easy to take up this offer of free access to ETV’s entire catalogue for all of Term 3. Simply contact ETV General Manager Martin Drew on 0800 438 388 or martin.drew@etv.org.nz
Set up a Google Business Profile at google.com/ business/. Select ‘Manage Now’ and follow the steps. Add the required information and personalise with photos, posts and more. You will need to verify your business and a video call is a quick option here. Remember to use a generic email like ‘principal@abcd.school’, so the ability to access the listing is not lost when a staff member Alternatively,leaves.you can claim the listing through Google Maps. Find your school through the search bar and click ‘Claim this listing’. Select a verification option and follow the on-screen steps. If someone else already owns your listing, use the complaints form to reclaim it at com/business/contact/gmb_3p_complaintssupport.google.
Like companies and other groups, schools have listings on Google maps, providing information about them. If you don’t claim your listing, someone else can – meaning they can change, deface and falsify information, including descriptions and contact details.
“In partnership with Screenrights, who will provide a free, temporary copyright licence for audio-visual material if your school doesn’t currently have one, ETV is giving all teachers free access to its entire catalogue for all of Term 3! “You can use the online audio-visual catalogue to engage your students while they are learning both inside and outside of your classroom.”
ETV is the largest online video platform for educators in New Zealand with more than 150,000 videos searchable with rich metadata added, yours to view ondemand. It has a particular focus on New Zealand-based content, making it relevant to all curriculum areas and all age groups, from Early Learning to Tertiary. Build your own library of content using any digital file type. Create personal and shared workspaces, control who can see it, and connect your learning resources with colleagues, students and the community. There are also tools to create and manage your own content.
What is ETV?
ETV is offering free access to its videos and tools in Term 3, for every teacher, in every school
New course at Tech Futures Lab aims to demystify software development
• gathering requirements for a new or updated system; • making purchase decisions; or • developing a website or mobile app.
How do your background and areas of interest tie into this?
Learn more at techfutureslab.com/software
INTERFACE 114 SEPTEMBER 22 13
Digital technologies are everywhere and people in almost any role in an organisation interact with them. Someone could be: • involved with software development; • an end-user of a system; • required to test changes to a system;
Why has it been created?
What will tech teachers get from the course? They facilitate learning for coding, digital design, etc., but may not have the opportunity to explore the broader areas of software development. By doing this course, they’ll be better able to see how these technologies help students to become skilled and to find their place in the software industry.
For the last few years, my role has been teaching teachers, particularly in technology enhanced learning. However, for most of my career I’ve been involved with software development, both in academia and industry, working with many organisations as a trainer and consultant. I have an interest in the ways it has evolved and where it’s likely to go in the future. I hope this course will capture the creative developmentsoftwareaspectscollaborativeandof and build the skills of Learnothers.more at techfutureslab.com/software
Fees: $450 inc GST. Scholarships and earlybird discounts available.
David Parsons is the Lead Facilitator for the new micro-credential in Understanding Software Development Processes & Tools at Tech Futures Lab. Here he shares why this new programme was created and how tech teachers could benefit from the learnings.
It’s a big picture view of everything you could possibly want to know about how software development works, from the different roles that people have, the processes they go through, the digital tools that they use, the interactions that take place between teams and stakeholders, challenges like security and inclusivity, how the web works, how data is represented, and more. There is some technical content but the main intention is to enable a critical view of all aspects, to develop good practice, and identify future opportunities in the software industry.
Software development is a great career path. Understand it to help your rangatahi into it. Get a bigger picture of the opportunities in Software Development and support your students to find their place in this exciting, expanding industry. This brand new micro-credential is 15-weeks, part-time and online. Starts 29th August.
What is the new course?
Librarians used to be portrayed as gatekeepers to knowledge, guardians of the big “shhh”. Today, however, they’re more like guides, navigators leading students through the labyrinths of information out on the web. Think of them as that savvy concierge in the five star hotel who knows just the right places to go to have the best night out.
In New Zealand Primary and Intermediate Schools, librarians can provide information literacy instruction from Year 3. Students are introduced to curated resources such as DK Find Out, World Book Online and Britannica School, begin to learn basic search skills, and start to recognise some of the features of trustworthy digital information sources. These lessons grow in scope and complexity through the years, developing basic skills for using search engines from about Year 6 onwards, and providing the building blocks upon which post primary school librarians can help students to develop more sophisticated skills, enabling them to navigate the wealth of misinformation out there and what is sometimes referred to as ‘info-flu’.
In our May issue, the article ‘Still haven’t found what you’re looking for’ investigated ways to search online for information. But did we miss something? Rangi Ruru Girls’ School’s Isabel Milward thought so and contacted us to highlight an additional helping hand that’s always available to students (and teachers).
Of course, acknowledging where information is found is critical and students are taught about citing references and creating a bibliography or list of readings. While databases will also have a citation tool available, there are fantastic online citation tools, such as citethisforme (citethisforme.com), which also has a handy Google Chrome
There’s a special secret sauce that can help to answer the problem of finding information online. And it sits (and stands and jumps about) in your school. We would like to introduce you to school librarians, and show you why ‘just Google it’ can be useless without them.
So,extension.ifyou really want to master the labyrinth of information on the internet a good first step would be to connect with your school library and librarian, and work with them for the best outcomes for your students to manage digital Articleinformation.bySally Brown, Library Manager, Riccarton High School, Tracey Hull, Preparatory School Library Manager, St Andrew’s College, and Isabel Milward, MLIS, Library Manager, Rangi Ruru Girls’ School in Christchurch.
14 INTERFACE 114 SEPTEMBER 22
Many school librarians create unique collections of curated resources specifically for their students and teachers that provide resources already checked and verified. As students develop their digital literacy skills, they’re more confident and competent to make use of the suite of EPIC databases (Electronic
CRAP and SIFT They can teach students how to check websites using CRAP (Currency, Reliability, Authority, Purpose/Point of View) and SIFT (Stop, Investigate, Find, Trace) tests to help them decide whether the information they’re finding can be trusted or not, make informed decisions choices, and be effective and efficient searchers.
While a search engine may be part of the research process, for school students, regardless of age, starting research using curated resources provided by the school library, chosen because they are reliable and trustworthy, establishes the essential framework of research and also negates a number of the difficulties of searching on the surface/visible web.
Support and collaborate School librarians are experts in helping students and teachers efficiently navigate the online world to locate age-appropriate resources, analyse, evaluate and apply ethical judgement to their use. Many are highly qualified specialists ready to support and collaborate with teachers in the delivery of their lesson, as well as inform and develop students’ online research skills.
Purchasing in Collaboration) accessed through the National Library of New Zealand, providing students access to thousands of electronic resources, from magazines, newspapers, and reference works, and teachers with quality, recent digital content, as well as sample lesson plans, interactive activities, professional articles that align with learning and teaching programmes.
Search out your librarians for all the best places online
ST. ANDREW’S
COLLEGE PREPARATORY SCHOOL INVESTIGATING WORLD BOOK ONLINE WITH SCHOOL LIBRARIAN TRACEY HULL SCHOOL LIBRARIAN SALLY BROWN WITH HER RICCARTON HIGH SCHOOL STUDENTS
Free access to ETV’s entire catalogue is available for every teacher for all of Term 3. Use ETV’s online audio visual catalogue to engage your students while they are learning inside your classroom, or at home. Our catalogue of 150,000 videos has a focus on New Zealand content, relevant to all curriculum areas from Early Learning to Tertiary. To get set up with your free access, simply contact ETV General Manager Martin Drew on 0800 438 388 or martin.drew@etv.org.nz In partnership with EVERY TEACHER. EVERY SCHOOL. FREE FOR TERM 3 WIN THE HEARTS & MINDS OF LEARNINGPOWERFULSTUDENTSYOURWITHVIDEOFROMETV. FREEFORTERM3
In 2019, as a group of lead teachers within the Timaru North and South Kahui Ako, we got together to discuss Digital Technology in our area. Initially, we all knew the disconnect at transition points within our group, along with schools all working at differing levels and stages, which led to students turning up to Technology and then onto high school at hugely variable levels of ability, experience and knowledge.
From an initial hui stemmed the idea of developing a Coherent Pathway that would address the key learning that we want children to gain as they transition throughout our Kahui Ako. This would recognise the importance of students entering secondary schooling having had exposure to similar learning experiences and tools within the digital technology curriculum.
Timaru is unique in having a Technology Centre that most Year 7/8 students use. Engaging with teachers from here was key to the initial work for our Coherent Pathways to form a clear understanding of the learning happening across this age group.
Planning stages Following this, a core group of kaiako (primary, technology and secondary) began the planning stages for developing a Coherent Pathway. Then, just as we started to gain momentum, COVID hit! Ultimately, this proved a blessing in disguise as we had the time to meet online and continue the mahi. With guidance and facilitation from ImpactED, our accredited PLD provider, over several Zuis (Zoom huis), we began to flesh out what the pathways could look like. We wanted to ensure that the document was easy to understand and could be used by any teacher. As most of our schools run in two-year cohorts, we set about framing it to align with these key transition areas, feeling it was important to break down and simplify the Progress Outcomes in both CTDT and DDDO.
A Kahui Ako initiative that began in 2021 saw teachers participating in Collaborative Projects twice a term based on an area of personal interest. We were able to utilise the Digital Technology Collaborative Project group to provide feedback around the document. We also shared it with local Principals for their feedback and thoughts. It was important to get the voice of our wider Kahui Ako network. We then realised that it was all very well having this documentation but, all along, we highlighted the importance of Digital Technology being integrated into an Authentic Context.
The feedback has been really positive. The Scott Base Minecraft project, especially, has created heaps of interest from teachers and students, and this will continue to evolve as the actual build begins in Timaru. Schools are keen to engage with us to see how they can implement this document. Teachers were thankful to have the Progress Outcomes simplified and were excited about the resources.
ACCESS ALLOWED: DOCUMENT AND RESOURCES ARE AVAILABLE TO ALL Building a new Scott Base in Minecraft. Pages 24-26.
Feedback and clarification
16 INTERFACE 114 SEPTEMBER 22
Article by Hayden Inkster, Bluestone School, Rebecca Best, Gleniti School, and Steve Fennessy, Grantlea Downs School. To view the Coherent Pathway document and other supporting resources go to timarukahuiako.nz
Timaru Kahui Ako comprises 17 schools and 21 ECE centres in South Canterbury. For three years, it’s been developing coherent pathways of the Digital Technology curriculum to ensure all students enter high school with the same level of digital skills – and now it’s sharing the results and resources with everyone.
Pathway leads to all students learning at the same level
Having the rebuild of Antarctica’s Scott Base in our local area was a perfect way to tie in our Local Curriculum and an authentic context with the DT curriculum. We began exploring resources that aligned with the Progress Outcomes, with the aim of having them available for teachers to pick up and run with in their Onceclassroom.weweresatisfied with the Coherent Pathway Document, we launched this at our Kahui Ako Teacher Only Day. Following this, we were able to start to share our work with others at the INTERFACE Xpos throughout New Zealand in May. We want this to be a framework that’s accessible to help others to support the development of their own coherent pathways in any curriculum area.
If you have any questions, contact Rebecca, rebeccab@gleniti. school.nz, or Hayden haydeni@bluestone.school.nz
GIVE YOUR CLASS A FLying start
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EDUCATION bookings@motat.org.nzMOTAT.NZ/LEARNINGRegisternoworcall(09)8155808Findoutmore
MOTAT has an exciting range of flight-based education programmes suitable for Years 0 through to 8. Covering topics from the basics of flying to programming drones and the forces of flight, our educators can customise the programme to your learning intentions. flight programmes are taught at MOTAT’S Aviation Hall and include time to explore the aircraft on display and engage with the new digital touchscreens. our bookings team to discuss your learning needs or to book your spot for term 3 onwards.
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18 INTERFACE 114 SEPTEMBER 22 INTERFACEONLINE.CO.NZ How ready is your school to defend against cyber attacks? Phishing. Viruses. Malware. Ransomware. Schools face multiple, on-going threats to their digital security and safety. In fact, education is regarded as vulnerable and a popular target for hackers – and attacks are escalating. What can you do to protect yourself? How can you minimise the risk? INTERFACE investigates.
Also, increasingly connected learning environments between school and home, alongside schools providing more access to laptops and cloud apps to support learning, mean that there are ongoing challenges for how to provide these services in a secured way.
• Lesson plans, reports.
In order to maximise efforts to shore-up your school’s defences to cyber threats, it’s key to do the basics well. Knowing your level of risk within your school’s digital environment, is a fundamental step to get right, so you can then start to mitigate risk.
Data: Identify the data you hold or have access to, including:
You may want to categorise the type of risk, for example:
• Personal staff and student information;
Cyber criminals don’t care if you’re busy or distracted or not quite up to speed on security – if they get into your school, they can wreak havoc.
www.education.govt.nz/cyber-security
• Financial risks – financial information could be lost or stolen, or this system or data would be costly to replace;
In addition, there’s an emotive factor at play with schools. Compromising students’ ability to learn would raise discomfort for most parents. If schools are locked out of their systems or devices for a lengthy period of time, this quickly starts to disrupt student learning. This provides a rather emotive bargaining chip that attackers would aim to exploit.
Want to find out more? The Ministry’s new online cyber security hub has advice and guidance to help you get started, and we’ve included resources you can share with your staff and teachers to help them get to the right information, too. Make sure you say ‘no’ to nasties. You can find out more information about how to keep them out of your school at education.govt.nz/cyber-security
The Ministry of Education’s new Cyber Security in School team recently launched its ‘Say No to Cyber Nasties’ campaign.
Dedicated to helping schools improve their cyber security, the initiative will provide advice and encouragement to help you keep your school safe and online threats out.
• Locked down and you couldn’t access it, either because of a cyber incident or an accident or natural disaster – could the school keep running? Who would be affected and how?
Audit your environment
• Medical information;
Identify potential risks and impacts For the datasets you’ve identified, consider what implications there may be if this information was:
Ministry launches ‘Say No to Cyber Nasties’ campaign
Technology like Microsoft Teams, Zoom meetings and cloud file sharing offer exciting learning opportunities for rangatahi that prepare them well for a digital world. So ever-present are these tools that they now form part of an expected education offering for students.
Continued on page 21 … INTERFACE 114 SEPTEMBER 22 19
Assessing and managing the digital security risks facing your school
• Stolen, leaked or accessed by someone who isn’t authorised to see it – could information about custody or protection orders be exposed? Bank account details? Private health information like mental health conditions, or a history of sexual assault or other trauma?
Globally, the education sector is one of the most targeted sectors for cyber attacks – and New Zealand is no different. Schools and kura hold sensitive student, staff and financial information that attackers would like to expose for their own benefit.
• Wiped, accidentally deleted or lost forever – do you have back-ups? Would there be financial or operational implications?
WANTED : Ministry seeks schools for a two-factor authentication pilot using YubiKeys. See page 10.
CLOUDY WITH THE CHANCE OF TRANSPARENCY
This weeks homework: out of your school NEWKeepNASTythe Cyber nasties have a way of wreaking havoc in a school.Learn how to protect your school against them.
Hardware: How many computers and devices does your school/kura own and where are they? Do you have your own server? How many TVs, tablets and smartphones do you have? Do you have VOIP desk phones that rely on your network? Software: Internal software that you may host or have installed on your devices (for example, some student management systems), and external software that’s hosted in the cloud (like Xero, Educa or Google Workspace).
• Operational risks – losing access would affect day-to-operations;
• Financial information; and
Source:attempts.Ministry of Education, govt.nz/school/digital-technology/education.
Denial of Service attacks aim to restrict or impair access to a computer system or network. When a website is under a DoS attack, it will look like it’s ‘down’ or unavailable. The attack works by overwhelming the website’s servers with multiple requests for access until the server becomes overloaded and goes down. As websites and networks can only process a certain number of requests at once, this blocks any genuine requests from getting through. DoS attacks are much more likely to happen to organisationanthan an individual. In a distributed denialattackof-service(DDoS attack), the incoming traffic flooding the victim originates from many different sources.
These are devices that haven’t been secured in some way. They may not have had:
Data leaks
What are the most prevalent types of cyber threats that schools are facing?
For the latest updates and news from the Ministry, subscribe to the Digital Download e-newsletter at bit.ly/ministrydigitaldownload
• Security policies applied;
There can be unintended weakness in a computer system, which are often identified when someone finds that a piece of code in the software can do something more than was originally intended, such as give users more access to the system. Once software companies are told about it, they usually quickly fix these bits of code and then share them through a software update (sometimes known as a patch).
Vulnerable devices
There are many cyber security challenges to creating a safe and secure digital learning environment. Here are the commonest threats against schools.
Phishing This is when someone uses an email or phone call to try and get access to sensitive information (like bank account numbers and passwords). Phishing scammers will claim to be from a legitimate organisation and increasingly have email addresses or websites that look very real. They’ll often ask you to claim a prize, check your details, or tell you that your account is expiring or needs to be checked.
• Software updates applied, so the software is out of date. Human error Computer breaches or attacks can occur because of a staff or student mistake. This could be by emailing a spreadsheet to the wrong person, forgetting to make a folder private rather than public, or by being tricked by sophisticated phishing
• User access limited (for example, any user has full admin access to the device);
A data leak is when sensitive information is accidentally or deliberately copied, viewed, sent, or stolen. Whenever data or information is available online it’s at risk of a data leak – that’s why it’s so important to configure how a school’s data can be accessed and by who. If you think you’ve had a data leak, talk to the Office of the Privacy Commissioner about what to do next. Find out more information at privacy.org.nz Ransomware This is a type of malicious software that hackers put into your system – often through a phishing scam. The malware encrypts your data so no-one can access it, until you pay a fee or ‘ransom’ to get it back. The first sign of a ransomware attack is often a text file pop up or a background, or that you are suddenly unable to access or open any files. If you’re affected by ransomware, report it to CERT NZ, cert.govt.nz/report or 0800 CERT NZ
• Anti-virus software installed;•Security settings added (such as a password to lock the computer); or
Software vulnerabilities
20 INTERFACE 110 MARCH 22
Denial of Service (DoS)
INTERFACE Win a 12-month subscription to Norton 360Premium. Page 34.
The Ministry is developing dedicated cyber security advice and recommendations. To help your school configure your technology and get the most out of the security products available to you, it has worked with Google and Microsoft to develop a series of webinars and online training for keeping up to date with the latest technology changes.
Unfortunately, cyber security risks can’t be eliminated as there are always new and emerging online security threats, along with the human element of users interacting with technology. Taking charge of digital security is like taking charge of health and safety. It’s not a ‘one and done’ scenario.
• Teach them not to share personal information online. If someone, particularly a stranger, asks for things like a name, address, and age, students need to know not to give this information out, both for privacy and identity theft. They also need to be careful with the personal information they post on social media and even gaming platforms.
The subjects of the webinars include ‘Identity and authentication’, ‘File security’, ‘Mail, calendar and contacts’, ‘Protect cloud apps’, ‘Detect risky users’ and more. These are available at bit.ly/ministrycyberwebinars
• Use reputable cyber security software and talk to students about digital safety. Initiate conversations about digital safety, help them understand good online behaviours and let them know they can come to you with questions.
Educators across New Zealand are dedicated to helping Kiwi kids navigate the internet safely. No matter what model of instruction your school is following, we all have a part to play ensuring children understand digital safety. Modern learning means students need to make new accounts in apps and programs regularly. However, this could provide hackers with an opportunity to steal personal information. Depending on a child’s age, they might be facing new challenges on social media as well, like cyberbullying and inappropriate messaging, behaviours that they might not even identify as dangerous or Forinappropriate.educators, it’s important to help students understand the dangers of the internet, as well as feel safe and excited while using it. Digital safety doesn’t have to be complicated. Here security specialist Norton has five easy things you can do to safely empower them at school:
• Set up lock screens on phones and tablets. This is especially true for older students who might have devices in public places. Phones contain a lot of personal information and, without a lock screen, provide criminals with easy access to this data.
Article supplied by the Ministry of Education’s Cyber Security in School team. For more information and to create a digital security strategy go to bit.ly/ministryriskassessment
To determine your level of risk, look at who has access to your systems and data and how they have access. What policies and protections do you already have in place? You might want to consider basing levels of access in your school around time of day and least amount of privilege required. For example, there might be some systems that only need to be accessed during certain hours of the day. Also consider, what is the least amount of privilege required for staff and students to access the data and information they need.
• Turn on automatic updates for all apps, programs and devices. If you’re looking for quick and simple ways to increase cyber safety, just turn on automatic updates on laptops, tablets, and smartphones. Malware lets hackers infect devices and this one simple step to help prevent that.
Overall, it pays to take a proactive approach with cyber security. Digital security is an ongoing effort to manage new risks as they emerge. Knowing your digital environment to then mitigate risks will form a key foundation of your digital security strategy.
• Help them make strong passwords (and not reuse them!). Kids should practise good password hygiene by creating long passwords with upperand lower-case letters, numbers, and special characters. Remind them not to reuse passwords, too. If they’re having trouble remembering passwords, a password manager, as part of a comprehensive security plan, could do all the hard work for them.
Evaluate your school’s current level of risk
For more on Norton’s solutions, as well as tips, to help keep your devices and data safer, go to nz.norton.com
… Continued from page 19.
Cyber security training and webinars
Look through all the information you’ve gathered and prioritise your areas of risk. It might seem like there’s a lot to do – or a few key areas to tackle might immediately jump out at you. Start with your top priority areas and remember you can build gradually on most of these recommendations over time.
There are five easy ways to help educate students about online safety, says Norton
Prioritise and make a plan
• Confidentiality risks – private or personal information could be lost or exposed; and • Integrity risks – data that could be at risk of being changed, like test results or reports.
Picking a lock Finding alternate ways to break into systems by bypassing valid user credentials is common, so we ran a lock picking exercise to depict similar scenarios. The ethics of the activity were described before they got into it. Most times, this activity, when used in the industry, is guided by two rules: Only pick a lock that you have got permission to pick and do not pick a lock that’s in use.
Our Assistant Professor of Cybersecurity, Ian Welch, discussed the differences between course choices in Cybersecurity Engineering vs online and diploma courses. Students do not need to have a degree in the field to get into Cybersecurity. However, it does help as the courses teach a range of important topics, including Malware, Offensive/ Defensive, Cryptography, and Digital Forensics, along with providing 800 hours of industry experience.
About picoCTF
Did you know?
Last month, the second Cybersecurity 101 event for students in Years 11-13 took place at Victoria University of SeveralWellington.local schools sent students, about 30 attended, more than half were female.
Science of passwords
SHARING MESSAGES WITH A CAESAR CIPHER.
While a few seemed to be doing some form of cybersecurity or learning about crypto and encryption in their CS course at school, most came with no specific background but were keen to know more and considered it an option at university after doing the course.
Former graduate Justina Koh from ZX Security talked about her journey as an ex-student of the Cybersecurity Engineering degree here. She only found out about the field while in her second year of software engineering and decided to switch over. Without prior knowledge, she was unsure at the start but now works as a Penetration Tester, someone who’s paid to break into a website or apps to find vulnerabilities.
The day began with a keynote by Kate Pearce, Head of Security at Trade Me. She covered the complexity and scaling of systems when dealing with security and reminded students that humans will inevitably make mistakes in the programming or delivery, it’s how you resolve or respond to them that matters.
After lunch, students explored the science of passwords and the final activity was the picoCTF, set up by one of our PhD students in Cybersecurity, Abdullah Al Mamun. The platform was built as a safe space to learn cybersecurity skills. Teachers can monitor and visualise learning and progress through an interactive platform that’s easy to set up and free to use. Students worked in teams to solve several hidden messages. We hope to run this one-day event every year around the same time (towards the end of Term 2). Please get in touch if you’re interested in sending students or have any questions on how to organise a CTF in your classroom.
22 MARCH 22
Students heard about the history of ciphers, which date back to at least 400BCE where military commanders shared private messages with their troops. The Second World War’s Enigma Machine was up next for discussion, covering how physical systems made a difference to the complexity of the cipher and the way Alan Turing and his team at Bletchley Park solved the challenge.
Finally, we covered current day ciphers and the impact of Diffie-Hellman’s work in encryption.
By Pravin Vaz, Outreach Coordinator, School of Engineering and Computer Science, Victoria University of Wellington, pravin.vaz@vuw.ac.nz
Learning about ciphers, passwords, breaking into websites, locking picking, and much more
STUDENTS ATTENDING LAST MONTH’S CYBERSECURITY 101.
According to Microsoft Security Intelligence, education is by far the most vulnerable industry, regularly accounting for three-quarters of all malware attacks.
This is a free, fun computer security education programme built on a capture-the-flag framework created at Carnegie Mellon University. Learn more at picoctf.org
Students used a variety of tools provided in the kit, such as torsion wrenches and different sized picks. There was a smile on faces when locks were successfully picked, bringing them to another valuable lesson about no security being perfect.
Anthony Hill teaches digital technology at Queenstown Primary School.
I originally developed this system while teaching in the Middle East where I was faced with a sea of veiled female teacher training college students, who were impossible to differentiate as they were all in identical black abayas. It does, however, transition well into more open circumstances and I’ve been using it for my specialist ICT classes at Queenstown Primary, where I see every one of the school’s 600 students.
On entering the class, each person picks up a named worksheet for their session, which has a barcode on it. They scan the barcode with a handheld wireless scanner. This then shows up on a spreadsheet class monitor with the student’s name and time of arrival. It also records whether they are on time and the percentage of classes that they have attended so far. At the end of the lesson, they scan out in the same way, recording their time of departure, and return the worksheet for marking. Barcode basics The scanning in and out has become an easy and accepted ritual. Most students scramble for the scanner and it’s not seen as onerous. Since scanning a barcode can be done incorrectly – like being too close, too far away, at a bad angle, and double scans – it’s a learning curve for some to handle the process.
Barcode benefits
• It gives an impression of an organised and prepared lesson; and
• The system offers a lead in to a discussion about things such as code, scanning, tracking, mail merge, vLookup, accountability, and data mining;
INTERFACE 114 SEPTEMBER 22 23 INTERFACEONLINE.CO.NZ
I always print a couple of extra blank sheets for the newly transferred students who periodically appear with no warning. In that case, I give them a blank sheet while I look up their number. Then I add them to the spreadsheet master list, register their attendance for that day, and add them to the separate mail-merge master list for next week’s printing. I manually sign them out for the day and have a personalised sheet for them the following week.
One of the main advantages of the system it that it’s easy to identity missing students, as well as patterns of lateness or absence (the students have just come from their home rooms, so should not be straggling). Other benefits include:
In the past, I have made a personalised cover page for a booklet. I just staple on the front as a cover but this year I have gone for a single sheet per session. The biggest problem is when the school moves children around classes without telling me. I usually hold off creating my master list until the last minute but admin still always manage to fiddle with things! Each class spreadsheet has the whole school list, with a subclass list, so all I have to do is update the subclass list with the changes.
If a student needs to leave the class, they have to scan out, so this could double as a fire register. Since I teach hundreds of students across the school, the process is definitely helping me to learn their their names and identify faces as they sign in and out each day. The barcode is the student’s MoE number. The worksheet is produced as a mail-merge document that pulls their number, class room, and name from a master sheet. During last term’s extra Covid restrictions, I also included an assigned computer seat number on the sheet to promote distancing. The mail-merge was printed as one job for all classes, sorted by class and student name. The actual barcode is just the raw MoE number represented as a barcode font (Free 3 of 9 Extended Regular Font).
• Using technology in this way, makes it feel like an ICT class. I developed the system many years ago and have revised the core spreadsheet over time, and even produced a version that could handle very large classes. It is currently in a form that I am unlikely to further modify for my own use, but the spreadsheet system has been made available as open source and is available for other people to change freely (with cc attribution, non-commercial).
Barcode blanks
• Scanning provides a clear opening and closing of the class session;
Forget roll call. An innovative attendance scheme is using barcodes to record student presence during a specialist tech class. The scanning system’s not only proving popular with students but also it’s identifying patterns of lateness and absence, writes Anthony Hill.
• The process helps me learn names amongst the 600+ contacts;
Barcode scanning system keeps track of students
For more information, check out Anthony’s YouTube channel, twictnet, at youtube.com/user/twictnet
24 INTERFACE 114 SEPTEMBER 22
Creating a new Scott Base, one Minecraft block at a time Excitement is building in Timaru as construction work is set to begin on the $344million Scott Base Redevelopment Rebuild. And that proved the foundation to a virtual initiative for hundreds of local students to create the base in Minecraft.
About Scott Base Scott Base is a New Zealand research station on Ross Island in Antarctica. Named after British explorer Robert Falcon Scott, it was set up in January 1957 and is operated by Antarctica New Zealand. Last year, Antarctica New Zealand received funding from the Government to rebuild Scott Base. Consisting of three interconnected buildings housing up to 100 people, the new base will include an accommodation, dining and welfare building, a science and management building, and an engineering and storage area. More at scott-baseantarcticanz.govt.nz/ and scottbaseredevelopment.govt.nz
“With Scott Base being so important to the region, opportunities to work on this authentic educational resource were snapped up quickly,” said impactED’s project lead Wilj Dekkers. “It soon became apparent that we needed to re-evaluate the timeline for the work.”
“It has been great getting buy in from so many students and having a wide range of teachers onboard from a number of schools,” said Rebecca Best. “The children have been completely hooked and we’ve been blown away by how quickly they could engage with this work and the progress that they have made.”
Towards the end of last year Hayden Inkster and Rebecca Best, Timaru Kahui Ako Digital Technology Leads, had an Aroundidea. them the South Canterbury town was buzzing with the Scott Base Redevelopment Rebuild. What if they could harness this energy and engagement by involving as many of their schools as possible in a collaborative project to build this newly designed Scott Base using Minecraft Education Edition? Having recently completed work on a Kahui-wide Digital Technology framework, they saw this as an opportunity for the group to work together on an authentic community engagement initiative.
Snapped up quickly With support from Antarctica New Zealand, the Kahui Ako began working with schools to link the educational lessons from the organisation’s Education Hub (antarcticanz.govt.nz/ education-hub) into the immersive Minecraft experience.
“Students will not only be using Minecraft tools but also they’ll be learning to use editing software to create and animate animals indigenous to Antarctica, such as the Adelieaddedpenguin,”Dekkers.
Within the first two weeks of the project, more than 300 students, ranging from Year 5 to Year 10, had contributed to the Minecraft project.
With the outer shell of the New Scott base completed in Minecraft earlier than anticipated, Antarctic New Zealand came to the rescue, providing the floor plans and the layout of the three new Scott Base buildings. With these in hand, Phase 2 of the project was able to begin with ākonga putting their maths skills to good use using scale and ratio and to develop the interior of the buildings. Adding authenticity “Antarctica New Zealand is delighted that the Scott Base Redevelopment Rebuild is inspiring such fantastic learning in young people,” said Jon Ager, Project Director Scott Base Redevelopment. “The students’ Minecraft creation really does look like the new Scott Base design and it’s fantastic that they are making the connection in the game with the work of New Zealand’s world-leading Antarctic science Antarcticacommunity”.NewZealand’s involvement will see scientists who have lived and worked at Scott Base, helping students to develop the interactions to take place in Minecraft, adding authenticity to the project and engaging learners with the experiences of professionals in their field.
“The learning taking place meets so many of the progress outcomes that are an integral part of the Kahui DT Withframework.”afinal term ahead developing Scott Base in Minecraft, approximately 400 students are expected to collaborate on the activity. The aim is to develop an immersive learning experience within Minecraft that would allow teachers, students and schools around the world to explore the new Scott Base. Students will be able to work with Antarctic scientists and Scott Base personnel (non-player characters in Minecraft), learning about their roles and responsibilities and develop a better understanding of the environmental importance of the work conducted there.
Students will complete both in-game and external learning experiences around the resource, culminating in groups and classes designing and building their own Antarctic research base on a space near the new Scott Base in Minecraft.
Working with impactED, an MOE-accredited PLD provider, the project took shape and soon schools began signing up.
The final project will be submitted for publication on the Minecraft Educator website and will be freely available to Learneveryone.more at digital-technology/timarukahuiako.nz/
INTERFACE 114 SEPTEMBER 22 25 BACKGROUND IMAGE SOURCE: ANTARCTICANZ.GOVT.NZ
26 INTERFACE 114 SEPTEMBER 22 STUDENTS WORKING ON THE SCOTT BASE MINECRAFT PROJECT. SCOTT BASE CONCEPT DRAWING (TOP LEFT) WITH STUDENT DESIGNS IN MINECRAFT.
Remember the days before smartphones when we had to, well, remember everything. If, however, you think your memory isn’t quite what it was, that may not be true. In fact, researchers from University College London (UCL) have found that digital devices help people to store and remember very important information. This, in turn, frees up memory to recall additional less important things.
Using digital devices, such as smartphones and tablets, could help the ability to remember things rather than causing people to become lazy or forgetful, according to a new study in the UK.
Influence abilities
The results found that participants tended to use the digital devices to store the details of the high-value circles. And, when they did so, their memory for those circles was improved by 18 per cent. Their memory for low-value circles was also improved by 27 per cent, even in people who had never set any reminders for low-value circles.
Participants performed this task 16 times. They had to use their own memory to remember on half of the trials and they were allowed to set reminders on the digital device for the other half.
“The results show that external memory tools work. Far from causing ‘digital dementia’, using an external memory device can even improve our memory for information that we never saved.
However, results also showed a potential cost to using reminders. When they were taken away, the participants remembered the low-value circles better than the high-value ones, showing that they had entrusted the high-value circles to their devices and then forgotten about them.
“This was because using the device shifted the way that people used their memory to store high-importance versus low-importance information. When people had to remember by themselves, they used their memory capacity to remember the most important information. But when they could use the device, they saved high-importance information into the device and used their own memory for less important information instead.
“We found that when people were allowed to use an external memory, the device helped them to remember the information they had saved into it. This was hardly surprising, but we also found that the device improved people’s memory for unsaved information as well.
Neuroscientists have previously expressed concerns that the overuse of technology could result in the breakdown of cognitive abilities and cause ‘digital dementia’. However, the findings – published in the Journal of Experimental Psychology: General – indicate that using a digital device as external memory not only helps people to remember the information saved into the device, but, in addition, it also helps them to remember unsaved information, too.
High and low value
To demonstrate this, researchers developed a memory task to be played on a touchscreen digital tablet or computer. The test was undertaken by 158 volunteers aged between 18 and 71. Participants were shown up to 12 numbered circles on the screen, and had to remember to drag some of these to the left and some to the right. The number of circles that they remembered to drag to the correct side determined their pay at the end of the experiment. One side was designated ‘high value’, meaning that remembering to drag a circle to this side was worth 10 times as much money as remembering to drag a circle to the other ‘low value’ side.
Using smartphones could memoryimprovehelpskills
“But we need to be careful that we back up the most important information. Otherwise, if a memory tool fails, we could be left with nothing but lowerimportance information in our own Readmemory.”more at bit.ly/smartphonememory
Set reminders
INTERFACE 114 SEPTEMBER 22 27
“We wanted to explore how storing information in a digital device could influence memory abilities,” said the research report’s senior author, Dr Sam Gilbert, Associate Professor at UCL Institute of Cognitive Neuroscience.
• Leadership: Te Kura Kaupapa Maori o Te Whanau Tahi
INTERFACEONLINE.CO.NZ JUDGES SPEAKING TO PARTICIPANTS
• Creativity: Hillmorton High School
“Competitions like this provide a great opportunity for students to represent their schools,” said Danny McNeil, Christchurch Libraries Special Projects Learning Specialist.
Super motivated
28 INTERFACE 114 SEPTEMBER 22
“Sir Ian Taylor introduced the day with the Birds and Navigation video and spoke briefly about his ancestors’ migration to Aotearoa – the greatest migration story in history. Students were then tasked to work in teams of four to build the Waka Hourua. They knew this in advance, and several teams brought their planning with them to refer to before they hit the stage.”
They’d done their research, planned designs and limbered up their fingers. All that was left was for Sir Ian Taylor to inspire and encourage akonga before they launched into a new esports competition combining Minecraft with resources from his Matauranga Land of Voyagers learning
• Sportsmanship: Te Waka Unua School
“It was a very successful event. The feedback was excellent. All the teams and spectators had a blast. We’re now sitting down with our partners to plan the next Breensones.”
“The original idea came from a resource that was developed by Digital Storytelling Aotearoa with Te Waka Unua School,” explained Arnika Macphail of impactED, education specialists and MoE accredited PLD “ImpactED’sprovider.Wilj
Having a blast
Dekkers worked with Robbie Rate and Danny McNeil from Christchurch City Libraries to develop a series of Minecraft Education Edition lessons built around the Matauranga content designed as a series of speed build lessons. We then worked with the local Canterbury Ministry of Education to further develop the programme and explore esports using these resources.”
The team from Te Kura o Tuahiwi returned to school “absolutely inspired to continue improving their skills”, says Tumuaki Melanie Taite-Pitama.
“This was our first Minecraft competition but certainly won’t be our last as both our akonga and whanau were super motivated and stimulated about the environment. We have a dedicated staff member who has a passion for Minecraft and seeing akonga achieve in different areas of the curriculum, especially those with high engagement from many of our Maori boys. We love that Minecraft is an option for our tamariki who love digital technology. Since the competition we have initiated an inter Kahui Ako competition this term
Ready, set … students became digital athletes to be quick off the blocks in a new, speed building competition. Last month, teams from Christchurch schools battled it out in an esports challenge to construct in Minecraft a waka hourua, the traditional double-hulled canoe of Polynesian explorers.
• Collaboration: St Mark’s School, Christchurch
Building skills and knowledge in new esports contest
Intermediate School took the top prize on the day, with awards also going to:
Plan and build Organised collaboratively by Te Papatipu Matihiko, impactED and Christchurch City Libraries, the competition took place last month at Te Hapua Halswell Centre.
Inplatform.thecountry’s first ever Esports Minecraft Build Challenge, teams of Year 7 and 8 students from 12 Christchurch schools had precisely 20 minutes to get their blocks on the move and collaboratively build a waka inside the digital environment of Minecraft Education Edition.
Two teams competed on the stage at a time, starting with a 10-minute build, then a break to strategise, before another 10-minute build, making 20 minutes in total. More than 500 students, teachers and parents watched the event, in the audience or via livestream.
St Mark’s School’s Sarah Learman added: “It was an epic day full of action, gaming, top tips, loud supporting, and very excited tamiriki. The students of St Mark’s loved every minute, knowing that it was something new and special. They demonstrated extraordinary creativity, cooperation, collaboration and communication skills, and genuine appreciation and support of others. As a teacher, it emphasised every benefit of Minecraft and why we should be using it in “There’sclassrooms.already been talk about next year, and a group of senior students are currently planning an esports competition for the younger years at our school.”
Check out this series of Minecraft Education Edition build challenges to complement the Matauranga resources at dsta.co.nz/resources-kete
Jess WAKA UNDER CONSTRUCTION and are looking forward to hosting this and bringing Minecraft alive at Tuahiwi!”
Loved every minute
“The competition was on 4 July. Our team was me, Samuel, Rick, and Jess. There were 12 different schools including us with four people in each team. Everyone was there to either participate in the building competition or watch. We got picked by joining the esports club and built the most detailed/best and worked well together.”
Minecraft Build Challenges
What it means to take part and to win! Here the winning team from Breens Intermediate – Liam, Samuel, Rick, and Jess (pictured above) – tell us about their experience of the competition.
INTERFACE 114 SEPTEMBER 22 29
For more information go to maatauranga.co.nz
More about Ma-tauranga Free to all schools, Matauranga’s mission is to help young people learn from the past to navigate their future. It tells the story of the Polynesian migration across the Pacific through engaging videos and fun activities that inspire them to recognise the STEM intellect of these early, extraordinary voyagers who brought people to Aotearoa.
“After a break, we got back on and started working exceptionally well. We talked and discussed what we would do. Liam put up the sails, Samuel did the water, Jess did some finer details, and I tied up chickens to fence posts to create the illusions of ropes used to control the sails. Everything felt quite tense at first because we didn’t know if we would succeed, but when we finally finished, we were pretty happy with the results.” Rick “Everyone was patiently waiting for the awards to be announced. All the judges came to the front ready to hand them out. One by one the suspense got to us all in the room. The judges described our build that we created. We all had a big smile on our faces, and we were called up to receive the mini trophies and the award. All the participating teams received a bag with a cool set of headphones. Thank you so much to the organisers, other competitors, sponsors and our teacher Mrs Taylor.”
Unbelievable vibe
All contestants also got to take home a set of JBL gaming headphones, plus there were prizes on the day from Harvey Norman, impactED and Microsoft.
“It was incredible to see what everyone built and how they worked together to do this,” added Arnika. “We got to see all the Key Competencies in action, and links right across the Curriculum. The vibe in the room was unbelievable the crowd was so supportive of all the teams.
Liam “Our challenge was to build a doublehulled waka, Waka Hourua, similar to the ones the Maori came over to New Zealand on. In the first half, our team set out the two hulls and main platform. We began to create the water and texture it as well, although we didn’t complete all the water. There was a bit of confusion about which way the waka was facing, but once we figured it out, everything ran more smoothly. Jess added a bit more details, I made the deck look cooler, Rick worked on the mast, and Liam made the water look awesome. It was great to hear the other teams cheering for us!”
“The best part was seeing akonga engage in esports in a way that was collaborative and celebrating their success.”
Article by the INTERFACE Team Watch the action for yourself at bit.ly/esportswakabuild
Samuel
Watch the rise (and fall) of the biggest settlements in the world at The Largest Cities Throughout History (bit.ly/ largestcitiesvideo). While the video’s creator takes some licence with the data, this is a fascinating visual representation of how and where cities have developed, from 3,000 BCE to today’s modern metropolises.
30 INTERFACE 114 SEPTEMBER 22
The UK’s National Archives (nationalarchives.gov.uk) has a collection of over 11 million historical government and public records, from the Domesday Book to modern government papers. Materials include paper and parchment, electronic records and websites, photographs, posters, maps, and drawings and paintings.
Find information to support learning about conservation at the Department of Conservation’s Get Involved (doc.govt. nz/get-involved). There are activities, videos and a newsletter to encourage young people’s interest in nature. Search education resources by age, curriculum level and habitat.
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The Mountains to Sea Conservation Trust promotes marine and freshwater conservation. It oversees two education programmes, Experiencing Marine Reserves (emr.org.nz) marine education and Whitebait Connection (whitebaitconnection.co.nz), each offering a range of learning materials.
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What is the impact of recycling just one drinks can? Find out at Life of a Can (bit.ly/lifeofacan), which explains the benefits of aluminium and why it’s so important to recycle it. Learn fun facts about the metal and see if you can become a ‘Can-do’ champion with the site’s interactive module Cantown. Explore the story of Aboriginal and Torres Strait Islander Australia at AIATSIS (aiatsis.gov.au). Here you’ll find curriculum resources, podcasts, blogs, information and guides, as well as a searchable collection of more than one million items, to learn more about the culture and the people.
Every year Kiwis send 157,398 tonnes of food to landfill, much of which could have been eaten. Love Food Hate Waste (lovefoodhatewaste.co.nz) has tips, advice and recipes to help us reduce our food waste and save money, as well as posters, videos, how to guides, research, and more.
TheCONSERVATIONKeaConservation Trust (keaconservation.co.nz) is on a mission and has a range of resources available to learn about and help to protect our unique mountain parrot. From facts about the species to projects and activities to videos and images, this site has plenty to explore. Conservation Station: Creating a More Resourceful World (learntoconserve.com) is an educational programme promoting energy and water conservation. There are lesson plans, videos and teacher guides for discovering how new technologies are making smarter, more energy-efficient ways to live.
HISTORY
Have all sorts of interactive fun with cells at Cells Alive (cellsalive.com) There are heaps of puzzles and games, videos and images, study aids and tutorials, worksheets and presentations for learning about Cell Biology, Microbiology, Immunology, Microscopy, Viruses, Bacteria, and more.
The Amoeba Sisters (amoebasisters. com) are on a journey to demystify science, mostly biology concepts, with a mix of humour and learning relevance. They have created videos, GIFs, handouts, resources, lectures, and comics. There are also teacher tips, playlists and a blog to enjoy.
Interested in drama? There are heaps of free (and some paid for) resources for educators at Drama Resource (dramaresource.com), including lessons, strategies, tips, and videos. Check out the extensive list of ideas for dramarelated games across a number of categories.
Just drag and drop the image containing a face, let the AI do its stuff and create the cartoon. There’s also Image to Sketch (imagetosketch.com) and Image to Caricature (caricaturer.io).
For advice and help on staging school theatrical productions on a tight budget try Theatre on a Shoestring (upstagereview.org). From classroom activities to directing and designing, there are a blog, glossary, play database, photo gallery, and links offering information and inspiration for successful plays.
10-Minute-Plays (10-minute-plays.com) is a free archive of, yes, you’ve guessed it, scripts of plays lasting 10 minutes. Browse titles by Playwrights, Comedies, Dramas, Monologues, and Cast Size. If you like the sound of a script, view a description and the contents, and download as a PDF.
SculptGL (stephaneginier.com/ sculptgl/) is an amazing 3D digital sculpting tool. Use online or download, it offers a range of digital sculpting techniques (like brush, inflate, smooth, twist, and drag), meshing and dynamic topography, as well as file import and export, and a collection of tutorials.
Learn how people across the world have seen their myths and legends in the stars at Figures in the Sky suchMāori,constellations,seeIt(figuresinthesky.visualcinnamon.com)compareshow28differentculturesthenightsky,fromWesterntoChinese,Japanese,Navajo,andhistoricalcultures,astheAztecsandEgyptians.
ART SCIENCE INTERFACEONLINE.CO.NZ
Fancy yourself as a bit of a Banksy? Stencil Graffiti Creator (stencilgraffiticreator.com) lets you generate fun and creative street art. Upload an image and it’ll convert it into a simple, stencil design. Add colour, tweak the shading and select your background – like a wall, garage door or tiles – and download the result.
WHAT IS THIS? Wherever you see this symbol it means there’s a video to watch on the resource. Simply click and view. Or visit our YouTube channel.
INTERFACE 110 MARCH 22 31 DRAMA SHARE FILE SHARE FILE SHARE FILE SHARE FILE SHARE FILE SHARE
Convert a face photo to a cartoon style picture with AI ‘cartooniser’ program Image to Cartoon (imagetocartoon.com)
Whether it’s a profile, landing page, form or portfolio, create a simple, one-page website with Carrd (carrd.co). To start, select a category and template – or begin with a blank page. Edit the text, images and content on screen. Check the desktop and mobile views. Save and publish when you’re done.
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Edit and convert PDF files with PDF 2 Go (pdf2go.com). This all-purpose tool lets you perform a number of edits (merge, split, sort, rotate, etc.) and improvements (compress, protect, unlock) to PDF files, as well as convert to and from several different file formats, including Word, Excel, PowerPoint, and JPG.
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You’ll find almost every tool you need to work with PDFs in one place at I Love PDF (ilovepdf.com). Merge, split, compress, and rotate PDFs, add watermarks, and turn images into PDFs. You can also edit, convert to Word, unlock, add page numbers, and sign a document and request signatures.
Need some sound effects for a project? Noizer One (noizer.one) has a selection of everyday and common sounds. There are locations (café, playground, farm), backgrounds (rain, waves, birdsong), and a host of others (clocks, fireworks, hairdryer). You need to set up an account to download files.
A SELECTION OF FILE SHARE RESOURCES IS ALSO LISTED UNDER ‘FREE STUFF’ AT INTERFACEONLINE.CO.NZ
Quote Maker (quoteslyfe.com/quotemaker) is an easy way to make visually attractive picture quotations. Type in the quote and, if required, add the author. Click ‘Generate Quote’. You can change the font and background. When you’re happy, download the result as a jpg file.
Design professional-looking logos in a matter of seconds with Hatchful (hatchful.shopify.com). Pick a category (games, tech art, food, health, etc.) and visual style, add a name and slogan, and identify context for using the logo. The site will generate several options. Choose one, tweak and edit as needed, From Wondershare, PDFelement (pdf.wondershare.com) offers tools for viewing, protecting, annotating, merging, converting, signing, and organising PDFs. The all-in-one app is available for iOS, Android and Windows devices. Use it for all your creating, editing and scanning PDF needs.
Resize images for specific social media platforms with Social Image Maker (socialimagemaker.io). From Facebook, Instagram and Twitter to YouTube, Twitch and LinkedIn, simply choose the right templates to create the appropriately shaped images. You can also add and edit text.
Collaborate using screen, video, and audio messages using Bubbles (usebubbles.com). Through either the site or a Chrome extension, you can capture videos and screenshots of what you’re working on, add voice messages and written notes, save and share for comment.
Gameplay is fun and a bit light-hearted, but it takes critical thinking and media literacy savvy to succeed.
Feed the Dingo (bit.ly/3yODvo2) challenges players to build and maintain a balanced desert ecosystem. Starting with a blank slate, they must add and manage plants and animals over 12 virtual days. At the end of each day, feedback is given as to which plants and animals are healthy, in danger, or have died. Engage your students about words, letters and vowels with Phonics Man (youtube.com/c/PhonicsMan). Using kid-friendly subjects and characters, like gaming, Fortnite, rap and sports, these videos teach about sight words, reading, the alphabet, counting and correct letter sounds.
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Choosing between triangles and squares, playing this interactive will help students explore and discuss topics of bias, segregation and diversity.
YOUTUBE CHANNELSEDUCATIONAL GAMES INTERFACEONLINE.CO.NZ PLEASE REMEMBER TO CHECK THE APPROPRIATENESS OF ANY ONLINE RESOURCES BEFORE USING THEM IN CLASS. INTERFACE 114 SEPTEMBER 22 33
Mr. R.’s Songs for Teaching (youtube. com/c/mathsongs1) has classroomsuitable songs written and performed by a primary school maths and science specialist. From counting and letters, to days of the week and bones in the body, to senses and seasons, videos introduce and reinforce multiple topics.
Try to successfully run a small music studio and record label with Beats Empire (play.beatsempire.org). Use your skills and decision making to analyse market data and trends about musical preferences to sign artists, book gigs, record songs, attract new followers, and dominate the charts.
Play the role of a journalist covering a breaking news story in BBC iReporter (bbc.in/3yLFklQ). Learn how to spot real stories, dodge fake news and how to filter and interpret information and media.
Can you read your way to solving the case in 5 Minute Mystery (5minutemystery.com)? Read each mystery and select the clues that lead to the suspect. Once you’ve found all the clues, try to identify the culprit. Submit your clues and solution to earn points. You can set up a league to track students’ results. What impact do your choices have? Find out how seemingly harmless choices can have harmful consequences at Parable of the Polygons (ncase.me/polygons/)
Oh, My Dots (ohmydots.com) offers online ‘connect the dots’ games. Choose from the game templates or filter by style, type (numbers, letters or roman numerals), tag or the number of dots. Press to play and join the dots. Or create your own unique game. Play online or print to use offline.
Story Time with Ms Booksy (youtube. com/c/coolschool/) is a place where superheroes, storytellers and mean-o villains come together to learn, laugh and play. From classic nursery rhymes and fairy tales with a twist to kids’ songs to arts and crafts, there’s plenty for younger students to enjoy.
34 INTERFACE 110 MARCH 22 Can using smartphones really improve memory skills? Find out on page 27. RECHARGEABLE WIRELESS BLUETOOTH KEYBOARD Always on the move but can’t get to grips with digital keyboards on screens? Help is at hand with an Oh Shift Wireless Keyboard. Compatible with most smart devices (iOS, Android and Windows), this nifty accessory links up via Bluetooth to your smartphone, tablet or laptop to get you texting and typing quickly and easily. It’s lightweight and portable, measuring just 20cm x 12.6cm x 0.65cm. Charge the battery via USB for up to 44 hours’ usage; an On/Off switch lets you save power when it’s not in use. We have three wireless keyboards up for grabs – you choose if you want it black or white. If you’d like one for your bag, enter online. Entries close Friday 30 September. WIN@ INTERFACEONLINE.CO.NZ WIN@ INTERFACEONLINE.CO.NZ We have some awesome prizes up for grabs this issue. Online scams, viruses, malware, hacking, these are all things we’re becoming increasingly aware of … and for good reason. As we live and work in the digital world, they pose very real dangers. Did you know that between January and March of this year, cyber security specialists Norton thwarted more than 5.7 million threats to Kiwis, an average of around 62,000 per day. Stay safe and secure with Norton 360 Premium, which provides comprehensive protection for up to 5 PCs, Mac, Android or iOS devices, as well as Parental Control to help protect your kids online, Secure VPN, and 100GB cloud storage. We have one 12-month subscription (RRP$204.99) to give away. Be in the draw to win by entering your details on our website. Entries close Friday 30 September. NORTON 360 PREMIUM -MONTH SUBSCRIPTION WIN!3to WIN!1to
BRAINBOX EXPERIMENTCARKIT 35 WIN!2to WIN!1to Keeping track of
To enter any of the competitions just go to our website. your students with Find out how on
page 23.
Please note: Smartphone not included.
barcodes.
Worried about the wet? Keep your smartphone safe, dry and snug-as-abug with an All Weather Dri-Pouch. Splash proof, sand proof and dust proof, use it to keep your phone protected against the elements when you’re on the sports field, by the pool, during break duty, on camp, or any number of school outdoor activities. Measuring 10.3 x 19cm, there’s a handy neck cord, plus, with the bag being clear and seethrough, you can still use the touchscreen and even take photos. We have two of these handy pouch protectors to give away. Enter your details online to be in the draw.
Entries close Friday 30 September.
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ALL WEATHER DRI-POUCH
Build your own moving vehicle with this ‘snap and play’ car experiment kit. As with all BrainBox sets, there’s no soldering or trimming required as the activity uses brightly coloured, simple components with press-stud connectors. The kit includes parts to create two types of car, one driven by a propeller, the other by gears. Plus, you can also use the parts to construct an electric fan and a flying fan. (But you’ll need to provide two AA batteries to make it all work.)
We have one car kit available to win. Enter your details online and be ready to build!
Entries close Friday 30 September.
Solve Tomorrowfor Solve for Tomorrow is a nationwide competition challenging New Zealand’s next generation of innovators to change the world for good. No experience needed. Just an idea that uses STEAM and a desire to make a difference. Open to Kiwi kids in Years 5-10, the finalists will share $20,000 in prizes, including prize money and Samsung tech for them and their school. To find out more, www.samsung.com/nz/solvefortomorrowvisit In partnership with