User Experience Design Portfolio N. Ä°rem Bayram
About Me Hi there! I’m İrem, junior UX Designer and Researcher. I believe that every product has an experience behind it and this experience contains the story of users. My aim is to identify values and bring them to users throughout the design process. I enjoy examining the structure of cognition in design process. I devote my spare time to ceramics and yoga!
You can find out my expriences and skills about: Research
Design
More About Me If you want to learn about me in details, you can check my resume below. EDUCATION 2019 - 2020
Loughborough University Design School, Exchange Student, Leicester, UK
2015 - 2020
Middle East Technical University Department of Industrial Design, Ankara, Turkey
LANGUAGES
Researching Design Thinking 2D Visulization Collaboration Wireframing 3D Modelling
Turkish Native English Fluent Spanish Beginner
WORKSHOPS/ CERTIFICATES
EXPERIENCES 02.2020 - 06.2020
UTR Lab Graduation Project (16 Weeks), Ankara
06.2019 - 08.2019
JotForm Software User Research Intern (6 Weeks), Ankara
10.2018 - 03.2019
SKILLS
Turkish Aerospace Industry(TAI) Very Light Aircraft Project Member of Cockpit Design (24 Weeks), Ankara
09.2020
UTAK20 (Design Research Conference) Idea Development Workshop for the Global Pandemic World
02.2019
METU Design-Fiction Workshop
01.2019
Entrepreneurship Faundation Design Thinking Workshop
Outline 1.
3.
2. Dormmate
Hucha
Cooking Platform with it’s interface
Expense Tracker App
UX Case Study
Redesigning the JotForm’s uploading image action
HUCHA Self-directed Project / 2 Weeks Expense Tracker and Budgeting App with gamiďŹ cated features to make saving experience easy
In collaboration with Userspots
Overview I joined an online UX course which is supported by Userspots. In the course, mentors gave cases biweekly and this project is one them. The brief was just a fictional subject. Participants had the responsibility of research and design parts. After my research, I designed an expense tracker for people who find difficulty in managing their budget because it is a tiresome and challenging process. .
My Role
Tasks
User Research; Interviews, Survey, Customer Journey Map, Persona, Empathy Map, Heuristic Evaluation Prototyping; Flow Diagram, Wireframing Information Architecture UX Design
Goal
Designing an expense tracker that is adaptable with online payment system which help users to manage their budgeting and savings
User Research Prototyping Information Architecture UX Design
Outline
Problem
Problem Statement Design Process Research Ideation Prototyping Final Design Lessons Learned
Managing money can be difďŹ cult. Tracking your, money, payments, and transactions can be a tiresome. Many people don't realize that they spend more than they earn. This unplanned process cause problems in money management.
Research Question What are the pain points of managing money that is experienced by students?
Outline Problem Statement Design Process Research Ideation Prototyping User Testing Final Design Lessons Learned
Design Process Understand
Define
1
Iterate
3
5
What is the problem or challenge?
What are the insights from research?
What are the user feedbacks?
What are the constraints?
What are the goals of the design?
Are the users satisfied?
What do you try to achieve?
Research
Design
2 Who is the user? What are the users’ needs and goals? What are the users’ pains?
4 What are the possible solutions? What are the concepts?
What are the revisions?
Outline Problem Statement Design Process Research Ideation Prototyping Final Design Lessons Learned
Competitor Analysis I analysed existing expense tracker and budgeting applications.I applied detailed examination to the all 8 of the competitors showned below as in 2 examples. Competitiors
Netnography I reviewed comments on the Internet especially in app store/play store and social media to collect data and understand the problem of the market. It was also useful to ďŹ nd out real user problems in terms of my self-directed project.
Some notes for further steps
Questionnaire I conducted a questionnaire with 20 users. The demographic informations helped me to deďŹ ne my target users. What is your gender?
How old are you?
Female Male
Where do you live with?
What is your occupation? Alone in my house In a house with my family In a hause with my roommates In dormitory with friends Alone in dormitory In hause with my son
Student New Graduate UX Designer Nurse Housewife
Questionnaire Outcomes I asked people what is managing money and how it feels and then, I gathered repeatitive answers together like a mind map.
Tracking money, budgeting and all related terms have negative impact on people. Mostly it is; - Challenging - Routine - Boring
Questionnaire Outcomes I aimed a ďŹ rst impression and behaviour patterns to identify budgeting experience. The outcomes included problems, habits and personal ways which are for managing money.
Interview I conducted 6 interviews to understand how they track income and expenditure and the problems they face in money management. These interviews were carried out via phone/online interviews.
What users said during testing?
Students who have issues with managing their own budget and ďŹ nd budgeting tiresome Live in a ... - house alone (2) - house with friends (2) - dorm with friends (2)
Students (3) New graduates (3)
5 people uses their bank's tracking app for income-expense tracking
"When I have more than one account, I forget their passwords, which makes tracking difďŹ cult." (For bank account apps) "When I overspend, I sometimes ignore the surplus because even if it could damage my budget, it’s the budget I set and eventually expenses pile up." "It is hard to track my income that I dont earn and I know that if I ever need money I can ask from my family." "Adding the products I buy regularly to the list all the time is overwhelming."
Interview Outcomes After interviews, I defined problem areas into headings and listed them as interview findings with participants’ quotes.
Why does matter of money make a negative impression? - They try to spend less money and they cannot spend money as they wish. - They thought that it is so tiring. "You always try to restrict yourself, why would it be positive!"
How to make it fun? - If they control their spending and see the positive result, they can have fun. “Sharing with the group can be fun, especially in case of motivating for savings."
What are the motivations for making savings? - Live more comfortably - Not have restrictions - For investment (gold, house etc.) - For difficult times "When I save money, I wish they gave me extra money in return of my saving."
Interview Outcomes
Through which channels are transactions made when borrowing/loaning money? - Cash - With IBAN
Why do not they use tracking app?
What is common/shared expenses?
-They do not know that such an app exists. - They are insecure about sharing their account information.
- Shared meal - Taxi fare - Common goods bought for house - Organization expenses (birthdays, parties...)
How do people deal with debts? - Repaying their own share of expence afterwards - Common money for shared expenses every month( housemates)
"I do not prefer sharing my bank information."
"It can be difďŹ cult to track after sharing a joint expense"
Personas I identiďŹ ed the key motivations and frustrations of target users. The user personas helped to visualise user needs and attitudes.
Empathy Map I tried to get familiar with user behaviour and their emotional stages in different money management situations.
He tries to arrange his money at the beginning of the month
She has to arrange her money for the weekend
Customer Journey Map I observed a user while she was using an existing expense tracker app. Customer Journey map showed uncovered moments of both pain and gain points throughout interaction.
continued on next page
Customer Journey Map
e
It’s so easy to track one by one
Legend
Stages
Steps
Gain point
Pain point
Feeling
Heuristic Evaluation I found a gamified finance app to examine usability of it. I applied Jakob Nielsen's 10 general principles, you can find 4 of them and how I discussed each of the principles.
Outline Problem Statement Design Process Research Ideation Prototyping Final Design Lessons Learned
Initial Ideas After all my research, I gathered up my ideas and classified as ‘Could do’, ‘Should do’ and ‘Must do’. Thus, I prioritised features of the app.
To minimize user’s load Important for tracking
To make it fun
Necessary for investments and savings
Outline Problem Statement Design Process Research Ideation Prototyping Final Design Lessons Learned
Flow Diagram I mapped out steps of user to understand what information user’s need and when they need it.
Legend
Information Architecture I conducted a closed card sorting with 5 users. I prepared my cards and categories and then, users distributed the cards into categories in an online environment. After that, I categorized desired information into headings.
Card Sorting
Wireframing I focused on key functions and actions. These screens are the skeleton of the app.
Do you want to transfer remaining money to your savings?
Adding expenses
Scanning receipts
NotiďŹ cations after actions to remind user the related actions
Comparison of expenses
Outline Problem Statement Design Process Research Ideation Prototyping Final Design Lessons Learned
High Fidelity Prototype I presented high ďŹ delity screens to demonstrate a realistic experience to mentors of the course. Adding new expenses manually and categorially
Balance of money and current expenses
Creating new budgets
Splitting common expenses for special events easily
Or scanning receipts and directly adding as a new expense
High Fidelity Prototype GamiďŹ cation for savings for better experience
Track expenses in detail
Compare expenses time-wise/ categories
No need to remember regular expenses thanks to reminder
Wallet for integrations (bank account/online payment)
Track money regularly, get discounts with your points
High Fidelity Prototype Add budget limit to manage your money
Personalization with settings
NotiďŹ cations to remind steps and motivate to save money
Financial suggestions
Outline Problem Statement Design Process Research Ideation Prototyping User Testing Final Design Lessons Learned
Lessons Learned Self-directed project and management process It was an individual project and all steps were planned by myself. It has brought a new skill which is management of research and design process. Although it was not a real project, I experienced to manage the whole process succesfully in terms of time management and process.
Having stakeholders is the best In this project, I worked alone and only participants for interviews accompanied me in research part. I felt the deďŹ ciency of team members. It would be better a support in research part and different points of view in ideation part. As they say; â€? Two heads are better than one.â€?
UX CASE STUDY Intern Final Project / 2 Weeks Redesigning JotForm’s uploading image action according to usability research
In collaboration with JotForm
Overview It was an intern project which has a research plan and design suggestions. Jotform is an online form creation tool which serve as both website and mobile phone application. I had an intern experience in JotForm’s User Experience Research department. At the end, team leader of UXR team assigned interns their final project. Trainees were asked to research on features that made the form creation experience difficult for the users. I reviewed user comments and complaints. I also looked at previous user tests and found an usability problem. I presented my research plan for this usability problem. I will examine the drag and drop action for uploading images as a Jotform’s form element in this project.
My Role
Tasks
Competitor analysis (Form Builder sites) Competitor analysis (Uploading Image sites) User test for “Image Slider” widget User test for “Image” form element Share findings Make Suggestions
Goal
Researching usability of Image upload with ‘Choose a File’ option and discontinuity of drag and drop action for uploading image
.
Defining a real usability problem Competitor Analysis Usability Testing Idea Generation UX Design
Outline Problem Statement Research Process Research Usability Issues Suggestions Lessons Learned
Problem I observed that users tried to drag and drop images to their form templates in previous user tests . The problem was that there was no drag and drop feature in the form. Users should have opened settings of image widget to upload images with drag and drop option. When user clicked ‘Choose a File’ under image section, drag and drop area appeared.
Usability of Image upload with ‘Choose a File’ option and drag and drop area
Research Questions
Is uploading image process easy to use “Image” in form elements and “Image Slider” in Widgets? Is the usability of drag and drop feature intuitive for uploading image?
Outline Problem Statement Research Process Research Usability Issues Suggestions Lessons Learned
Research Process Identify
Analyse
1 What is the problem or challenge? What are the constraints? What do you try to achieve? What do you want out of the research?
4 What are the results?
Define
Explore
2
3
What are the opportunities?
What are the insights from research?
What are the users’ needs and goal?
What are the goals of the research?
What are the strengths and weaknesses of competitors?
How can I support it with data?
What are the outcomes of gathered data? How can I reflect findings into design decisions?
Outline
Background Research
Problem Statement Research Process Research Usability Issues Suggestions Lessons Learned
"Why would it not drag and drop, I don't understand”
It’s a clip from the previous research about one form element.
The usability of the ‘Choose a File’ button was not clear.
Users tried to drag and drop images to the image field on the form but there was no drag and drop zone; therefore, image popped up but it did not upload to form.
Users dragged and dropped images to this button and they forgot to click Choose a File button before uploading image.
Background Research
In JotForm there are different elements and ways to upload images:
Uploading an image
Image Slider, Image Upload Preview, Image Choices, Image Picker, Image form element Users can copy and paste URL link, choose a ďŹ le from their devices or drag and drop images However, these ways show inconsistency. For example, Image Picker accepts only URL links.
Competitor Analysis I found JotForm’s competitors which are other form builders and uploding image websites. I signed up to 20 different websites and tried to build a form with uploading images. I analysed their uploading image process and designs of drag and drop areas.
Having Drag and Drop Feature
40%
60%
YES
NO
User Testing To investigate the usability of drag & drop action in Jotform, I conducted a user test with 12 people who live in America, England and Canada between the ages of 25-50. Test Scenario 1. Create a free account at JotForm.com 2. Create a flower order form which contains customer name, phone number and gift tag message 3. Use “Image Slider” / “Image” and add different flower images 4.Customize your form with “Form Designer” and add background image
In summary, in the test, I asked them to create a flower order form with uploading flower images.
User Test Results I conducted a second usability test after the ďŹ rst one because I made adjustments in the test scenario to test different uploading image options.
Users who tried to use drag & drop Users who did not use drag & drop
8/12 Desktop users tried to use drag and drop action Users who had problem Users who had not problem
6/8 Desktop users had problem with drag and drop action
What users said during testing? After conducting user test, I analysed outcomes and tried to define usability issues. User’s quotations and test’s video clips helped me to identify problems.
“And again drag and drop didn’t work”.
“’Choose a file’ button is a bit misleading because I thought my only option is that.”
“I think it’s probably a drag and drop kinda thing, we’re gonna see. Looks like it. Upps, definitely not.”
Outline Problem Statement Research Process Research Usability Issues Suggestions Lessons Learned
Usability Issues I gathered common problems under the certain headings. These headings have problems and explanations of them.
Usability of ‘Choose a File’ button It is misleading the user; Users were surprised when they clicked this button because they did not predict uploading image options in there. It is misunderstood by users; The only option for uploading image is choosing a file. It is ineffective; Users forgot to click every time before uploading a new image and users found ‘choose a file’ field confusing. It is not predictable; Users had difficulty in finding Choose a file button and could not predict its content .
Usability Issues Usability of Image element and drag & drop area The image field is misleading; User drags and drops image directly to image form element and didn't realize that it didn't upload the image. Users tend to drag image without clicking ‘Choose a file’ button. Current drag and drop area is not accessible; Users can access this area with 2 or more click. Drag and drop area is under the choose a file option which is not clear. No option for multiple uploading images; Users have to upload images one after another by clicking ‘Choose a file’ button. Drag and drop area do not accept multiple images at once.
Outline Problem Statement Research Process Research Usability Issues Suggestions Lessons Learned
Suggestions I made suggestions for the two main problems I identified based on all these research outputs. I wanted to reduce memory load on users and provide an intuitive uploading image process.
Drag & Drop Image Zone Image field on the form should be drag & drop zone. Users can drop images to the form directly. Minimising User’s Click ‘Choose a file’ button should be removed and all options should be accessible directly.
Suggestion 1: Drag & Drop Image Zone This is the current design of JotForm. I quickly combined Jotform elements with my suggestions and made a prototype. For this, I used the Figma design tool.
Current Version of Photo Upload Element
Suggestion 1: Drag & Drop Image Zone My ďŹ rst suggestion is that the image upload element should be a drag & drop area directly. When users add an element to the form, drag and drop area should be visible.
Users can drop images to the form directly
Done!
Suggestion 2: Minimising User’s Click
Current Version of ‘Choose a file’ button
Suggestion 2: Minimising User’s Click My second suggestion is about ‘Choose a file’ button. I remove this button and add current uploading options on the side panel. When users add an image element, this panel will open automatically. This way images can be easily dragged and dropped on specific field.
Drag and drop area or drag & drop the files here.
Outline Problem Statement Design Process Research Ideation Prototyping User Testing Final Design Lessons Learned
Lessons Learned Use advantages of remote user testing Before this project, I believed that remote user testing has no benefits and researchers should observe users in their natural environment. I met the remote user testing throughout the this project and I found out advantages of it such has global user network, no physical being requirement and the number of tests. In the pandemic duration, we have also witnessed adaptation of every process remotely. So, I think it was a gain to get used to remote processes without experiencing the pandemic process.
Future of the study In the research process, you should iterate even your research questions.The biggest acquisition from this project is to have a ‘pilot test’ for testing and renew your interview questions according to user feedbacks. For the future of the study, A / B tests can be conducted for ‘Choose a file’ button. There can be one option with ‘Choose a file’ button and one option without it directly showing drag and drop area and with other options.
DORMMATE Student Project / 12 Weeks Sustainable, flexible and adaptable cooking platform supporting healthy eating habits and open design in dormitory kitchens
Team Members Cansu Çetin Yaren Palamut
In collaboration with Vestel
Overview It was a course project which aimed to develop flexible, adaptable cooking platfrom for shared kitchens by enabling healthy eating habits. In this project, we collaborated with Vestel. Vestel White Goods ranks in the top 3 in Turkey and they manufacture refrigerators, dishwashers, cooking appliances etc. Their design team deďŹ ned a design brief for the project; generating novel solutions which involve user as an active participant in pre and post usage steps. The envisioned business model was OpenKitchenÂŽ which has flexible solutions with open sources. .
My Role
Tasks
User Research; Interviews, Customer Journey Map, Observation Prototyping; 3D Modelling, Mockups Interface Design Testing
Goal
Designing a cooking platform that can adapt different cooking practices through transformation and provide healthy eating habits with engaging users in shared kitchens.
User Research Prototyping UX Design User Testing
Outline
Problem Short lifespan products lead to rapid disposal and an increase in waste and resource use in electric kitchen appliances, where a specialized product is designed for each and every function (e.g. grilling, warming-up, steam cooking, crepe making, etc.) in current system of production. In addition, maintaining healthy eating habits is getting difďŹ cult day by day with time constraints of work-life.
Problem Statement Design Process Research Ideation Prototyping User Testing Final Design Lessons Learned
Research Questions
How can flexible and adaptable cooking system that decrease e-waste is provided for shared kitchen environment? How can designers engage users and healthy eating habits in this flexible cooking platform?
Outline Problem Statement Design Process Research Ideation Prototyping User Testing Final Design Lessons Learned
Design Process Understand
Define
1
Iterate
3
5
What is the problem or challenge?
What are the insights from research?
What are the user feedbacks?
What are the constraints?
What are the goals of the design?
Are the users satisfied?
What do you try to achieve?
Research
Design
2 Who is the user? What are the users’ needs and goals? What are the users’ pains?
4 What are the possible solutions? What are the concepts?
What are the revisions?
Outline Problem Statement Design Process Research Ideation Prototyping User Testing Final Design Lessons Learned
What is Open Design? We researched the term of ‘Open Design’ and its examples. After that, we thought how we can adapt this approach to our design solution. Design should be open for all. A project to create accessible processes for designers to collaborate and contribute to humanitarian open source software. “Open source hardware gives people the freedom to control their technology while sharing knowledge...” -Open Source Hardware Statement
Options of open sources for this project:
Technology units with product Interchangible parts
Do it yourself
Assembly options Sharing suggestions Upgrading components Personalization with 3D printers
Cooking Practices and Appliances We chose speciďŹ c cooking practices as a team and found key points about practices such as cleaning and storage processes, interchangible parts and maintenance. Steam Cooking
Pancake Making
Used for fast and practical cooking
Equal heat distribution plays a vital role
Changible parts for different usages
Regular cleaning is a necessity after use
Storage after use
Easy to repair and easy to personalize parts are important
Bain-Marie Heating
Coffee Making
Warming-up food and keeping it warm
Multi-functional coffee machines
Safety issues due to temperature
Compatible parts for coffe making like spoon, cups.. Maintenance
Persona We identified our target users; which are students who live in dormitories and use shared kitchen mostly. Then, we interviewed with 3 different users to understand their cooking practices and pain points. Murat Balcı
Needs to...
Student at university and Barista at a coffee store
See more clear icons and indicators of display
Interested in coffee brewing
Control the coffee machine more by manually to obtain variety of coffee
Addicted to coffee
Wake up with a ready coffee “ The more I control the parameters and the machine itself the more pleasure I get from brewing coffee, and different variations of coffee can be obtained.”
Remeber cleaning just after using coffee equipments
Insights
Needs to feel...
Frequently used components can be specialized for quick cleaning
Satisfaction of a good coffee experience
Adaptable product for different coffee variations with interchangible parts
Safe especially about burning hazard from hot pressured water
Murat’s Flow : Coffee Making We observed our user’s cofee making process in a coffe shop. He explained his steps and important points for him. This flow helped us to identify key actions withing the usage of coffee machines and user’s habits.
Getting Coffee Grinding Coffee beans homogenic
Coffee beans was grinded in grinding machine and adding portafilter.
Coffee distributor flattened the coffee grounds.
Starting Brewing
The machine started to brewing thanks to its touchable display.
Pouring Brewed Coffee to cup
The brewed coffee poured down into the heated cup.
Cleaning Pitcher
The pitcher was also cleaned with hand immediately.
Separing Portafilter
Placing Portafilter
Cleaning Portafilter
User separed portafilter from machine to cleaning portafilter.
Portafilter was placed to machine for 2. cleaning stage.
Portafilter’s filter was changed end of the day.
Persona There are two main users for personas based on our observations and insights. We got familiar with our users’ problems and their routines. Deniz Gür
Needs to...
University student who living in dormitory
Prevent burning hazard from steam holes
No experience with steam cooking machine before
Get easy ways to clean the remaining food in steam cooker
Working at a restaurant for a while “I am using the steam cooker because it is healthier to eat steamed food.’’
Have more healtier steam cooker in terms of material
Insights
Needs to feel...
Material and cost have an impact on the use of steam cookers
More healthier when she cooks with steam
The hole where steam goes of might be controlled to prevent burnings
Not overwhelmed with receipts
Making the water tank part detachable might help users to use their products more safely and easily
Relaxed when she has limited time for cooking
Deniz’s Flow: Steam Cooking We observed our user’s steam cooking process in her house. She explained her steps and important points for her.
Cleaning Steam Cooker
User cleaned the body part carefully.
Adding Water
She brought all the parts together and added tap water .
Slicing Vegetables
She sliced vegetables which are bigger ones first.
Preparing Water
She added lemon juice into and small lemon parts while is boiling.
Placing Food
She waited for water to boil.After production of steam, she put carrots.
Checking Food
She checked vegetables according to its softness.
Preparing Food
Cleaning Machine
She firstly took off first layer and then waited for second layer to cook a bit more.
She washed steam cooker immediately because if it dries, it’s hard to clean.
Outline Problem Statement Design Process Research Ideation Prototyping User Testing Final Design Lessons Learned
Concepts In this phase, we created some initial concepts to obtain adaptability, flexibility and customizaiton while transforming product parts and cooking practices. Adaptable Kitchen Tools Concept Filter Pouring Apparatus 300 ml
Divider Concept
One handle : Different tools
Lid
Divided Container
Handle Container
Main Electrical Power Concept Adding water and ďŹ lter Detachable part Electrical power part
A cup
Bain-Marie + Steam Cooking Filter
Adjustable Divider 300 ml 200 ml
Main Container
Bain-Marie + Steam C.+ Pancake Making
Role Playing for Scenario As a class work, all team joined scenario building via role playing session. We pretended as electrical appliances to understand trasformation between cooking practices. We also developed a scenario for our idea as a team. Scenario
Me as a user who uses conceptual product :)
Students can make 4 crepes at the same time
Students can prepare their meals and store them in fridges before cooking
Role playing
They can use same product while cooking different things
With the help of common use, they can socialize while sharing components of product
Developed Sketches We developed further our concepts and ideas with feedbacks from stakeholders (Vestel Design team + studio team of the course) and focused on multiple usage scenarios with interchangible parts.
Bain-Marie Cooking with separate containers
Separate water containers for multiple usage
Pancake making with standardized moulds
Steam Cooking
Heater
Handle Coffee Grounds
Service Plate for multiple users
An apparatus for bot squeezing lemon and coffee making
A workshop was conducted on user interface design and then we developed paper prototypes. Also, we prototyped our product to understand dimensions and it’s usability. Paper Prototypes for Interface COO K
Information Sliding Screen CHICKEN- 120 ‘C 40 Min
CHICKEN DELAY
Problem Statement Design Process Research Ideation Prototyping User Testing Final Design Lessons Learned
Mockups
Water Level
Min
Start
PEAT RE
Outline
Heater Select Practice
Select Heater
Select food type for steam cooking
32: 02
Med Max
Select temperature
Select time
Mockups for Cooking Platform
Paper Based Modelling
Laser Cutting
3D Printing
Covering with paste
Outline Problem Statement Design Process Research Ideation Prototyping User Testing Final Design Lessons Learned
Paper Prototypes for Interface We test our conceptual prototypes with five dormitory students in dormitory kitchens. They tried handles and interface buttons and gave feedback about container size, location and types of the parts. Outcomes Manual buttons for increasing/decreasing action. Color codes are helpful for directing. Turning effect does not refer to selecting time.
More gripping feels more safe. Handle ‘s gap should refer to carry. Handle’s form would be ergonomic.
Outline Problem Statement Design Process Research Ideation Prototyping User Testing Final Design Lessons Learned
Details of Design For ďŹ nal design, we developed a cooking platform which provides an adaptable, personalized and sustainable cooking experience for dormitory kitchens.
Container and lid
Personal containers and labels for personalization Water Container For also portioning
Base Modular heaters for an easy repairing process
Adaptable handle for different tools 3D printed components with open source designs
Transformation of Product It enables multiple practices such as bain-marie, steam cooking, pancake making, and optionally, coffee brewing. While doing this, it encourages students who stay in dorms to adopt healthy cooking practises.
+ Containers
Bain-Marie Cooking +Pancake Making
Steam Cooking + Containers
Hot Water +Coffee +Filter
Pancake Making + Water Container
Steam Cooking +Pancake Making
Steam+Bain-Marie Cooking
Coffee Making
Interface Design After testing with paper protoytpes, we designed interface of display. It has four physical buttons and one touch screen because users felt more safe with two in one option.
Cook Set Update
Steam Cooking
Pause /Start
Steam Cooking Pancake Making
Selected!
Bain-Marie Heating
10 min 7 min
Selecting heater(s) Select Heater(s)
Selected!
Welcome!
Selecting food type
17’ Remaining time
Arranging heat with time
Homepage while cooking
Select Time
20
Coffee
Done
3 min
Recommended:
Bain-Marie Heating
Back
Pancake’s cooking!
Low Med High
Coffee
Select food type
Select Heat Choosing high option is the fastest.
Pancake Making
Selecting cooking type On Off
Select Heater(s)
Fish is ready!
Red colour = Busy Be careful, it’s hot!
Warning screen
Recommended time according to food type
Update
QR Code directs user to website to update new features
Outline Problem Statement Design Process Research Ideation Prototyping User Testing Final Design Lessons Learned
Lessons Learned Being a part of a team which is not your team It was a team project and teams were set up by randomly. Our team had 3 participant including me. Also, there was a team work that conducted by 8 different teams. Teams worked on literature research for cooking practises and related products. Then, we all shared our research findings with each other. Design process was completed by individual teams later on. It was an unusual experience at that time because all teams also competed each other to find the most innovative solution. I learned that collaboration is more dominant even if there is a competition.
Having the same goal Sometimes, teamworks have problem in terms of task management within team members which my team also experienced in this project. Distribution of tasks and roles were not compromised; however, we all had the same goal which was being successful with our project. So, when the project was finished, we realised that we did it. I followed A. Ernest Morgan’s quote ; ” Life’s greatest adventure is in doing one’s level best.”
Thank You! Feel free to contact me! N. Ä°rem Bayram 0543 514 70 43 nihalirem0@gmail.com