Google Campus Project by teamsynapse

Page 1


special thanks to

We would like to address special thanks to our master tutor Patrik Schumacher for his support, advice and his insightful comments. They were more helpful that he may think. We would also like to express our gratitude to Pierandrea Angius for his invaluable assistance, consistant support and for his continuous guidance and help to achieve our goals. Our appreciation to the director of the DRL, Theodore Spyropoulos for providing us with moral support, evaluable ideas and motivation. Many thanks to Karoly Markos, Soomeen Haahm, Sobitha Ravichandran , for their technical guidance and extra hours they put for us during this term and to Sofia Papageorgiou for her valuable friendship and her unconditional dedication. All gratutide to the amazing Delfina, Camila, Dogus, Giorgos, Mel, Tahel, Maria Alejandra, Ecehan and Jose.


aa drl design studio behavioural complexities

parametric semiology google campus project

Master Tutor

. patrik schumacher

Tutor Assistant . pierandrea angius

team . synapse

irem dokmeci

(turkey)

dimitra pavlakou

(greece)

dimitra tampaki

(greece)

angel tenorio

(peru)



team . synapse

irem dokmeci Born in Ankara, Turkey in 1990. Graduated from Middle East Technical University faculty of arch覺tecture in 2012. Studiqvvved in Politecnico di Milano between 20092010 as part of erasmus student exchange. Worked in IDA Mim on 2012.

dimitra pavlakou Born in Tripoli (greece) in 1983. studied for two years (2000 - 2002) mathematics in the national and kapodistrian university of athens. Graduated from the department of architecture, university of patras in 2008. worked in M2A architects (athens) 2007 - 20 12.

dimitra tampaki Born in Cholargos (greece) in 1988. studied in the architectural department of the University of Thessaly and graduated in 2012. From 2011 she is collaborating with the construction company ERGO ATE in Greece,

angel tenorio Born in Lima, Peru in 1986. Graduated from Ricardo Palma University in 2007. Obtained Architect degree in 2009 with honors and nominated to Thesis of the year. has worked in Longhi Architects (Lima) in 2007-2008, BCHO Architects (Seoul) in 20102011 and Zaha Hadid Architects in 2013. Has taught in Ricardo Palma University at the Juvenal Baracco Design Studio in 2010 and in University of Applied Sciences in 2012. He developed projects in Lima as a solo practitioner for private and cooperate clients for more than 4 years. Has participated in a number of competitions with collaborators around the world, and has being published in magazines of Peru and Korea.


contents chapter 01. studio brief

p. 11

chapter 02. Research 02.1 Connected society p.17 02.2 Patterns of work and office space p.23 02.3 Historical record of the office space p.29 02.4 Analysis of the parameters p.55 02.5 Google p.59 02.6 Silicon Valley p.71 chapter 03. Thesis Proposal

03.1

Defining and redefinig borders

chapter 04.

p.83

Design Proposal

URBAN

04.1 Site Analisys p.91 04.2 Connectivity studies p.101 04.3 Voids research p.131

BUILDING

04.4 Voids p.151 04.5 shell p.165 form finding p.167 structure p.197 substructure p.211 skin p.225 clustering & master plan p.243


INTERIOR

04.6 Fluid Research p.279 04.7 Diffusion Limited Aggregation p.311 04.8 Urban Configuration p.321 04.9 Cluster Configuration p.325 01 02 03 04 05

branch p.361 module p.365 hybrid p.371 meeting spaces p.375 interior configuration p.383

Appendix p.391

Bibliography p.435


aa drl . synapse thesis project


c h a p t e r 01 . B R I E F .

9

01. studio brief


aa drl . synapse thesis project


c h a p t e r 01 . B R I E F .

parametric semiology

01.

High Performance Architecture for Apple, Google and Facebook All problems of society are problems of communication. Especially within post-Fordist network society, total social productivity increases with the density of communication. High performance organisations are thus marked out by a high density/intensity of communication. The life process of society is a communicationprocess that is structured by a rich, diversified panoply of institutions and communicative situations. It is the built environment that stabilizes this matrix of institutions and makes it navigable. The built environment is society’s physical memory; it functions as a system of signification that we all intuitively navigate to find relevant communication partners or situations. The societal function of urban and architectural design is the innovative ordering and framing of communicative interaction. The architectural frames - the designed settings/spaces - are themselves communications: they are communications that define, premise and prime the communicative interactions that are expected to take place within the respectively framed territory. Each territory/frame is embedded within a system of frames that can be understood and designed as a system of signification. Every talented/successful designer adapts to and intervenes intuitively within the spontaneous and historically evolving semiological system of the built environment. The aim of the project brief is it to movefrom an intuitive participation within an evolving semiosis to an explicit design agenda that understands the design of a large scale architectural complex - like a corporate

IMAGE 01. Ontological frame

This image showing the ontological shift from the ideal _ geometric figures to new primitives(nurbs, particles, scripts.

campus - as an opportunity to design a new, coherent spatio-morphological system of signification. High performance, creative organisation likeApple, Google or Facebook are the perfect clients for a design approach that aspires to become a global best practice for 21st century architecture. Organisation like Apple, Google or Facebook entail a sufficiently large and complex matrix of social institutions and specific communicative situations, so as to warrant and enable the design of a rich architectural language. The designed Apple

11


aa drl . synapse thesis project

campus, Google campus or Facebook campus should be an information-rich, densely articulated environment that orders and encodes the manifold social interactions to be expected and thus facilitates orientation and communication. The designed semiological system should be conceived as a parametric system, i.e. the various distinctions and their correlations are subject to parametric variation. The programme domain, the domain of the signified, is best understood in terms of interaction patterns or communicative activities. These patterns of communicative interaction can be modelled via programmed agents that respond to the coded environmental clues. This implies that the meaning of architecture can enter the digital model (design medium) and thus becomes the object of cumulative design elaboration. The system of signification works if the agents consistently respond to the relevant positional and morphological clues so that behaviours to be expected can be read off the articulated environmental configuration. As agents cross significant thresholds their behavioural rules are modulated. Territorial distinctions thus order and coordinate interaction patterns. The meaning of architecture, the prospective life processes it frames and sustains, can be modelled and assessed within the design process, thus becoming a direct object of creative speculation. A new, purpose built environment for a sufficiently complex social institution - for instance a corporate workenvironment with various departments, project teams, professional disciplines, and activity types - , warrants and enables the design of an artificial architectural language or system of signification. The designed work environment would be an information rich, dense built environment that orders and codes/reveals the manifold social interactions to be expected within its spaces. Relevant distinctions in the programme domain (the domain of the signified) are to be correlated with distinctions in the spatial/formal domain (the domain of the signifier). The types of information that are to be encoded are the function type (interaction types, what is going onhere?), the social type (the various status groups of the institution, who is to expected here?), and the location type (facilitating navigation: How can I find the event I am looking for?). On the side of the signifier (the territory) we can distinguish the following dimensions/registers of encoding:  the positional dimension (distinction of relative positions)  the spatial shape dimension (distinction of spatial shapes)


c h a p t e r 01 . B R I E F .

 the dimension of surface treatment (materiality, relief/texture, colour, perforation etc.)  the constellation of elements/parts/objects within the territory (architectural elements, furniture) These three dimensions are functionally equivalent and can substitute each other. (Shape and surface articulation might be drawn together under the heading of morphology.) Please utilize and explicitly address all these dimensions when you build up your semiological code: all three dimensions of the signified and all four dimensions of the signifier.

IMAGE 02. Network theory

As presented in Parametric Semiology lecture, by Patrik Schumacher

13


aa drl . synapse thesis project


c h a p t e r 02 . THE S I S PREP .

15

02. research


aa drl . synapse thesis project

IMAGE 03. World map of a connected society


c h a p t e r 02 . THE S I S PREP .

02.1

connected society context of a knowledge-base culture

In the history of humanity, work has played an important role in the way a social structure its define for every specific era. It has been argued that work constitutes our basic identity as humans. It is relevant for us to analyze each epoch, because this is straighly related with a specific type of economic activity and this had an influence in the way human organized their activities such as education, prodcution, etc, and this impacts at the same time to the built environment.

Structure

Work Influences Society

Built Environment

Organization

We belong to the Information Age. In our time, most of our work is based in the production of knowledge and how to transfer it and communicate it efficiently. Our environment is effected by the way different agents communicate with each other. Our current one, is the environment of infinite connections by which a majority of agents interact and interrelate on an endless network, fueled by the creation of internet and a global capitalist economy. In words of Manuel Castells ‘Networks are open sources, able to expand without limits, integrating new nodes as long as they are able to communicate within the network’ 1. This correlation favors the interchange of knowledge, engaging creative processes in collaborative and decentralized environments. This has an extraordinary impact in the way we produce. We are moving from a generation which was physical production oriented into one principally focused on HighPerformance, where the workplace provides the optimal conditions for communication and collaboration.

17


aa drl . synapse thesis project

Work and life Cycles

The dynamism of the work patterns presented today is strictly related with the evolution of different conventions. The changes that we are currently expirencing in the nature of work are at least as drastic, far-reaching and irreversible as the impact, two hundreds years ago, of the the Industrial Revolution had on the Industrial Society and the Industrial landscape. To understand this dramatic change, we need to look back in the late eighteen century and nineteen century, when work was driven by agricultural activities, and the speed of their production and the pace of their activities were determined by the annual calendar, celebrating the production of food, a process shaped by centuries by the slowly changing rhythms of seasons. When the Industrial Revolution emerged, the shift dramatically changed the daily activities of labourers. They were forced to abandon the rhythms of the fields to be inserted into the rhythms of a factory, which brought many changes in the way society was organized. Since factories demanded its labourers to be physically present at the same time in the same place, it created the need for transportation and massive dwelling, which with the time evolved into extensively used urban paradigm such as suburbs, the commuter train and the car park. The life and sustainability of millions of families were controlled by the clock and the bell, creating for the first time in history a differentiated pattern between what is life and work. This continued to evolve through two hundreds years, and had been the generator of several typologies of spaces for work. Nowadays, the technological revolution is breaking really fast many of these conventions, in terms of organization and daily dynamics, and the corporate realm is embracing enthusiastically many organizational shifts, on behalf of more productive companies. Boundaries of what is work , and what is not, are changing fast. However, the types of office spaces that are housing these new dynamics have not shown a substantial change, and are still closely related to conventions created by our predecessors from the industrial era, where co-location and synchrony were very important.


c h a p t e r 02 . THE S I S PREP .

In spite of this, the ways in which information technology is enabling us reinvent the dimension of time by dissolving temporal 19 conventions that have been taken for granted for centuries; creates a powerful, robust, reliable and ubiquitous realm that will ensure us to complete rethink and restructure our societies and the spaces for work.

Pre-Industrial

Fields Rhythm

Nature

Year Cycle

No Separate Office Space

Industrial Factory Rhythm Machine 9-5 Daily Cycle Taylorist Office Social Democratic Office Open Plan Office Com-bi Office Post- Industrial

Internet Rhythm

IMAGE 04. Agricultural activities in the early 17th Century IMAGE 05. Factory of ship pieces in the late 18th Century IMAGE 06. Scene from film “Playtime�, by Jaques Tati, 1968 IMAGE 07. Map of the internet, unkown author

Information

24/7 difusse Cycle

Networked Office


aa drl . synapse thesis project

Organizational paradigm: from centuries of stability to ever increasing instability and fragmentation

Industrialism and capitalism were in the search of efficiency for massive production. The economical activity organized the way life was structured in all aspects. The necessity of a clear and organized structure, where everybody knew their position and function in society become the motto of development, and therefore the place they were living. This stage was in permanent growth for more than 200 years. Richard Sennett traced the history of organizational culture from the present moment back to the German Unification of the 1870s, where both civil society and private enterprise were increasingly modeled after the strictly ordered Prussian military. Within civic institutions the role of permanent civil servants increased, schools became increasingly standardized, professions were regulated, and schedules (including transportation and production) were systematized. At the end of the 20th Century there are 2 key factor that started to desestabilize this organization. 1. Global markets began to prefer short-term investments, as they saw innovation developments as a short term growth. 2. Technology applied in ways people communicate, made possible a larger reduction of human jobs, while at the same time made possible the rise of new organizational hierarchies. This combined with a short term view, created a new array of workers and dynamics: Outsourcing, temporary contract work, and projectoriented sequencing of work, etc. This was a response of the constant fluctuation of necessities companies had and changed the way lives of millions around the globe were organized. The fluid nature of these new operational agilities, made the focus of work move from the past large corporate organisations, to become into a larger network of fluid interactions. This new stream called Post-fordism, has become a radical shift from industrialism, when it moved from mass production to become a series of interrelated networks of micro-subsystems, flexible, where less standardization and more specialization heve been the key factors.


c h a p t e r 02 . THE S I S PREP .

Google and organ覺zat覺on

Google as a knowledge based company,is born out of the organization and facilitation of information through its search engine. Acting 21 as a connector in the complex virtual data network, it represents a strong identity in the rapid-changing network society where the flow of data is the source of flux. The company, possessing the major characteristics of an American corporate identity, has an hierarchical structure on the management level where CEO and founders lead a series of managers; however this hierarchy becomes blurred practically by the high integration of the social and information networks that operate within the company. The success of Google has been coming from its surprising adaptations to the ultra-dynamized networks in all senses, that it has born out of. Life and Work

IMAGE 08. Diagram of work + life

Fragmented

Continuous

Opposing the 9 to 5 working hours which split the day activities and the work activities, the contemporary phenomena of 24-hour transitive work and life, meaning time for working is diffused into everyday life activites; brought the fast flow of information and high speed of change into life through the information technology and mobile technologies.


aa drl . synapse thesis project


c h a p t e r 02 . THE S I S PREP .

02.2

patterns of work and office space Jaques Tati’s movies, in the decade of the sixties, are characterized for the strong cristism to new technologies. In the movie “Playtime” there is an interesting scene in a vast space of endless repetition of cubicules for workers. The main character, “Monsieur Hulot”, trying to hold a meeting with a potential boss, gets lost in what it seems to be more a labyrinth of discommunication. The scene is a bold critique of the way many designers were focusing their strategies in isolated models of desintegrated work at the time, when the personal computer allowed people to change the way they were interacting. It was called progress at the time.

IMAGE 09. Film “Playtime’ by Jaques Tati, 1967

So the way the white collar worker accomplishes work has changed drastically between today and the industrial revolution where the factory was introduced. This change is marked significantly by the organizational systems and technology while the two world wars have influenced the shift of perception about human in the society . Following the timeline starting with the Scientific Management to networked organizations today, the organizational structures have been constructing and organizing the workspaces, as space is a continuation of the organizational schemes. Additionally, tracking the medium of work starting with the paper and typewriters until the current point where the augmented workspace has been replacing its physical equivalent; the spatial requirements for “working” also have shifted majorly. Therefore, the two variables, organizational systems and advancement of technology can be followed as the drivers through the evolution of workspace.

23


aa drl . synapse thesis project

Starting from late 19th century, Taylorism, or ‘Scientific Management’ system handled the employee as a unit of production, in which the hierarchy and control has been the keywords of the period. This understanding, starting from factories, have shifted into offices where the space was extremely depersonalized. The post war period has brought the humanistic approach especially in Europe focusing more on the personalized space, better work conditions and the importance of communication. Office Landscape , organizing the office space according to the workflow and interaction patterns has been an important trend in workspaces in 1960’s where paper was still the dominant work-medium creating invisible boundaries. The introduction of the individual-cellular office spaces and the open collaborative spaces has been followed by the combination of both with combi-office concept in northern europe in 1970’s, where the autonomy and personalization started replacing the control-hierarchy. The introduction of the computers and gradually the mobile work-mediums, specifically changed the workflow and method of interaction, while eventually liberating the worker from the desk. Concept of hotdesking and eventually the activity based working introduced the mobile working within the offices, where the diverse work activities were now conceived to have varying spatial necessities. As the technology brings the high-speed transfer of information, now the diversity of tasks accomplished by an individual are smoothly layered within a day blended with daily activities. Therefore the major function of the office space; which was to provide specific environment for worktask, has been changing through time as a result of change in work definitions.


c h a p t e r 02 . THE S I S PREP .

25

As Frank Duffy has stated in his book Work and the City: “The value of place- genius loci- continues to be enormous but we architects must realise that the monopoly of the place on how we construct reality is being strongly challenged by the burgeouning power and conveniece of virtuality.�


aa drl . synapse thesis project

offıce landscape

. Born of whıte collar . Command & Control . De-personalızatıon . Clock based work . Rıgıdıty

. Post-war perıod US : . Open-plan . Interıor separateD from skın Europe: . Cellular offıces

. Importance of communıcatıon . Team work . Dıfferent work defınıtıons . Interactıon-based confıguratıon . Flexıbılıty

1950

1960

1900

1939-45 WORLD-WAr II

skyscraper offıce

1914-18 WORLD-WAr ı

TAYLORIST OFFICE

1943

1873

Paper

Organızatıon Hıerarchy - Control Lıfe - Work 9.00 - 17.00

1963

Fragmented


c h a p t e r 02 . THE S I S PREP .

combı offıce

cubıcles

actıvıty based work

27

. Personalızatıon . Autonomy . Better work condıtıons . Combı-offıces: ındıvıdual & team . User’s decısıons

1970

. Computerızatıon . End of paperwork . Cubıcle farms . Maxımum space use . Undıfferentıatıon

. Informatıon technologıes . Spontaneous ınteractıons . Hot deskıng . High-mobılıty . Hıgh-autonomy

1980 1973

1974

1981

1990

1983

1993

2010 2002

www

personal computer

laptop + mobıle

ınternet

smartphone

augmented

Network-Autonomy 24/7 actıve smooth


aa drl . synapse thesis project


c h a p t e r 02 . THE S I S PREP .

02.3

historical record of the office space The spaces we work have been in a constant evolution to suit the type of work each generation is doing. It is a response to each epoch, and we; as the young generation of the fluid and networked post-fordist society, have to adapt to spaces that carry the principles inherited from the industrial era, most of the time. If these core elements are wanted to be tackled boldly,they must be identified, compared and the reason that holds back the creation of the type of work spaces our society needs, should be searched. We took eleven seminal case studies to understand these elements and processes. In the last century, even though the evolution has been brought with interesting proposals and different key elements of thinking, these still stay as transitions of the industrial era, and do not fulfill the demands of constant and rapid adaptability, diffusion of life and work patterns and a bold way to handle unstable organisational processes.

The parameters analysed in the case studies try to reveal the three core aspects that our current mediums lack, putting emphasis in the relationships between them. These aspects reflect the major trends in organisational paradigms of each decade of the last century, which are; how they face adaptability, flexibility, the enhancing IMAGE 10. Bank Of England, Sir of communication between employees and how differentiated the John Soane, 1820 spaces for work and leisure are. This last parameter is very much related to the attitude building performs towards the city, how both interact and the way building promotes healthy social interactions.

29


aa drl . synapse thesis project

1

2

3

4

5

6

7

8

9

10

11


c h a p t e r 02 . THE S I S PREP .

01 The Larkin Building Pure Taylorism

1910

02 Centraal Berheer Offices Flexibility for the Social Democrat Office

1970

03 Bertelsmann Headquarters 1961 An Open Plan distribution based on interactions 04 SAS Headquarters Main street for informal intearctions

1988

05 Cannon Headquarters Com-Bi Office: Open Plan + Cellular offices

1977

06 Project 117: Bubble 1981 Mobile deployable Home Office for temporary work 07 Lloyd’s Bank Maximun flexibility for high-performance

1986

08 Novartis 2001 An integrated corporate campus with the city 09 BMW Plant, Central Building A “marketplace” diagram for multiple interactions 10 Soft Office 2001 A soft system for an integrated and fluid work space 11 (UN) Plug Building 2001 Inflatable group meetings for efficient use of space

31


aa drl . synapse thesis project

01

The Larkin building

Name: The Larkin Administrative Building Architect: Frank Lloyd Wright Area (sqm):

IMAGE 11. Central Space of Larkin Building

Location: Buffalo, New York Year: 1904


c h a p t e r 02 . THE S I S PREP . Urban Context

Urban 1 2 3 4

Connectivity: Permeability: Density: Urban Context:

In the city Accesible but not permeable Horizontal Dispersed Suburban Fabric

Main entrance

Structure 33 1 2 3

Structure: Internal Walls: Enclosure:

Brick Brick Glass Internal

Organizational diagram

1

Organization - Management:

Scientific Managment

(Main organizational model of the company)

Typical Floor Plan

2 3 4

Flexibility - Adabtability:

5

Territories / Boundaries: Physical Individual Work

3

Connected

Group Work

0

-

Informal Encounters

0

-

6 7

Mobility Patterns Work interac. Informal Interac. Connectivity: High possibilities of connection, but model of work and collaboration does not allow it.

82%

(Percentage of the total area able to reconfigure)

Areas for Group Work:

5%

Informal Interactions:

0%

(Meeting rooms) (Coffee areas, Kitchenette, Locker Rooms)

Territories

Patterns of Mobility

Visually


aa drl . synapse thesis project

02

CentraAl Beheer Offices

Architect: Herman Hertzberger Area (sqm): 30,536

IMAGE 12. Aerial View

Location: Apeldoorn, Netherlands Year: 1970


c h a p t e r 02 . THE S I S PREP . Urban Context

Urban 1 2 3 4

Connectivity: Permeability: Density: Urban Context:

In the city Accesible and permeable Medium high rise Consolidated Urban Fabric

Interior space

Structure 35 1 2 3

Structure: Internal Walls: Enclosure:

Concrete Brick Glass Internal

Organizational diagram

1

Organization - Management: (Main organizational model)

human focused function organisation

2 3 4

Flexibility - Adabtability:

80%

5

Territories / Boundaries: Physical Individual Work

20

Group Work

13

Connected

Informal Encounters

10

Connected

6 7

Mobility Patterns Work interac. Informal Interac. Connectivity: High possibilities of connection and spontaneous encounters through the whole building.

Typical Floor Plan

(Percentage of the total area able to reconfigure)

Areas for Group Work:

35%

(Meeting rooms)

Informal Interactions:

40%

(Coffee areas, Kitchenette, Locker Rooms)

Territories

Patterns of Mobility

Visually Connected


aa drl . synapse thesis project

03 BertelsmaNn Headquarters Architect: Quickborner Architects Area (sqm): 2250 m2

IMAGE 13. Entrance view

Location: Gutersloh, Germany Year: 1961


c h a p t e r 02 . THE S I S PREP . Urban Context

Urban 1 2 3 4

Connectivity: Permeability: Density: Urban Context:

In the city Accesible but not permeable Horizontal Dispersed urban Fabric

Interior space

Structure 37 1 2 3

Structure: Internal Walls: Enclosure:

Concrete Columns Drywall Glass Internal

Organizational diagram

1

Organization - Management: (Main organizational model)

Communication based organisation

2 3 4

Flexibility - Adabtability:

90%

5

Territories / Boundaries: Physical

Group Work

Informal Encounters

6 7

Mobility Patterns Work interac. Informal Interac. Connectivity: High possibilities of connection based on diagramas of the interactions of employees.

Typical Floor Plan

(Percentage of the total area able to reconfigure)

Areas for Group Work:

20%

(Meeting rooms)

Informal Interactions:

10%

(Coffee areas, Kitchenette, Locker Rooms)

Territories

Patterns of Mobility

Individual Work

1

Visually Connected

5

Connected

1

Connected


aa drl . synapse thesis project

04 SAS Headquarters Architect: Niels Torp Architects Area (sqm): 55,000

IMAGE 14. Internal Street view

Location: Stockholm, Sweden Year:1987


c h a p t e r 02 . THE S I S PREP . Urban Context

Urban 1 2 3 4

Connectivity: Permeability: Density: Urban Context:

Outside the urban fabric Not easy access, nor permeable Horizontal Medium cohesive fabric

Interior space

Structure 39 1 2 3

Structure: Internal Walls: Enclosure:

Concrete and steel roof Brick and drywall Glass Internal

Organizational diagram

1

Organization - Management: windividual

Hierarchy focused on

Flexibility - Adabtability:

40%

Typical Floor Plan

2 3 4

(Percentage of the total area able to reconfigure)

Areas for Group Work:

30%

(Meeting rooms)

Informal Interactions:

30%

(Coffee areas, Kitchenette, Locker Rooms)

Territories

Patterns of Mobility

5

Territories / Boundaries: Physical Individual Work

43

Unconnected

Group Work

10

Connected

Informal Encounters

5

Connected

6 7

Mobility Patterns Work interac. Informal Interac. Connectivity: High possibilities of connections running alonside the main street. Conectivity `between wings’ is low.

Visually


aa drl . synapse thesis project

05

Cannon Headquarters

Architect: Tengbom Architects Area (sqm): 7,500

IMAGE 15. Entrance view

Location: Stockholm, Sweden Year: 1977


c h a p t e r 02 . THE S I S PREP . Urban Context

Urban 1 2 3 4

Connectivity: Permeability: Density: Urban Context:

In the city Accesible and permeable Horizontal Dispersed Suburban Fabric

Interior space

Structure 41 1 2 3

Structure: Internal Walls: Enclosure:

Steel Frame Drywall with Laminated wood Glass Internal

Organizational diagram

1

Organization - Management: (Main organizational model)

Hierarchy focused on individual

2 3 4

Flexibility - Adabtability:

75%

5

Territories / Boundaries: Physical

Visually

Individual Work

Unconnected

Group Work

3

Informal Encounters

3

6 7

Mobility Patterns Work interac. Informal Interac. Connectivity: High possibilities of connection and interaction

Typical Floor Plan (

(Percentage of the total area able to reconfigure)

Areas for Group Work:

35%

(Meeting rooms)

Informal Interactions:

40%

(Coffee areas, Kitchenette, Locker Rooms)

Territories

Patterns of Mobility

10

Connected/Unconnected Connected


aa drl . synapse thesis project

06

Project 117: Bubble

Architect: Future Systems Architects Area (sqm): 60

IMAGE 16. Render of the mobile working bubble

Location: Anywhere Year:1981


c h a p t e r 02 . THE S I S PREP . Potential mobile location

Urban 1 2 3 4

Connectivity: Permeability: Density: Urban Context:

Anywhere Depending on user Any possible context

Construction diagram

Structure 43 1 2 3

Structure: Internal Walls: Enclosure:

Steel Frame Metal panels Glass Internal

Organizational diagram

1

Organization - Management: (Main organizational model)

Individual focus work

2 3 4

Flexibility - Adabtability:

80%

5

Territories / Boundaries: Physical

Group Work

Informal Encounters

6 7

Mobility Patterns Work interac. Informal Interac. Connectivity: Unifiy space for individual work. Unable to connect with other clusters.

Floor Plan

(Percentage of the total area able to reconfigure)

Areas for Group Work:

0%

(Meeting rooms)

Informal Interactions:

0%

(Coffee areas, Kitchenette, Locker Rooms)

Territory

Patterns of Mobility

Individual Work

1 -

Visually Connected

-

-


aa drl . synapse thesis project

07

Lloyd’s Bank

Architect: Richard Rogers Partnership Area (sqm): 55,000

IMAGE 17. Street View

Location: London, United Kingdom Year:1986


c h a p t e r 02 . THE S I S PREP . Urban Context

Urban 1 2 3 4

Connectivity: Permeability: Density: Urban Context:

In the city Accesible/Med. Permeability Vertical, High Rise Cohesive Urban Fabric

Interior space

Structure 45 1 2 3

Structure: Internal Walls: Enclosure:

Steel and concrete Drywall and Glass walls Glass Internal

Organizational diagram

1

Organization - Management:

Matrix Organization

(Main organizational model)

Typical Floor Plan

2 3 4

Flexibility - Adabtability:

5

Territories / Boundaries: Physical Individual Work

1

Connected

Group Work

0

-

Informal Encounters

0

-

6 7

Mobility Patterns Work interac. Informal Interac. Connectivity: High possibilities of connection and interaction.

82%

(Percentage of the total area able to reconfigure)

Areas for Group Work:

5%

Informal Interactions:

0%

(Meeting rooms) (Coffee areas, Kitchenette, Locker Rooms)

Territories

Patterns of Mobility

Visually


aa drl . synapse thesis project

08

Novartis

Master Plan: Vittorio Magnano Lampugnani Sample’s Architect: Frank Ghery Architects Area (sqm): 350,000

IMAGE 18. Aerial View

Location: Basel, Swisszerland Year: 2001


c h a p t e r 02 . THE S I S PREP . Urban Context

Urban 1 2 3 4

Connectivity: Permeability: Density: Urban Context:

In the city Accesible and permeable Horizontal Dispersed Suburban Fabric

Interior space

Structure 47 1 2 3

Structure: Internal Walls: Enclosure:

Steel Frame Drywall with Laminated wood Glass Internal

Organizational diagram

1

Organization - Management: (Main organizational model)

Different Managements Depending on Department

Sample Building Floor plan

2 3 4

Flexibility - Adabtability:

85%

(Percentage of the total area able to reconfigure)

Areas for Group Work:

0%

(Meeting rooms)

Informal Interactions:

10%

(Coffee areas, Kitchenette, Locker Rooms)

Territories

Patterns of Mobility

5

Territories / Boundaries: Physical

Visually

Individual Work

Connected

Group Work

0

Informal Encounters

3

6 7

Mobility Patterns Work interac. Informal Interac. Connectivity: Open office for mobile work and easy access of employees of the campus

6

- Connected


aa drl . synapse thesis project

09

BMW Plant, central building

Architect: Zaha Hadid Area (sqm): 27,000 Users: 705

IMAGE 19. Aerial View

Location: Leipzig, Germany Year: 2005


c h a p t e r 02 . THE S I S PREP . Urban Context

Urban 1 2 3 4

Connectivity: Permeability: Density: Urban Context:

Outskirts of the city Not permeable Horizontal Dispersed Suburban Fabric

Interior space

Structure 49 1 2 3

Structure: Internal Walls: Enclosure:

Concrete and steel Drywall and Concrete Glass Internal

Organizational diagram

1

Organization - Management:

Matrix Organisation

(Main organizational model)

First Floor plan

2 3 4

Flexibility - Adabtability:

5

Territories / Boundaries: Physical

6 7

Mobility Patterns Work interac. Informal Interac. Connectivity: Visual connectivity and fluidity of Space. Difficult to fully analize in floor plan due to complexity of the diagram.

65%

(Percentage of the total area able to reconfigure)

Areas for Group Work:

50%

(Meeting rooms)

Informal Interactions:

12%

(Coffee areas, Kitchenette, Locker Rooms)

Territories

Patterns of Mobility

Individual Work

Visually

4

Connected

Group Work

8

Unconnected

Informal Encounters

1

Connected


aa drl . synapse thesis project

10

Soft - Office

Architect: NOX Area (sqm): 625 No.of users: 60 employees & 30 children

IMAGE 20. Aerial View

Location: Stratford, United Kingdom Year:2001


c h a p t e r 02 . THE S I S PREP . Urban Context

Urban 1 2 3 4

Connectivity: Permeability: Density: Urban Context:

In the city Accesible and permeable Horizontal Dispersed Suburban Fabric

Interior space

Structure 51 1 2 3

Structure: Internal Walls: Enclosure:

Steel Frame Drywall with Laminated wood Glass Internal

Organizational diagram

1

Organization - Management:

Unknown

(Main organizational model of the company)

Typical Floor Plan

2 3 4

Flexibility - Adabtability:

5

Territories / Boundaries: Physical

Group Work

Informal Encounters

6 7

Mobility Patterns Work interac. Informal Interac. Connectivity: High possibilities of connection and fluidity of relationships/ Enclosed meeting rooms are located on an upper level.

75%

(Percentage of the total area able to reconfigure)

Areas for Group Work:

35%

(Meeting rooms)

Informal Interactions:

40%

(Coffee areas, Kitchenette, Locker Rooms)

Territories

Patterns of Mobility

Individual Work

Visually

9

Unconnected

13

Connected

7

Connected


aa drl . synapse thesis project

11

(un) Plug Building

Architect: R + Sie Area (sqm): 10,000 m2.

IMAGE 21. Road view

Location: La Reserve, PAris, France Year:2001


c h a p t e r 02 . THE S I S PREP . Urban Context

Urban 1 2 3 4

Connectivity: Permeability: Density: Urban Context:

In the city Accesible but not permeable Vertical Suburban medium rise

Interior space

Structure 53 1 2 3

Structure: Internal Walls: Enclosure:

Steel columns and concrete Drywall and inflatable Glass and solar sticks Internal

Organizational diagram

1

Organization - Management:

Unknown

(Main organizational model of the company)

Typical Floor Plan

2 3 4

Flexibility - Adabtability:

5

Territories / Boundaries: Physical Individual Work

4

Group Work

3

Connected

Informal Encounters

1

Disconnected

6 7

Mobility Patterns Work interc. Informal Interac. Connectivity: High degree of connections, facilitating a central meeting room accesible from most parts of the area.

70%

(Percentage of the total area able to reconfigure)

Areas for Group Work:

20%

Informal Interactions:

10%

(Meeting rooms) (Coffee areas, Kitchenette, Locker Rooms)

Territories

Patterns of Mobility

Visually Connected


aa drl . synapse thesis project


c h a p t e r 02 . THE S I S PREP .

02.4

analysis of parameters The case studies analysed show the different major variations in almost a 100 years of architectural thinking towards the work space. The comparison between them is showing the way many spaces were distributed and the impact this had on employees and users. The organisational models of companies evolved through time, going from rigid and stable, to complex and unstable with the rise of the network society. These do not allow the standarized and conventional spaces for work to host fluid relationships. The duality between spaces for individual and concentrated work are highly needed to be differentiated from group and collaborative work for a proper production of knowledge (Cannon Headquarters). Same for the spaces of informal and formal gatherings that constitute the essence of the relationships in the network society (SAS Headquarters), where not only spaces for interaction are required, but also spaces to club (Bertelsmann Headquarters). The comparison of the earliest cases with the latests approaches shows the intention of a more fluid and less fixed structure (SoftOffice) and privileging of social interactions and communication (BMW , Central Building) between different types of users, traditionally separated between each other. Corporations of the industrial era created a divisory diagram between their offices and the city they were located (Larkin Building) not allowing the connection between their employees and the city; a situation which later evolved to a more connected diagram(Novartis Campus).

55


aa drl . synapse thesis project

analysis of parameters

Urban attitude - Cities and corporate buildings have not being connected traditionally. To try to keep restricted access to special information and to keep a clear division between work time from life, created a separation between employees and their context. This of course blocked the flow of information. Corporate campuses and buildings have been benefiting the advantages of having connections that make a smooth input of visitors who create healthy sinergies. NOVARTIS has been pioneering this principle, creating an open campus that allows the flow of information with a set of designed buildings, most of them freeaccess for all employees, where the concept of departments does not exist.

Physical Configuration - High ratios of flexibility to host different configurations over the time is one of the major goals in office buildings. However, this is not fully explored in relationship with the lifetime of a building and the flexibility and adaptability of structures. Considering the choice of materials to create renewable envelopes on top of more stable but readaptable structures are primordial to ensure the permanence of office buildings. Furniture plays the important role of allowing local - temporal reconfigurations, and the way these are connected and related to buildings its still a matter not fully explored, at least not in the professional realm. Furniture is still not seen as part of the whole built system. However it should be strongly attached to the different layers that constitutes a bulding.


c h a p t e r 02 . THE S I S PREP .

Internal Organization

- The number of “boundaries” and territories presented in the case studies varies according to the typology. There is an interesting balance between what should be a reserved area for concentrated work and an undefined system that allows interaction. One successful and interesting but at the same time largely used system “com-bi” office organisation which the Cannon Headquarters use. The number of divisions that separate meeting/work, informal/ formal spaces depend on company organisations, but it is the duty of the designer how to reinterpretate the company characteristics in architecture.

- Mobility is not only important for formal interactions, but also for informal ones. Formal interactions are based mainly on the interrelations during working hours and the way employees move define their organizational diagrams. In the case of having multiple alternatives for informal interactions, these create the conditions for the transfer of information, and at the same time, the possibility of evolving the community of employees as a society. The ideal milieu will be the one that interrelates both patterns in a scheme of multiple levels of interactions, between informal and formal activities. It is a crucial aspect in the consolidation of social structures as is proven to promote creativity and productivity. The efficient way employees move through a campus, without wasting time or losing the oportunity to grasp what is going on, also ensures the ability to maximize the time spent in an office resulting in economical benefits.

57


aa drl . synapse thesis project


c h a p t e r 02 . THE S I S PREP .

02.5

google

59

evolution patterns of a technologybased company

By 2013, Google is the fastest growing company in the world. Since its foundation in 1999, Google’s work is based on data, knowledge and the organisation and accesibility of these in the World Wide Web, becoming a great case study for the 21st century company. The vast range of products developed based on knowledge-work, plus the acqusitions got through time, have created extraordinary patterns of growth and shrink which vary impressively yearly, monthly and daily. We have started first with analizyng these variations and the effect they have on quantitative data. Annual Timeline Variation Patterns

Monthly Timeline Daily Use of Space

The second part focuses on the organizational principles the company has created, which has an unstable nature in a percentage of its daily activities in order to promote the free interchange of knowledge and pursue the development of innovation. Work Cluster to Department Organisation

Departmental Organization

The last part includes the analysis of the use of Google’s current HQ in Silicon Valley, the GooglePlex, and emphasizes the importance of living spaces and work spaces, questioning its flexibility, adaptability and connectivity to its surroundings. Space Organization The Google Plex Division of Functions


aa drl . synapse thesis project

GOOGLE CROWTH Annual TIMELINE 166 product Launches

50% of Products of Google have been created in the 20% free time of its employees.

Custom S

113 Acquısıtıons

Ca

Google has spent a recorded total of 22 Billion $ on Acquisitions

Blog Search Mobile

Sk Talk

Bookmarks

V Ma

iGoogle

Orkut

27

Finances Scholar

Google Search

3

1

News

Images

Toolbar

Books

Shopping

Groups

AOL

Chrome

10 5 6

5

Blogger

Picasa

3

4 2

0

Earth

Talk

Gmail

7

35% of Google products were discontinued.

number of employees ın years 8

2

1998

1999

260

500

2000

2001

800

2002

1600

2003

1907

2004

We outgrow our garage office and move to new digs at 165 University Avenue in Palo Alto with just

232 165 employSanta Margaritaeight University Avenue Menlo Park

ees.

165 Bayshore Road

Amphitheater Parkway

Andr

1

dıscontınued products -59

Pa

3021

2005


c h a p t e r 02 . THE S I S PREP . Offers Wallet Drive Google+ Fusion Tables

15

Alerts

ketchup

atents

Translate Finances Code

61

17

Play

alendar

12

15

28

Motorola

23 Double Postini Click

13

2

Slide.com

6

Advertising Chrome&Apps Geo&Commerce Google.Org Knowledge Mobile&Digital Content Youtube&Video

ITA

AdMob

roid

10

1

6

2

25

16

Video aps Mobile

Panoramio YouTube

2

11

Sites

Search

9

6

8

1 19 11

7

5680

10,674

16,805

20,222

19,835

24,500

31,000

54,604

2006

2007

2008

2009

2010

2011

2012

2013

Mountain View Extensions- 2005

Mountain View Extensions- 2007

Mountain View Extensions- 2008

Mountain Mountain View View Extensions- 2011 Current Campus


aa drl . synapse thesis project

Monthly cycle Variation Pattern

Google mainly grows through creating new products in the seven categories: Advertising, Chrome&Apps, Geo&Commerce, Google.Org, Knowledge, Mobile & Digital Content and Youtube&Content also by acquiring successful companies -especially startups- and merging their technologies with its. While considering the overall growth in Google, the discontinuation in products should not be overseen as it is a major parameter to evaluate the company dynamics. Regarding that in total there have been 166 product launches, 113 acquisitions and the 35% of the products has been discontinued which makes 59 in total. The yearly timeline showing changes in Google through the last 15 years, in many aspects helps drawing an overall picture of the company, which would give an insight about the trends of change in future. The differences in the monthly variations of two different years (Images 20,21) indicate company’s frequent subjectivity to changes. The maximum change in products has been 9/month while there has not been any month with no changes in these two years. It is important to understand how the company reacts organisationally, physically and spatially within these dynamics not to be outdated and keep rejuvenated. The changes in products visualised in the graphs could be tracked spatially through departments and product groups, which should be in a dynamic balance in terms of adapting workspaces .


c h a p t e r 02 . THE S I S PREP .

63 Changes 覺n Google: 2011

Products Acquisitions Discontinued Products

6 5 4 3

July

2

1 0

1 0

2

1 December

2 1

June

May

April

1

October

Mapping and the patttern of change of the products and aquisitions

0

1 March

the

January

IMAGE 22. Evolution in economical activity for 2011

February

1

3

November

2

September

3

August

3

Changes 覺n Google: 2007 Products Discontinued Products Acquisitions 4 3 2

1

1

September

October

1 December

1

November

1

August

June

1 May

March

1

July

Mapping and the patttern of change of the products and aquisitions

February

the

January

1

3 2

April

2

IMAGE 23. Evolution in economical activity for 2007

3


aa drl . synapse thesis project

Daily cycle Variation Pattern

80% 70% 60% 50% 40% 30% Stable Workspace Flexible Workspace Training Spaces 20% 10%

8.00 8.30 9.00 9.30 10.00

10.30

11.00

11.30

12.00

12.30

13.00

13.30

14.00

14.30

15.00

15.30

16.00

16.30

17.00

17.30

18.00

18.30

19.00

19.30

20.00

20.30

21.00

8.00 8.30 9.00 9.30 10.00

10.30

11.00

11.30

12.00

12.30

13.00

13.30

14.00

14.30

15.00

15.30

16.00

16.30

17.00

17.30

18.00

18.30

19.00

19.30

20.00

20.30

21.00

0

80% 70% 60% 50% 40% 30% 20%

Entrance & Lobby Restaurants& Cafes 10% Microkitchen Gym 0 Game Room

The weekly and the daily changes in the company could not be tracked through products but the changing work definitions and the transitions of activities within days or hours. According to the survey (Appendix D) it was found out that the daily activities and the use of space are closely related to each other and vary according to personal and occupational variety. The possible use of given spaces in Google office during different time periods is plotted for the Advertising department employees. The flexibility in the time of use is significant. As an information based company, the 24 hours continuum in work-life balance is tried to be adopted by Google. The office is open 24 hours a day however occupied mainly in “9 to 5 work hours�.


c h a p t e r 02 . THE S I S PREP .

pattern of work and productıvıty

Percentage of time that the Google employees can spend on:

Working on projects and ideas that interest the Unrelated employees Activities

Working on current core projects

50

50

% of projects originated by the activity

Googlett B Googlett A Googlett F

IMAGE 24. 70%-20% Googletts

Rule

and

Employees work on tasks for their 70% time and Googletts on 20% time.

Googlett G

Googlett C Googlett D Googlett E Googlett H

Googlett I Googlett J

The consideration of the productive use of time within the day, Google has been applying the 70% - 20% time rule; which states that an employee can spend 20% of his/her time on a Google related project that he is interested, while 70% of time is spent on the given task. The random interaction between the employees have been playing an important part in the formation of the Googletts, which are the self organizing teams for such products. 50% of Google’s products have emerged from the 20% products. The 10% of the remaining time is thought to be spent on unrelated activities.

65


aa drl . synapse thesis project

Work Organisation

Language Team

Product Team

Department

Work Cluster Product Team

IMAGE 25. Internal Organization of a Department From Language Team, to Product Team, to Department

IMAGE 26. Departmental Organization Departments and Sub- Departments according to Functional division.


c h a p t e r 02 . THE S I S PREP .

structure of relations

IMAGE 27. Departmental Organization-Hierarchy

67

First level of relations between functions

IMAGE 28. Departmental Organization--Relations Second level of relations between functions

As have been mentioned before, Google has a collective organization of products grouping under larger departments. Product teams are made up of an average of 33 people, who are then sub grouped in language teams and further into groups of three. Workspace organization follows this principle as the smallest group of three share a workstation/table cluster. These clusters end up coming together and constructing floors or spaces reserved for products, then building up the spaces, in some cases blocks of departments. Parallel to the departmental organization, there is a functional organization and Google is made up of 4 Functional departments, which are Administrative, Operations, Sales&Marketing and Research and Development.These departments are also substructured into smaller functional departments (see.IMAGE 26) and are nested in a system of hierarchies and relations which has been shown in the diagrams above(IMAGES 27,28).


aa drl . synapse thesis project

Arch覺tecture Google campus mountain view

Flexibility - Adabtability: 82% (Percentage of the total area able to reconfigure) Territories / Boundaries: Physical Visually Individual Work 0 Transparency Group Work 3 Connected Informal Encounters 3 Connected Mobility Patterns Work interactions 3 Informal Interactions 3 Connectivity: High possibilities of connection, informal and formal encounters encouraged through informal connection spaces. First Floor Google Plex

Second Floor Google Plex

IMAGE 29. Distribution of spaces in the GooglePlex From Formal working spaces to the informal spaces.


c h a p t e r 02 . THE S I S PREP .

Arch覺tecture Functional space divisions

Group Work Work

33%

69

49% Individual Work 16% Informal Meetings 17%

Meeting 27% Formal Meetings 10% Connectivity

14%

Service

10%

Others 24%

IMAGE 30. Office Space Googleplex, Mountain View Individual and collective work spaces

in

Common Areas 9.3% Mini Lounges 3.2% Restaurants 4.5%


aa drl . synapse thesis project


c h a p t e r 02 . THE S I S PREP .

02.6

silicon valley

Silicon Valley, where Google Headquarters are located, is the most influential hub for technological developments and innovations in the world. The core was born out of the substantial economic investment that the US goverment applied on Stanford University, under a program for military development through scientific research on American universities during the Cold War. The type of the research held at the University was continued by its graduates after they finished their courses, whom set up their start-up companies around the University, to take advantages of the facilities and new research produced in there. This synergy between external collaborators and current students, and the interchange of knowledge proved very successful. After almost 30 years the area has grown enormously. This cooperative working ethos that allows a fluent flow of information, combined with the ambitious goals of new entrepeneurs of the post-hippie era, created one of the most economically succesful hubs in the world. The global map of innovation indicates that Silicon Valley is the largest source of innovatios by startups, becoming the perfect milieu for interchanging knowledge. Google, which has also flourished in Silicon Valley, promotes the networking of developers and startups in such hubs, organizing many events within its Campus and initializing work-hubs such as Campus London to spread innovation.

71


aa drl . synapse thesis project

california san francisco

los angeles

united states map

state of california

san francisco bay silicon valley

san francisco bay, silicon valley

IMAGE 31. Maps

Sequence of maps of different scales showing the location of Silicon Valley as part of San Francisco Bay in California (U.S.A).


c h a p t e r 02 . THE S I S PREP .

73

mountain view

IMAGE 32. Mountain View

Map describing the borders of Mountain View in Silicon Valley.

silicon valley, mountain view


aa drl . synapse thesis project


c h a p t e r 02 . THE S I S PREP .

75

googleplex

IMAGE 33. Googleplex

Map showing the location of 61 buildings constructing Googleplex around the area of Mountain View.


aa drl . synapse thesis project


c h a p t e r 02 . THE S I S PREP .

77


aa drl . synapse thesis project

IMAGE 34. Urban Fabric

A close-up showing the isolated buildings in the urban fabric and the statistics comparing car parks vs built environment.


c h a p t e r 02 . THE S I S PREP .

Despite being one of the most creative environments in the world especially focused on high-tech industries, the urban composition of 79 the Silicon Valley is quite discontinuous, portrays the characteristics of a common American city. The cities in the Bay Area are generally low rise and low density and based on vehicular mobility. Being based on vehicular mobility can be observed through the amount of car parks organized around the buildings, detaching building blocks from each other. Highway 101 which crosses the Valley from one end to the other adds another importance to vehicular infrastructure as it divides the cities of Silicon Valley into halves making it impossible for the pedestrian to access the other side of the city. The analysis of Google’s settlement in Mountain View and the surroundings makes all these mentioned points clearer. Google owns around 60 buildings in Mountain View, and keeps acquiring new ones, that are separated from one another. through carparks and large streets, minimising the contact between employees from different departments or sections. Google is aware of the fact that physical connectivity is one of the key elements of creativity and productivity, and tries to prove this motive through various means; architecturally fails to reach a level of creating a well connected community. Although the campus is not totally isolated from the rest of the urban fabric, the nature of the existing fabric creates well defined borders between the Google buildings and Mountain View.


aa drl . synapse thesis project


c h a p t e r 02 . THE S I S PREP .

81

03. thesis proposal


aa drl . synapse thesis project


c h a p t e r 02 . THE S I S PREP .

03.1

Defınıng and Redefınıng Borders Readressıng the relatıonshıp between lıfe and work

In the information age where we have been talking about the rapid transitions and the flow of information; connectivity as a concept becomes crucial to understand and evaluate. Triggered by the virtual connectivity which drives this speed of flow, the physical interpretation of connectivity, can be evaluated through architectural means. The speed of change and connectivity has been the main addressed problems through the thesis. In the specific context of work, and spaces that activate work, these problems has been rethought in two layers. 1. Urban Layer, where the well-connectivity of the work environment with the city was aimed 2. Workspace layer, where the connectivity of the individual to other individuals or the work environment; and the regeneration of the spatial borders to respond to the speed of change enabling a smooth transition and connection between spaces was aimed. On the urban level, the specific case of Google and Silicon Valley has been challenging to adress as a problem to overcome the existing problems of physical connectivity. A strong connection therefore should be established not forgetting the corporate structure of Google and its attitude towards startups and generation of new ideas.

83


aa drl . synapse thesis project

new Spatial and Organizational Models of work and Life

Rethinking the workspace; according to the contemporary phenomena of 24-hour transitive work and life, meaning that the time for working is diffused into everyday life activites at all moments of the day, the speed of change brought by the information technology into life allowed the appearance of new types of dynamics, based on the adaptation to momentarily changes. The changes and the transitions between the activities of work and life, also between the different modes of working have to be accomplished rapid and efficient to meet the requirements of the day and system. Therefore these temporal transitions, rather than being striated and discontinous, should be smootwh and lubricious. The spatial translation of this idea should be the consideration of generation of borders within and between spaces in a continuous manner. In contrary to the rigid borders that have created untransformable spaces throughout the history of workspaces, new space formations should be explored where the borders are defined and redefineds imultaneously with the different conditions of experiencing work and life activities. The spatiality of the different behaviours origined by the formal requirements of any activity, follows the temporality of the worklife balance; should even accomodate the smooth transitions. The spaces, that host all these activities of work and life, which are no longer separate, should embrace the transitive character. There is a blurring and our daily life activities are now distributed and blended one between each other that we need to redefine the borders where these activities can happen. We live between the dichotomy of being a high-performance society that needs to find the right balance to focus on productive work and mix it with leisure.


c h a p t e r 02 . THE S I S PREP .

85

As a response to the dynamics of change in the contemporary life and Google’s need to spatially adapt and reorganize itself as an information based company; we propose a new model for integration of the living and working spaces in a creative knowledge based high performance environments.


aa drl . synapse thesis project


c h a p t e r 03 . PR O J ECT .

87

04. design proposal


aa drl . synapse thesis project


c h a p t e r 03 . PR O J ECT .

89

04. design proposal Urban masterplannıng the work-city and ıts connectıon wıth the exıstıng urban fabrıc, by means of creatıng a dıfferentıated fıeld of smoothly connected publıc and corporate spaces.


aa drl . synapse thesis project

13 km.


c h a p t e r 03 . PR O J ECT .

site analysis

04.1

In an effort to break the discontinuity and the stereotype of a traditional isolated campus we are proposing a system of dynamic spatial borders where the corporate activities are blended within urban facilities creating an integrated interface able to foster social interactions alongside our activities. This exchange that takes place in rich information mediums produce innovative ideas. This could act as the urban arena that can trigger encounters and interactions among people. The choice of the site was made after a general analysis of the greater area of Silicon Valley. The chosen site is an island located between San Carlo and Redwood City, 13 kilometers northwest from the actual campus. The site is connected through the interstate highway 101, a port and a small scale airport. Highway 101, connecting San Francisco to San Jose around the Bay, splits the urban fabric into two parts. The island has a total area of 508.000 squaremeters.

IMAGE 35. Site location

Map showing the location of the proposed site.

91


aa drl . synapse thesis project

0.75 km. 0.70 km.

0.80 km.

area : 508.000 sq.m 1.20 km.

1 km.


c h a p t e r 03 . PR O J ECT .

93 Analyzing the surroundings, it was observed that mainly commercial and corporate clusters appear in the south, around the highway. The residential areas, covering a large land, are located close to the corporate, having a completely different identity. The Island is surrounded by 195 start-up companies which serve as an opportunity for an innovative ecology to be created within and around the Google Campus. The adjacent airport, mainly hosting flights for businesses, provides good connections, while the ports and the marina on the east make more diverse the types of mobility to and from the area. Being isolated on the north by the open area of Salt Ponds; the site provides the essential corporate privacy. Therefore, diverse qualities exist on the site that lead a healthy differentiation.

IMAGE 36. Dimensions of the area Map showing the area and the dimensios of the site.


aa drl . synapse thesis project

SITE ANALYSIS startup companies | MAP

195 start-ups within 3.2 km

IMAGE 37. Startups map

Map showing the location of startup companies around the proposed site


c h a p t e r 03 . PR O J ECT .

SITE ANALYSIS LANDUSE MAP

95

ct

je aoyb

nw

ru -f e

re

public

ne

zo

commercial marina 95 boats ya cl tch ub

residential industrial corporate

IMAGE 38. Land use map

Use of land around the selected site


aa drl . synapse thesis project

SITE ANALYSIS connectivity | MAP

500 aırcraft 130000 flıghts/year

clearance zone caltraın statıon

ındıvıdual cars: 3800 employees/

Self-Powered Commuters (SPCs) 700 employees

4500 employees Between 6 and 9 a.m. 300 Shuttles arrıve


c h a p t e r 03 . PR O J ECT .

97 The site is located between two Caltrain stations, adjacent to the highway and a junction is located at the south east corner providing vehicular connection to San Carlo city. The port nearby also provides access through the bay into the site.

San carlos aırport

marına

hıghway

yatch club

caltraın statıon

The mobility data obtained through statistics show that, self commuting, carpooling, shuttles, caltrain and individual vehicles are the common ways of commuting to existing Google campus in Mountain View.


aa drl . synapse thesis project

urban des覺gn DECISIONS Connect覺ng to the c覺ty- publ覺c to corporate

IMAGE 39. (Right) Connections to the city

Map showing the connections to the site

IMAGE 40. (Below) Entrances to the site Map showing the location of startup companies around the proposed site

IMAGE 41. (Right below) Public to Corporate Gradient map showing the transition from public spaces to the corporate spaces.

Taking into consideration the analysis of the site and its surroundings, design decisions on the urban level were made. Aims addressed have been: Connecting the existing urban fabric to the site to create a creative habitat. Four main connection points were selected according to connectivity analysis of the site. The highway, which had been blocking the pedestrian connection from the city has been crossed with an elevated continuation of land, connecting the urban tissue directly to the site. A tunnel has been created beneath the elevated land for the unblocked passage of the highway. Lastly, a gradient field for the organization of the site was proposed shifting from public to corporate characteristics. Therefore, core of the corporate field has become a point of convergence for the flow of people.


c h a p t e r 03 . PR O J ECT .

corporate convergence poınt

99

entrance points

contınuatıon of urban fabrıc

corporate

publıc


aa drl . synapse thesis project


c h a p t e r 03 . PR O J ECT .

04.2

connectivity studies

The connectivity issue within the site was approached through a series of digital simulations. The gradient field which was aimed to be created on the site needed to be networked in an efficient way so that the flow of information and innovation could be uninterruptedly provided through the campus by physical means. The agent based branching system is created with flocking behaviour, where different parameters were used in order to simulate a networking system. The aim was to control the directionality and the source of the swarms as a strategy for deployment over urban scale. The main aim of these simulations has been to find an efficient way of connecting the main entrance nodes with the corporate core, regarding the main directionality from urban to corporate.

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05

06

07

08


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01 Branching stage one 1977 Branching stage one 02Agent based simulation branching system Branching stage two

103

03 Agent based simulation branching system 986 Merge (branching) stage two

04 Agent based simulation branching system Merge (branching) stage three


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agent based simulations branching system

1 2 3

4 5

first point of connection

first point of connection


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Using in the code the basic agent flocking behaviour we attempt 105 to approach the branching logic through separation, cohesion and alignment parameters. In the first simulation we created three separate groups of agents flocking all together. After certain time they are flocking only with the number of their own clusters, creating in this way a branching pattern. All agents have the same initial velocity vector. Also, we are drawing the trace of the position of each agent with a line that fades out. In the following simulations improving the code we pursue the following process. First of all, we create ten different groups of agents instead of three, which are flocking again as one group in the beginning. After the first timestep the agents start flocking in three separate groups for a specific time. For the next timestep they are divided into five groups and for the last one they are flocking in ten separate clusters. All agents start from random position within a certain area. The following catalogues are showing the different results that we get while we are giving different numbers for separation and cohesion in combination with the number of agents. In the last iteration the different agents groups start from a different position in a wider defined certain area and also after a certain time they start generating branches again.

IMAGE 42. Diagrams

Diagrams showing the growth of the agent based system , from the first merge to the third.

The intersection conditions occured in the simulations have been important in terms of interpreting the system into a system of connectivity, where these nodes would indicate distribution of gathering points.


aa drl . synapse thesis project

branching stage one A. AGENTS NUMBER = 15 seperation = 1.2 alignment = 1.0 cohesion = 1.2 timestep = 80

seperation = 1.2 alignment = 1.0 cohesion = 1.5 timestep = 80

B. AGENTS_NUMber: 15 seperation: 1.2 alignment: 1.0 cohesion: 1.2 timestep: 80

seperation = 1.6 alignment = 1.0 cohesion = 1.6 timestep = 80

seperation = 1.6 alignment = 1.0 cohesion = 1.8 timestep = 80

C. AGENTS_NUMber: 15 seperation = 1.2 alignment = 1.0 cohesion = 1.2 timestep = 80

seperation = 1.2 alignment = 1.0 cohesion = 1.2 timestep = 80


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branching stage one

seperation = 1.2 alignment = 1.0 cohesion = 1.2 timestep = 80

seperation = 1.2 alignment = 1.0 cohesion = 1.2 timestep = 80

D. AGENTS_NUMber: 15 seperation = 1.2 alignment = 1.0 cohesion = 1.2 timestep = 80

seperation = 1.2 alignment = 1.0 cohesion = 1.2 timestep = 80

seperation = 1.2 alignment = 1.0 cohesion = 1.8 timestep = 80

branching stage two

E. AGENTS_NUMber: 15 seperation = 1.2 alignment = 1.4 cohesion = 1.6 timestep = 80


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agent based simulations branching system

first point of connection

second point of connection

third point of connection


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Investigating an agent based system with flocking behaviour, we developed the code, in order to visualize a networking system 111 through a source and directionalities by constraining the agents to flock within specific groups. In the following set of simulations, the agents start from a specific point with an initial velocity which allows them to move to different directions. Essentially, they seek for their neighbouring group in a specific threshold and they come together while they are branching. In order to control them more, each time they branch we change gradually the cohesion factor. So, in the first approach the system appears to have one point of connection, in the second one developing it more it has two points and in the last one as it branches three times, it has three connection points. The following catalogues are demonstrating different behaviours of the system according to different parameters and more specifically, according to different initial velocities.

IMAGE 43. Diagrams

Diagrams showing the growth of the agent based system , from the first merge to the third.


aa drl . synapse thesis project

merge stage two A. AGENTS NUMBER = 4 GROUPS NUMBER = 40 sepAration = 0.8 alignment = 1.0 01 merge cohesion = 0.8 02 merge cohesion = 1.0 03 cohesion = 0.8

separation = 1.0 alignment = 1.0 01 merge cohesion = 1.0 02 merge cohesion = 1.2 03 cohesion = 1.0

B. AGENTS NUMBER = 8 GROUPS NUMBER = 60 seperation = 0.8 alignment =1.0 01 merge cohesion = 0.8 02 merge cohesion = 1.0 03 cohesion = 0.8

seperation = 1.0 alignment =1.0 01 merge cohesion = 1.0 02 merge cohesion = 1.2 03 cohesion = 0.8

seperation = 1.0 alignment =1.0 01 merge cohesion = 1.0 02 merge cohesion = 1.2 03 cohesion = 1.0

AGENTS NUMBERS =

4

GROUPS NUMBERS = 40 seperation = 0.8 alignment = 1.0 01 merge cohesion = 0.8 02 merge cohesion = 1.0 03 cohesion = 0.8

C. AGENTS NUMBER = 4 GROUPS NUMBER = 40 seperation = 0.8 alignment = 1.0 01 merge cohesion = 0.8 02 merge cohesion = 1.0 03 merge cohesion = 0.8


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merge stage three A. AGENTS NUMBER = 4 GROUPS NUMBERS = 40 seperation = 0.8 alignment = 1.0 01 merge cohesion = 1.2 02 merge cohesion = 0.8 03 merge cohesion = 1.4 04 merge cohesion= 1.6

seperation = 1.0 alignment = 1.0 01 merge cohesion = 1.4 02 merge cohesion = 1.0 03 merge cohesion= 1.2 04 merge cohesion = 1.4

B. AGENTS_NUM = 8 GROUPS_NUM = 60 seperation = 0.8 alignment = 1.0 01 merge cohesion 02 merge cohesion 03 merge cohesion 04 merge cohesion

= = = =

1.2 0.8 1.4 1.6

seperation = 1.0 alignment = 1.0 01 merge cohesion 02 merge cohesion 03 merge cohesion 04 merge cohesion

= = = =

1.4 1.0 1.2 1.4

seperation = 1.2 alignment = 1.0 01 merge cohesion 02 merge cohesion 03 merge cohesion 04 merge cohesion

= = = =

1.6 1.2 1.4 1.4

C. AGENTS_NUM = 8 GROUPS_NUM = 60 seperation = 0.8 alignment : 1.0 01 merge cohesion 02 merge cohesion 03 merge cohesion 04 merge cohesion

= = = =

seperation = 1.0 alignment = 1.0 01 merge cohesion 02 merge cohesion 03 merge cohesion 04 merge cohesion

=1.4 =1.0 = 1.2 = 1.4

1.2 0.8 1.4 1.6


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Attractor F覺eld Attractors as open publ覺c spaces

IMAGE 45. (right) Urban Distances Logic The sizes and the distances of attractors between one other, according to research on urban perception levels. (Jahn Gehl, Cities for People)

IMAGE 44. Gradient Field and the primary The gradient field implying a further generation of attractor field


c h a p t e r 03 . PR O J ECT .

large attractor

med覺um attractor

small attractor

100 m.

119 50 m.

15 m. 300 m.

150 m.

50 m.

The gradient field that has been used as an urban design idea, has been redefined through a set of attractors with varying sizes, which would be a key element of providing the flow into the site.In parallel to the gradient field distribution, the size of these attractors would get smaller towards the corporate core, creating a coarse to dense pattern of grains. For the generation of the attractor field, a number of rules were used. The first set of these attractors are defined as the four entrances and one corporate node, on which the connectivity studies had also been conducted. There are three different sized attractors defined, large, medium and small. An optimum distance between each attractor were defined according to the research on urban perception and communication limits of human.


aa drl . synapse thesis project

departmental organization distribution of departments on the corporate site

The departmental Logic is used to organize the small attractors on the corporate area. For this, the previous area distribution of the 10 departments were used as a base, to correlate a small void for every 6-8 product. Parallel to this organizational hiearchy, Google works on a product based departmental system. Each product or acquisition is clustered within one of these departments. These two layers of organization, merge into a network on the operational level. According to the hierarchical relations between the functional departments, The product departments were nested into the two large departments of Sales&Marketing and Research&Development. 10 departments have emerged according to this analysis and the interrelations between those were reflected into a system to organize on the site spatially.


c h a p t e r 03 . PR O J ECT .

spatıal requrements for the products and departments

The general space requirements obtained through existing office 121 spaces and research, the working area per employee is set as 3.3 square meters and the total indoor space per employee as 15.5 msq. A product in Google consists of 5 to 35 employees, accordingly one product is assumed to occupy an area between 33 and 115 metersquares. The areas of the departments are therefore determined according to the number of employees and products they house. spaces per employee:

work

8,3 sqm

no. of employees at mountaın vıew: total ındoor

10 000 - 12 000

15,5 sqm

IMAGE 46. Space Requirements

requıred total spaces:

Workspace and total space requirements set according to case studies.

work 90,000 sqm total ındoor 186,000 sqm

area of the core ısland:

207,000 sqm

capacity:

10 to 35 employees per product

max. area of a product: 115 msq

IMAGE 47. Departmental and Products Organization (Left) Merging of the product and functional organization logics into a single system

mın. area of a product: 33 msq


aa drl . synapse thesis project

strategies networking algorithm : an opt覺m覺zed locat覺on of departments

DEPARTMENTS

Operations

Admin

Operations

Sales& Mobile& Chrome& Geo& Google.org Knowledge Digital Marketing Advertising Commerce Apps Accounts Content

Youtube & Video

Administrative Sales& Marketing Accounts Advertising Chrome& Apps Geo& Commerce Google.org Knowledge Mobile& Digital Content Youtube & Video level of relationships

Hierarchical = 3 Mutual = 2 Single sided = 1 Inexistent = 0

IMAGE 48. Relationships between Departments Hierarchical relation, mutual relation, single-sided relation and no relation according to the work content.


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Between the departments, which are seen as elements of a network, 3 different levels of connections are set: hierarchical, mutual and 123 single sided. The relative adjacency of the departments is optimized through a networking algorithm created in Grasshopper. The more related departments are located proximate to each other, enabling border conditions. The areas of the circles represent the hypothetical areas calculated previously according to the spatial requirements.

IMAGE 49. Network of Departments Relative locations of departments on the core island, simulated according to the relationship data. Software used: Rhino & Grasshopper


aa drl . synapse thesis project

strategies generatıon of the attractor fıeld accordıng to the departmental logıc

chrome&apps geo&commerce advertısıng google.org mobıle&dıgıtal sales&operatıons knowledge youtube&vıdeo operatıons admınıstratıve


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125 chrome&apps

geo&commerce

mobıle&dıgıtal

advertısıng

google.org sales&operatıons

knowledge admınıstratıve

IMAGE 50. Departments and Attractors(above) Distribution of attractors to departments according to number of products and their locations

IMAGE 51. Products and associated Attractors (Left) Hierarchical relation, mutual relation, single-sided relation and no relation according to the work content.

IMAGE 52. The Borders and Areas of the Departments(Right) Borders generated between departments according to relationships.

the the

youtube&vıdeo operatıons


aa drl . synapse thesis project

strategies generat覺on of the attractor f覺eld

IMAGE 53. Departments and Attractors (above) The placement of the medium sized attractors, creating a transitive and filtering area between the corporate island and urban public field.

IMAGE 54. Products and associated Attractors (Left)

Probable borders generated around the intermediate attractors, creating a condition of space possibilities.


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127 corporate area

filter area

urban area

IMAGE 55. The Borders and Areas of the Departments(Right)

The field of all attractors, creating a gradient from coarser to smaller grains, from urban to corporate. The location of the attractors help defining adjacencies of a connective network through the site.


aa drl . synapse thesis project

Attractors as vo覺ds [ generation of vo覺ds as Open publ覺c spaces]

classification of voids

150 m.

big void

100 m.

corporate area 30 m.

medium void transition area

70 m. 50 m. 30 m.

small void working area

30 m. 15 m. 10 m.


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occupancy of voıd

Until this point of the urban design process, the gradient field, network or the attractors have existed as abstract entities 129 representing mobility movement or composition.

Out thesis concentrates on borders negotiation. Nowadays borders do not divide: they unify and homogenize the two worlds. Meaning urban area | main plaza is no longer to be found at the limit, but rather at the intermediate space, (‘’in between’’), digital or real. The future of modern urban 7 065 city is post-architectural; and specifically in relation to public space, according to Moreno and Grinda, this future is emerging between 3 140 technology and culture (digital culture), between originality and critic view. Public space comes to be part of the “fluid space and eternal time” of the new digital era. 282 «When public spaces are successful […] they will increase opportunities to participate in communal activity. This fellowship in the open nurtures the growth of public life, which is stunted by the social isolation of ghettos and suburbs. In the parks, plazas, secondary plaza markets, waterfronts, and natural areas of our cities, people from different cultural groups can come together in a supportive context 1 538 of mutual enjoyment. As these experiences are repeated, public spaces become vessels to carry positive communal meanings». 785 (Carr, Francis, Rivlin and Stone, 1993, p. 344) 282

courtyard 282 70 31

The attractors, which we have always considered as social drivers are substantialized as voids, as public open spaces located in the urban field. Thinking of the field as a unified shelter, these voids exist as breath taking points or breaks in a continuous and monotonous shell. Therefore the lare attractors are translated into plazas, the mediums into sub-plazas and the small attractors into courtyards, which are all open gathering spaces of different scales and operationabilities.


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voids research

04.3

Having theoratized the voids on a unified field, and taking the voids as open public spaces, we have started looking for a formal expression of our design proposal through material research. Our digital simulations lead us experiment the change of the physical state of a rigid material. We started with a branching system that becomes in our proposal our connectivity system on the site, in order to use it as the stable element for relaxing surfaces. In this way the stable lasercut branching pattern works as a mold which interacts with our different plastic surfaces. Taking into consideration the nature of the material and its properties we heat it in order to achieve deformation. The branching molds explore the various possibilities of our structural system leading us to approach the idea of developing an arch catenary constructive system. Then, the surface deformation contributes to a research towards the development of the shell, opening at the same time new fields of reseach. Even though it frames the exploration of the form it also provides us -due to the material behaviour- with another interesting area for reseach. IMAGE 56. (left) Plastic experiment Detailof openings generated

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agent-based | branch mold MOLD: MDF 3MM SHEET: POLYPROPILENE 700 MC

Exploring different types of branching molds, we take one of our agent based simulations (pag. 135) and converting it into a wooden mold. The interaction between the relaxed surface and the mold give us a more controlled way to approach the molds, and a more rigorous way to study the streched surfaces that we receive. This becomes later in our base for a threedimensional mold approach.

IMAGE 57. (right) Diagram

Diagram showing the process of exploring the behavior of the propylene sheet applied on the branch mold under the exposure of heat. The branch mold pattern is generated from the agentbased simulation (flocking behavior)


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133

heater gun

polypropiline 0.7 mm

agent based mold

2 mins of exposure | max. hot level


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fluid | branch mold MOLD: MDF 3MM SHEET: POLYPROPyLENE 700 MC

Pushing the material behaviour to its extreme situation (highest melting point) we explore the different degrees of its resistence and at the same time the variety of the emerging patterns. The wooden mold is tested in different heats and pressure, such as vacuum forming, hot gun air, etc. This was the beginning the of the emergence of a pattern of holes, which become an important feature of our material explorations. This research constitutes the starting point for the exploration of the building shell prototype.


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135

heater gun

polypropiline 0.7 mm

fluid based mold

3 mins of exposure | max. hot level


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emergence of holes SHEET: POLYPROPILENE 700 MC


c h a p t e r 03 . PR O J ECT .

Creating an array of streched relaxed surfaces, the relationship between the size of the voids with the height of the deformed 137 surface appears. In this material research the melting point proved to be a revealing moment of the experimentation while a new field of openness appeared. An important feature of the study was the moment when the tension of the surface is broken leading into the creation of different holes varying in size and creating a new field of voids.

IMAGE 58. (left + down) plastic details Details of holes emerging on plastic surfaces because of heat exposure.


aa drl . synapse thesis project

areas of influence

area of 覺nfluence (public spaces)

area of 覺nfluence (public spaces)

IMAGE 59. Areas of Influence and different scenarios of negotiation of borders.

urban Attractor -Open Public Space

urban Attractor -Open Public Space


c h a p t e r 03 . PR O J ECT .

Defining the attractors as open public spaces, and therefore to have 139 created a field of them, these public spaces have been the generator of a system to define spaces. According to urban planning theories, the public spaces transform and influence the areas that are around them. Since our thesis proposes a new definition for the generation of boundaries between the working and living spaces; and that the public spaces tend to create living spaces around them; the openings in the urban field have been taken as the initial generator of boundaries of our system. The area of closed public spaces created around are referred as areas of influence. The size of the openings directly influence the areas around them, as plazas, mid-plazas and courtyards are proposed to create proportionally sized public spaces around them. As the openings shrink smaller towards the corporate area, the workspace/publicspace ratio increases making it a more workconcentrated area, while the urban site includes a larger area of public spaces enabling a large visitor occupancy.


aa drl . synapse thesis project

areas of influence sıte scenarıos

IMAGE 60. (below) selected configuratıon of openıngs used ın the further desıgn process

Responding to Google’s monthly dynamics, the middle plazas and the courtyards are able to expand and shrink on a monthly routine. The size of the openings directly influence the areas around them, as public open spaces are proposed to create proportionally sized public spaces around them. The below diagrams show several possible scenarios of differently sized openings on the whole site and the closed public areas created around them respectively.


c h a p t e r 03 . PR O J ECT .

IMAGE 62. (right) scenario A

IMAGE 61. Scenario B

IMAGE 63. Scenario C

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systems of mobility 覺n the s覺te

Monorail

Bicycle/Pedestrian

Pedestrian

Car/Shuttle


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143

Supporting the existing attitude of Google towards public commuting and in an effort to reduce the number of vehicles; we have started defining our mobility strategy by connecting our proposed site with the caltrain creating a monorail with five distributed stops. These are the starting points for the main circulatory paths for bicycles and pedestrians, while the secondary network is defined by the departmental articulation of the company. Distributed from 2 vehicular entrances,main nodes connect the underground carparks to the Monorail stations and main bus stops. Therefore the major transport routes were organized as tracks for shuttles and cars, converging into the parking spaces located beneath the elevated land connection to the south of the site.


aa drl . synapse thesis project

systems of mobility 覺n the s覺te

public transportation monorail main circulation bicycles + pedestrians

secondary circulation pedestrian

vehicle circulation


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145 monora覺l

IMAGE 64. (rigt) Circulation Maps

vehicle circulation

IMAGE 65. (left) Exploded perspective diagram showing layers of mobility networks

pedestrian

bicycles + pedestrians


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D覺rect覺onal覺t覺es of the attractors


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147

Accord覺ng to the placement of the attractors and the mobility networks, the attractors were given a certain directionality, that indicates the mobility flow from the city into the corporate core. The diagram shows how the attractors merge into the corporate node, situated at the far end of the site following the lines of circulation.

IMAGE 66. directionality of attractors Map showing the given directionalities ito the attractors accoriding to the circulation.


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04. design proposal building Project: having the openings as starting point from the urban scale, this gave us the oportunity of generating our structure and shell system out of the touch down points. this became an important moment on the building because it was able to generate social interactions.


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04.4

Voids

As a campus designed for 12000 employees, 6000 contractors and 2000 visitors, we are proposing a work-city within the city in which the boundaries between life and work are requestioned. The workcity as an innovative habitat is proposed to act as a general attractor providing the human source flow from the city into the area. For this reason, the basic idea of utilizing open urban spaces as attractors for people to integrate into the urban life is used as an urban proposal.. These attractors are going to be created in three scales which are: 1. Plaza 2. Medium Plaza 3. Courtyards Which are respectively at diameters of 100 m, 40 m and 14 m. The decreasing scale of these open spaces also determine the urban character of the area surrounding it. Therefore these attractors which are distributed in the unified field of urban-work plate help determining the space definitions. Although the intermediate sizes of the plazas are defined as 100, 40 and 14 metres, according to the changing demands of the worksociety and any events, the plazas are proposed to be expandable within three different diameters as visualised.

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Voids [functional development] space reconfiguration

Our main aim with the reconfigurability of the voids was to address the different necesities of the campus during the day. More than any other company in the world, Google has a fluctuating nature that makes its inner configuration change over time. The flexibility of the void unit is giving the possibility of make outdoor spaces bigger for when needed. At the same time makes it possible to create different interaction between users of different departments and clusters.

Changes 覺n Google: 2011 6 5 4 3

2

1

1

0

0

2

1 December

July

June

1

October

1 May

April

January

0

1 March

1

3 2

November

2

September

3

August

3

February

Products Acquisitions Discontinued Products

Changes 覺n Google: 2007 Products 3

3

2

3

1

1

August

September

October

1 December

1

November

1 July

1 June

1

May

March

February

1

4 2

April

2

January

Discontinued Products Acquisitions


c h a p t e r 03 . PR O J ECT .

Elastic surface Fixed Ring: Conector between Rigid and flexible structure Access to outdoors

Stage 1

Stage 2

IMAGE 67. (left) General configuration of shells

IMAGE 68. (left) General configuration of shells

Stage 3

153


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void [catalogue]

01.

04.

02.

03.

05.

06.


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void [cognitive recognition]

155

IMAGE 69. (left) General configuration of shells


aa drl . synapse thesis project

void [physical models of expandability]

Our main aim with the reconfigurability of the openings was to address the different necesities of the campus during the day. More than any other company in the world, Google has a fluctuating nature that makes its inner configuration change over time.

structural ring - acrylic tensile surface - lycra ground mechanism


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157


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negotiation of boundaries

public space


c h a p t e r 03 . PR O J ECT .

Approaching in another way fluid dynamics we use particles of a 159 single liquid in order to simulate how the boundaries can change. So cataloguing the different forces which are applied on specific points of the liquid body (that we call attractors) we observe how the boundaries can be formed, reconfigured accordingly and in a sense become elastic ( while they tend to go back in their initial position). According to the magnitude of the applied force, the area of influence is changing forming a new boundary each time.

public space


aa drl . synapse thesis project A. one target no of particles = 20000 force = 200

two targets no of particles = 20000 force = 200

three targets no of particles = 20000 force = 200

one target no of particles = 40000 force = 200

two targets no of particles = 40000 force = 200

three targets no of particles = 40000 force = 200


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161


aa drl . synapse thesis project B. one target no of force force force

particles = 20000 1 = 100 2 = ((i+1)*(i+1))*force 3 = ((i+1)*(i+1))*force

two targets no of force force force

particles = 20000 1 = 100 2 = ((i+1)*(i+1))*force 3 = ((i+1)*(i+1))*force

three targets no of force force force

particles = 20000 1 = 100 2 = ((i+1)*(i+1))*force 3 = ((i+1)*(i+1))*force

0ne target no of force force force

particles = 40000 1 = 200 2 = ((i+1)*(i+1))*force 3 = ((i+1)*(i+1))*force

two targets no of force force force

particles = 40000 1 = 200 2 = ((i+1)*(i+1))*force 3 = ((i+1)*(i+1))*force

three targets no of force force force

particles = 40000 1 = 200 2 = ((i+1)*(i+1))*force 3 = ((i+1)*(i+1))*force


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04.5

shell

We aim to create a shell structural system for the Google Campus due to its qualities as efficiency in covering long spam distances, light weight and high degrees of transparency for lighting features. This sell system is a hybrid between two different types of structures : a rigid and stable structure, combined with a flexible one. The second one creates the different openings of the shell, allowing the dynamic reconfigurability of exterior space and its area of influence. The development of this structural envelop becomes the framework of our work-life spaces, assuming the role of communicator of social dynamics on the campus and the main navigational system.

IMAGE 70. (left) General configuration of shells

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shell [form finding]


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167

The nature of Google lead us to experiment with the change of the physical state on a rigid material. We started with a branching system that becomes in our proposal (as an analogy) our circulation system on the site, in order to use it as the stable element for relaxing surfaces. In this way the stable lasercut branching pattern works as a mold which interacts with our different plastic surfaces. Taking into consideration the nature of the material and its properties we heat it in order to achieve deformation. The branching molds explore the various possibilities of our structural system leading us to approach the idea of developing an arch catenary constructive system. Then, the surface deformation contributes to a research towards the development of the shell, opening at the same time new fields of reseach. Even though it frames the exploration of the form it also provides us -due to the material behaviour- with another interesting area for reseach.

IMAGE 71. (left) plastic detail

Detail of plastic experimentation.


aa drl . synapse thesis project

1

2

3

4

5

6

7

8

9


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01 Solid mold

02 Fluid | branch frame

03 Wireframe mold | 2D

04 Wireframe mold | 3D

05 Perforated surface pattern

06 Curved 3D Wiremold

07 Straight 3D Wiremold

08 Digital relaxed surfaces

09 Digital relaxed surfaces from code

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solid mold exploring the surface polypropylene of 0.7 mm

We are interested in the variation of the physical stability of different materials, so our research started by analysing the behaviour of a flat piece of plastic towards the application of heat that allowed us to create different moments of the surface tension with local applications. We started by a simple solid mold which had the branching pattern threedimensionalised and defined by contours, as the base for exposing heat on a sheet of 0.7 mm. polypropylene. Different types of polyprolylene were tested to analyse which one would acquire more definition of the branching pattern.

IMAGE 72. (right) Diagram

Diagram showing the procedure of melting polypropylene sheet of 7 mm. above a solid mold.


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heater gun

polypropiline 0.7 mm

contour mold

4 mins of exposure | max. hot level


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fluid | branch frame SHEET: Perspex 3 mm

Moving to a three dimensional model we create a branch frame, where the shape is generated from the physical fluid explorations, to which we apply the force of heat. According to the exposure of heat the branching starts bending where the frame have less interconnections of the network. The different reactions explain the importance of a multinodal network.

IMAGE 73. (right) Diagram

Diagram showing the procedure of thermoforming polypropylene sheet of 7 mm. above a solid mold.


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4 mins of exposure | max. hot level


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wireframe mold | 2d | 3d

We introduce a three dimensional system to the experiment by creating the tensional frames out of wire with a variety of heights and formed primary by arches, similar to a catenary system. By moving to a spatial system, allowed us to give a structuring logic to the surfaces, by creating creases and valleys which perform as potential enhanced thermoformed surfaces. In the third phase of the experiment, we develop a spatial grid to control the curvatures of the wireframe system. This system could be developed further as a moldless-wireframe base for thermoforming surfaces.

IMAGE 74. (right) Diagram

Diagram showing the process of exploring the behavior of the propylene sheet applied on the wireframe mold under the exposure of heat. The branch mold pattern is generated from the agent-based simulation (flocking behavior)


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heater gun

polypropiline 0.7 mm

fluid based mold with

2 mins of exposure | max. hot level


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perforated surface pattern POLYPROPyLENE 700 MC

The next part of our explorations, developed the creation of different perforations on the surface prior to be heated. The aim is to create different behaviors and how these can potentially become structural. It is observe that after the application of heat, depending on the size and the shape of the perforation, the surface gets more or less uncontrolled deformation. This catalogue will be developed with a larger array of perforations.

IMAGE 75. (right) Diagram

Diagram showing the process of exploring the behavior of the polypropylene sheet applied on the wireframe mold under the exposure of heat. different configurations of perforations on the surfaces are tested.


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heater gun

polypropiline 0.7 mm

fluid based mold with wires

4 mins of exposure | max. hot level


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Curved 3D Wiremold POLYPROPyLENE 700 MC + wire arching mold

We developed a more contraint arching mold to analize more precisely the different deformations. We started observing the relationship between broken mold, arches and stretched surface. This catalogue also combines the initial set ups for our structural logic.

IMAGE 76. (top) Arches

Arches showing the different iterations.


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IMAGE 77. Catalogue

Different angles of the surfaces relaxed with heat


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Straight 3d wiredframe POLYPROPyLENE 700 MC + Piano wires

By testing different configurations of 3D arching systems we aimed to produce a coherent and comprehensive research between:

IMAGE 79. (above) Arches

. Massing . Arches . Surface . Span covered

Arches showing the configuration on top view

IMAGE 80. (right) Plastic melting process Plastic through thermoforming

the

process

IMAGE 78. (below) Plastic and wire elevation

of

Model before going through the process


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IMAGE 81. (below) Catalogue of views

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Shell prototype after post -trimming process

IMAGE 82. (further below) Elevation of final result


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IMAGE 83. Perspective Shell Prototype Polypropelene 7 mc Black


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digital RELAXED SURFACES [nCloth] symmetry

For our digital explorations, we took two paths: Using the nCloth tool in Maya, for relaxing a piece of cloth using constraints.

height and lenght

relationship

Different types of constraints were tested to analyze the maximun and minimun deformations allowed by the piece of cloth.

point of deformation depends on time of relaxation gravity: - 1

nCloth constraints

IMAGE 84. (right) Digital explorations

nCloth simulations using passive colliders as constraint. Software: Maya 2014.


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nCLOTH SIMULATION WITH TWO CONSTAGE 01

STAGE 02

STAGE 03

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TOP VIEW

PERSPECTIVE VIEW

nCLOTH SIMULATION WITH FOUR CONSTAGE 01

TOP VIEW

FRONT VIEW

STAGE 02

STAGE 03


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digital RELAXED SURFACES symmetry

nCLOTH SIMULATION WITH THREE ASYMMETRICAL CONSTRAINS STAGE 01

STAGE 02

STAGE 03

TOP VIEW

FRONT VIEW

nCLOTH SIMULATION WITH FOUR CONSTRAINS | STRIDES IN SURFACE STAGE 01

TOP VIEW

FRONT VIEW

STAGE 02

STAGE 03


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nCLOTH SIMULATION WITH FOUR CONSTAGE 01

STAGE 02

STAGE 03

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BOTTOM VIEW

TOP VIEW

FRONT VIEW

IMAGE 85. (right) Digital explorations

nCloth simulations using passive colliders as constraint. Software: Maya 2014.


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digital RELAXED SURFACES from code

The second approach for the digital relaxation, was by creating meshes out of our Branching code. After creating the meshes, they are assingned properties of nCloth in a way that starts creating volumes with different tectonics. In here, the constraints act as passages or potential deformations on the landscape, that allows access and conections between

STAGE 01

IMAGE 86. (top) Code and mesh created

nCloth simulations using passive colliders as constraint. Software: Maya 2014. STAGE 02

IMAGE 87. (right) Digital explorations

nCloth simulations using passive colliders as constraint. Software: Maya 2014. STAGE 03


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We analized the properties of this emergent volumes, in other semiological means such as entrances, conections, elevations, 189 directionality, etc.

IMAGE 88. Top view of mesh with constraints nCloth simulations using passive colliders as constraint. Software: Maya 2014.

IMAGE 91. Aerial view of 4 meshes clustered

IMAGE 90. Elevation of one of shells

IMAGE 89. Potential entrances and main space


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First Shell physical [prototype] Polypropylene surfaces with piano wire models

Our first prototypical model was created out of the relationship of two surfaces. The first one which, serves floor is the combination of circulation and workfield. The second one is the shell structure that covers it. The shell structure is generated out of the relationships of the touch down points of the arching system and the surface tension. The hinges, are defined spatially by the touch down points of the structure as well as the opennings generated in the surface. The later are created in the valley parts of the shell where the workspaces are located.

IMAGE 92. (top above) Arching diagram

3 criteria: Hinge to hinge points Hinge to end point of branching system End point to end point

IMAGE 93. (top) Elevation showing relationship

IMAGE 94. (right) Catalogue of views South West Elevation Top View South East Elevation


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Shell [structure development] Relationship betweem touch down points - relaxed surface

3 edges

3 edges

2 touch points

2 touch points

7 edges

4 edges

3 touch points

4 touch points

8 edges

4 edges

3 touch points

4 touch points

8 edges

4 edges

4 touch points

4 touch points

4 edges

4 edges

4 touch points

2 touch points


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4 edges 4 touch points + 1 opening

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4 edges 4 touch points + 4 opening

IMAGE 95. (further left) Primitive surfaces of regular number of edges

IMAGE 96. (left) Different variations of relaxed surfaces of 4 touch down points

IMAGE 97. (top) Catalogue relaxed surfaces with openings as constraints

Catalogue + mesh generation with tesselation

Catalogue + mesh generation with tesselation

Configurations showing surfaces with 1 and 4 openings as touch down points


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IMAGE 98. Relaxed surface with 4 openings as touch down points Mesh generated out of deformation through relaxation


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shell [structure]


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Shell [general configuration ] Section and Diagram

1

2

IMAGE 99. Diagram

(Right)

1. Structure 2. Substructure 3. Skin 3

IMAGE 100. Diagram Prototypical Section

(Below)


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Subsystem

Structure

Physical expression

Location

Rings

Flexible Spaces

Main arches

Work Space

Secondary Arches

Edge Condition - Entrances

Main Circulation System Interstitial Spaces

Cantilevered space

Substructure

Work Spaces

Hexagonal Mesh

Main Public Spaces Central Space

Skin

Work Spaces

Thermoformed Modules

Main Public Spaces Central Space

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Shell [general configuration ]

IMAGE 101. (Above) Diagram axo - exploded Layers of subsystems of the building


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201 Cantelievered space

Substructure

Main Structure Subsystem

Rings

Ground condition

IMAGE 102. (Above) Top View of Prototypical cluster


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Shell [rings ] Structure and tensile studies

1

IMAGE 103. (Further Above) Ring as structure diagram

2

Diagram showing the conection between rings generating a concentrated touch down points

IMAGE 104. First prototype

(Above)

Study of the relationship between ring tensile and rigid structure

IMAGE 105. Tensile studies

(Right)

1. Hexagonal grid tensile 2. Continous tensile surface 3. Elevation of continous tensile surface


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3

1

2

3

4

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Shell [arches] MAin Arches

The opennings are connected with the arching system of the catenary surfaces, by the 2 sets of lower arches. These are generated with different curvatures, in elevation and floor plan, creating a non regular double curvature surface. This surfaces in order to perform correctly need to put emphasis in different areas specific areas, creating stress lines for a more active acentuation of the hexagonal grid.

Stable structure Structural ring Elastic Surfaces

Highest arch Stress lines

IMAGE 106. Structural Diagrams 1. General logic 2. Two Openings connected top view 3. Two Openings connected Section


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1

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2

IMAGE 107. Structural Diagrams 1. Two Opennings connected 2. Distances and general logic


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Shell [arches] Semiology of arching system

IMAGE 108. (Above) Structural Diagram Arching characteristics of Work hubs

IMAGE 109. (Right) Location in cluster of Main arches Relationship with rings and secondary arches


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IMAGE 110. (Above) Structural Diagram Arching characteristics of entrances

IMAGE 111. (Right) Location in cluster of Secondary arches Defining entrances and interstitial spaces


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Shell [arches] Cantelievered area

Cantelievered space is defining the flexible space that hosts the most of the dynamic activities of the company.

IMAGE 112. (Right) Diagram showing location Relationship with main arching system

IMAGE 113. (Below and further right) Interior space render


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shell [substructure]

IMAGE 114. Hexagonal gird surface, with 7 edges


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Shell [substructure] Aluminum expandable mesh - behavior


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IMAGE 115. Models

(Left)

Aluminium honeycomb mesh different configuration

IMAGE 116. (Right) Model 02 - detail

with

Aluminium honeycomb mesh - heated polypropylene sheet.


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Shell [substructure] Aluminum expandable mesh - Initial Prototype

IMAGE 117. Initial Prototype 1

Aluminium honeycomb mesh - heated polypropylene sheet.


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IMAGE 118. Initial Prototype 2

Aluminium honeycomb mesh - heated polypropylene sheet.


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Shell [substructure] Digital Studies of deformation

Digitally, we simulate the deformation of the hexagonal mesh on Maya platform. The result, allowed us to move on a larger scale and with takin in consideration more variables to construct space. The main feature was how the mes was attaching to the opening - ring.

IMAGE 119. Maya model

Deformation acording to openings


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01 . branches low degree of flexibility

IMAGE 120. Maya model development Various iterations of deformation


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Shell [substructure] aLUMINUM EXPANDABLE MESH - SHELL STUDIES

IMAGE 121. Mesh models creating shell-like surfaces Aluminium honeycomb mesh - heated polypropylene sheet.


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IMAGE 122. Mesh models creating shell-like Aluminium honeycomb mesh - heated polypropylene sheet.


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Shell [substructure] aLUMINUM EXPANDABLE MESH - sHELL sTUDIES

IMAGE 123. Shell Models

Aluminium honeycomb mesh


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IMAGE 124. Aluminum Shell

Aluminium honeycomb mesh


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Shell [substructure] iNITIAL pROTOTYPE 1/50

The first large scale prototype we developed had as an intend to study more closely the relationhip between substructural mesh (honeycomb) and the interior space. The prototype allowed us to start taking in consideration on a more detail way how we can control the deformationof the grid and the relationship this have with light and shadows.

IMAGE 125. Prototype 1/50

Aluminium honeycomb mesh - heated polypropylene sheet. Acrylic Arches


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IMAGE 127. Prototype- detail exterior 1/50 Aluminium honeycomb mesh - heated polypropylene sheet.

IMAGE 126. Prototype - detail interior 1/50 Shell detail showing the opening


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shell [skin]


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Shell [sKIN] detail and differentiation

IMAGE 128. (Above) Skin global deformation Relationship between Substructure and skin modules

IMAGE 129. Skin detail

arches,

(Right)

A hezagonal module made out of a thermoformable material, leaving areas open and other more opaque

termoformable module

honeycomb substructure extruded hexagonal grid made of aluminum

The skin development was base on differentiating diverse spaces, such as work spaces and flexible spaces. By deforming the grid following a rule of atractors, the skin started getting areas with more openness, which allowed more translucency and areas more opaque for working activities.


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Skin

Honeycomb Substructure

Ring Structure

IMAGE 130. Work Hubs development Relationship between Substructure and skin modules

IMAGE 131. structural detail description

arches,


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Shell [sKIN] Physical prototype 1/100

By combining the thermoformable skin and the already studied arching system, we created our third prototype. We started getting more control of how light is affecting the ground condition, and how this ground condition could vary through the day in terms of receiving light.

IMAGE 132. Prototype 1/100 Close ups

The initial set ups of the furniture system started being tested though this prototype.


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Shell [facade and edge condition]

IMAGE 133. Canopy of entrance

The image shows the canopy of entrance (secondary arch) + the skin developed and the opening being obvious from the facade


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Shell [facade and edge condition]

IMAGE 134. (Right above) South east facace

Entrance to cluster

IMAGE 135. North facade

(Right below)

Edge condition towars next cluster Confluence of arches

IMAGE 136. (Below) North East Facade

A series of facade, edges and ways the structure meets the landscape were studied. Since the way the arches generate the entrance, and exits, the same way it was interesting for us to see the facade being hold by the canopy and the ground. The facade becomes semiological very important because it needs to comunicate to users where an entrance is located and where there is more interaction, etc. Whenever the facade touches the ground, it has a relationship of the touch down points of the openings, generating an stronger tectonic.

Relationship between facade and arches meeting the ground.


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Shell [facade and edge condition]

IMAGE 137. East facade

(Above)

The cluster has 3 moments of arching system froming the east facade. It is comunicating the events of the building.

IMAGE 138. (Right) North East facade


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Shell [interior view]

IMAGE 139. Interior

Opening showing tensile and relationship with structure.


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Shell [interior view]

IMAGE 140. Interior

Opening showing tensile and relationship with structure.


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IMAGE 141. A Hub unit Initial structural and spatial unit


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shell [clustering & master plan]


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Shell [clustering & master plan] initial studies

The next part of our explorations, developed the way how clusters

IMAGE 142. (Below) are assambled between them, and how all the properties become First wire structural model

prototypical. The aim is to create different basic rules that can be reapplied on different conditions and different sizes of clusters.

One important moment of the first 1/500 model was the recognition and importance of the directionality of the different openings and (Below right) arches.

IMAGE 143. Model of cluster 1/500

Piano wire on a perspex base

2 different sectors were developed on larfer models.


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IMAGE 144. Catalogue of views of model 1/500


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lARGE aRRANGEMENT


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Shell [clustering & master plan] Catalogue of families

By analyzing the necesities of the different departments, we set up the relationships between the different components such as Working hubs, flezible areas an entrances-access. The following is the catalogue of the different clusters used at the campus.

IMAGE 145. Original Cluster

IMAGE 146. (Right) Catalogue of corporate clusters


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Corporate Clsuters

249

1 opening

2 openings

3 openings

3 openings

3 openings

3 openings

3 openings

6 openings


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Shell [clustering & master plan] catalogue of families

Semi Public Clusters


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Public Clusters

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PROTOTYPICAL CLUSTER [CONDITION a + CONDITION B]


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In terms of interior articulation a sample area, which consists of two different prototypical conditions interacting, is detailed. The one 253 with the four small openings clustering , which is mainly the working area , and the other one with the middle opening which is more the space for the living areas to be developed. The interior is articulated by different levels taking into consideration the programmatic requirements and constraints of the building. The entrance and the working spaces are sharing the same level (+1.40), while the public space are developed in lower levels covering the area of influence including a sunken lobby which serves as a core for distributing employees to different spaces. The first and the second floor are developed in the common area of these two prototypical conditions enabling the flexibility between the work and the more public space. Following the structural logic the floors are generated by the touch down points following the constrain of the expandable openings and at the same time they occupy as much as possible the space under the highest points of the arches.

IMAGE 148. Prototypical cluster

prototypical condition a

top view

cluster of four

prototypical condition b one void IMAGE 147. Prototypical cluster Interrior strategy


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green area

entrance level +1.40 public [flexible] space +0.00


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water

main workspace area + 1.40 sunken flexible area + 0.00

lobby | distribution area - 0.525

IMAGE 149. Prototypical cluster ( entrance level) Plan showing the distribution of the levels in the interior of a sample area.

255


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touch down points


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mezzanine | flexible area +5.40

IMAGE 150. Prototypical cluster ( second level) Diagrams showing the growth of the agent based system , from the first merge to the third.


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Shell [clustering & master plan] Layers and subsystems

shell subsystem

structure subsystem

circulation subsystem


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funct覺onal zones FOR THE SELECTED INSTANCE

LIVE

ACCOMODATION

EATING

COMMERCIAL/SERVICES

SPORTS/RECREATIONAL

LEISURE

IMAGE 151. Functional zones The color coded functional zones show a specific examplery moment, where condition of all the openings on the site were fixed nad taken according to the former prototypical condition.


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WORK

STABLE WORK MEETING/LECTURE

FLEXIBLE WORK

PLAZAS/COURTYARDS

HYBRID ZONES


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programmatic articulation map

urban area residential

urban area commercial

urban area commercial facilities


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corporate area

urban area sport facilities

urban area commercial


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crowd sımulatıons Network of ınteractıons

low densıty of ınteractıons far proxımıty of agents

hıgh densıty of ınteractıons close proxımıty of agents


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The interaction type within the different spaces varies, from spontaneous social interactions to stable team interactions. 265 Therefore diverse social networks are established during different times of the day and different spaces. These networks of interactions were tracked through crowd simulations for the prototypical department. Networks are established between individuals within certain proximities, and are color coded for the activities of; stable work, flexible work, meeting&lectures and eating&leisure.

IMAGE 152. (left) Networking Crowds

Networking algorithm showing crowd interactions


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crowd sımulatıons cırculatıon and use of spaces on sıte


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IMAGE 153. (left) Crowd Simulation on Site An instance from simulation on site

the

IMAGE 154. (left) Crowd Simulation on Site A xoom into the crowds

circulation


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C覺rculat覺on system and the da覺ly scenar覺o of the cAMPUS

IMAGE 155. (left) Crowd Simulations on Site Instance from the use of circulatory system and the use of spaces. The blue color indicates the visitor interactions, while orange networks indicate the corporate interactions

09.00

10.30

12.30


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IMAGE 156. (left) Crowd Simulations on Site

269

Instances from the use of circulatory system and the use of spaces. The blue color indicates the visitor interactions, while orange networks indicate the corporate interactions

14:30

16:30

18.30


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IMAGE 157. (left) Crowd Simulation on Site

Three Instances from the use of circulatory system and the use of spaces. The blue color indicates the visitor interactions, while orange networks indicate the corporate interactions. Day with a high occupancy

09.00

10.30

12.30


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IMAGE 158. (left) Crowd Simulation on Site

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Three Instances from the use of circulatory system and the use of spaces. The blue color indicates the visitor interactions, while orange networks indicate the corporate interactions. Day with a high occupancy

14:30

16:30

18.30


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04. design proposal interior The smallest scale of the project proposal explores the negotiation of the boundaries between the spaces for diverse work activities and leisure through furniture configurations; focusing on the individual and its interactions.


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04.6

fluid research

The introduction and application of our material research allow us the creation of active, dynamic patterns, which can physically adapt to changing demands and interests, while we always create new conditions. We started intuitively working with fluids that could create interactive visual installations and would lead us to understand the logics behind a networked pattern creation. All the experiments have in common that they can be produced by following a set of rather simple rules. The material research focuses on the exploration of liquid behaviour, being applied in multiple constraints, as a tool for creating connected fields of different patterns through movement. In terms of fluid dynamics (subdiscipline of fluid mechanics) we focus on the study of liquids in motion (hydrodynamics) which involves the calculation of various properties of the fluid, such as velocity, pressure, density, and temperature, as functions of space and time. This fluid dynamics can be later simulated and analysed through a computational phase.

IMAGE 159. (left) Highly viscous fluid suspension Image of initial experimentation.

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1

2

3

4

5

6

7


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01 napkin + ink + water 02 ink + water

03 ink + water 04 ink + glycerin

05 ink 06 ink

07 machine

281


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INITIAL EXPERIMENTATION NAPKIN . INK . WATER


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IMAGE 160. (left) Napkin experiment

Catalog of the emerging pattern of ink absorbed by a sheet of napkin that has been dropped on a flowing ink-water solution. Networking pattern is observed.

Our first approach to the fluid dynamics and to the exploration of patterning involves two differnet liquids (water + ink). The formation 283 of patterns in this experiment are created by a simple mechanism in which an initially uniform sheet of paper is deployed over a uniform layer of water, and by the absorption quality of the paper that it starts assuming complex forms and functions leading to a possible coordinated fluid control. A field sensing and responding to its position along a morphogen gradient, followed by short distance cell-to-cell communication through cell signaling pathways to refine the initial pattern. This approach explores how the liquid (ink mixed with water) interacts with a piece of cloth, a material which its main characteristic, property is absorption, observing at the same time how a pattern is self-organised. The density of liquid in combination with the density of the cloth provides a valuable tool of testing how different patterns can be generated.

IMAGE 161. (below) Diagram: Napkin

The thin sheet of paper napkin was dropped intuitiveky on the water based ink solution.

proportion of liquids: ink 30% water 70%

napkin water base ink drop


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INITIAL EXPERIMENTATION symmetry


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The next step of our material research consists of two stages investigating this time the interaction between the liquid and the 285 different acrylic surfaces. This kind of research in fluids is based Two rectangular acrylic sheets were on surface tension which is basically a contractive tendency of the manually moved in different directions. surface of a liquid that allows it to resist to an external force. So initially we experimented with simple rectangular acrylic surfaces IMAGE 163. (down) exerting force on liquid through it. IMAGE 162. (left) Catalogue Ink experiment 1

Diagram

The scheme of the directionality and the branching behaviour of the fluids, forming an unidentical symmetry.

Although, the emergent patterns of the liquid were dynamically developed giving differentiated results depending on the exerting force and acceleration (F=ma). The symmetry was always retained.

proportion of liquids: ink 40% water 60%

the confluence of the fluids in the middle of the plates

the confluence of the fluids moving towards the edges of the plates

the confluence of the fluids at the edges of the plates


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INITIAL EXPERIMENTATION assymetry


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IMAGE 164. (left) Catalogue Ink Experiment 2 Two acrylic sheets with curved boundaries were manually moved in different directions.

IMAGE 165. (down) Diagrams

The scheme of the directionality and the branching behaviour of the fluids.

In the second stage trying to break symmetry we differentiateW the transparent acrylic patterns adding at the same time one layer| level 287 of complexity. Essentially we create simple curvatures introducing one or more voids in order to accumulate and direct the fluid more efficiently. Experiments show that the resulting generative patterns depend not only on the shape of the surface but also on the forces and the acceleration. In particular different levels of pressure seem to enhance the complexity of the resulting patterns.

proportion of liquids: ink 40% water 60%

the confluence of the fluids moving towrads the edges of the plates

the confluence of the fluids in the middle of the plates

the confluence of the fluids forming branches


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INITIAL EXPERIMENTATION viscous liquid


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IMAGE 166. (left) Ink Experiment 3

Catalog of branching experiment using a high ink-constituted fuid. A single acrylic sheet is moved in single direction.

Another approach of these experiments lies on the interaction of pure ink (100% dense) with the surfaces. The high density of the 289 liquid allows it to move restricted but at the same time provides it with the ability of retaining the resulting patterns. In this case the ink forms smaller branches as well as a more unified networking pattern. As a result, high density operates as an important factor as far as the stability of it is concerned.

IMAGE 167. (below) Diagram

. Diagram showing the branch creation process for the catalog proportion of liquids: ink 30% glycerin 70%

acrylic plates glycerin ink


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material research process pure ink + polypropylene 0.7mm


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IMAGE 168. (left) Catalogue Ink Experiment 4

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The production process of the experiment showing the different initial conditions: number of ink drops.

IMAGE 169. (right) Ink Experiment- Symmetry The resulting patterns created in three different processes; on two mirrored acrylic sheets.

IMAGE 170. (below) Detail

. Diagram showing the pattern creation process. proportion of liquids: ink 30% glycerin 70%

polypropylene plates different number of ink drops


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material research process pure ink + polypropylene 0.7mm


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IMAGE 171. (left) Catalogue Ink experiments The resulting patterns created in three different processes; according to the number of drops.


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fluid catalogue pure ink + polypropylene 0.7mm

1d.1p

1d.2p

2d.1p

2d.2p

2d.3p


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2d.4p

3d.1p

3d.2p

3d.3p IMAGE 172. Catalogue

The catalogue shows the results of the previous experiment conducted with varying parameters of number of drops and number of pulls.

d=number of drops p=NUMBER of pulls


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overlapping of different patterns

1d.3p + 1d.1p

IMAGE 173. (upper top) Overlapping patterns

The overlapping layers of patterns separately produced.

IMAGE 174. (lower top) Overlapping patterns

The perspective scheme of the inkpatterned sheets one above the other

IMAGE 175. (right) Overlapping detail catalogue

Catalogue showing different patterns of overlapping layers.


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machine experiment


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After the manual physical explorations trying to control the patterns created according to different parameters we moved to a 299 mechanical system. The machine was run via the Arduino software, to mechanize the pulsations in order to control the variables of the manual liquid experiment. The Metal Rods are programmed and set to move the transparent sheet materials vertically via 2 pushpull solenoids, that are controlled by the Arduino software and the circuit elements. The behaviour of the ink-water mixture was observed when triggered by the moving sheets. The other variables were the geometry of the sheets, material of the sheets and the location of pull-points.

IMAGE 177. (left) Machine experiment

Image showing the machine experiment.

IMAGE 176. (right) Machine experiment + ink

Image showing the use of the machine, controlling the movement of the plates creating different patterns.


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machine experiment construction diagram


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Horizontal Metal rods to fix the solenoids and keep the system 301 stable. Adjustable height.

Corner Joints joining the vertical and horizontal rods Push-pull solenoids, executing pull movement by the magnetic coils embedded, controlled by Arduino.

Vertical Metal rods to fix the solenoids and keep the system stable.

Suction Pads connecting the solenoid with the acrylic sheets to transfer the pull movement.

Acrylic sheet boundaries of the test-bed for the ink-water solution.

Arduino board, controlled via Arduino software connnected to Solenoids Transparent acrylic sheet base for the test-bed to keep the ink-water solution and act as the second surface for experiment.


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double sheet | central pulling four frames of a single pulsation

IMAGE 178. 3 mm acryl覺c sheet movement po覺nt: conceptual diagram 01 showing the directionality of the machine movement and the pulling point.

frame 01

frame 02

frame 03


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frame 04 3 mm clear Acrylıc Sheet Lıquıd constıtutıon: 35% Ink %65 Water Push-Pull Speed: 500_100

3 mm clear Acrylıc Sheet Lıquıd constıtutıon: 35% Ink %65 Water Push-Pull Speed: 500_50

3 mm clear Acrylıc Sheet Lıquıd constıtutıon: 35% Ink %65 Water Push-Pull Speed: 200_500

3 mm clear Acrylıc Sheet Lıquıd constıtutıon: 50% Ink %50 Water Push-Pull Speed: 200_50


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double sheet | lateral pulling five / different frames of a single pulsation

IMAGE 179. (right) 3 mm acryl覺c sheet movement po覺nt: Conceptual diagram 03 showing the directionality of the machine movement and the pulling point.

frame 01

frame 02

frame 03


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frame 04

frame 05 3 mm clear Acrylıc Sheet Lıquıd constıtutıon: 35% Ink %65 Water Hınges: Valley/Mountaın edges: movement poınt: Push-Pull Speed: 500_50 (reverse)

3 mm clear Acrylıc Sheet Lıquıd constıtutıon: 50% Ink %50 Water Hınges: Valley/Mountaın edges: movement poınt: Push-Pull Speed: 500_100 (reverse)

3 mm clear Acrylıc Sheet Lıquıd constıtutıon: 50% Ink %50 Water Hınges: Valley/Mountaın edges: movement poınt: Push-Pull Speed: 500_200 (reverse)

3 mm clear Acrylıc Sheet Lıquıd constıtutıon: 35% Ink %65 Water Hınges: Valley/Mountaın edges: movement poınt: Push-Pull Speed: 500_500 (REVERSE)


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multifaceted single sheet | double pulling single pulsations

IMAGE 180. (right) 3 mm acryl覺c sheet movement po覺nt: Conceptual diagram 05 showing the directionality of the machine movement and the pulling point.

pulsation 01

pulsation 02

pulsation 03


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pulsation 04

pulsation 05

pulsation 06


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IMAGE 181. Detail

Detail of ink experimentation


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4.7

diffusion limited aggregation Fractals are infinitely self-similar, iterated mathematical constructs. The phenomena naturally is defined by the parameter of fractal dimension. Infinite iteration is not possible in nature so all ‘fractal’ patterns are only approximate. Fern-like growth patterns occur in plants and in animals including bryozoa, corals, hydrozoa like the air fern,and in non-living things, notably electrical discharges. Lindenmayer system fractals can model different patterns of tree growth by varying a small number of parameters including branching angle, distance between nodes or branch points and number of branches per branch point. Fractal-like branching patterns occur widely in nature, in phenomena as diverse as clouds, river networks, geologic fault lines, mountains, coastlines,animal coloration, snow flakes, crystals, blood vessel branching,and ocean waves. The growth of the branch is a system of self organization. The different physical conditions such as the speed, the borders or the constitution of the materials, cause variations in the patterns.

IMAGE 182. (right) Diffusion Limited Aggregation Digitally simuulated 3D DLA pattern which has many occurances in nature. Source: dla-nd

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directionality

laplacian growth

growth direction

search point

point cloud

search point

seed

source

closest neighbors

angle of search

ize

s

directionality

searching point


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Laplacian Growth is a physical and mathematical phenomena seen in many natural occurences. The growth of a branch is a system 313 of self organization, that could be a result of matter accumulation or electric discharge, as well as the movement of a fluid between two sheets, which we have previously experimented. The different physical conditions have cause variations in the patterns such as the speed, the borders or the constitution of the fluid. The phenomena naturally is defined by the parameter of fractal dimension. (SOURCE) Fractal dimension is a rating of coverage or density of a branching pattern on an area. The image shows a catalog of bacterial growth model, with the increasing fractal dimension, where the first model has a fractal dimension of about 1.7 to DLA. Diffusion Limited Aggregation (DLA): Is a Laplacian Growth system that has a specific diffusion rate of 1.7. Branching systems-or Laplacian Growth- have two important characteristics which we have analysed for our project and we digitally explored as well. First, is its adaptability to changing conditions and the change in every single formation of the resulting patterns. This randomness is resulted by the self-organizational character of the elementary units in micro-scale, as the single unit attaches spontaneously to another unit according to the existig conditions.

IMAGE 183. (left) Laplacian Growth Simulation Detailed explanation of the laplacian growth logic through zoom-in diagrams showing the elementary units of the simulations as: angle of search, point cloud density, step size, directionality and source.


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non linear generator

timer step size

20 ms

offset 0.25 - 1.00

offset 1.00

offset 0.25 - 1.00

offset 1.00

200 ms

01 sec


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The Digital experiment was conducted in Grasshopper and has been catalogued on 4 main parameters, which have effected the 315 pattern formation in each case.

01 sec

size 1.50

The main logic of the growth is that a single point marker searches for a neighbour within a certain distance range and certain direction Point Cloud: Every point in the point cloud acts as acontainer of possible neighbours to connect with. Density of the Point Cloud: Density of the cloud determines the number of neighbours within a range to search from. Speed: The time between connecting one point to another, the speed of search determines the capillarity/detailing of the pattern Size: The length of radius to search for a neighbour point to connect to.

size 3.00

Angle of Search: The angle around a point which determines the area of search of the neighbour point to connect.

IMAGE 184. Catalogue of growth

curve sourced

Catalogue of Grasshopper generated patterns sourced from a generic curve. Parameters: Unit size, Speed of growth (timer step size) and offset.


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linear generator variable : angle of search 54

72

90

point cloud density : 20 timer step size

200 ms

100 ms

20 ms

100 ms

20 ms

angle of search

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54

varying density of point cloud timer step size

angle of search

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54

200 ms


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5

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angle of search

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54 variable : speed 500 ms

1 sec

20 ms

20 ms

500 ms

20 ms

20 ms

2 sec

20 ms

1 sec 20 ms

500 ms

1 sec


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point cloud

Space qualities, from public to stable work, varying both in function, stability and flexibility was translated into the density point clouds which is the operating medium of the digital branching simulations. According to this translation, The open public spaces are the densest nodes of the point cloud in the meanwhile the stable work areas are the least dense areas. Through the research and catalogs done for the digital simulations of branching, the interpretation of this system is reflected on the pattern generation, as the dense point cloud would create more detailed and capillary branches, while the scarce point cloud as a medium would result into larger branches with less details. This interpretation covers the explanation of stability and instability of the space configurations, as the detailed and small branches would represent a more instable and adaptable system while the larger branches represent a more stable nature


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working spaces

public spaces

working spaces

public spaces public spaces

working spaces

working spaces working spaces

public spaces

public spaces

working spaces


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Urban Configuration

IMAGE 186. (above) Density Point Cloud Map

The density point cloud applied on the whole site, according to the placement of the openings, indicating the gradient from public to work spaces.

IMAGE 185. (Right) Exploded perspective diagram Diagram showing the generation of the density point cloud and the branching patterns that create the system of interiors on the whole site.


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IMAGE 187. Internal organization The dla strategy serves as the main tool in order to define the internal organization of the building. In terms of the growth of the branches, we deal with different parameters (speed + directionality ) to differentiate the result that we get in the corporate and in the communal area.


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generatıon of the ınterıor organızatıon system from the densıty poınt cloud to furnıture

Inspired by the stable & instable conditions of fluid in the ink experiments, and the related digital simulations that have explored the pattern generation through a similar algorithm, we have moved further to materialize the behavior of these systems into the interior organization of the office space through furniture. As cataloged previously, through various parameters, the size, density or the capillary nature of the generated pattern can be controlled. Speed and the point cloud density has been the parameters that have been used in defining the system. Having the openings, the surrounding areas and the structural system as an input, a density cloud was generated. Voids, as centers of public spaces have been the dense cores where the point field was created in line with an attractor logic, considering different powers according to varying radii. The structural system, already origining by the placement of the open public spaces, taking them as touchdown points, implies a relationship with the height of the built structure and the density of the point cloud.Where the structural elements get closer to the ground plate, the point cloud density gets higher.


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Furniture

Generated Branching Pattern

Starting Point & Directionalities

Density Point Cloud

Ground Slab

Plan View

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generatıon of the ınterıor organızatıon system Changing Configurations for different uses of spaces

According to the daily uses of the spaces, it is known that during different times of the day, the occupancy or the function of the spaces could alter. The example for this would be, during the morning hours, the stable work spaces used by the teams are more occupied, while in the afternoons the flexible workspaces are activated more. The control parameter of this variation through the branching simulations had been the speed and the offset, where higher speed of generation results in more detailed branches, implying the maximum use of the furniture and space.


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IMAGE 188. Case 1

Timer Step Size(Speed):1s - 50 ms Offset:0.25-1

IMAGE 189. Case 2

Speed: 1s - 200 ms Offset:0.25-1

IMAGE 190. Case 3 Speed:1s Offset:0.25-1

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Top view [point cloud density]


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IMAGE 191. Point cloud in the cluster area The point cloud is generated according to the use of spaces from communal to corporate stable work spaces. The Variation on the branching pattern is reflected through this density cloud into flexible and stable parts.


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Top view with point cloud


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Top view

IMAGE 192. Interior view Interior arrangement in the cluster area showing the position of the furniture system.


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work actıvıtıes [crowd ınteractıons]

Crowd simulations have been used to simulate and observe the working behaviours related to space configurations in Google Campus. 4 work-related activities were defined and simulated: Stable Work, Flexible Work, Meeting, Socializing. The different colored agents represent the members of different teams and the spaces are roughly defined by the organization of the furniture elements.


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TEAM A TEAM B TEAM C

IMAGE 193. Crowd Simulations An instance from the crowd simulations which are used for the semiological analysis of the space. Spaces and the activities are related through team relations.


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WORK ACTIVITIES AND USE OF SPACE flex覺ble work

Flexible work includes finding the closest/available workstation that exists in the space. These workstations are not assigned to specific employees therefore are suitable for spontaneous meetings and/ or individual work. The frames demonstrate the spontaneous gathering of agents from different teams into the furniture clusters.


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FLEXIBLE WORK

IMAGE 195. (above) Flexible Work

Frames from the simulation, showing the three steps of flexible work behavior of the agents.

IMAGE 194. (left) Flexible Work

Image showing the agents’ goal of approaching to the closest workin unit through lines.


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WORK ACTIVITIES AND USE OF SPACE[catalog] Stable work

Stable work defines the work activities that are predefined, and take place at workstations assigned particularly to certain teams. The blue, black and white agents symbolize different teams, gathering at their team clusters


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IMAGE 197. (above) Stable Work

Frames from the simulation, showing the three steps of stable work behavior of the agents.

IMAGE 196. (left) Stable Work

Image showing the agents’ goal of approaching to their own working unit through lines


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WORK ACTIVITIES AND USE OF SPACE[catalog] Meet覺ng/LEcture

Meeting or Lectures represent a scheduled event happening at a single space. Therefore meeting activity includes the gathering of all individuals at a defined space.


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IMAGE 199. (above) Meeting

Frames from the simulation, showing the three steps of meeting behavior of the agents.

IMAGE 198. (left) Meeting

Image showing the agents’ goal of approaching to the event space.


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WORK ACTIVITIES AND USE OF SPACE[catalog] soc覺al覺z覺ng

Socializing as a spontaneous event is a key for the creative workinteractions. Activity of socializing, with or without a spatial focus occur mainly at the non-working spaces by random individuals.


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IMAGE 201. (above) Socializing

Frames from the simulation, showing the three steps of socializing behavior of the agents.

IMAGE 200. (left) Socializing

Image showing the agents’ goal of approaching to the closest neighboring agents to socialize.


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Daıly dnamıcs of spaces ın google

According to the surveys made with Google employees on their daily activities and the uses of space (see. Appendix), several results were obtained. The first derivation of the survey has been the fact that employees perceived the leisure & gathering spaces such as the microkitchens, game rooms or the restaurants as spaces to socialize and meet new people, which become the core element of spontaneous interactions. These interactions are the ones enabling creativity and innovation.*(REF) This derivation has placed the use of so called “living” spaces like leisure, commercial, recreational and eating spaces as main elements of the office design, as Google has been trying to maximize the productivity and creativity of its employees for innovations and research. The second set of data obtained through the survey has been interpreted into the daily occupancy graphics of the different spaces. (See. image 79)

IMAGE 202. (right) Daily Occupancy Graphs

Hiciae doluptation essunt erorepeliqui archil in nobis moditam excepudae vollam inverae modipsam num ut harciae. Tem fugit es endelit reperitem non pedi alitis ullupta ipidebit ad mi, sunti tempore nimusam et harum que maximpore, omnisim olorest odipici


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ENTRANCES & DISTRIBUTION SPACES

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EATING SPACES

LEISURE&ENTERTAINMENT

MICROKITCHEN & COFFEE SPOTS

SPORTS&RECREATIONAL AREAS

STABLE WORKSPACES

FLEXIBLE WORKSPACES

MEETING & TRAINING SPACES


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furniture system

Google has been applying 70% - 20% time rule; which states that an employee can spend 20% of his/her time on a Google related project that he is interested, while 70% of time is spent on the given task. Based on that rule we are creating areas with higher degree of stability and others more flexible, enabling the fast circulation of the employees.

IMAGE 203. DLA organizing interior space According to the degree of flexibility in specific areas, dla is deing developed following specific directionalities creating the paths for the furniture system.

flexible area

flexible area stable area


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percent of time google employees can spend : working on ideas + projects that relate them

on current core projects

unrelated activities

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percent of google’s products that originated from the 70% time

IMAGE 204. DLA interpreted to furniture

percent of google’s products that originated from the 20% time

The furniture system is being created following the lines of dla.

flexible area

flexible area stable area


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furniture system

It is undeniable that for any individual the flexibility of his workspace is really important. The existing office configurations restrict the possibilities of interaction among employees and block the paths of innovation. It is true that the restriction of desktop PCs has vanished in the existence of laptops, smartphones and new technologies today. According to surveys made with Google employees, daily program of each employee differst, the spaces they use and the time they spend their working hours alter; therefore the workspaces should be configured and adapted according to these needs. Interior elements, which we are naming as the “physical interface� of the communication, consist of adaptable components of workstations, partitioning and communication devices. The larger components of workstations, hosting up to 15 people would be able to accomodate each team’s tasks and will be reconfigurable every 2-3 months. These components are generated within the product areas, attached to the boundaries, allowing the central gathering areas to have flexible working spaces. In parallel to that the furniture system should respond to the expandability of the opening providing multiple configurations according to the different spatial scenarios. Approaching to the open space the areas are becoming more flexible to adjust faster to the changes.

IMAGE 205. Internal spatial organization Furniture system responds to the expandability of the opening.


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indoor communal area

outdoor communal area

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hybrid working - living area

minimum opening stable work area

indoor communal area

outdoor communal area

hybrid working - living area

medium opening stable work area indoor communal area

outdoor communal area

hybrid working - living area

maximum opening


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furniture system

Looking back at the analysis of the workspaces through time and the workspaces today; it is a reality that the contemporary workspace should be adaptive to the constantly changing demands and occupancies. Many diverse modes of work should be able to be hosted within the space allowing a smooth transition between activities. These different work activities and requirements has driven us to focus on the generation and transformation of these spaces through time into one another or by scale. Work Activities has been clasiffied as: -STABLE WORK, which is task oriented work, which has a low degree of flexibility and would usually require a determined core space for every team. It consists of branching configurations that are creating working surfaces but sitting places as well. -FLEXIBLE WORK, in which the employee is independent of the temporal limits and the given tasks, where the spontaneous interactions and individual work is likely to take place.. We are designing a family of elements which are used as working tables. -HYBRID WORK, Is where the non-work related activities fuse with the work activities, such as lounges or coffee and relaxation areas. The use of the space is a hybrid between the social and the work activities, which creates a big opportunity for productive interactions. -MEETING/LECTURE, Usually pre-determined gatherings of a larger number of people than the team occur. These spaces may require isolation and privacy, and should be able to transform according to different happenings.


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flexible workspaces

hybrid workspaces

meeting / lecture spaces


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CROWD S覺MuLATIONS network creat覺on and spaces

The office space is a collection of diverse spaces which are activated by the employees using them, at different times of the day, and for different purposes. The transformation of the spaces between stable, flexible, hybrid or living spaces is enabled by the user in Google campus by the means of transforming funiture which change in scale and organization. The interaction type within these spaces also varies, from spontaneous social interactions to stable team interactions. Therefore diverse social networks are established during different times of the day and different spaces. These networks of interactions were tracked through crowd simulations for the prototypical department. Networks are established between individuals within certain proximities, and are color coded for the activities of; stable work, flexible work, meeting&lectures and eating&leisure. Agents are periodically assigned one of four activities according to the daily occupancy probabilities of spaces.The algorithm uses the data obtained from the survey on daily cycle of Google Employees(see. Appendix) for the probabilities. The activation of spaces and funitures are therefore observed through the simulations.


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353 Eating

Leisure Flexible Work Stable Work Meeting&Lecture

IMAGE 206. (above) Color coding of the areas

Main zoning of the areas accordingto the prototypical condition of the courtyard openings and the areas of influence.


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CROWD S覺MuLATIONS Da覺ly occupancy of spaces

As catalogued in the previous chapter, the interior organization system consists of three types of furniture; Stable branches, which exist in stable cores, able to change with Monthly differentiations in departments The sliding branches, which enable the daily space transformations by changing in scale and use from work-use to leisure use. The meeting cores, which exist in the interstitial spaces between departments and stable workspaces,and they are able to be configured as groups creating spaces for small-large meetings and lectures. The activation of the furniture as a second system of agents have been simulated with the crowds, sliding furniture and the meeting cores react to the crowd approach, therefore a second level of interaction is set up: furniture-people. With the setup of this mode of interaction, the changes in the space configuration on a daily scenario, the redefinition of the spatial borders could be observed.

Flexible Work Stable Work Leisure Meeting&Lecture

IMAGE 207. (Right) Daily Occupancy of Spaces

Instances from the prototypical department, Mobile&Digital at different hours of the day, showing the occupancy of stable, flexible, meeting and leisure spaces.


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10.30

11.30

12.30

08.30

15.30

17.30

18.30


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furniture system [stable - flexible workspace ]

IMAGE 208. Furniture system A prototypical condition of stable and flexible workspace together.


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01

branches

low degree of flexibility

02

modules

higher degree of flexibility


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furniture system [stable - flexible workspace ]

The stable branching modules can be combined in different configurations with the flexible modules. The daily changes in working pattern is reflected on these configurations, defining different spaces.

module 01

module 02

The flexible modules, due to their design, they can slide along the branches’ surfaces creating continuous surfaces.

module 01

module 02

table use sitting place


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IMAGE 209. Sliding effect Module 01 (flexible) sliding along module 02 (stable - branch).


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branches

low degree of flexibility

IMAGE 210. Furniture clustering Rendered top view


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01 branch [stable]


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branches [ catalogue ]

low degree of flexibility


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table use sitting place

IMAGE 211. Detail A detail of one branch showing the differentiation in height providing both sitting and working spaces.

IMAGE 212. Catalogue of different branches Different conditions of branching furniture system.

The branching furniture consists the most stable part of the working space. These branches are situated betweem the open spaces, creating a more dense environment for work. The height of these elements are different providing surfaces for working but for sitting as well. Although they have a high degree of stability, these elements can change position by sliding or rotating through time but rarely.


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02 module [flexible]


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02 modules [ catalogue . face to face ]

higher degree of flexibility

IMAGE 213. Partition detail Two different conditions in a team workspace.

IMAGE 214. Partition detail cataloque Showing all views of two workspacesn with and without partition in between.


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The modules constitute the flexible part of the furniture system. They appear both in the working areas and in the more leisure/ 367 communal areas. In the working areas we are having a typology of these modules according to the working scenarios. One singl module can host from one to three employees. In a group work, two modules can come together creating a group space. There is the possibility of having partition wall in between the two tables whenever is needed providing isolation. Also the tables can be located so they can create face to face but also back to back working condition as well.


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02 modules [ catalogue . face to face + back to back ]

higher degree of flexibility

IMAGE 215. Face to face Different views of face to face workspace.

IMAGE 216. Back to back Different views of back to back workspace. A catalogue of configurations according to the number of employees.


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03 hybrid


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03 hybrid workspace

In the hybrid workspace the work activities with the leisure activities are getting mixed. The space changes its character from working to public really often, in spontaneous moments. For this reason we are placing only the flexible modules of the furniture system where themselves they create different spatial conditions. Depending on the form that they have and they way they come together they can create directionalities for the space and specific circulation paths.

IMAGE 217. Modules clustering Single modules can come together to create a specific working or living space, while they can give directionality to the area.


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IMAGE 218. Modules clustering Different views of modules’ cluster.


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04 meeting spaces


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03 meeting space

The module is used mainly for the meeting events and provides an enclosed space for privacy. It gives visual and acoustic isolation while It can be transformed for the use of different number of people. There are different stages of performing, from the close one to two sides open when it can host 8 people. While more than one of this module come together, they create a bigger space for communal meetings.

IMAGE 219. Meeting space catalogue Different moments of how the meeting spaces can be performed.


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from

to

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furniture system [ daily transformation ]

The proposed workspace for the google campus is spaces that can be easily and quickly adapt to the different needs of its employees. Combining the different furniture elements we get a neutral space ready to adjust and to respond to everyday needs. Here zooming in a prototypical furniture system we can observe the transformation of the space and the “communication� between furniture and people.

IMAGE 220. Furniture transformation Different configurations according to the number of people in a specific area.


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IMAGE 221. Furniture transformation Different configurations according to the needs. The flexible modules are sliding creating an extra boundary while they can also get detached to host more employees.


aa drl . synapse thesis project

furniture system [ daily transformation ]

circulation paths

IMAGE 222. Daily transformation Three different moments of the furniture system during the day. Different paths are created and some areas are becoming more private.


c h a p t e r 03 . PR O J ECT .

381

IMAGE 223. Layering of different conditions Conceptual image showing the movement of the furniture system in a specific area during the day.


aa drl . synapse thesis project


c h a p t e r 03 . PR O J ECT .

383

05

interior configuration


aa drl . synapse thesis project

furniture system [ PHYSICAL MODELS ]


c h a p t e r 03 . PR O J ECT .

385

IMAGE 224. Physical models Physical models showing one cluster of the furniture system


aa drl . synapse thesis project

interior view


c h a p t e r 03 . PR O J ECT .

387


aa drl . synapse thesis project


c h a p t e r 03 . PR O J ECT .

389


aa drl . synapse thesis project


APPENDIX

391


aa drl . synapse thesis project

Append覺x E: Strategies : Fluids


393

IMAGE 225. Fluid technique applied on site Site on perspex


aa drl . synapse thesis project

Append覺x E: Strategies : Fluids


395


aa drl . synapse thesis project

Append覺x E: Strategies : LAplacian growth simulations


397


aa drl . synapse thesis project

IMAGE 226. (right) 3 mm acryl覺c sheet movement po覺nt: Conceptual diagram 04 showing the directionality of the machine movement and the pulling point.

pulsation 01

frame 01

frame 03


399

pulsation 02

pulsation 03

pulsation 04

frame 01

frame 01

frame 01

frame 01

frame 01

frame 01


aa drl . synapse thesis project

double sheet | central pulling four frames of a single pulsation

IMAGE 227. 3 mm acryl覺c sheet movement po覺nt: conceptual diagram 02 showing the directionality of the machine movement and the pulling point.

frame 01

frame 02

frame 03


401

frame 04 3 mm clear Acrylıc Sheet Lıquıd constıtutıon: 50% Ink %50 Water Hınges: Valley/Mountaın edges: movement poınt: Push-Pull Speed: 500_500

3 mm clear Acrylıc Sheet Lıquıd constıtutıon: 35% Ink %65 Water Hınges: Valley/Mountaın edges: movement poınt: Push-Pull Speed: 500_500

3 mm clear Acrylıc Sheet Lıquıd constıtutıon: 35% Ink %65 Water Hınges: Valley/Mountaın edges: movement poınt: Push-Pull Speed: 500_200

3 mm clear Acrylıc Sheet Lıquıd constıtutıon: 50% Ink %50 Water Hınges: Valley/Mountaın edges: movement poınt: Push-Pull Speed: 500_200


aa drl . synapse thesis project


furniture system

IMAGE 228. Furniture system

Family of hexagons generating the furniture system on the ground level.

403


aa drl . synapse thesis project

seed


405

IMAGE 229. (upper left) Branching diagrams

Diagrams showing different configuration according to the force of each seed.

IMAGE 230. (left below) 3D Representation

Different configurations of the workspace environment.

IMAGE 231. (right) 3D Representation detail Detail of a workspace configuration.


aa drl . synapse thesis project

IMAGE 233. (left) Interior View

The furniture system is placed between the open spaces and its areas of influence

IMAGE 234. (upper right) Configuration no 1 A branching configuration furniture system.

IMAGE 232. (below right) Configuration no 2

of

the

Changes in the furniture configuration creating more passages.


407


aa drl . synapse thesis project

06.

05.

04.

03.

IMAGE 235. (left) Mechanism diagram.

Diagrams showing the different possibilities of the furniture’s movement.

02.

IMAGE 236. (right) Mechanism diagram top view. Diagrams showing from top view the different configurations.

IMAGE 237. (right) Physical model.

Images of physical model showing different stages of the furniture configurable system.

01.


06.

The furniture is designed as a popping up system. A family of hexagons following the deformed grid of the floor is triggered interacting with the users and the mechanism is activated enabling the deployment of this system. 05.

There are three basic movements of the mechanism creating different arrangements when necessary: 1. Move up, 2. Rotate, 3. Unfold

04.

03.

02.

01.

409


aa drl . synapse thesis project


411

IMAGE 238. Physical Model

Detail of the physical model showing the points of rotation and the ability to transform.


aa drl . synapse thesis project

PATTERNING RESEARCH . DIRECTIONALITY


413


aa drl . synapse thesis project

PATTERNING RESEARCH . SLIDING SYSTEM


415


aa drl . synapse thesis project

TYPOLOGY OF FURNITURE SYSTEM 01. individual work . 1-3 employees . reconfiguration of A SINGLE MODULE


417

figure . 01

figure . 02

figure . 03


aa drl . synapse thesis project

02. team work . 3-6 employees


419


aa drl . synapse thesis project


partition wall

In terms of partition walls what we want to achieve is a system of expandable surfaces generated by the structural mesh which follows the directionality of the ground. For our project this system of walls serves as an element of defining and redefining visual and physical boundaries. Moving from the hexagonal grid and analyzing the material behaviour of our structural mesh we explore different potentialities in terms of creating enclosures and partitions. The following catalogues of geometrical physical studies helps us to identify the aspects of transparency and isolation as integrated elements of the furniture system. We develop a system of surfaces with pinching points constraining their movement. In this way we get an unidirectional movement creating different openings. Aiming to achieve a less constrained expandable system with bidirectional movement we create a pattern on each surface using different pinching points. The diagrams are shoing the variety of configurations of the system according to its degree of expandability.

IMAGE 239. (left) Paper Model

Model made by stripes connected with pinch points.

421


aa drl . synapse thesis project

model A

IMAGE 241. (right) Paper Models

Different configurations of the model showing the possibility of creating the cellular structure of the deformed hexagonal grid.

IMAGE 240. Paper Model

Model developed by paper stripes which are connected with pinch points, approaching the expandability of the aluminium cellular mesh.


423


aa drl . synapse thesis project

model b

IMAGE 244. (top) Paper model

Model developed with paper stripes connected with pinch points. Each stripe has a pattern enabling a less constrained way of connection and expansion.

IMAGE 243. (right) Diagrams

Diagrams showing the different possibilities of the model working on top view and in section.

IMAGE 242. (left) Diagrams

Diagrams showing the different configurations of the model and how it expands gradually while it become more complex.( adding stripes)


425


aa drl . synapse thesis project

IMAGE 247. (top) Paper model

Model developed with paper stripes connected with pinch points. Each stripe has a pattern enabling a less constrained way of connection and expansion.

IMAGE 246. (right) Diagrams

Diagrams showing the different possibilities of the model working on top view and section.

IMAGE 245. (left) Diagrams

Diagrams showing the variation of configurations that the model appears and how it expands creating enclosures.


427


aa drl . synapse thesis project


PHASE 01 FINAL PROPOSAL

IMAGE 248. Aerial night view

429


aa drl . synapse thesis project

strategies laplacian GROWTH simulation INSIDE THE SITE FOLLOWING POINT CLOUD MAP

chrome + apps knowledge

advertising youtube mobile + digital

googlr org

geo commerce

administrative sales

operations


simulated growth process

431

IMAGE 249. (left) Laplacian growth Image showing the laplacian growth inside the site. Software: Grasshopper


aa drl . synapse thesis project

general urban strategy main circulatory and connective paths deployed from the laplacian growth simulation

dla circulation department area main entrance point entrance to department

parking lots

walking path

mobility path

main entrance point


433

laplacian growth mobility path walking path parking lots

departments area

main entrance point

entrance points to departments


aa drl . synapse thesis project

interior plan


435

IMAGE 250. (left) Interior Site plan

Interior plan for the whole site

IMAGE 251. (right below) Interior Site plan

Interior detail of youtube department


aa drl . synapse thesis project

day site view


437


aa drl . synapse thesis project

night site view


439


aa d aa drl r l . ssynapse y n a p s e tthesis hesis p project roject

3d print of a sample area


441

IMAGE 252. 3d print


aa drl . synapse thesis project

Append覺x a: Google product launches Product Name

Product Engaged

Main Department

Launch Year

University Search

Google Search

Knowledge

2000

Advertising

2000

adwords

Month

Google Toolbar

Google Search, Google Translate

Knowledge

2000

Google Answers

Google Search

Knowledge

2001

Catalogs

Google Shopping

Advertising

2001

Google Groups

Google Apps

Chrome&Apps

2001

feb

Google Image Search

Google Search

Knowledge

2001

july

Google Labs

Google Apps

Chrome&Apps

2002

may

google product search

Knowledge

2002

dec

Google News

Knowledge

2002

Mobile& Digital Content

2003

Advertising

2003

Google Sets

Google Drive, Google Search

Adsense

Chrome&Apps

2003

Google grants

Google Accounts

Advertising

2003

google booksearch

Knowledge

2003

Knowledge

2004

Public Service Search

Google+

Google Custom Search

march

dec

Google Trends#Google Music Trends

Google Trends

Knowledge

2004

Google Desktop

Google Accounts

Chrome&Apps

2004

oct

Orkut

Google+

Chrome&Apps

2004

January

Geo & Commerce

2004

march october

Google Local

Google Maps

Google Closure Tool

Google Maps

Geo & Commerce

2004

Google Flu& Dengue Trends

Google.Org

Google.Org

2004

Google Scholar

Google Search

Knowledge

2004

november

Gmail

Webmaster Tools

Mobile& Digital Content

2004

april

SMS

Google Mobile

Mobile& Digital Content

2004

oct

AdWords#Google Click-to-Call

AdWords

Advertising

2005

nov

Zeitgeist

Google Search

Knowledge

2005

Hello

Picasa

Chrome&Apps

2005

Google Base

Google Business Solutions, Google Shopping

Chrome&Apps

2005

nov

Web Accelerator

Google Search

Knowledge

2005

may

Google Directory

Google Search

Knowledge

2005

Google Video

Google Apps

Youtube& Video

2005

january


Product Name

Product Engaged

Main Department

Launch Year

Month

Google Mini

Google Search

Knowledge

2005

jan

Talk

Google Apps

Chrome&Apps

2005

august

Google Latitude

Google Maps, Google Mobile

Geo & Commerce

2005

Google Reader

Google News

Knowledge

2005

october

Blogger Web Comments

Blogger

Chrome&Apps

2005

nov

Dashboard Widgets for Mac

Gmail, Blogger,Search History Chrome&Apps

2005

Blog Search

Blogger

Chrome&Apps

2005

sept

Google Bookmarks

Web History, Google Accounts

Chrome&Apps

2005

october

Google Earth

Google Business Solutions, Google Apps

Chrome&Apps

2005

jun

Google Maps

Google Business Solutions, Google Apps

Chrome&Apps

2005

feb

Google Moon

Google Apps

Chrome&Apps

2005

july

Google Transit

Google Maps

Geo & Commerce

2005

dec

Maps for Mobile

Google Maps

Geo & Commerce

2005

october

Movies

Google Search

Knowledge

2005

feb

Knowledge

2005

may

Mobile& Digital Content

2005

Google Mobile

Mobile& Digital Content

2005

jun

Google Analytics

Mobile& Digital Content

2005

nov

Mobile& Digital Content

2006

may

Mobile& Digital Content

2006

sept

iGoogle Blogger Mobile

Notebook Related Links

Google Mobile, Blogger

Google Drive Webmaster Tools

Google Browser Sync

Google Apps

Chrome&Apps

2006

/Joga Bonito

Google Apps

Chrome&Apps

2006

Geo & Commerce

2006

Google Page Creator

Google Sites

443

march

Search Mash

Google Search

Knowledge

2006

Google Maps#Google Ride Finder

Google Maps

Geo & Commerce

2006

oct

Google Pack

Google Apps

Chrome&Apps

2006

Google News Archive

Google News

Knowledge

2006

june

Google sketchup

Google Earth

Chrome&Apps

2006

april

Google Docs

Google Drive

Mobile& Digital Content

2006

Google Checkout

Google Wallet, Google Business Solutions

Chrome&Apps

2006

Google Code Search

Google Code

Mobile& Digital Content

2006


aa drl . synapse thesis project

Product Name

Product Engaged

Main Department

Launch Year

Month

AdWords Editor

AdWords

Advertising

2006

feb

Gmail Notifier

Gmail

Chrome&Apps

2006

Google Contacts

Google Accounts

Chrome&Apps

2006

Google Mars

Google Apps

Geo & Commerce

2006

Google Web Toolkit

Google Developers

2006

Language Tools

Google Translate

Google Translate

2006

Picasa Web Albums

Picasa

Picasa

2006

Webmaster Tools (Google Sitemaps)

Google Business Solutions

Google Business Solutions

2006

Google 3d Warehouse

Google Maps, Google Sketchup

Geo & Commerce

2006

Google Custom Search

Google Search

Knowledge

2006

may

U.S Government Search

Google Search

Knowledge

2006

jun

Accessible Search

Google Search

Knowledge

2006

july

Google Finance

Google Search

Knowledge

2006

march

Google Patent Search

Google Search

Knowledge

2006

dec

Spreadsheets

Google Drive

Mobile& Digital Content

2006

jun

Google Calendar(Google Docs)

Google Goggles, Google Mobile

Mobile& Digital Content

2006

April

Audio Ads

AdWords

Advertising

2007

jun

Mashup Editor

Google Apps

Chrome&Apps

2007

may

Shared Stuff

Google Accounts

Chrome&Apps

2007

sept

Gears

Google Chrome

Chrome&Apps

2007

may

TV Ads

Google TV

Youtube& Video

2007

dec

Knowledge

2007

dec

Photos Screensaver

Picasa

Chrome&Apps

2007

march

Google Profile

Google+

Chrome&Apps

2007

dec

Google Sky

Geo&Commerce

Geo & Commerce

2007

august

OpenSocial

Google Developers

Chrome&Apps

2007

June

Web History

Google Accounts

Chrome&Apps

2007

april

Google Street View

Google Maps

Geo & Commerce

2007

may

Crisis Response

Google.Org

Google.Org

2007

march

Google for Nonprofit

Google.Org

Google.Org

2007

feb

Experimental Search

Google Search

Knowledge

2007

jan

Google Search for Android

Android

Mobile& Digital Content

2007

jan

Google Lively

Mobile & Digital Content

Mobile& Digital Content

2008

july

Google Search Wiki

Google Search

Knowledge

2008

nov

Knol


Product Name

Product Engaged

Google Health

Google Apps

Voice Search

Google Voice Local Search

Main Department

Launch Year

Month

2008 Google Voice

2008

Google App Engine

Google Apps

Chrome&Apps

2008

april

Google Friend Connect

Google Business Solutions, Google Apps, Webmaster tools, AdSense

Chrome&Apps

2008

may

Google Insights for Search

Google Search

Knowledge

2008

august

"Google Ad Manager

Google Business Solutions , DoubleClick

Chrome&Apps

2008

aug

Google Alerts

Gmail

Chrome&Apps

2008

oct

Google Chrome OS

Google Chrome

Chrome&Apps

2008

sept

Google Site Search

Google Business Solutions , Google Custom Search

Knowledge

2008

Google Sites (Jotspot) Google Accounts

Chrome&Apps

2008

feb

Google Map Maker

Google Maps

Geo & Commerce

2008

june

Suggest

Google Search

Knowledge

2008

august

Google Play

Google Mobile

Mobile& Digital Content

2008

october

Google Dictionary

Google Translate

Chrome&Apps

2009

dec

Real Estate

Google Maps

Geo & Commerce

2009

july

Google PowerMeter

Google.Org

Google.Org

2009

oct

Google Fast Flip

Google News

Knowledge

2009

Google Sidewiki

Google Search

Knowledge

2009

sept

Squared

Google Search

Knowledge

2009

jun

Google Wave

Mobile & Digital Content

Mobile& Digital Content

2009

may

Google Listen

Android

Mobile& Digital Content

2009

aug

Google Building Maker

Google Earth

Geo & Commerce

2009

october

Google Merchant Center

Google Business Solutions, Google Shopping

Chrome&Apps

2009

September

Google Sync

Google Account

Chrome&Apps

2009

feb

Google Voice

Google Apps

Chrome&Apps

2009

march

Picasa Web Albums Uploader

Picasa

Chrome&Apps

2009

City Tours

Google Maps

Geo & Commerce

2009

jun

Maps Navigation

Google Maps, Google Mobile

Geo & Commerce

2009

october

Google Fusion Tables

Google Drive, Google Search

Mobile& Digital Content

2009

june

Google Go

Google Code

Mobile& Digital Content

2009

november

Boutiques

Google Shopping

Google Shopping

Advertising

2010

445


aa drl . synapse thesis project

Product Name

Product Engaged

Main Department

Launch Year

Google Buzz

Gmail

Chrome&Apps

2010

Month

Geo & Commerce

2010

nov

Slide.com

Picasa

Chrome&Apps

2010

august

Page Speed

Google Developers

Chrome&Apps

2010

Zygote Body(Google Body)

Geo&Commerce

Geo&Commerce

2010

Angular JS

Google Code

Mobile& Digital Content 2010

Hotpot

Google Places

dec

Goo.gl

Google Analytics

Mobile& Digital Content 2010

sept

Google Goggles

Google Mobile

Mobile& Digital Content 2010

october

Google Refine

Google Code()

Mobile& Digital Content 2010

november

Nexus

Google Mobile, Android

Mobile& Digital Content 2010

january

Google +

Google+

Chrome&Apps

jun

2011

Correlate

Google Trends

Knowledge

2011

may

Google Hotel Finder

Google Search, Google Maps

Knowledge

2011

july

Google Schemer

Google Search, Google Maps

Knowledge

2011

december

Chromebook

Google Mobile, Google Chrome

Mobile& Digital Content 2011

Chromebox

Google Mobile, Google Chrome

Mobile& Digital Content 2011

may

Dart

Google Code

Mobile& Digital Content 2011

oct

Google Currents

Google Mobile, Android

Mobile& Digital Content 2011

dec

Google Music

Google Play

Mobile& Digital Content 2011

november

Google Offers

Google Mobile

Mobile& Digital Content 2011

may

Google Swiffy

Google Code

Mobile& Digital Content 2011

june

Google Wallet()

Android

Mobile& Digital Content 2011

may

Mobilizer

Google Mobile

Mobile& Digital Content 2011

july

Shopper

Android

Mobile& Digital Content 2011

feb

Web Fonts

Webmaster Tools

Mobile& Digital Content 2011

july

Frommer's

Zagat, Google

Knowledge

2012

august

Google Drive()

Google Apps, Google Goggles

Chrome&Apps

2012

April

Google Enterprise Search Appliance

Google Business Solutions

Chrome&Apps

2012

oct

Google Trusted Stores Google Business Solutions, Google Shopping

2012

Translator Toolkit

Google Translate

2012

Google Maps Coordinate

Google Maps, Google Earth

Geo & Commerce

2012

Knowledge Graph

Google Search

Knowledge

2012

Field Trip

Android

Mobile& Digital Content 2012

Google Now

Android

Mobile& Digital Content 2012

Project Glass

Google Mobile

Mobile& Digital Content 2013

Google Hangouts

Chrome&Apps

2013


Append覺x B: Google DISCONTINUED PRODUCTS

Product Name

Product Engaged

Main Department

Discontinua- Month tion Year

Google Answers

Google Search

Knowledge

2006

University Search

Google Search

Knowledge

2007

447 oct

Knowledge

2007

feb

AdWords#Google Click-to-Call

AdWords

Advertising

2007

july

Zeitgeist

Google Search

Knowledge

2007

may

Mobile& Digital Content 2007

nov

Public Service Search

Notebook

Google Custom Search

Google Drive

Related Links

Webmaster Tools

Mobile& Digital Content 2007

april

Hello

Picasa

Chrome&Apps

2008

may

Google Browser Sync

Google Apps

Chrome&Apps

2008

Geo & Commerce

2008

Knowledge

2008 2008

Google Page Creator Search Mash

Google Sites Google Search

/Joga Bonito

Google Apps

Chrome&Apps

Google Lively

Mobile & Digital Content

Mobile& Digital Content 2008

Catalogs

Google Shopping

Advertising

2009

Google Base

Google Business Solutions, Google Shopping

Chrome&Apps

2009

Web Accelerator

Google Search

Knowledge

2009

Google Maps#Google Ride Finder

Google Maps

Geo & Commerce

2009

Audio Ads

AdWords

Advertising

2009

Mashup Editor

Google Apps

Chrome&Apps

2009

nov march dec

jan

Shared Stuff

Google Accounts

Chrome&Apps

2009

march

Google Search Wiki

Google Search

Knowledge

2010

march

Google Sets

Google Drive, Google Search

Mobile& Digital Content 2011

Google Directory

Google Search

Knowledge

2011

Google Pack

Google Apps

Chrome&Apps

2011

Google News Archive

Google News

Knowledge

2011

Gears

Google Chrome

Chrome&Apps

2011

Google Health

Google Apps

Chrome&Apps

2011

Chrome&Apps

2011

Voice Search

Google Voice Local Search

Google App Engine

Google Apps

Chrome&Apps

2011

Google Dictionary

Google Translate

Chrome&Apps

2011

Google Fast Flip

Google News

Knowledge

2011

august

sept


aa drl . synapse thesis project

Product Name

Product Engaged

Main Department

Discontinua- Month tion Year

//Google PowerMeter Google.Org

Google.Org

2011

sept

//Google Sidewiki

Google Search

Knowledge

2011

dec

//Google Wave

Mobile & Digital Content

Mobile& Digital Content 2011

nov

//Real Estate

Google Maps

Geo & Commerce

//Squared

Google Search

Knowledge

2011

2011

feb

//Boutiques

Google Shopping

Advertising

2011

//Google Buzz

Gmail

Chrome&Apps

2011

Geo & Commerce

2011

//Google Trends#Google Music Trends

Google Trends

Knowledge

2012

//Google Mini

Google Search

Knowledge

2012

Google Video()

Google Apps

Chrome&Apps

2012

//Hotpot

Google Places

Mobile& Digital Content

2012

Google sketchup()

Google Earth

Chrome&Apps

2012

//TV Ads

Google TV

Youtube& Video

2012

Google Friend Connect

Google Business Solutions, Google Apps, Webmaster tools, AdSense

Chrome&Apps

2012

Google Insights for Search

Google Search

Knowledge

2012

//Google Listen

Android

Mobile& Digital Content

2012

//Slide.com

Picasa

Chrome&Apps

2012

Google Latitude

Google Maps, Google Mobile

Geo & Commerce

2013

Google Reader

Google News

Knowledge

2013

//Google Docs

Google Drive

2012

Knol

2013

google talk //Google Checkout

Google Wallet, Google Business Solutions

Chrome&Apps

2013

Google Building Maker

Google Earth

Geo & Commerce

2013

Frommer's

Zagat, Google

//Google Code Search Google Code

Knowledge

2013

Mobile& Digital Content

2013


Appendıx C: Google acquısıtıons Acquisition NAME

Product Engaged

Main Department

Year of Acquisition

Deja

Gmail

Chrome&Apps

2001

Outride

Google Search

Knowledge

2001

Applied Semantics

AdWords

Advertising

2003

Sprinks

AdSense

Advertising

2003

Kaltix

iGoogle

Chrome&Apps

2003

Neotonic Software

Gmail

Chrome&Apps

2003

Pyra Labs

Blogger

Chrome&Apps

2003

Genius Labs

Blogger

Chrome&Apps

2003

Picasa

Picasa, Blogger

Chrome&Apps

2004

Ignite Logic

Google Sites

Geo & Commerce

2004

Keyhole, Inc

Google Maps, Google Earth

Geo & Commerce

2004

Where2

Google Maps

Geo & Commerce

2004

ZipDash

Google Maps

Geo & Commerce

2004

Dodgeball

Geo&Commerce

Chrome&Apps

2005

allPAY GmbH

Google Mobile

Mobile& Digital Content

2005

Android

Android

Mobile& Digital Content

2005

bruNET GmbH

Google Mobile

Mobile& Digital Content

2005

Reqwireless

Google Mobile

Mobile& Digital Content

2005

Skia

Android

Mobile& Digital Content

2005

Urchin Software Corporation

Google Analytics

Mobile& Digital Content

2005

dMarc Broadcasting

AdSense

Advertising

2006

Neven Vision Germany GmbH

Picasa, Google Goggles

Chrome&Apps

2006

@Last Software

Google Sketchup

Geo & Commerce

2006

Endoxon

Google Maps

Geo & Commerce

2006

JotSpot

Google Sites

Geo & Commerce

2006

Orion

Google Search

Knowledge

2006

Measure Map

Google Analytics

Mobile& Digital Content

2006

Upstartle

Google Drive

//Writely YouTube

Google Drive YouTube

Mobile& Digital Content

2006

Mobile& Digital Content

2006

Youtube& Video

2006

Jaiku

Google Mobile

Mobile& Digital Content

2007

Adscape

AdSense

Advertising

2007

DoubleClick

AdSense

Advertising

2007

GrandCentral

Google Voice

Chrome&Apps

2007

Month

449

March


aa drl . synapse thesis project

Acquisition NAME

Product Engaged

Main Department

Year of Acquisition

GreenBorder

Google Chrome

Chrome&Apps

2007

Marratech

Google Talk

Chrome&Apps

2007

Panoramio

Panoramio

Chrome&Apps

2007

Postini

Gmail

Chrome&Apps

2007

PeakStream

Android

Mobile& Digital Content

2007

Tonic Systems

Google Drive

Mobile& Digital Content

2007

Trendalyzer

Google Analytics

Mobile& Digital Content

2007

Zenter

Google Drive

Mobile& Digital Content

2007

Zingku

Google Mobile

Mobile& Digital Content

2007

TNC

Blogger

Chrome&Apps

2008

Omnisio

YouTube

Youtube& Video

2008

AdMob

DoubleClick, Invite Media

Advertising

2009

Teracent

AdSense

Advertising

2009

Gizmo5

Google Talk

Chrome&Apps

2009

AppJet

Google Wave, Google Drive

Mobile& Digital Content

2009

reCAPTCHA

Google Books

Mobile& Digital Content

2009

On2

WebM, YouTube

Youtube& Video

2009

//Aardvark

Aardvark

Knowledge

2010

Invite Media

DoubleClick

Advertising

2010

Jambool

Google+, Orkut

Chrome&Apps

2010

LabPixies

iGoogle, Android

Chrome&Apps

2010

Phonetic Arts

Google Voice, Google Translate

Chrome&Apps

2010

Picnik

Picasa

Chrome&Apps

2010

Plannr

Google+

Chrome&Apps

2010

reMail

Gmail

Chrome&Apps

2010

Slide.com

Google+, Orkut

Chrome&Apps

2010

Quiksee

Google Maps

Geo & Commerce

2010

Angstro

Google, Google Alert

Knowledge

2010

Like.com

Google

Knowledge

2010

Metaweb

Google Search

Knowledge

2010

Ruba.com

Google

Knowledge

2010

SocialDeck, Inc.

Google, Google+

Knowledge

2010

Agnilux

Android

Mobile& Digital Content

2010

Month


Acquisition NAME

Product Engaged

Main Department

Year of Acquisition

BlindType

Android

Mobile& Digital Content

2010

BumpTop

Android

Mobile& Digital Content

2010

DocVerse

Google Drive

Mobile& Digital Content

2010

PlinkArt

Google Goggles

Mobile& Digital Content

2010

Simplify Media

Android

Mobile& Digital Content

2010

Zetawire

Android

Mobile& Digital Content

2010

Episodic

YouTube

Youtube& Video

2010

Widevine Technologies

Google TV

Youtube& Video

2010

Admeld

DoubleClick, Invite Media

Advertising

2011

DailyDeal

Google Offers

Advertising

2011

Dealmap

Google Offers

Advertising

2011

Punchd

Google Offers

Advertising

2011

Zave Networks

Google Offers

Advertising

2011

Fridge

Google+

Chrome&Apps

2011

Katango

Google+

Chrome&Apps

2011

SayNow

Google Voice

Chrome&Apps

2011

SocialGrapple

Google+

Chrome&Apps

2011

Zagat

Google Places, Google Maps

Geo & Commerce

2011

Apture

Google Search

Knowledge

2011

PostRank

Google

Knowledge

2011

PushLife

Google

Knowledge

2011

Sparkbuy

Google Search

Knowledge

2011

Zynamics

Google

Knowledge

2011

Clever Sense

Android

Mobile& Digital Content

2011

eBook Technologies

Google Books

Mobile& Digital Content

2011

Motorola Mobility

Android, Google TV, Patent portfolio

Mobile& Digital Content

2011

PittPatt

Android

Mobile& Digital Content

2011

TalkBin

Android

Mobile& Digital Content

2011

fflick

YouTube

Youtube& Video

2011

Green Parrot Pictures

YouTube

Youtube& Video

2011

Next New Networks

YouTube

Youtube& Video

2011

RightsFlow

YouTube

Youtube& Video

2011

SageTV

GoogleTV

Youtube& Video

2011

Incentive Targeting Inc.

Google Offers

Advertising

2012

Month

451


aa drl . synapse thesis project

Acquisition NAME

Product Engaged

Main Department

Year of Acquisition

Month

Meebo

Google+

Chrome&Apps

2012

Milk, Inc

Google+

Chrome&Apps

2012

Sparrow

Gmail

Chrome&Apps

2012

TxVia

Google Wallet

Chrome&Apps

2012

ImageAmerica

Google Maps

Geo & Commerce

2012

Nik Software, Inc.

Google, Android

Knowledge

2012

VirusTotal.com

Google

Knowledge

2012

Wildfire Interactive

Google, Google+

Knowledge

2012

BufferBox

Android

Mobile& Digital Content

2012

Quickoffice

Google Drive

Mobile& Digital Content

2012

Viewdle

Android

Mobile& Digital Content

2012

Mobile& Digital Content

2012

Advertising

2013

WIMM Labs

Android

Channel Intelligence DNNresearch Inc.

Google, Google X

Knowledge

2013

Talaria Technologies

Google Cloud[disambiguation needed]

Mobile& Digital Content

2013

March

Behavio

Google Now

Mobile& Digital Content

2013

april

Wavii

Google Knowledge Graph

Knowledge

2013

april

Makani Power

Google X

Knowledge

2013

may

Waze

Google Maps

Geo & Commerce

2013

jun

Bump

Android

Mobile& Digital Content

2013

sept


Appendıx D: survey

A Day in Google Hi! We are SYNAPSE; A group of 4 architects (and students), doing a Master in the Architectural Association, London, called “Design Research Lab”. For our final project, we are working to design an hypothetical future office for Google, in Silicon Valley. To design spaces, we need to determine the patterns of work and life in the office, and we need some help from Googlers. We would be really happy if you could contribute by answering anonymously this 5-minutes questionnaire, and be part of the synapse! Thank you! * Required 1. What is your role in Google? * (Analyst, Software Engineer, Executive etc.) This is a required question 2.Which department/team are you working in? * 3.What would be the typical day in Google for you? Your daily schedule basically... * (ex: Arriving at the office at 9am, working on the task from 9-12, coffee break at 4 etc.) 4.Where would be the best place to meet new Googlers in the office? o Restaurant/ Caffeteria o Microkitchens o Meeting Rooms o Working area o Game Rooms/Lounges o Educational/Seminar Spaces o Gym o Outdoor facilities o Other: 5.Do you spend any extra hours in the office, other than the normal working hours? o Yes o No 6.If yes, how often would it be, and for how long? 7.Does the 70%, 20% time rule apply to you? * (could be the 80%,%20 rule as well;80% for given projects, 20% for projects for interests o Yes o No 8.If yes, when do you usually use your 20% time? (ex: daily, weekly, in the afternoons etc.) 9.Do you usually move in the office daily; to other departments, teams or buildings?

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bibliography

01 Myerson, Jeremy and Ross, Philip, Space to work, New Office Design, Laurence King Publishing Ltd, 2006. 02 van Meel, Jurian and Martens, Yuri and van Ree Hermen Jan, Planning office spaces,a practical guid for managers and designers, Laurence King Publishing Ltd, 2010 03 Ă balos, IĂąaki and Herreros, Juan, Tower and Office, From Modernist Theory to Contemporary Practice, the MIT Press, 2003 04 Futagawa, Yukio, GA 10 Contemporary Architecture : Office 1, ADA Editors,Japan, 2007 05 Duffy, Francis and Powell, Keneth, The New Office, Conran Octopus Ltd : 1st edition, 1997. 06 Myerson, Jeremy and Ross, Phillip, The 21st Century Office, Laurence King Publishing Ltd, 2005. 07 Antonelli, Paola and Riley, Terence (ed.), Workspheres: Design and Contemporary Work Styles, The Museum of Modern Art, New York : 1St Edition edition, 2002. 08 Hardy, Bridget and Graham, Richard and Stansall, Paul and White, Alison and Harrison, Andrew and Bell, Adryan and Hutton, Les, Working Beyond Walls - The government workplace as an agent of change, DEGW/Office of Government Commerce, 2008.

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09 Spuybroek, Lars, NOX : Machining Architecture, Thames and Hundson, 2004 10 Davis, Anthony (ed.), Official Architecture and Planning : The Office, Architecture and Planning Publications Ltd. , Volume 33, Number 4, 1970. 11 Steel, Brett (ed.), Corporate Fields : New Office Rnvironments by AA DRL, Architectural Association Publications, 2005.


WEBSITE REFERENCES

http://www.telegraph.co.uk/technology/google/8027168/Googlecelebrates-12th-birthday-a-timeline.html http://www.webpagefx.com/blog/internet/ history-of-google-acquisitions-infographic/ http://www.cybernetikz.com/blog/ google-products-infographic-design/ http://www.minterest.org/60-google-products-services-youprobably-dont-know/?ModPagespeed=noscript http://en.wikipedia.org/wiki/List_of_Google_products https://www.google.com/intl/en/about/ http://googleforstudents.blogspot.co.uk/ http://en.wikipedia.org/wiki/ List_of_mergers_and_acquisitions_by_Google http://www.sec.gov/Archives/edgar/ data/1288776/000119312507044494/dex2101.htm Branches : nature’s Patterns: a taperstry in three parts Author BALL, Philip.

http://www.carusostjohn.com/media/artscouncil/paradigms/ archipelago/ http://royal.pingdom.com/2010/02/24/ google-facts-and-figures-massive-infographic/

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image REFERENCES

Image 04 : http://www.cravenherald.co.uk/nostalgia/nostalgia_ history/9317798.A_picture_of_farming_life_in_Craven_in_18th_ Century/ Image 05 : http://www.heritagedaily.com/2012/04/ rage-against-the-machine/33180 Image 06 : http://www.reelgood.com.au/jacques-tati-playtime-1967/ Image 07 : http://www.vlib.us/web/worldwideweb3d.html Image 08 : http://mubi.com/films/playtime Image 09 : http://www.studyblue.com/notes/note/n/soane-and-boullee/ deck/1608056 Image 10 : http://www.bu.edu/av/ah/fall2008/ah382/lecture23/Picture30.jpg Image 11 : http://www.gahetna.nl/collectie/afbeeldingen/ fotocollectie/zoeken/weergave/detail/q/id/ af4d2cb0-d0b4-102d-bcf8-003048976d84 Image 13: http://www.nielstorp.no/?gallery=sas-headquarters Image 14: http://www.tengbom.se/en-US/projects/140/ the-canon-building-in-satra


Image 15 : http://entropie.canalblog.com/archives/2007/07/18/5650120.html 459 Image 16 : http://en.wikipedia.org/wiki/File:Lloyd%27s_building_from_ Leadenhall_Street.jpg Image 17 : http://www.novartis.com/newsroom/media-library/baselheadquarters.shtml Image 18 : http://www.arthitectural.com/ zaha-hadid-architects-bmw-central-building/ Image 19 : http://archive.metropolis.co.jp/tokyo/565/art.asp Image 20 : http://www.designboom.com/contemporary/nonstandard.html Image 21 : http://www.slashgear.com/google-data-center-hd-photos-hitwhere-the-internet-lives-gallery-17252451/


aa drl . synapse thesis project


google campus project

team : synapse Irem Dokmeci (Turkey) Dimitra Pavlakou (Greece) Dimitra Tampaki (Greece) Angel Tenorio (Peru)

master tutor: patrik schumacher tutor assistant: pierandrea angius

drl agenda: behavioural complexities brief: parametric semiology

Architectural Association Inc. MArch Design Research Laboratory (DRL) 2012-2014

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Synapse Final Jury [January 23th 2014] With Jeff Kipnisw, Mark Cousins, Zaha Hadid, Patrik Schumacher, Mark Foster Gage, Michael Hassenmayer, Albert Taylor, Theodore Spyropoulus, Rob Stuart Smith, Shajay Booshan.


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aa drl . synapse thesis project

Synapse Dinner [January 28th 2014] With Melheim sfeir, giorgos pasisis, camila degli esposti, doguscan aladag, maria alejandra rojas, tahel shaar, delfina bocca, jose garcia


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