Isaac Howell Portfolio

Page 1

Isaac Howell

Selected Works



Isaac Howell Selected Works

University of California, Berkeley: 2013 B.A., Political Eonomics

University of Michigan: 2016 Master of Architecture


Taxidermy in a Dressing Room with Annelise Heeringa + Jayne Choi




Studio Work


An Island for 27 Subjects

Graduate Studio VII: Thesis Instructors: McLain Clutter + Andrew Moddrell In the interior, he brings together remote locales and memories of the past . . . every single thing in this system becomes an encyclopedia of all knowledge of the epoch, the landscape, the industry, and the owner from which it comes. -Walter Benjamin, The Arcades Project


The interior, as Walter Benjamin argues in The Arcades Project, defines the urban subject through an encyclopedic collection of objects. Aggregated together, these interiors create buildings that symbolize their own specific meanings.1 The city, as a collection of these buildings, implies a collective subjectivity that all interiors and individuals reside within. This creates different subjectivities of the city (society) and the interior (individual), and the [mental and physical] boundaries between them that are produced. The urban interior, therefore, is a space of identity politics where the subject is framed and defined against the backdrop of society.2 Rather than being constrained by the interior, this thesis relishes in the possibility of an ‘object-urbanism’ that creates individual subjectivities of the interior within an urban design. The depiction of urban interiors in recent paintings investigate the relationship between the urban subject and city.3 Through techniques of perspectival construction and formal composition, these visual relationships were spatially studied. To understand this, a method of analysis was created where the subjective interior can determined scalar and formal relationships of the exterior, opening up new possibilities of both interior and urban architecture. The proposal is the speculative application of these techniques on the site of Roosevelt Island, itself an ‘urban interior.’ These interior-exterior and building-object relationships were investigated, tested, and manipulated. The result is an architecture where buildings, objects, interiors and exteriors are re-shuffled and re-organized; an urbanism for the inscription of imaginative subjectivities.

1 Leon Krier, The Architecture of Community, 2009: 29. 2 Judith Butler, Excitable Speech: The Politics of the Performative, 1997: 21. 3 see Gustave Caillebotte,Young Man at His Window, 1875.


Thesis Exhibition RGB Gallery, Taubman College




The paintings that were studied of urban interiors each show a distinct relationship between exterior and interior objects. After spatial analyses, physical (not pictured) and digital models were produced. The building forms which that were created as a result of reconstructing these interiors were then appropiated on to Roosevelt Island, New York City.

Henri Matisse Interior With Goldfish 1914

Madelon Vriesendorp Flagrant Delit 1975

Edward Hopper Room in Brooklyn 1932

Gustave Caillebotte, Young Man At His Window 1875


Each object-building contains two interiors, and their arrangement was to construct and collect views of specific buildings on Manhattan, and reciprocally, to itself. The result is an urban plan that appears jumbled but, in fact, is highly curated.


Thesis



Thesis


Similarly, the poche of these buildings curate the collection of objects within it. As a result, there is a blurred distinction between the interior architecture and the objects themselves.


Oppositely, the site contains urban objects of the human scale: park benches, mailboxes, bus stops, subway turnstiles, etc, in gradients of intensities. This mimics the density Manhattan, but rather as an object-urbanism.


Axonometric Interior Views


Thesis Axonometric Exterior Views


Models: City Rendered as a Field of Objects Scale 1:200


Thesis


Exterior Views: Collections of Urban Artifacts


Thesis Interior Views: Curating the Field of Objects


Hi [Density] / Lo [Rise]

SECTION A-A

Graduate Core Studio V: Comprehensive / Housing Instructor: Julia McMorrough w/ Kallie Sternburgh + Suxian Sun Mat-building can be said to epitomise the anonymous collective; where the functions come to enrich the fabric, and the individual gains new freedoms of action through a new and shuffled order, based on interconnection, closeknit patterns of association, and possibilities for growth, diminution, and change. -Alison Smithson, How to Recognise and Read Mat-Building


Designing high-density / low-rise housing provides a unique set issues: How can the site be logically organized? What should the unit varieties be? How can individuality be introduced? And, can it not be a mat-building? We explored different possibilities to these answers in our proposal for a housing project in Ann Arbor, Michigan. In this project, we considered the characteristics of private and public space, individuality of aesthetic, and form as pattern. The project features three housing “cubes” consisting of various unit types. Within each cube, living patterns are sub-organized into a 12’ x 12’ grid. Each domestic program is assigned both a vaulted interior form and an external fenestration. This allows for a variety of aggregation opportunities while maintaining an inherent logic to organization, allowing for flexibility in both program and appearance.


FORM

FENESTRATION PATTERN

12’

ROOM TYPE

KITCHEN

KITCHEN

BATHROOM

BATHROOM

’ 12

12

KITCHEN

BATHROOM

DINING

DINING

LIVING

LIVING

DINING

Content CONTENT TO FORM

Form

ENTRY

LIVING

Form as Pattern ENTRY

FORM AS LIVING PATTERN ENTRY

FORM AS LIVING PATTERN FORM AS LIVING PATTERN

BEDROOM

BEDROOM BEDROOM

ROOF TERRACE

ROOF TERRACE ROOF TERRACE

TERRACE ENTRY

TERRACE ENTRY TERRACE ENTRY

LIVING

LIVING LIVING

DOUBLE HEIGHT LIVING

DOUBLE HEIGHT LIVING DOUBLE HEIGHT LIVING

DINING

DINING DINING


Hi / Lo CUBE 1

CUBE 2

3 BD (2 STORY)

1 BD

CUBE 3

1 BD

2 STUDIOS

1 BD 2 BD

2 BD

2 BD

2 BD

FORM AGGREGATION

Form Aggregation


LOOR 1

Bedroom

FLOOR 1 2 Bedroom

FLOOR 2 3 Bedroom + 1 Bedroom

FLOOR 2 1 Bedroom + 1 Bedroom


Hi / Lo

FLOOR 3 2 Bedroom





Hi / Lo


Plans Cube 2

Plans Cube 3


Hi / Lo


Unit Model + Site Model


Hi / Lo


Il Rhombi: An Opera An Opera (In)Complete

Graduate Studio VI: Propositions Instructor: John McMorrough I want to tell you a story about a poor little rich man. He had money and possessions, a faithful wife who kissed his business cares from his brow. and a brood of children that any of his workers might envy. His friends loved him because whatever he touched prospered. But today things are quite, quite different. It happened like this. -Adolf Loos, Poor Little Rich Man


Ever since the German opera composer Richard Wagner proposed the idea of the total work of art (Gesamtkunstwerk), architects have been enthralled by the idea. From Loos to Lloyd Wright, Corbusier to Koolhaas, the work of architects have extended far beyond buildings themselves. The ambition of the studio was to design at a variety of scales (building, furnishings, and objects) to test ideas of materials and assemblage, and extend the ideal of design totality. The task was to make a design opera/work entitled Der Traum der Gesamtkustwerk (the Deam of the Total Work of Art), based upon the short story The Poor Little Rich Man by Adolf Loos. The work was to implicated a logic of completeness (and incompletion) in the space between the real and the fake, control and happenstance.The field of production included diagrams, drawings, models, sets, images, furniture, videos, and scripts…starting with, and culminating in, the design of a “dream house.”


Left: Step 1, Design a “Dream House” Right: Step 2, Complete Geometry



sitting

Step 3: Furniture (Set)

sitting

. . . . . . . . . . . . . . . . . . .

.

standing

. . . . . . . . . . . . . . . . . . .

.

standing


Il Rhombi: An Opera Ashtray

Plates

Pillows

Slippers

Cutlery

Carpet Step 4: Little Elemetns


Step 4: Opera (In)Complete Film Stills



A Loss Disguised as a Win Ludocapitalism as Urbanism of Detroit

Graduate Core Studio IV: Networks Instructor: Jen Maigret In its frantic search for more profitable investments, capital will begin to live its life in a new context: no longer in the factors and spaces of extraction and production, but on the floor of the stock market casino, jostling for more intense profitability. But it won’t be as one industry competing with another, nor even productive technologies against another in the same link of manufacturing, but rather in the form of speculation itself: specters of value, as Derrida might put it, are vying against each other in a vast, worldwide, disembodied phantasmagoria. -Frederic Jameson, Postmodernism, or,The Cultural Logic of Late Capitalism


The first gas-powered automobile and mechanical slot machine were both invented in 1889. Since that year, the city of Detroit, Michigan was built on a bet of capitalistic speculation and automobile production. 90 years later and all but abandoned by this industry and facing bankruptcy, Detroit turned to the most modern form of capital production: casino gambling. Labeling it as “urban recreation” in the zoning ordinance, casinos now contribute over 30% of the total tax revenue. Casinos are the embodiment this new era of ‘ludocapitalism.’ There are no longer laborers nor a manufactured good. Only profits are produced, which are kept in constant movement to create further profits. One strategy in particular to produce this phenomenological environment is the multi-line slot machine. By placing multiple, simultaneous bets, the player has a greater perceived chance of a win. When one line ‘wins,’ the machine celebrates a victory, stimulating a desire for continued gaming. However, the machine fails to acknowledge the total loss incurred. By maximizing exposure to these losses disguised as wins, the casino has become an alternate reality of a complete tonal experience. This project explores the architectural implications and possibilities of the multi-line gaming space, and its application in built form in Detroit.Working in section, the design is intended to be a spatial correlation to the methods of slot machine designs; creating spaces of intensified exposure to the abstractions of capital and gaming within.

diagram: Patent US 6270410 B1 Remote-Controlled Slot Machine


9th Century: First recorded use of Playing Cards, Tang Dynasty, China

529: Roman Emporer Justinian issues 'Corpus Juris Civilis', bans gambling in all public and private houses

1500 B.C.E.: Betting cattle on chariot racing becomes the most popular activity in India, Vedic period

3000 B.C.E.: First six-sided die recorded, Mesopotamia

0


1732: Pope Clement XII permits the establishment of a Roman lottery

1726: The Netherlands establishes the first national lottery 800

1783: Treaty of Paris, British cede Fort Detroit and surrounding territory to the United States

1760: France surrenders Fort Detroit to the British

1701: Fort Detroit first settled by Antoine Laumet de La Mothe, sieur de Cadillac

1670: French missionaries first arrive to the site of Detroit

1621: Étienne Brûlé paddels up the St. Mary's River and enters Lake Superior

21,019 1887: First mechanical, coin-dispensing slot machine invented by Charles Fey, San Francisco, California 1888: Globe Tobacco builds a factory near downtown Detroit 1889: Hammond Building completed, first steel-framed skyscraper in Detroit

1869: Gambling is frist legalized in the U.S. State of Nevada

1837: Michigan becomes a State

1500

1832: First legal gambling house opens in United States, New Orleans, Louisiana

1665: First horse racetrack built in North America on Long Island

1660: King Charles II of Englang allows gambling by all

1520: King Francis I of France signs a bill legalizing lotteries in Paris, Lyons, Strasbourg, Bordeaux, and Lille

1444: The city of L'Éduce runs a lottery to raise funds to repair the city's walls and fortifications, France This is the earliest recorded lottery in which participants pay for a chance to win. Grand prize is 300 florins

1000 1800


I it, M

Packard Chrysler

Ford Motor Company Lincoln Motor Company Motorcar Company Chevrolet Buick General Motors Rapid Motor Vehicle Company Cadillac 1954: Northland Center shopping mall opens, Southfield

1,568,662

1943: Detroit Race Riots

1943: Peak WWII production, one B-24 bomber/hour at Ford’s Willow Run plant

1933: Horse racing betting is legalized in New Hampshire, Ohio, West Virginia, California, and Michigan

993,678

1947: Clark County, Nevada, approves 352 gambling licenses 1948: gambling legalized in Puerto Rico

etro of D

1934: Horse racing betting is legalized in Massachusetts and Rhode Island.

Po tion pula

1920

1934: Puerto Rico institutes a lottery

285,704

1929: Ambassador Bridge completed, linking Detroit and Windsor, Ontario

1900 1,623,452

1940 1,849,568

465,766

1946: Total amount spent on legal gambling in the United States: $500 million


1968: Bally invents first multiline payout slot machine

1967: Detroit Race Riots

1963: Bally invents the first electromechanical slot machine

1977: Renaissance Center opens

1974: Total amount spent on legal gambling in the United States: $17.3 billion 2013: Wyoming legalizes state lottery

2012: Ohio legalizes casino gambling 2013: New York legalizes commercial casinos

$1,435,064,984

$1,402,740,796

$1,355,974,378

o Detr it casinos om s fr ue n ve $1,370,316,981

2000

2010: Casino approved in Maine referendum

Re

2007: MGM Grand Detroit opens larger casino 2008: Alabama legalizes video bingo halls

$1,173,174,718

951,270

2005: Harrah’s, Inc. acquires Ceasar’s Entertainment, Inc. for $9 billion 2005: MGM-Mirage buys Mandalay Resort Group for $7.9 billion 2007: Kansas and Maryland legalizes casinos

2004: Pennsylvania and Oklahoma legalize casino gambling

1,203,368

2008: Arkansas legalizes state lottery

2003: Tennessee legalize state lottery

2002: North Dakota and South Carolina legalize state lotteries

$539,639,134

1,027,964

2000: MGM Grand buys Mirage Resorts for $6.4 billion

1998: California allows for the establishment of Indian casinos 1999: Tribal casinos begin operating slot machines in Washington 1999: MotorCity, Greektown, and MGM Grand Casinos open, Detroit

1996: Michigan Casino Gambling Act passes, 51.5%-48.5% Michigan Gaming & Control Board created

1990: Riverboat gambling allowed in Illinois 1991: Tribal casinos begin operating in Wisconsin 1992: Racetrack casinos legalized in Rhode Island 1992: Georgia legalizes state lottery 1993: first tribal casinos open in Arizona, Idaho, and Oregon 1993: Riverboat casinos allowed in Mississippi, Indiana, and Missouri 1993: 92 million people visit casinos in the United States 1994: Racetrack casinos legalized in Delaware, Iowa, Lousiana, and West Virginia 1994: Ceasar’s Casino opens, Windsor, Ontario 1995: New Mexico legalizes state lottery 1995: Colorado legalizes tribal casinos 1991: Texas legalizes state lottery

1980

1990: Louisiana and Maine legalizes state lotteries

1986: South Dakota legalize state lottery

1985: Iowa, Missouri, and Montana legalize state lotteries

1986: first tribal casino opens in Connecticut 1987: gambling legalized in Deadwood, South Dakota 1987: U.S. Supreme Court legalizes tribal casinos in California vs. Cabazon Band of Mission Indians 1987: Kansas and Virginia legalize state lotteries 1988: Detroit voters reject casinos, 62%-38% 1988: South Dakota votes to allow slot, video, and other gambling machines in the state 1988: Florida, Indiana, Kentucky, Minnesota, and Wisconsin legalizes state lotteries 1988: Federal Indian Gaming Regulatory Act 1989: Idaho legalizes state lottery 1989: Casinos legalized in Iowa

1984: Oregon and West Virginia legalize state lotteries

1982: Washington, Colorado, and Washington, D.C. legalize state lotteries

1979: Seminole Tribe opens fist Indian casino, Florida

1976: First video slot machine

1976: Casino gambling legalized in Atlantic City, New Jersey

1973: Coleman Young elected mayor

1,514,063

1980: Arizona legalizes state lottery

1976: Vermont legalizes state lottery

1974: Illinois, Maine, and Rhode Island legalizes state lottery

1972: Maryland legalizes state lottery 1973: Delaware and Ohio legalizes state lotteries

1971: New York legalizes off-track betting, Massachusetts, Pennsylvania, and Connecticut legalize state lotteries 1971: Massachusetts, Pennsylvania, and Connecticut legalize state lotteries

1970: New Jersey legalizes state lottery

1967: New York legalizes state lottery

1964: New Hampshire legalizes state lottery

1960 1,670,144

713,777

files for bankruptcy

files for bankruptcy

2004: Total revenue from slot machines in the Untied States: $25 billion

2004: Total amount spent on legal gambling in the United States: $78 billion


tonal studies: perception of winning machine scale, building scale, urban scale


A Loss Disguised as a Win

When Foucault defines Panopticism, either he specifically sees it as an optical or luminous arrangement that characterizes prison, or he views views it abstractly as a machine that not only affects visible matter in general but also in general passes through every articulable function. So the abstract formula of Panopticism is no longer ‘to see without being seen’ but to impose a particular conduct on a particular human multiplicity. -Gilles Deleuze, Foucault


section study: a space that intensifies exposure to disguised losses, encouraging a continuous production of gaming or, the participation of any other program that may occur


A Loss Disguised as a Win




Case Study: Prada Tokyo Arch 417: Construction Instructors: Jen Maigret + Claudia Wigger

Diagram of Structural + Facade Systems


Case Study: Prada Tokyo

1 2 3

4 5 6

7 8 9 10 11 12 13 14 15 16

1: aluminium diagonal post-and-rail facade 2: two-paned rhomboid window, glazed 3: silicone waterproof seal 4: aluminium guide track 5: welded sheet-steel supporting section 6: calcium silicate fire-resistant cladding 7: aluminium diagonal post-and-rail facade 8: two-paned rhomboid window, glazed 9: stainless steel sliding track

10: stainless steel outer pane fastener 11: aluminium fastener clamp 12: silicone joint strip 13: silicone compression strip 14: aluminium smoke extraction flap 15: calcium silicate fire resistant cladding 16: W10 x 33 steel I-section structural facade member



Professional Work


Second City!

Or, How Improv Made Chicago Funny (and Vice Versa) 2014 Research on the City Grant

for studioAPT Professors John McMorrough and Julia McMorrough with Caitlin Sylvain Cities are funny things, both equation and caprice, they are testaments to, and limit cases of, “big plans,” and nowhere more so than Chicago...Like all cities, Chicago is a combination of circumstantial facts (the quantities and dispositions of its urban form) and a projective imagination (how it is seen and understood)...Whether reversing the flow of the Chicago River in 1900, or raising the mean level of the city by physically lifting buildings six feet in the 1850s, Chicago’s answer to the question of what the city is, has always been, in a manner of speaking, funny (both peculiar and amusing). -John McMorrough


Worked as a member of the research and production team for studioAPT, the professional office of Professors John McMorrough and Julia McMorrough, on the 2014 Taubman College Research on the City Grant, titled Second City! Chicago’s Funny Urbanism. For the project, Caitlin and I were responsible for conducting research, design strategies, site visits, the production of material for a book, two films, and an exhibition. Project Brief: Looking at the relationship between improvisational comedy and the city of Chicago, two questions were first asked: How did Chicago’s improv comedy become such a large industry, and what connections are there between improv, design, and urbanism? Our initial investigations yielded overwhelming results. The question then became not what connections are there, but how can we make sense of them, and how can they be communicated? The result was the organization of our research into a book, which follows the format of a specific type of longform improv (a Harold). By juxtaposing relationships between improv and Chicago in different ‘beats’ and ‘scenes,’ the reader will be able to begin to make connections between the material discussed. The resulting exhibition was in two parts: An Urban Improv Study Center, which is a proposed new type of institution for collaborative work in and of the city, and a City-Stage, presenting a space for people to engage in improvisational games. By using Second City and improv as a way to understand Chicago, we thought of a city as not a problem to be solved, but as an evolving set of scenes to produce an ever-changing (and sometimes funny) solution.


Book: Urban Research as Longform Improvisation (i.e., a Harold)


Second City! Exhibition: City Stage

+ Urban Improv Study Center


Film: Chicago Theater

6. First Game

Finding the Game

5. First Beat, Third Scene

Group Mind

4. First Beat, Second Scene

Abstract Where

3. First Beat, First Scene

2. Monologue

1. Initiation


12. Evaluation

Workshop for Improvisational Urbanism

11. Third Beat

Film: Base Reality

10. Second Game

Yes, And

9. Second Beat, Third Scene

In the Moment

8. Second Beat, Second Scene

Object Work

7. Second Beat, First Scene

Second City!


Greening the Grounds @ Jane + Finch competition entry: Islands and Piers in a Sea of Green (and Browns and Greys)



Models work from Michael Maltzan Architecture As an intern at Michael Maltzan Architecture, I was responsible for working several project teams to assist with model-making, producing renderings, compiling material specifications, and preparing drawings for publication. Shown here is documentation of a 3/32� site model, which I worked extensively on, for an institutional master plan.




Thanks!

Contact e: ilhowell [at] umich [dot] edu t: (562) 472 8702 a: 4439 1/2 Willow Brook Ave Los Angeles California 90029



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