Volume 25 Issue 19

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From Islanders to Scotlanders Students attend summer abroad program in Scotland

Prepare for College Reading photo courtesy of Shannon Proksch

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In a private demonstration, excavation director Nick Card (left) educates the Scotlanders of the recent discovery of the Ness of Brodgar, the largest Neolithic ruin yet discovered.

by CONNER TICHOTA editor in chief

O

n Aug. 8, the students and the faculty who attended Texas A&M University-Corpus Christi’s summer study abroad program in Scotland gathered to present their research and recount their tales of discovery. The program was a month long academic excursion intertwining several fields of study including several English and Linguistic courses. Students and faculty spent the month learning about the history, language, culture, and politics of the Scots whilst traveling throughout Scotland to areas including: Dalkeith, Loch Ness, Isle of Skye and the Orkney Islands.

This study abroad program was a new and unique addition to the various study abroad programs available at the Island University. “When you do a review of how [faculty lead study abroad programs] are, they are always these excursions,” said Dr. Mary Beth Davis, Coordinator of International Initiatives at A&M-Corpus Christi. “I noticed [these excursions] are basically tours…they’re just tourist activities. So in 1995, I got to be part of a medieval studies program in central Europe that had academic excursions that were not tours. I wanted to use some of that experience where students were actively engaged in the sites they were at…So the idea of academic excursions is that students become engaged.”

Engaged they were. The students, or Scotlanders as they deemed themselves, were able to give an expansive presentation to their audience, starting with a brief history lesson of the country and its political geography. Probably the most notable point of discussion throughout the presentation was the upcoming vote for Scottish independence. On Sep. 18, the Scottish people will be given a vote as to whether their country should be independent of England. The A&M-Corpus Christi Scotlanders became actively involved in researching the motivation behind the move.

see SCOTLANDERS on page 3

The final curtain call

Five Crazy Nights PAGE 6

Historic Melba Theatre demolished in downtown Corpus Christi by TREY SEAL entertainment reporter

O

nce upon a time in the early 20th Century movie theaters were grand structures with designs comparable to ancient cathedrals. Even though the movie going experience was affordable, theater owners saw movies as an artistic experience comparable to stage plays and art galleries. The movies have changed. As time progressed and corporate America increased its foothold in the modern marketplace, these grand architectures faded to make way for cookie cutter structures. Gone were the tile floors and the crown molding, in their place stood tacky colored carpets and blank

5445 S. Alameda St. Corpus Christi, TX 78412

walls. On August 7th, news surfaced that the city of Corpus Christi had scheduled the demolition of the Melba Theater, one of two remaining classic theater structures in Corpus Christi. The Mebla Theater opened in 1927 and shut its doors in 1980. Google searches revealed nothing more than vintage photos. Thankfully, a Kiii3 TV news report featured an interview with Bobby Galvan Senior, owner of the long standing Galvan Music company and father of our District Judge, Bobby Galvan Jr. I arrived at the Galvan Music Company to see Galvan toiling away on paperwork at his desk. Upon introducing myself, I asked him if he would answer some questions about The Melba theatre. His eyes lit up.

Mon-Fri: 9 AM - 6 PM Sat: 10 AM - 5 PM

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“Of course,” he responded. The Mebla was one of six theaters in Corpus around the 30’s. The others were The Ritz, The Amuju, The Palace, and Port Theatre. Galvan began to show me the various posters that aligned his walls, classic banners featuring movies of old in addition to concerts being played. “Sometimes theatre owners would bring in bands from Mexico and have them play a small show in-between movies,” Galvan said. “I saw a lot of cowboy movies such as ‘The Cisco Kid’ and serials [a precursor to 30 minute TV shows] like ‘The Lone Ranger’.” see MELBA on page 4

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INDEX EDITORIAL 2 | NEWS 3 | FEATURES 4 | ENTERTAINMENT 5-6 | SPORTS 7 | VISUALS 8

VOLUME 25, ISSUE 19


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editorial ISLAND WAVES

a student publication of

Texas A&M University-Corpus Christi

island waves staff

08.21.2014

The Reading Corner The eighth installment of college reading secrets

CONNER TICHOTA editor-in-chief

MARIAM AMAYA

advertising manager

AUBREY DANCER layout editor

Thi Nguyen

layout assisstant

JUSTIN VU NGUYEN

advertising assistant

TREY SEAL

staff reporter

RUTH AIPPERSPACH faculty adviser

READING TIP

Reading difficult material. All readers have some difficulty at some time in reading. It can be a problem with concentration, environment or a lack of organization. First, make sure you are well rested and prepared to read. Pick a place that will help your concentration while reading. Review the reading selection and see how the material is organized, look at titles, headings, and summaries to get the general understanding of the material. Read what is understood and then review ,or come back to it later, the information not understood. Work on understanding the material. Take some breaks. Read everyday and you will get better at reading.

AMY KOTULSKI staff adviser

Dr. B. McDowell and Dr. D. Culbertson reading coaches

contact us 6300 Ocean Drive Unit 5783 Corpus Christi, TX 78412 (361) 825-5862

write us a letter The Island Waves accepts letters no longer than 250 words. Letters are subject to editing. Send letters to the editor via e-mail at editor@tamucc.edu.

about island waves The Island Waves is a student-produced publication at Texas A&M University-Corpus Christi. The newspaper is printed weekly, except during summer sessions. Since A&M-Corpus Christi has no journalism department, Island Waves is supported by student fees and advertising sales. Any student or University employee may submit material for publication consideration. To become a contributor, e-mail or call the Island Waves editor.

Prepare for college reading? Whether you spent the summer in the classroom or working, at home relaxing or at the beach it is time to think about preparing for the Fall 2014 Semester, which begins on Wednesday, August 27. It is hard to believe that Summer 2014 is almost over! Here are some ideas to help prepare for the upcoming semester. First some basics. If you have not completed (or started) registration DO IT NOW! The same applies for new students and orientation and the introduction to the campus. The new student orientation is an excellent way to discover the resources that help with academic success. Of course, orientation means visiting the campus. Do this even if you are not a new student. The Texas A&M University-Corpus Christi campus currently has many construction projects resulting in many offices in different places. For example, new locations include the Bookstore, SandDollar Office, and the Mail Center. Spend time finding places frequented, such as classrooms, dining options, library, and the Wellness Center. Review/Learn Blackboard. Blackboard is used by many professors to deliver class assignments, materials, and tests, but also for information about the course. There is an online tutorial that helps students use Blackboard. Make sure your computer works with Blackboard and the University computer connections. If you have any trouble contact the Help Desk 825-6006 or it.tamucc.edu/

gethelp/. Do some research. Look up your courses and professors on the University “SAIL” website. Fall 2014 course syllabus may be posted, if not, look for a past semester. Look at assignments, readings, projects, and tests that are expected of each student. This review will allow thinking about time management and balancing between school, studies, and extra activities surrounding the semester. Many professors have web pages that explain their teaching philosophies and their academic backgrounds. Look at what the professor is involved with and maybe read some of their writings, such as a book or article. Becoming familiar with a professor is one way to succeed in college. Read. Yes, read. Get back (or start) the habit of reading. A reading habit, even a little each day, will help with study. Start good reading habits. Look up unknown words and maybe practice some note taking. Just the act of reading will help with reading speed and understanding what is read. Ask questions about the reading and think about the reading, what are the connections to life and your studies. CASA Reading Specialists can help students with reading skills and understanding the reading of college assignments. During the Summer Terms, Reading Specialists are available Monday through Thursday and by appointment to help. Talk with Dr. McDowell, Dr. Culbertson, Rachel, or Lia at CASA Room 107 for more information or to make an appointment.


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news

08.21.2014

ISLAND WAVES

SCOTLANDERS Having conducted a survey of 306 randomly selected Scottish people, the students yielded some interesting results. 120 participants agreed they would vote yes for Scotland’s independence, 98 participants said no and 88 claimed to be unsure. Results also showed that the majority of people who voted for independence also supported movements such as the push for Gaelic education in schools, a language unique to Ireland and Scotland. “ The data indicated that there was a

continued from page 1 significantly stronger support for English to be taught in Scottish schools than Gaelic or Scots,” said a presenting Scotlander. “This is pretty interesting considering what was mentioned before that Scots is not considered a real language… but there is support. We discovered that the response for the support of Gaelic was related to the support of separation from Britain.” The Scotlanders inferred that this support was an example of how language

and community are intertwined. Essentially, those who identified with the Gaelic and Scot languages have a different sense of community than those who identified with English and, therefore, they were more likely to want to preserve their cultures and customs through their independence. Overall, the Scotlanders found the experience to be both fun and culturally informative. “Now the reason they had to be so intrepid

was because none of us have done this before. I started out using the words ‘pilot program’.... and then when we’re on the way, someone said, ‘I really think we’re being guinea pigs.’ By the time we were at the Loch Ness backpackers place it was, ‘We’re lab rats!’ … We all managed to get home with a lot of good memories,” recalled Davis. For more information on upcoming study abroad programs, visit their website at oie. tamucc.edu/study_abroad_programs.

Above:Students listen to tour guide Hugh Allison (right) tell the history of the three and four thousand year old cairns at Balnuaran of Clava, a Bronze Age cemetery. Left: Alexandra Harrel, Brittney Tamborello, Shannon Proksch pose amid the pillars of Scotland’s National Monument located atop Calton Hill in Edinburgh. The monument was built to emulate the Parthenon in Athens to commemorate Scottish soldiers who died during the Napoleonic Wars. When funds ran out in 1829, the monument was never finished and was given the unfortunate nickname “The Shame of Scotland”.

photos courtesy of Shannon Proksch


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08.21.2014

ISLAND WAVES

MELBA

continued from page 1

Reporter Trey Seal marvels at the remnents of the Melba Theatre. Galvan then told me he’d seen the news there as well. “I learned a lot about Hitler, Mussolini, and President Roosevelt through the movie theater,” he recalled. “They’d play updates about the war after the movie played.” Movie theaters clearly played a much larger role to the public at large in an era where communication about the country at large was only available through a newspaper or radio. Finally, I asked him about the price of a movie ticket. “It was only ten cents to get in and for a nickel you could get popcorn, candy, and a drink,” Galvan said. I had never heard of the Melba before, but my curiosity was piqued. So I decided to catch a glimpse of the structure before its scheduled demolition. When I arrived at the building, I was lucky enough to see a photographer walking into the building. I decided to follow suit and ended up meeting Caller Times photographer Michael Zamora who was shooting photos for his own article on the Melba. “For some reason there’s a six foot drop by the projection screen”, the Melba’s building manager said. “That was for an orchestra pit”, I replied quickly. In the early days of silent films, theater

owners would receive sheet music that a live band would play alongside the movie to accompany the silent imagery. The interior was in a state of atrocious disrepair. Remnants of tile and mounds of dirt were scattered across the floor and sunlight seeped through the ceiling through holes of various sizes. A door to a projectionist’s booth was suspended in mid-air, the stain of stairs being the only indicator that the room was once accessible. After obsessively taking photos for twenty minutes, the building manager began to become impatient with me. “Are you almost done?” she asked. “Just let me get one last photo and I’ll be out of here,” I responded. I set down my tripod, set a ten second timer and began to dash to the middle of the room. When I arrived at my destination, I couldn’t help but stare in awe at the former projection wall. This building had seen more life than many living people. It survived through half a century and had hosted movies that defined generations. When I came back the next day, the structure was in shambles. In its disheveled state, “The Melba” would’ve taken millions of dollars to restore to even a resemblance of its former self. Nonetheless, I was sad to see it go.

Interior of the Melba Theatre

photos by Trey Seal


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entertainment

08.21.2014

ISLAND WAVES

Fforever Vvaporware in gaming by TREY SEAL entertainment reporter

T

he modern gaming industry is a much different landscape than the industry of past. The gaming industry is now a multi-billion dollar industry, and following the economic laws of supply and demand, many of today’s most popular games are annualized sequels. Making a game for yearly release is not an easy task. It’s A demonstration of an action role-playing video game, Final Fantasy accomplished by two is expected to release on March 2015 teams with around 120 people each working around the clock for two years straight. finally released on Xbox 360, PS3, and the This arduous schedule has been known to originally exclusive PC. The two games were cause divorces and depression for many who being developed by an Austin based developer, experience its trials and tribulations. 3D Realms, who delayed the game on multiple Though it’s common for games to run by occasions before infamously saying that it’d be this tight schedule in the corporate gaming released “when its done.[sic]”. industry, there are software companies who Forever was originally slated to be released treat games like an art and refuse to run on in 1998 with state of the art graphics, the this schedule. Nintendo for example has been date passed and not a word was spoken until known to work on a game for five or six years. a trailer in 2001 infamously claimed that Nintendo’s own Shigeru Miyamoto, creator it’d be released “when its done.” In the years of “Super Mario” and “Zelda” among many following, the game became the butt of jokes other classic franchises, has a famous saying, throughout the gaming industry. Naysayers “A delayed game is eventually a good game, but mocked it with names like “Duke Nukem a rushed game is bad forever.” Whenever”. Extended development cycles in the For the many years of its development, gaming industry are generally associated with fans waited in anticipation for any update they perfectionist directors. “The Last Guardian” is could grab hold of. Many fans gave up hope a famous example of a game that fans are still and others championed its eventual arrival by waiting for. The game is being created by Team posting pictures of their 10-year-old pre-order Ico, developers of the eponymous “Ico” and receipts from their local video game stores. In “Shadow of the Colossus” for the Playstation 2009, 3D Realms downsized their company and 2. The team’s games are viewed as visual art let the developers go. The game was officially and appear to be attempting to make “The Last canceled causing a conclusion to the industries Guardian” their masterpiece. Its development longest-running joke. One year later, Gearbox began in 2007 and we haven’t seen a single Software, creators of the “Borderlands” series, piece of media from it since 2010. Team Ico announced that they bought the rights to the and Sony still insist that the game is still in series and intended on finishing the game. active development. Both fans and developers alike were “Final Fantasy XV”, the latest game in shocked and couldn’t help but wonder what the long running series by Square Enix, was fifteen years of development looks like. The announced back in 2006 for the Playstation question of whether “Duke Nukem Forever” 3. Last year, a new trailer announced that the will be the best game ever made is posed by game was moving to the Playstation 4 and many gaming journalists. On the other side of Xbox One with an unscheduled release date. the spectrum, many predict it being a complete These games can all be categorized under train wreck. the industry term, vaporware. The name In 2012, after facing another delay, Duke mockingly compares the software to hot air. Nukem Forever released to chart-topping sales. The most infamous piece of vaporware to How was the game though? Many fans would ever make it to store shelves would be “Duke say absolutely terrible. When reviewing the Nukem Forever”. Announced in 1996, “Duke game, writers would throw around adjectives Nukem Forever” was the follow up to 1996 hit like unplayable and broken. The game had PC First-Person Shooter “Duke Nukem 3D”. outdated jokes and a cookie cutter first-person The game features an Arnold shooter layout. The game could’ve easily been Schwarzenegger figured hero with a beach made in two to three years. blonde haircut, massive arsenal of weapons As technology grows more complex, game and a penchant for famous movie one-liners. designers have the ability to give their games a Duke was the ultimate parody of the famous seemingly infinite scope. Maybe one day, we’ll 1980’s one-man army movie hero. see a game with a record development time “Duke Nukem Forever” was in active that will really reach its potential. development from 1996 until 2011 when it

2011 first-person shooter video game for Microsoft Windows, OS X, PlayStation 3 and Xbox 360 developed by 3D Realms and Triptych Games and finished by Gearbox Software and Piranha Games

From the left: Dee Dee Ramone, Tommy Ramone, Johnny Ramone, Marky Ramone

PUNK ROCK “RAMONES BEAT DOWN ON CANCER” by SUMMER HICKS contributing writer

A

mtvhive.com

Johnny Ramone’s Fearless Life and Death

source: metro.us

Tommy Ramone

newshour-tc.pbs.org

Marky Ramone at the first concert

lthough more than a week has passed, we shall never forget one of the most significant people in music history has died. Drummer, manager, producer, and promoter Tommy Ramone of the legendary punk band, The Ramones, died Friday afternoon, July 11, 2014. Born January 29,1949 in Budapest, Tommy Erdelyi (known as Tommy Ramone) moved to Forest Hills, New York in 1956. He attended Forest Hills High, where he met John Cummings (later to be known as Johnny Ramone) and started their first garage band, Tangerine Puppets. After graduating high school, the two went their separate ways. Tommy went on working as a recording engineer at Manhattan’s Record Plant, creating memorable albums such as Jimi Hendrix’s Post-Experience Project, while John still had a dream of creating a band that would blow people’s minds. John started a band with former high school classmates Douglas Colvin (later to be known as Dee Dee Ramone) and Jeffrey Hyman (to be known as Joey Ramone), and brought in Tommy to be the bands manager/promoter. Starting off as a trio with Johnny on guitar, Dee Dee on bass, and Joey on drums, Tommy decided it would be best for the band to get a different drummer and for Joey to be front and center as the singer. Tommy, being talented in multiple instruments taught others how to play the drums for the band, but let’s face it, no one was ready for punk music. Many were still stuck in the glitter, glam and glory of the 60’s. On Friday, August 16, 1974 The Ramones debuted at New York’s legendary CBGB’s with Tommy Ramone taking over on drums, Joey as singer, Johnny on guitar, and Dee Dee on bass. As Dick Porter reports, Deborah Harry (vocalist for Blondie) recalls, “It was hilarious. Joey kept falling over… the rest of the Ramones pushed him back up and [the band] kept going on.” Tommy wrote and recorded the Ramones most famous song “Blitzkrieg Bop” or as most people may know it as “Hey Ho, Let’s Go.” Tommy Ramone played drums for the first three Ramones albums including their self debuted album Ramones, Leave Home, and Rocket to Russia until Marky Ramone took over drumming in 1978. Tommy Ramone stuck around as the band’s manager and co-producer for the Ramones fourth album Road to Ruin and recorded and produced the Ramones eighth album Too Tough To Die. He was later on diagnosed with Bile Duct cancer, but that still didn’t stop him from doing what he loved. In 2004 the Ramones teamed up again and had a benefit concert - “RAMONES BEAT DOWN ON CANCER.” Although, Tommy and the rest of the Ramones weren’t thought of as people with musical talents in the 1970’s, they came to be known as the most influential punk band of the century and earned their way into the Rock in Roll Hall of Fame in 2002 as the band that revitalized rock and roll.


entertainment 6

08.21.2014

ISLAND WAVES

images courtesy of MODDB.COM

I

ndie horror games seem to be a dime a dozen these days. For every game like “Slender: the Arrival” and “Outlast” that shaped new ways that horror survival games are played, there are several thousand copycats that tend to do the same exact thing without much effort towards unique game play and in turn lose the scare factors. Cue the newest Indie horror game from creator Scott Cawthon, “Five Nights at Freddy’s”. The player becomes a security guard working the night shift of Freddy Fazbear’s Pizza, a family party venue a la Chuck E. Cheese, where you monitor the security cameras from 12 a.m. to 6 a.m. Now this wouldn’t be a problem if it weren’t for Freddy and his animatronic friends tending to wander a bit at night and holding a bit of a nasty grudge for singing the same songs over and over for nearly 20 years. If they manage to see you and catch you, they will think you are out of costume and promptly begin to forcefully stuff you inside an animatronic suit. Just imagine shoving Play-Do inside of a Mr. Potato Head, not a pretty sight. Your only hope of surviving being made into human guacamole is to manage your limited power supply and resources to keep the robotic night terrors at bay till the morning. This game, originally released through Steam Greenlight on June 13th, has quickly become the hottest and most played Indie horror game on the web, with versions of the game being offered through gaming sites like Desura and IndieDB as well as countless “Let’s Play” videos filling Youtube. But why is this one game so different from any other horror game found on the web? It may have something to do with the fact that the game is set in a children’s pizza party parlor and the monsters are animatronic bears, rabbits and ducks who eagerly wanting to “help you” into your new costume. It might have something to do with the fact that you are bound to a tiny security office with only two doors, two door lights and a flip security monitor. You are only able to view the pending horror through staticky cameras and flickering lights to check what could be right outside the door. It may have something to do with the fact that you have only a limited supply of power to run all of your systems and each action you take, checking the cameras, using your lights, closing the security doors, drains more and more power.

The biggest difference is the game play itself and the unique mechanics the game offers compared to its counterparts online. Games like “Slender” and “Outlast” have you wandering about purposefully scary locations, a forest, a mental asylum, etc., and have you constantly running from your assailant. They are usually filled with jump scares that tend to simply startle as apposed to build fear. But Freddy’s decides to try something new. Freddy’s choice of keeping the player glued to the security room with only limited camera vision as a way of detecting danger builds a palpable sense of dread as you play, not knowing when the automatons will strike. The limited amount of power also adds a layer of dread as you have to carefully manage what you do and if you spend too much time flipping from camera to camera, you will drain your power faster and run out before 6 a.m. Not to mention that doing so may cause you to miss where someone might be only to have them leap out at you from the darkness. It is a game play mechanic this reviewer hasn’t seen in modern Indie horror games to date and in many ways adds a breath of fresh air to the fairly stagnant pool of current online horror games offered. The biggest selling point for Freddy’s is the atmosphere it builds. This reviewer personally believes that a true scary movie, game, etc. should rely on creating an environment of fear, creepiness and unsettling tension as apposed to having something jump out at your for three hours. This game has all of that and more. The forced isolation to the small security office means you can not see past your door leaving you with the sounds of footsteps and the occasional humming of the characters beyond. In a world where games allow you to move about and, despite the lack of a weapon or two, gives you a chance to hide or fend against your attackers Freddy’s forces you into a position of complete helplessness. This keeps you completely on edge and builds the tension of the game. But the setting of the game may be its best selling point. Taking a pizza restaurant that many people may have attended as a child and turning it into something twisted and evil. Just imagine Chuck E. Cheese or his pals instead of Freddy and his friends coming for you. If you enjoy playing Indie horror games and want to experience a unique, original concept then Five Nights at Freddy’s is the game for you. The game is available for download on the PC. Just make sure to lock your door, just in case.

image courtesy of SMALL-GAMES.INFO

by AUBREY DANCER layout editor


08.21.2014

Fall Season Preview Women’s Soccer gears up for second season

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sports

ISLAND WAVES

by TEXAS A&M UNIVERSITY-CORPUS CHRISTI contributing writer

T

he Texas A&M University-Corpus Christi women’s soccer team returns for its second season ready to hit the ground running. The Islanders return 23 players from the 2013 season, including Second Team Preseason All-Southland Conference selection Yvette Franco. Six new additions come into the season ready to make their mark alongside the Islanders’ veterans. After having just one senior last year, the Islanders return five upperclassmen, including three seniors, all contributing impact performances for the Islanders. Jessica Berdan returns as the defensive captain for the Islanders alongside defenders Sara Chandlee and Emma Biba, who started all 18 games last season, as well as Meghan Cordero who appeared in 17 games with 16 starts. “It’s exciting to start year two, but there’s also still a lot of question marks,” head coach Shanna Caldwell said. “It’s nice to know the core group that’s back and where we can push them, where we can make changes, how we can continually get better.” Aulona Velaj, Kallyn Redona and Audrey Kuhl are expected to play a significant role in their second year as the Islanders midfield leaders. Joining forward powerhouse Franco on the front line is senior Alyssa Miller, who was second in goals scored for the 2013 season. Franco steps onto the field in her second season with the Islanders as a full-time starter and is expected to be one of the top forwards in the Southland Conference. The sophomore scored eight goals last season and added three assists for 19 points total, all of which led the team. She also posted a team-best 34 shots on the season, 18 of which were on frame. “For the team, we’re expecting more, a lot more,” Berdan said. “We’re no longer the new team, so we’re expecting some wins and we’ll see if that happens.” Berdan, Chandlee, Biba, and Cordero return to head the back line after many top defensive

Yvette Franco looks forward to a successful sophomore season after leading the Islanders with eight goals and 19 points as a freshman. performances last season. Redona will help lead the midfield once again, alongside Velaj and Kuhl following an impressive last season that featured one goal and an assist. Kuhl made appearances in all 18 games last season as well

as posting two goals in the team’s exhibition against Cisco on Aug.14. Velaj started 11 games in the 2013 season. Miller will be a front-line leader with Franco, after posting 16 starts that featured three goals, one being the first goal in program history and the third a Golden Goal in overtime to lift the Islanders past McNeese in their first ever conference victory. The senior also had 23 shots on the season, eight of which were on frame. Another player facing high expectations is Megan Delaney who will be stepping in to take the place of Audrey Baldwin, the Islanders first goalkeeper and recent A&M-Corpus Christi graduate. The Riverside, Calif., native will be an impact performer in goal with experience as a keeper for Slammers FC on the club level,

Head Coach Shanna Caldwell’s team will embark on their second season in program history on Friday, Aug. 22.

Photo courtsey of TEXAS A&M-CORPUS CHRISTI

competing with and against the top talent in the nation. Following the Islanders first exhibition game for the season, the projected impact newcomers will be on defense and the midfield line. Jacey Love and Zoe Cole both made major contributions to the Islanders victory over Cisco Junior College, including two goals by Cole. The Islanders will begin their season on the road for three games before returning for their first home match on Sept. 5 against the Texas Longhorns. The rest of their schedule includes six home games and 10 road games, all featuring tough competition that will give the Islanders a chance to live up to this year’s high expectations. Admission is free for all Islanders students with their SandDollar ID.


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