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VISUAL STUDIES: CONTAINING VOLUME
Spring 2018
This course covers issues of contemporary representation techniques by prioritizing the development of containing of volume. Volume will be explored in relation to complex digital form and developed between physical and virtual space. The workflow relies on design agility and decisions made in rapid succession across multiple mediums in order to subvert convention. This seminar focuses on the architectural topics of gesture, projection, and volumetric layering to create interiors larger than their exteriors.
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A concept of fullness is explored through a designed contamination between three dimensional drawings, flat modeling and virtual reality. The coursechallenges convention by drawing on edges, modeling the in-between and stepping in and out of reality.
OPPOSITE
Initital objects want to understand volumetric layering to create interiors with in interiors and exteriors within interiors.
TOP
By thickening the contoured lines, an examination of the line as an object is illustrated creating depth through a moiré.
OPPOSITE
VR iterations look to find idiosyncrasies produced by thickening the line as they merely touch or intersect. These “objects” examine the line as a solid three dimensional entity, not a volume.
TOP Final physical model. Object A + Object VR. 3D printed and covered with suede.
OPPOSITE
Final drawing puts forth a new approach in representation by emphasizing new spaces within the container, intersections, and volumetric layers.
TOP and OPPOSITE
Final digital model.
From beginning to end this project was modeled in Rhino. Imported and exported into VR software at various stages to uderstand its size.