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Shared Habitat Simulator Alzette River 2.0 La Cueva Tepalcate Concrete Box Tulum Hotel El Seco ISMAA Microhabitat
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Code Intention Diagram:
Colias crocea
Sympetrum fonscolombii
Alytes obstetricans
Nelumbo nucifera
Strelitzia alba
Cercis siliquastrum
Barcelona species from Biodiversity index. Reversing the degradation or destruction of habitats is linked to some of the most important objectives in the fight against climate change, in general, and in the prevention of collapsing food chains. Addressing these issues within urban space is a contested, complex, yet important area of study. This work explores the creation of a set of tools that allow decision makers and designers to integrate ecological indexes as design variables. Specifically, this work uses the Urban Biodiversity Index as a tool for measuring impact. Through generative design procedures, the tools in this work allow its user to plan and design ecological corridors within the urban fabric. 2
Shared Habitat| 2021 Simulator
Methodology:
Types of Simula-
tions The procedure is a three-part process that simulates the reshaping of the urban fabric into new habitats. The output of the simulation is the process of codependent subprocedures. The data that is used from the first procedure is then used as the basis of the second which in turn becomes the basis for the third and final procedure.
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User Interface mockup
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Final Vision Proposal
Workflow: Grasshopper - 3ds Max + Vray - Photoshop
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This project studies the implications of human intervention into rivers. People have modified rivers for centuries to fit certain purposes, and facilitate human activities. However, this interventions in many cases has caused damages to ecology, issues with flooding and loss in habitat just to name a few. This has called for river renaturing and restoration projects to help reverse the negative impact of human modifications. River renaturing , refers to a number of different strategies and techniques applied to enhance the natural state and functioning of rivers and catchments. Complete recovery of river processes and functions is often not possible to achieve. However, rivers are dynamic and have a remarkable ability to recover. The aim of river restoration is to assist this recovery and increase resilience by addressing hydrological, morphological, biological, chemical and societal issues within the catchment. 6
Alzette River 2.0 | 2020 Simulator
A hydrological simulation was preformed using CAESER to study the behavior of the river. This was tested with different attributes and rainfall data. The analysis helped us achieve the best shape and meanders required to mitigate flood risk in the selected locations. The two proposals looked at introducing new meanders and channels based on the hydrological analysis. A pattern was also introduced on a wider plain to allow the river to choose it’s own path. After several years these shapes will change based on the behavior of the river and will form a shallow wide marshland. Mitigating flood and improving biodiversity in the location.
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Alzette 2.0 App: The Alzette 2.0 app was designed as design tool to facilitate citizen participation. Through the app, citizens will be able to participate in the design of the forest and the related amenities they wish to include in their community. The proposals made by people will then be reviewed by relevant authorities and approved where appropriate. Following the design of the forest, citizens will have the option of adopting/sponsoring trees in the forest. The aim is for the forest to be designed and owned by the people.
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Base Plan:
Paracas Textiles abstraction:
La cueva is a departments project for rentals, to empower entrepeneurship in Chorrillos, Lima; Perú. The reinterpretation of Paracas Textiles creates identity in the context, the use of bricks in a sculptural way on the facade gives strong personalitie to the building also link with the ancestral manufacture of handmade brick for peruvian culpture. 10
La Cueva | 2021
Under Construction
Esculptural Facade:
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Form exploration
Merge Form
Serial Plane
Tepalcate is an ephemeral project develop for the contest Patio Efimero in Puebla City. The concept is based on clay fragments which all the pieces form a flying bell to express the fusion between modern art, architecture, and vernacular materials to build. 12
Tepalcate | 2020 3rd place
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Existing building
Workshop area
Solar inclination
Sculptural area
Final Volumetry
Office design studio project. The overarching concept was to achieve a workshop using 26m2 in an existing construction at the front of the site in order to reduce the overall building cost. 16
Concrete Box | 2019
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First floor Semiprivate area where project presentations and client discussions are held. In order to achieve the correct atmosphere for the space, natural light is allowed to spill into the room. 7
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BAÑO
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RECEPCIÓN
SALA
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Second floor Workspace area. Natural light, height and colour are combined to create a practical working environment. Different colour and tile treatment is limited the kitchen to get a visual limitation area. 7
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BAJA
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COCINETA
ESTUDIO
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Cross ventilation
Ik: Wind
Imix: Life
Associated with inspiration and purification. Observation solar zone
Start place of life and the solar cycle,
Akbal: Night
Kin: Sun
Symbol from life - death of a solar cycle
Most important point of the solar route. Symbol of duality
Smooth curves
Pyramidal hierarchy
Touristic hotel project. The design is based in Mayan architecture cosmovision with modern techniques of construction and sustainability. 20
Tulum Hotel | 2020 Status: under construction
Workflow: Rhinoceros - Revit - 3ds Max + Vray - Photoshop
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New market necessities:
Develop area:
Activation activities
New university campus
Sports
Existing university
Client land
Open lectures
Arts activities
Citizens expected activities
Mixed-use program. “El Seco” is a project opportunity for entrepreneurship by the new market necessities created for the new university construction. The client wants to create a living space for professors, but I convinced to generate a mixedused program with workshop areas and commerce to develop the land area with colaborative design. 22
El Seco | 2018
Status: under construction
Agricultural productivity
Entrepreneurship
Open lectures
Poetry
Athletics
Animal health cares
Football soccer
Baseball
Sports
Painting
Music
Arts
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ISMAA is a tactical urbanism project. The main intervention topic is to make artists and people enjoy the street with different activities. To improve the user experience I decided to divide the street into 12 modules each, every module has 5 different ways to combine for a better experience walking the street. 24
ISMAA project | 2019 3rd place
II Viusal art module
III Public sceneries module
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Ludic rest module
Social module
peatonal
I Light entrance module
Calle Jirón Ica
Calle Jirón Rufino Torrico
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Ov Lo erpo p Hig w qu ulat Wa h ho ality ion s Ac ste m usin pac gp e c e a CO ss na ric es En 2 em to w ge i e a t r i t o e Un gy n r s So emp cons Lo cial s loym ump w h eg en tio n ea reg t lth a se tion rvi ce s
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Y LE CIT ROB P
Mumbai
Micro-habitat is a module that can gets into actual buildings or can be placed. In order to make complex programs that allow users to adapt, learn, socialize, work, produce their own resources and reuse his wastes. Likewise in the city, this module adapts according to the necessities of the site in order to complement human habitat, preparing the actual city for a growing population without the need for new land and giving comfort to users. 26
Robot Construction
Hong Kong
Mexico City
Tokio
Biomaterial cellulose microfiber
Micro-Habitat | 2020
Advance Architecture Contest
Microfarming Micro E-Commerce
Waste Water Garden
Social area Work - Commerce areas Basic necessities
Workflow: Grasshoper - Rhinoceros - Revit - 3ds Max + Vray - Photoshop - InDesign
Self-sufficient producer Farming from local to city Green areas in buildings
Workshop / Labs Collective education City develop
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