founding celebration

Page 1

IT UNIVERSITY OF COPENHAGEN

ACTULUS -

ACTUARIAL CALCULUS AND COMPUTING GRANT FROM_

ITU PEOPLE INVOLVED_

MINISTRY FOR SCIENCE, TECHNOLOGY AND INNOVATION, THE DANISH NATIONAL ADVANCED TECHNOLOGY FOUNDATION

PETER SESTOFT

The vision of the project is to develop a new generation of software for demanding calculation tasks in the life and pension business, a so-called calculation platform. The idea is to create a calculation kernel based on systems of partial differential equations

FACULTY GROUP_

which characterise the values which the stakeholders, i.e. policy holders, companies, or

SOFTWARE DEVELOPMENT

calculations for many different insurance products to be expressed in a specially

financial authorities might want. The calculation platform can provide the basis for developed modelling language. In the context of globalisation and more advanced accounting and solvency rules, the demands to software in the life and pension business are increasing, and a number of demands are difficult to meet with the current systems which are primarily based on

PARTNERS_ UNIVERSITY OF COPENHAGEN, DEPARTMENT OF MATHEMATICAL SCIENCES (IMF)/ EDLUND A/S (EDL)

PROJECT PERIOD_ 04/2011-09/2014

so-called closed-form expressions. Simultaneously, a continuous society beneficial product development is taking place in the business that requires greater flexibility in the supporting software. The vision is to create a platform which not only meets the increasing regulatory and product development demands of today, but which also solves

TOTAL AMOUNT FOUNDING_ DKK 2.228.035

the tasks that will be given tomorrow. The success criterion is to create a calculation platform which can be marketed primarily in Denmark, and secondarily in the EU. The product shall generalise current technology and be able to solve problems that the current generation of software fails to resolve. An

IT UNIVERSITY AMOUNT_ DKK 780.431

obvious prerequisite, making it a general success criterion in itself, is that the kernel calculates correctly, which calls on actuarial knowledge and innovation, and efficiently, which requires computer scientific knowledge and innovation. actulus.dk


IT UNIVERSITY OF COPENHAGEN

CAREMOVES – FI G U RIN G M O V EM EN T IN O LD A G E H O M ECA RE GRANT FROM_

ITU PEOPLE INVOLVED_

EU, FP7-PEOPLE-MARIECURIE-ERG – EUROPEAN REINTEGRATION GRANT

PETER LUTZ FACULTY GROUP_ TECHNOLOGIES IN PRACTICE

TOTAL AMOUNT FUNDING_

PROJECT PERIOD_

DKK 335.250

09/2009 - 08/2012

IT UNIVERSITY AMOUNT_ DKK 335.250

Care Moves is a research project focused on movements in old age homecare. It is led by Peter A. Lutz, PhD Research Fellow at the IT University of Copenhagen. It is based on ethnographic fieldwork in the United States and Sweden, two countries that face the demographic challenge of an ageing population. Movement helps center a number of important challenges and emerging tensions in old age homecare. These include moving from home into a care facility, everyday mobility – e.g. getting from A to B – as well as the timing, spacing and acting of homecare delivery. Movement is often understood in literal terms. However it also involves figurative dimensions such as the link between movement and independence, care as emotional movement and the sense of social connection engendered with IT devices. In this project movement is positioned as an ontological heuristic to empirically explore how tensions surface in the field of old age homecare. This includes how tensions are entangled with movements situated by homecare trajectories (the sites, actors, plans and actions). One practical ambition is to contribute scientific knowledge that informs IT design and policy interventions aimed at alleviating tensions in care. It also aims to construct novel theoretical intersections between anthropology, science & technology studies (STS), human-computer interaction (HCI), design and care science. http://caremoves.wordpress.com/


IT UNIVERSITY OF COPENHAGEN

CHORDS -

CHOREOGRAPHYDRIVEN PROGRAMMING AND SECURITY GRANT FROM_

ITU PEOPLE INVOLVED_

THE DANISH AGENCY FOR SCIENCE, TECHNOLOGY AND INNOVATION, COUNCIL FOR NATURE AND UNIVERSE (FNU), STENO STIPEND

MARCO CARBONE

PARTNERS_

TOTAL AMOUNT FUNDING_

IMPERIAL COLLEGE LONDON/ QUEEN MARY UNIVERSITY, LONDON/ MITRE, USA/ W3C, WS-CDL/

DKK 2.587.101

FACULTY GROUP_ PROGRAMMING, LOGIC AND SEMANTICS

IT UNIVERSITY AMOUNT_ DKK 2.587.101 PROJECT PERIOD_ 01/2011 - 12/2013

New technologies and styles of software systems such as multi-core processors, web services and ubiquitous computing are contributing to a shift in software architectures and systems, where communication is the norm rather than the exception. Programming such distributed communicating systems, however, is known to be hard as it exposes programmers to several new levels of complexity including deadlock/livelock and diverse forms of partial failure, and current programming languages and methodologies lack formal foundations and techniques for ensuring safety and security properties. Choreography-driven programming is an emerging paradigm for communication-based systems based on the idea that the pattern of interactions among individual peers (known as end-points) is specified by a global description (often referred to as choreography). Such a global description allows to abstract from local input/output primitives and focus on the system global flow of interactions avoiding typical concurrency problems, such as races over a synchronisation and deadlocks. However, since communication-based systems ultimately consist of end-point behaviour, global descriptions demand a mapping into programs containing the necessary input/output operations for each endpoint. Such a translation is often referred to as end-point projection (EPP). EPP is often coupled with its reverse operation, known as global view extraction (GVE), which maps end-point behaviour into a choreography. EPP and GVE provide what is best known as round-trip engineering: existing source code can be abstracted and converted into a specification, subjected to software engineering methods and then converted back. The aim of this project is to provide mathematical foundations for choreography driven programming covering realistic communication and security protocols and supporting algorithms for provable correct mappings between choreography and end-points. Our hypothesis is that this foundation can be built starting from the recent work by the PI and collaborators. The aim is made feasible by the PI’s experience on formal foundations of communication-based and service-oriented computing, the local competences at the host organisation and a unique combination of expertise among the PI’s international collaborators, namely Dr. K. Honda and Dr N. Yoshida, both experts in concurrency theory, Prof. J. Guttman, a security expert, and Dr. S. Ross-Talbot, W3C WS-CDL working group co-chair. http://itu.dk/people/maca/


IT UNIVERSITY OF COPENHAGEN

C OM M U N ITY B A S ED I N N OVAT ION W IT H SO C IA L A N D M OB IL E ICT GRANT FROM_

ITU PEOPLE INVOLVED_

THE DANISH AGENCY FOR SCIENCE, TECHNOLOGY AND INNOVATION, COUNCIL FOR TECHNOLOGY AND INNOVATION

TOMAS SOKOLER/ LONE MALMBORG

INNOVATION CONSORTIUM

FACULTY GROUP_ INNOVATIVE COMMUNICATION/ DESIGN, CULTURE & MOBILE COMMUNICATION

PARTNERS_

TOTAL AMOUNT FUNDING_

TEKNOLOGISK INSTITUTTET A/S (COORDINATOR)/ ALEXANDRA INSTITUTTET A/S AARHUS UNIVERSITET/ INSTITUT FOR ANTROPOLOGI, ARKÆLOGI OG LINGVISTIK/ NORMANN COPENHAGEN/ FRITZ HANSEN/ GAFFA/ JYSKE BANK/ POSTDANMARK PRIVATKUNDER/ PFA PENSION/ MCO APS MICROSEG/ TRANSLUCENT

DKK 2.858.310 IT UNIVERSITY AMOUNT_ DKK 1.416.677 PROJECT PERIOD_ 01/2011 - 12/2013

User activity on the net and on mobile platforms is increasing rapidly - and the inclination and motivation among consumers, users and citizens towards sharing their needs, ideas and feedback on products and services is growing. The question is how the user generated knowledge is staged, socially, technologically, commercially and organisationally in order to ensure the greatest possible outcome with regards to innovation in private and public organizations alike. The Danish and international cases which are being followed closely by the OECD and others conclude that this type of Community-Based Innovation (CBI) has a very large unutilized innovation potential - and that this form of innovation is by no means reserved for large scale commercial or public organizations. It is, indeed, this potential which the Innovation Consortium aims to bring online, in order for Danish companies to gains access to new models, tools and concepts for succesful mobile and community based innovation together with their users and customers.


IT UNIVERSITY OF COPENHAGEN CHOREOGRAPHIES

FOR CORRECT

WORKFLOWS NTERACTIVE TRAINING TECHNOLOGIES IN MUNICIPAL REHABILITATION OF PATIENTS WITH HIP ALLOPLASTICS AND

APOPLEXY

Grant from: The Danish Agency for Science, Technology and Innovation, Knowledge Voucher ITU people involved_Thomas Hildebrandt Partners_Exformatics Faculty group_Programming, Logic and Semantics Total Amount Funding_DKK 100.000 IT University Amount_DKK 100.000 Project Period_9/7-2010 to 9/4-2011 Exformatics offers electronic case- and document management, activity control and information sharing products. Like other similar solutions available in the market, these products currently handle case- and workflows within individual organizations. Through collaboration with an actual customer the project aims to develop the ability of the product to handle cross-organization case- and workflows by adding the latest ITU research in choreographies for web-services and workflow process languages. Concretely, the research will contribute to the development of notations for the description of rules for safe and correct exchange of cases and case documents between organizations in connection with inter-organizational case- and work processes.

Grant from: Prepatory project supported by Danish Enterprise and Construction Authority ITU people involved_Tomas Sokoler, Naveen Bagalkot Partners_Gentofte Kommune/Gladsaxe Kommune/Rudersdal Kommune/ Lyngby-Taarbæk Kommune/DELTA Faculty group_Innovative Communication IT University Amount_DKK 107.713 Project Period_05/2010 - 12/2010 Retraning is an important health service task with great impact on succesful rehabilitation of post-treatment patients and, by extention, for their subsequent autonomy and percieved life quality. Having taken over this task in connection with the structural reform in Denmark, municipalities are experiencing a notable rise in demand for retraining and rehabilitation. New methods are needed in order to optimize the efficiency of the existing measures and to stimulate the individual retraining efforts of post-treatment patients. Together with Delta and The IT University of Copenhagen, Rudersdal, Lyngby-Taarbaek, Gladsaxe and Gentofte municipalities intend to develop a project which aims to emply diagnosis-adjusted interactive traning technology for making existing training programmes more efficient. This will be done by combining motivating interactive technologies from the gaming area with traning principles from the retraining and rehabilitation area, with the intention of developing new, diagnosis-specific, interactive training programmes. Key target groups are the large diagnosis groups, patients with hip alloplastics and apoplexy patients.

AMAZON

ITU people recipients_Rasmus Pagh & Philippe Bonnet Faculty group_Efficient Computation Total Amount Funding_DKK 79.100 IT University Amount_DKK 79.100 Project Period_2011

RESEARCH

Pagh_Our claim is that it is not enough to build software that is scalable in terms of data size. If a truly smart and sustainable solution is sought, software should also be scalable in terms of other parameters such as the dimension of the data mining problem. The primary goal of the project is to demonstrate, on the Hadoop platform, the scalability of a new sampling-based approach to association mining that has previously shown excellent scalability (in terms of dimension) on data sets that fit within memory of a standard PC. Bonnet_While flash devices are attractive in terms of performance and energy efficiency, they are complex and undocumented and their performance characteristics cannot be reduced to a few simple formula. This is a challenge for system designers. A promising approach, pioneered for file systems, consists in allowing a system to guide space reclamation on a flash device. This is a form of cross-layer optimization at the IO stack level. Is this approach well suited for systems build on top of a file system? Or for systems that bypass the file system to implement their own storage manager (e.g., database systems)? These are the questions we propose to investigate in this project.

AWARD SURVEILLANCE IN DENMARK

Grant from_The Danish Agency for Science, Technology and Innovation, Council for Communication and Culture (FKK) ITU people involved_Christopher Gad Coordinated by_Aarhus University, Department of information and Media studies Faculty group_Technologies in Practice Total Amount Funding_DKK 5.301.217 IT University Amount_DKK 12.160 Project Period_9/2010 - 8/2013 This is the first Danish research project to investigate surveillance in the contexts of police work and the administration of housing communities. The project describes how surveillance practices and technologies are deployed, and it explores the implications for organizations and citizens. The project has its starting point in Science and Technology Studies (STS), in particular the notion of socio-technical practice. Thus, the project supports a developing theoretical interest within Surveillance Studies. The project consists of five interrelated subprojects: 1) Closed circuit television (CCTV) in police work 2) DNA in crime investigation 3) Preventing crime in residential areas, with CCTV 4) Mapping as surveillance strategy in marginalised residential areas 5) Concepts, theories and ethics of surveillance. The project is a Danish contribution to the European COST action ISO0807, ‘Living in Surveillance Societies’.


IT UNIVERSITY OF COPENHAGEN

DEMTECH TRUSTWORTHY DEMOCRATIC TECHNOLOGY GRANT FROM_

ITU PEOPLE INVOLVED_

THE DANISH AGENCY FOR SCIENCE, TECHNOLOGY AND INNOVATION, COUNCIL FOR STRATEGIC RESEARCH, PROGRAMME COMMITTEE FOR STRATEGIC GROWTH TECHNOLOGIES

NINA BOULUS/ CHRISTOPHER GAD/ JOSEPH KINIRY/ RANDI MARKUSSEN/ CARSTEN SCHÜRMANN/

PARTNERS_

TOTAL AMOUNT FUNDING_

ETH ZÜRICH (SWISS FEDERAL INSTITUTE OF TECHNOLOGY ZÜRICH)/ DEPT. OF SCIENCE, TECHNOLOGY,AND COMMUNICATION UNIVERSITY OF LUXEMBOURG/ SIEMENS DK/ AION ASSEMBLY VOTING, DK AARHUS KOMMUNE FREDERIKSBERG KOMMUNE (COPENHAGEN KOMMUNE)

DKK 17.251.189

FACULTY GROUP_ PROGRAMMING, LOGIC AND SEMANTICS/ SOFTWARE DEVELOPMENT/ TECHNOLOGIES IN PRACTICE

IT UNIVERSITY AMOUNT_ DKK 17.251.189 PROJECT PERIOD_ 07/2011-06/2016

Over the last several decades, information technology has transformed the electoral process, which is perhaps the most foundational process upon which democratic societies are built. Computers are gradually replacing the manual parts of the democratic process. For example, rather than hand-counting a vote for days, Microsoft Excel is used to tally results. Or, more locally relevant, a UNIX program is used to compute the seat assignments to parties in parliament, as has been done since 1962 here in Denmark. Some of these changes make the overall process more efficient or economical. However, there is a risk of the process becoming less trustworthy. The deployed technology tends to be complex, and is therefore prone to programming error and vulnerable to malicious attacks. This, in turn, has an adverse effect on the very foundations of democracy. Voters are less likely to trust the electoral process, which inevitably leads to lower voter participation and cynicism. Consequently, virtually all e-voting researchers, hackers, and activists are against the introduction of computers in the democratic process. The hypothesis of this research project is the following: Is it possible to modernize the electoral process, while balancing the trust of the people on the trustworthiness of the deployed technology? In order to provide evidence in support of (or to refute) this hypothesis, we propose to design a rigorous software engineering principle, which we call trust by design, that reproduces the trust‐instilling elements of the conventional democratic process in the new electronic infrastructure of elections. Together with our industry partners Aion and Siemens, we will develop electronic election technology based on the trust by design principle. Finally, working with Århus, Copenhagen, and Frederiksberg Municipalities, we will empirically evaluate the technology in order to analyze the social, political, and cultural implications inherent in the digital transformation of the democratic process. The result of this project will be a computational democratic process and a reference technology platform for electronic elections that e-voting researchers, hackers, and activists the world-over will either (a) acknowledge as being trustworthy, correct, and secure enough for certain kinds of elections, or (b) we will refute the hypothesis and permanently close the door on the use of computers in the democratic process. Regardless of the outcome, this research will provide decision makers, in Denmark and elsewhere, important and invaluable insights for how to modernize the democratic process without jeopardizing our fundamental democratic principles.


IT UNIVERSITY OF COPENHAGEN

EU KIDS ONLINE III GRANT FROM_

ITU PEOPLE INVOLVED_

EU, FP7, SAFER INTERNET PROGRAMME: EMPOWERING AND PROTECTING CHILDREN ONLINE and partners from other 24 European countries

GITTE STALD

PARTNERS_

PROJECT PERIOD_

LONDON SCHOOL OF ECONOMICS AND POLITICAL SCIENCE (COORDINATOR) (LSE)

11/2011-10/2014

FACULTY GROUP_ DESIGN, CULTURE & MOBILE COMMUNICATION/

To ensure that policy developments regarding children’s online safety are soundly evidence-based, a third phase of the EU Kids Online network is proposed. Building on its successful track record, the network will update, widen and deepen its work, bringing together social scientists and experts in the field of child internet use, risk and safety in order to stimulate and coordinate investigation into the way that children and young people use digital, convergent, mobile and online media. The result will be both a proactive and a responsive resource, strengthening the evidence base and informing policy developments in Europe and beyond. In its first phase, the network identified and critically evaluated the findings of 400 research studies, drawing substantive, methodological and policy-relevant conclusions. In its second phase, the network has surveyed children and parents across Europe. In the third phase, the network will provide a focal point for new findings and critical evaluations of new media uses, focusing on the consequences of the changing risk environment (technological, social) and developing practices of safety mediation (by parents, schools, industry, third sector, children). This will provide the bases for an active dialogue with stakeholders about priority areas of concern for child online safety. EU Kids Online III will widen its work by including all member states, undertaking international comparisons with countries outside the European Union, and extending its engagement – proactively and responsively - with policy stakeholders and internet safety initiatives. It will deepen its work through targeted hypothesis testing of the European dataset, testing innovative research methodologies for the nature and meaning of children’s online risk experiences, and conducting longitudinal comparisons of findings where available. It will update its online database to produce timely updates on the latest knowledge about new and emerging issues. http://www2.lse.ac.uk/media@lse/research/EUKidsOnline/


IT UNIVERSITY OF COPENHAGEN

GAMES FOR HEALTH P TS D GRANT FROM_

ITU PEOPLE INVOLVED_

THE DANISH AGENCY FOR SCIENCE, TECHNOLOGY AND INNOVATION, COUNCIL FOR TECHNOLOGY AND INNOVATION (ÅBNE MIDLER)

GEORGIOS YANNAKAKIS/ ALESSANDRO CANOSSA/ RILLA KHALED/ JULIAN TOGELIUS

PARTNERS_

TOTAL AMOUNT FUNDING_

SYDDANSK UNIVERSITET, REGION HOVEDSTADENS/

DKK 4.000.000

PSYKIATRI CENTRALFORENINGEN FOR STAMPERSONEL/

IT UNIVERSITY AMOUNT_

APEX VIRTUAL ENTERTAINMENT AP/

DKK 655.000

CRISWARE APS, SERIOUS GAMES INTERACTIVE APS/ PHOTOBIA APS/ SIEMENS HEALTHCARE DIAGNOSTICS APS/

FACULTY GROUP_ CENTER FOR COMPUTER GAMES RESEARCH

PROJECT PERIOD_ 01/2011 - 12/2012

Games for Health aims to test and combine technologies and concepts from computer games and e-learning in treatment methods in the health area. As a unique, innovative step, the project intends to involve user reactions and behaviour as determining factors in game development. This insight in user behavior will be used to optimize and individualize methods for treatment and learning. The field of interest of the project is the psychiatric area with a focus on screening, diagnosis and treatment of soldiers with Post Traumatic Stress Disorder (PTSD). The project has potential with respect to a wide array of groups of people at particular risk of developing PSTD and for this reason may prove to be ground-breaking within the field, according to Peter Treufeldt, deputy director of Mental Health Services of the Copenhagen regional authority. Through involvement of the newest knowledge about games technology (AI and user behavior), games/play and learning the project partners will develop concrete examples of learning sequences in which the aforementioned technologies are used to optimize processes of screening, diagnosis, treatment and learning. In this process, experience and research results regarding traumatology and behavioral psychology will be used. Center for Computer Games Research at the IT University of Copenhagen is among the world’s leading research centres in regard to affective modelling and creation of dynamic game content. Therefore, the ITU has a prominent role in the project, in which the Center for Computer Games Research will be responsible for coupling biophysical data from the individual player with in-game data on the player’s behavior within the game itself, so-called gamemetrics. The matching of biophysical data and gamemetrics offers new knowledge of realtime interaction between user and game which may be used to adapt and individualize the game to the profile of the individual player. In this way, the gaming/learning experience may be optimized in a treatment and/or learning process. This has never been attempted before.


IT UNIVERSITY OF COPENHAGEN

NxG^GSD-

NEXT G E N E R AT I O N TECHNOLOGY FOR GLOBAL SOFTWARE DEVELOPMENT GRANT FROM_ THE DANISH AGENCY FOR SCIENCE, TECHNOLOGY AND INNOVATION, COUNCIL FOR STRATEGIC RESEARCH, PROGRAMME COMMITTEE FOR STRATEGIC GROWTH PARTNERS_ COPENHAGEN BUSINESS SCHOOL, DK/ IIM BANGALORE (IIMB) (IN)/ TEO (DK)/ NNIT (DK)/ TCS (IN)/

ITU PEOPLE INVOLVED_ JAKOB BARDRAM/ PERNILLE BJØRN/ MUHAMMAD ALI BABAR/

FACULTY GROUP_ TECHNOLOGIES IN PRACTICE/ PERVASIVE INTERACTION TECHNOLOGIES LAB (pIT LAB)/ SOFTWARE DEVELOPMENT GROUP

The software development paradigm is changing with the rise of geographically distributed, global software development (GSD). Increasingly, organizations like NNIT A/S shift all or part of their software development offshore. Several studies show that compared to collocated projects, GSD projects are more likely to be unsuccessful due to geographical, temporal, and cultural distances, which hampers close collaboration. This project aims at providing knowledge and tools for organizations to excel in software development on a global scale. The two core contributions of this project are (i) to view cultural diversity as an opportunity for increased innovation, and (ii) to build technologies that help practitioners to move from an outsourcing model to a collaborative model of GSD.

TOTAL AMOUNT FUNDING_ DKK 17.989.718

The project consists of a strong interdisciplinary and international consortium of

IT UNIVERSITY AMOUNT_ DKK 13.268.402

- understand the collaborative and distributed nature of GSD with a special

PROJECT PERIOD_ 01/2011 - 12/2015

industrial and academic partners with substantial GSD experience – both from an industrial and a scientific point of view. Together, we aim to; emphasis on cultural discontinuities and opportunities - design and evaluate a new paradigm for a collaborative infrastructure and tools for GSD - improve GSD processes, practices, norms, and practical guidelines - pilot trial the new technologies and practices in an industrial setting. http://global-interaction.org/en/Research


IT UNIVERSITY OF COPENHAGEN

iCareNet -

IN TE LL IG E N T C O N T EX T- AWA R E S Y S T EM S F O R H E A LT H CA RE , W E L L N E SS , A N D A S S I S TE D L IV IN G GRANT FROM_

ITU PEOPLE INVOLVED_

EU, FP7-PEOPLE-2010-ITN

JAKOB BARDRAM/ THOMAS PEDERSON

MARIE-CURIE INITIAL TRAINING NETWORK (ITN)H

PARTNERS_ TECHNISCHE UNIVERSITEIT EINDHOVEN/ BISPEBJERG HOSPITAL, COPENHAGEN/ SAP RESEARCH, ZURICH/ EIDGENÖSSISCHE TECHNISCHE HOCHSCHULE, ZÜRICH UNIVERSITÄT PASSAU/ LANCASTER UNIVERSITY/ VALTION TEKNILLINEN TUTKIMUSKESKUS/ IMPERIAL COLLEGE OF SCIENCE, TECHNOLOGY AND MEDICINE/ EDNA PASHER & ASSOCIATES, MANAGEMENT CONSULTANT/ PHILIPS ELECTRONICS NEDERLAND FUTURE-SHAPE GMBH/ NOLDUS INFORMATION TECHNOLOGY BV

FACULTY GROUP_ THE PERVASIVE INTERACTION TECHNOLOGY LAB (pIT LAB)/ SOFTWARE DEVELOPMENT GROUP/ INNOVATIVE COMMUNICATION GROUP TOTAL AMOUNT FUNDING_ DKK 54.370.400 IT UNIVERSITY AMOUNT_ DKK 2.471.801 PROJECT PERIOD_ 01/2011 - 12/2014

Context awareness has the potential to revolutionise the way people interact with information technology. Whereas conventional computers merely interpret explicit user input, context-aware systems analyse and automatically respond upon to users' behaviour and the situation he or she is in. This enables electronic systems to assist users in situations in which the use of conventional computers and or mobile devices is out of question. A particularly relevant field are is that of Healthcare, Wellness, and Assisted lLiving (HWA) applications, which is at the focus of the proposed network. Research on context awareness has continued to intensify during the last decade due to the availability of cheap sensing technologies and mobile systems. Still, building reliable context-aware systems that can deal with complex real-life situations and environments remains an open research challenge and requires a multi-disciplinary effort. iCareNet will make a decisive contribution towards solutions, leveraged through an interdisciplinary perspective ranging from sensing and sensor integration, to human-computer interaction and social factors involved in the deployment of context-aware applications. Robust and scalable system architectures and design methodologies are the principal objective of all iCareNet efforts. iCareNet unites efforts of an interdisciplinary network of leading European research groups and a strong industrial participation. Researchers will receive comprehensive inter-domain training through a series of network-wide training events on topics including signal processing, behaviour inference techniques, privacy and security, and social aspects. A number of measures including the establishment ERASMUS partnerships, formal recognition of lectures, and the design of long-term joint Ph.D. programs will ensure that the network leads to long-lasting collaborations and benefits for the involved institutions.


IT UNIVERSITY OF COPENHAGEN

INTERACT –

INTERNATIONAL NETWORK FOR TERRESTRIAL RESEARCH AND MONITORING IN THE ARCTIC

GRANT FROM_

ITU PEOPLE INVOLVED_

EU, FP7, INFRA-20101.1.19 RESEARCH INFRASTRUCTURES FOR POLAR RESEARCH

PHILIPPE BONNET

PARTNERS_

TOTAL AMOUNT FUNDING_

WORLD WILDLIFE FUND CANADA CORPORATION CA/ THE ARTIC INSTITUTE OF NORTH AMERICA CA/ ATHENA RESEARCH AND INNOVATION CENTER IN INFORMATION COMMUNICATION & KNOWLEDGE TECHNOLOGIES GR/ UNIVERSITY OF ALASKA USA/ FACULTY OF GEOGRAPHY OF M.V. LOMONOSOV MOSCOW STATE UNIVERSITY RUS/ YUGRA STATE UNIVERSITY RUS/ LANDBUNADARHASKOLI ISLANDS IS/ KØBENHAVNS UNIVERSITET DK/ JARDFEINGI FI/ POLARFORSKNINGSSEKRETARIETET SW/ INSITUTE FOR BIOLOGICAL PROBLEMS OF CRYOLITHOZONE SIBERIAN BRANCH RUSSIAN ACADEMY OF SCIENCES RUS/ UNIVERSITE LAVAL CA/ BARROW ARCTIC SCIENCE CONSORTIUM INC (BASC) USA/ ARCTIC MONITORING AND ASSESSMENT PROGRAMME SECRETARIAT NO/ AARHUS UNIVERSITET DK/ IT UNIVERSITY OF COPENHAGEN DK/ CLU SRL IT/ METSANTUTKIMUSLAITOS FI/ GRONLANDS NATURINSTITUT GR/ NORSK POLARINSTITUTT NO/ NORWEGIAN INSTITUTE FOR AGRICULTURAL AND ENVIRONMENTAL RESEARCH - BIOFORSK NO/ TURUN YLIOPISTO FI/ ALFRED-WEGENER-INSTITUT FUER POLAR- UND MEERESFORSCHUNG DE/ UNIVERSITETET I OSLO NO/ OULUN YLIOPISTO FI/ HELSINGIN YLIOPISTO FI/ STOCKHOLMS UNIVERSITET SW/ UPPSALA UNIVERSITET SW/ LUNDS UNIVERSITET SW/ NATURAL ENVIRONMENT RESEARCH COUNCIL UK/ SVERIGES LANTBRUKSUNIVERSITET SW/

FACULTY GROUP_ EFFICIENT COMPUTATION

DKK 54.370.400 IT UNIVERSITY AMOUNT_ DKK 2.471.801 PROJECT PERIOD_ 01/2011 - 12/2014

Accelerating environmental changes in the Arctic and global impacts. World attention is now focussed on the Arctic because of its rapidly changing climate that is faster than elsewhere, and changes in land use, socio-economics and globalisation of economies and cultures. In particular, geopolitical issues related to increased access to natural resources have alerted many nations to the growing importance of the Arctic. There are major concerns about environmental changes in the Arctic and the implications of these both for the Arctic per se and for the rest of the world. NTERACT is a FP7-Research Infrastructure project, under the auspices of SCANNET, a circumarctic network of terrestrial field bases. It brings together the polar stations in the arctic circle in collecting and sharing data on climate change. It has an element of Joint Research Activity involving ITU and other universities in collecting data through a network of sensors establishing tools for data storage and –management. Testing site: Zachenberg station, Greenland. Biodiversity is changing as well as the timing (phenology) of biological events, vegetation zones are changing as shrub and forest expansion occur. These changes affect the residents of the North in terms of ecosystem services, transport and infrastructure stability while they affect the global community through feedbacks to climate and impacts on global biodiversity. The processes leading to change are complex.


IT UNIVERSITY OF COPENHAGEN INTERNATIONAL NETWORK PROGRAMME GRANTS 2010 GRANTS FROM: THE DANISH AGENCY FOR SCIENCE, TECHNOLOGY AND INNOVATION

GAZE INTERACTION FOR PEOPLE

WITH ALS

GLOBAL SOFTWARE: COLLABORATIVE

PRACTICES AND COLLABORATIVE

TECHNOLOGIES.

CROSS-CULTURAL

EXPLORATIONS OF THE DESIGN OF NEW ICT BASED

ITU people involved_John Paulin Partners_Tokyo Institute of Technology Total Amount Funding_DKK 204.768 IT University Amount_DKK 204.768 Project Period_03/2010-12/2010 People with the severe disability Amytrofic Lateral Slerosis (ALS) are only able to move their eyes. They have full cognitive functions but cannot communicate or use an oordinary computer. Commercial systems that can be used for gaze interaction with computers are very costly - more than 100.000 DKK apiece. The IT University of Copenhagen has developed a low cost gaze communication system in close collaboration with The Royal School of Library and Information Science, Copenhagen, and Tokyo Institute of Technology. The system is available in Danish, Japanese and English language versions. The purpose of the project is to conduct field test of this new free-ware gaze tracking system that can be used with a standard web-camera and with a video projector. Field traiials will be done with both Danish and Japanese ALS patients at home or at hospitals

ITU people involved_Pernille Bjørn, Yvonne Dittrich Partners: Indian Institute of Management, Bangalore, India; Indian Institute of Technology, Chennai and Mandi, India; Indian Nippon Telegraph Telephone Corporation (NTT); National Institute of information and Communications Technology (NICT) and Kyoto University, Japan Faculty group_Software Development Group, Technologies in Practice Total Amount Funding_DKK 246.139 IT University Amount_DKK 246.139 Project Period_03/2010-12/2010 Overall purpose of the Network activity was to consolidate the base for the recently established collaboration between the IT University of Copenhagen (ITU) and partners in Japan and India. The project brought together internationally recognized researchers from various disciplines (ethnographic approaches, management, and design of collaborative technologies) with a common, genuine interest in exchanging perspectives and learning from each other while expanding the horizon for new research opportunities within distance video communication systems.

ITU people involved_Tomas Sokoler Partners_Industrial Design Centre, Indian Institute of Technology Bombay. Faculty group_Innovative Communication Total Amount Funding_DKK 229.306 IT University Amount_DKK 229.306 Project Period_05/2010-12/2010

INTERACTIVE PRODUCTS FOR PHYSICAL REHABILITATION

IN INDIA AND DENMARK.

GLOBAL SOFTWARE: SOFTWARE DESIGN AND DEVELOPMENT WITH USER PARTICIPATION IN CULTURALLY

DIVERSE SETTINGS.

The focus of the project is on the design of new interactive ICT- based products in support of physical rehabilitation activities as experienced by an ever-growing population of elderly people ands professiccional healthcare practitioners across India and Denmark. As the overall question, we will explore how ICT can futher continuity in the rehabilitation process experienced by citizens and rehab professionals – continuity is the key to a succesful rehabilitation process.

ITU people involved_Yvonne Dittrich Partners_The Indian Institute og Technology in Madras. Department of Computer Science & Engineering Faculty group_Software Development Group Total Amount Funding_DKK 84.960 IT University Amount_DKK 84.960 Project Period_05/2010-12/2010 The scope of this project is the development of a joint research effort together with the Indian Institute of Technology Madras (IITM), particularly the IITM’s Rural Technology and Business Incubator (RTBI), that which will explores how Participatory Design (PD) methods and especially software engineering methods promoting use-orientation in development need to be appropriated in a culturally different setting. Because the development and usage of software is now globalized, the methods and tools used to design and develop software needs to incorporate this global nature of software.


IT UNIVERSITY OF COPENHAGEN INTERNATIONAL NETWORK PROGRAMME GRANTS 2011 GRANTS FROM: THE DANISH AGENCY FOR SCIENCE, TECHNOLOGY AND INNOVATION

ARCHCLOUDS-

ARCHITECTING FOR

CLOUD-ENABLED SOFTWARE SYSTEMS THE AESTHETI CS OF GLOBAL CONN ECTIVITY: EXPLORING DESIGN S T R AT E G I E S A N D NETWORKED

TECHNOLOGIES OF DISTRIBUTED SITES

ITU people involved: Muhammad Ali Babar Partners: ICT, Chinese academic of Sciences, Beijing, China, Wesada University of Japan, Federal University of Bahia (UFBA), Brazil Faculty group: Software Development Group Total Amount Funding: DKK 279.936 IT University Amount: DKK 279.936 Project Period: 03/2011-12/2011 Cloud computing is an emerging computing paradigm, which promises to be a major driver of business innovation by exploiting the technological advances of Infrastructure as a Service (IaaA), Platform as a Service (PaaS), and Software as a Service (SaaS). We intend to explore following key questions through a collaborative network: How can Cloud computing impact on architecture of software and, more generally, architectures of systems? What are the key architectural challenges and potential solutions for migrating enterprise systems to Cloud computing? What kinds of methods and tools required for evaluating architectures of cloud computing based systems? What are the appropriate architectures for autonomic monitoring and resource management of Cloud-Aware services?

ITU people involved: Jørgen Staunstrup, Kjell Yngve Pedersen, Mie Nørgaard, Thomas Pederson, Bjarki Valtysson Partners: Central Conservatory of Music (China), University Federal do Rio de Janeiro (Brazil) Faculty group: Innovative Communication Total Amount Funding: DKK 351.144 IT University Amount: DKK 351.144 Project Period: 03/2011-12/2011 The project is an explorative investigation of the aesthetics of global connectivity. The aesthetic approach is a way to explore possibilities in technologically mediated relationships, which then inform the development of consistent models that correlate between participatory experience, the compositional strategies, and the technological design. The offline/online workshops enable an exploration through developing prototypes and staging events, which involve the total communicational complexity of the integrated platform as the artistic medium.

THROUGH A RTISTIC PROCESSES.

CROSSCULTURAL GAZE

ITU people involved: Dan Witzner Hansen Partners: University of Sao Paulo (Brazil) Faculty group: Innovative Communication Total Amount Funding: DKK 351.041 IT University Amount: DKK 351.041 Project Period: 03/2011-12/2011 In order for gaze-based devices and application to reach more general populations and domains, we focus on low cost solutions with enhanced usability (i.e., easy calibration, robust to head motion and flexibility), and new context-aware gaze-based interaction paradigms for mobile scenarios. Some of the initial questions that will be investigated are: How can gaze estimation be performed in low cost and mobile scenarios (e.g. on mobile devices or when using a head mounted eye tracker outdoors)? How to improve the accuracy of the eye tracking methods with better usability? In particular, how does socio-cultural differences between future users at the different sites influence models for gaze-based context-aware computing? Relevant cross-cultural domains will be selected during the initial workshops and used to guide the joint development of user-centered prototypes.


IT UNIVERSITY OF COPENHAGEN

LEV VEL /

NO AGE GRANT FROM_ THE DANISH AGENCY FOR SCIENCE, TECHNOLOGY AND INNOVATION, COUNCIL FOR TECHNOLOGY AND INNOVATION, STRATEGIC INNOVATION PLATFORM PARTNERS_ INNOVATION CENTER COPENHAGEN (ICPH)/ ALEXANDRA INSTITUTTET/ KØBENHAVNS UNIVERSITET/ AARHUS UNIVERSITET/ DANMARKS TEKNISKE UNIVERSITET/ DANMARKS DESIGNSKOLE/ DELTA TEKNOLOGISK INSTITUT/ MEDICO INNOVATION/ CEO SW/ CERTEC/ LTH SW/ HALMSTAD LIVING LAB SW/ HEALTHY AGEING NETWORK NORTHERN NETHERLANDS NL/ HELSINKI LIVING LAB FI/ INTERACTIVE MEDIA TECHNOLOGY CENTER (USA)/ NATIONAL INSTITUTE ON AGING USA/ TI PHARMA NL/ WAAG SOCIETY NL/ REGION HOVEDSTADEN/ KONCERN REGIONAL UDVIKLING/ KONCERN IT/ VÆKSTFORUM

ITU PEOPLE INVOLVED_ LONE MALMBORG/ TOMAS SOKOLER/ MIE NØRGAARD/ NAVEEN BAGALKOT/ MARIE ERTNER FACULTY GROUP_ INNOVATIVE COMMUNICATION DESIGN/ CULTURE & MOBILE COMMUNICATION

TOTAL AMOUNT FUNDING_ DKK 25.000.000 IT UNIVERSITY AMOUNT_ DKK 1.500.000 PROJECT PERIOD_ 01/2010 - 12/2014

LEV VEL (’Live Well’) / NoAge aims to make more elderly people self-reliant by supporting their own resources and enhancing their ability to take care of themselves. Cooperations, leading research institutions, regional authorities, municipalities, hospitals and interest organisations alike come together in the LEV VEL / NoAge project to develop innovative solutions in the areas of healthcare, disease prevention, nursing, activation and treatment. lvvl.dk


IT UNIVERSITY OF COPENHAGEN

MaDaMS MASSIVE DATA MINING BY SAMPLING GRANT FROM_

ITU PEOPLE INVOLVED_

THE DANISH AGENCY FOR SCIENCE, TECHNOLOGY AND INNOVATION, COUNCIL FOR TECHNOLOGY AND PRODUCTION, SAPERE AUDE STARTING GRANT

RASMUS PAGH

PARTNERS_

TOTAL AMOUNT FUNDING_

FINANSHUSET DEMETRA A/S/ APPTUS TECHNOLOGIES AB/ AARHUS UNIVERSITY, FACULTY OF AGRICULTURAL SCIENCES/

DKK 5.573.952

FACULTY GROUP_ EFFICIENT COMPUTATION

IT UNIVERSITY AMOUNT_ DKK 5.573.952 PROJECT PERIOD_ 01/2011 - 12/2014

Data mining is the driving force behind a paradigm shift in the way we conceive models of our surroundings. Society relies extensively on models of physical, social, and economic phenomena, that give the predictive power allowing us to build a bridge, confident that it will not collapse, forecast the effect of economic stimulus packages, select the best livestock for breeding, etc. The massive amount of data that has become available opens up for completely new ways of understanding and modeling data, through the use of algorithms. In this project we will explore the possibilities in a new approach to massive data mining with origins in advanced sampling methods of data stream algorithmics. This happy marriage of efficient algorithms and statistical principles is the unifying idea of several recent highly successful research contributions of the applicant in the field of data mining. In collaboration with external partners, the project will focus on three application areas with a common theoretical core: Financial modeling, recommendation systems, and genotype/phenotype mining.


IT UNIVERSITY OF COPENHAGEN MICROSOFT RESEARCH PHD SCHOLARSHIP: NEW RELATIONAL REASONING TECHNIQUES GRANT FROM_

ITU PEOPLE INVOLVED_ LARS BIRKEDAL

MICROSOFT RESEARCH LIMITED FACULTY GROUP_ PROGRAMMING, LOGIC AND SEMANTICS TOTAL AMOUNT FUNDING_

PROJECT PERIOD_

DKK 750.000 01/2011 - 12/2013 IT UNIVERSITY AMOUNT_ DKK 750.000

The main aim of this project is to research new relational reasoning techniques for programming languages with features found in modern programming languages, in particular polymorphism and higher-order store (aka general references). To develop correct and reliable software we need good formal reasoning methods for reasoning about programs written in modern programming languages. One of the most fundamental notions in formal reasoning about programs is contextual equivalence, which expresses when one program fragment may be interchanged by another fragment, without changing the overall meaning of a complete program. This is the notion of correctness that one is interested in when, e.g., proving compiler optimizations correct. Moreover, understanding contextual equivalence is, of course, a crucial ingredient in simply understanding the semantics of a programming language, and as such it forms the basis for other reasoning methods.


IT UNIVERSITY OF COPENHAGEN

MONARCA MONITORING, TREATMENT AND PREDICTION OF BIPOLAR DISORDER EPISODES GRANT FROM_ EU, FP7-ICT-STREP, CHALLENGE 5: TOWARDS SUSTAINABLE AND PERSONALIZED HEALTHCARE

ITU PEOPLE INVOLVED_ JAKOB BARDRAM/ MADS FROST FACULTY GROUP_ THE PERVASIVE INTERACTION TECHNOLOGY LAB (pIT LAB)/ SOFTWARE DEVELOPMENT GROUP

PARTNERS_

TOTAL AMOUNT FUNDING_

CREATE-NET (COORDINATOR), IT/ AIPERMON, DE/ BITZ, DE/ ETH- ZURICH,CH/ ITU, DK/ MEDITRAINMENT, AT/ PSYCHIATRIC CENTER RIGSHOSPITALET, DK/ PSYCHIATRIC STATE HOSPITAL OF TIROLER LANDESKRANKENANSTALTEN GMBH, AT/ SCUOLA UNIVERSITARIA PROFESSIONALE DELLA SVIZZERA ITALIANA, CH/ SYSTEMA HUMAN INFORMATION SYSTEMS GMBH, AT/ UNIVERSITAT BIELEFELD, DE/ UNIVERSITAT PASSAU, DE

DKK 27.323.150 IT UNIVERSITY AMOUNT_ DKK 2.842.471 PROJECT PERIOD_ 02/2010 - 01/2013

MONARCA will develop and validate solutions for multi-parametric, long term monitoring of behavioural and physiological information relevant to bipolar disorder. It will combine those solutions with an appropriate platform and a set of services into an innovative system for management, treatment, and self-treatment of the disease. The MONARCA system will be designed to comply with all relevant security, privacy and medical regulations, will pay close attention to interoperability with existing medical information systems, will be integrated into relevant medical workflows, and will be evaluated in a statistically significant manner in clinical trials. The MONARCA system will consists of 5 components: a sensor enabled mobile phone, a wrist worn activity monitor, a novel “sock integrated” physiological (GSR, pulse) sensor, a stationary EEG system for periodic measurements, and a home gateway. It will combine GPS location traces, physical motion information, and recognition of complex activities (nutrition habits, household activity, amount and quality of sleep) into a continuously updated behavioural profile. Physiological information from the “GSR sock”, the periodic EEG measurements, voice analysis from mobile phone conversations, and motion analysis will provide an assessment of emotional state and mood. Combining this information with patients’ medical records and established psychiatric knowledge quantitative assessment of patients condition (expressed in Psychiatric Rating Scales like BRAM or HAMD) and prediction of depressive and manic episodes will be implemented. Closing the loop between the system and the patient an interface for self assessment (on the basis of the above information), provision of warnings and risk profiles and a coaching concept for self treatment will be implemented. For the medical staff, interfaces for interpreting the data, therapy assessment and therapy planning tools (scheduling visits, planning medication) will be developed. http://www.monarca-project.eu/


IT UNIVERSITY OF COPENHAGEN

SIREN –

SOCIAL GAMES FOR CONFLICT RESOLUTION BASED ON NATURAL INTERACTION GRANT FROM_ EU, FP7-ICT-STREP, CHALLENGE 4.3: TECHNOLOGY ENHANCED LEARNING

ITU PEOPLE INVOLVED_ GEORGIOS YANNAKAKIS/ JULIAN TORGELIUS/ RILLA KHALED/YUN-GYUNG (YUNA) CHEONG/ CORRADO GRAPPIOLO/ FACULTY GROUP_ CENTRE FOR COMPUTER GAMES RESEARCH

PARTNERS_

TOTAL AMOUNT FUNDING_

NATIONAL TECHNICAL UNIVERSITY OF ATHENS (COORDINATOR), GR/ IT UNIVERSITY OF COPENHAGEN, DK/ INSTITUTO DE ENGENHARIA DE SISTEMAS E COMPUTADORES INVESTIGA ΗΓO E DESENVOLVIMENTO EM LISBOA, PT/ SERIOUS GAMES INTERACTIVE, DK/ UNIVERSITY OF BATH, UK/ UNIVERSITY OF CALIFORNIA, SANTA CRUZ, USA/

DKK 16.758.000 IT UNIVERSITY AMOUNT_ DKK 3.848.313 PROJECT PERIOD_ 09/2010 - 08/2013

Confronting conflicts and coping with them is part of social life. Indeed, conflicts seem to arise in almost every context and developmental stage of human life, from scuffles in schoolyards, to bullying in the workplace and to international warfare. While the question of whether conflicts are inevitable or not is disputed, there is widespread agreement that the current prevalence and lack of resolution to conflicts is incurring substantial cost to society at large. The personal and collective gains that follow conflict resolution have motivated scholars in the fields of law, education, organisational management, psychology and social science, among others, to advocate the use of pro-social mechanisms for resolution. Interventions that may impart individuals with experience in resolving conflicts will be of clear benefit to society. Improving conflict resolution skills among the population at large is of paramount importance for a healthier, more peaceful and productive European society. These skills are best taught in early years, using teaching tools that are appropriate and engaging for today's children, for whom computer games and social networks are natural parts of life. The SIREN project aims to create a new type of educational game, the conflict resolution game, which takes advantage of recent advances in serious games, social networks, computational intelligence and emotional modelling to create uniquely motivating and educating games that can help shape how children think about and handle conflict. The software developed by the project will be able to automatically generate conflict scenarios that fit the teaching needs of particular groups of children with varying cultural background, maturity, and technical expertise, and the desired learning outcomes as specified by a teacher. This will enable the system to be used by school teachers all over Europe, without specific technical training. To realize this vision, a number of advances to the state of the art will be made throughout the various disciplines that members of our thoroughly multi-disciplinary consortium specialize in. The key aim of the Siren project is to create an intelligent interactive software system, specifically a serious game, which supports teachers’ role to educate young people on how to resolve conflicts. http://sirenproject.eu/


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