Journal for Research| Volume 02 | Issue 08 | October 2016 ISSN: 2395-7549
A Framework for Mobile Video Streaming and Video Sharing in Cloud Prabhu K Assistant Professor Department of Computer Science & Engineering V.S.B College of Engineering Technical Campus, Coimbatore
Prabhu R Assistant Professor Department of Computer Science & Engineering V.S.B College of Engineering Technical Campus, Coimbatore
Krishna Kumar R Assistant Professor Department of Computer Science & Engineering V.S.B College of Engineering Technical Campus, Coimbatore
Sangeetha S Associate Professor Department of Computer Science & Engineering V.S.B College of Engineering Technical Campus, Coimbatore
Abstract The transmission of data has grown over years in all the streams of technology. Video and image data plays a very important position in communication around the globe. The usage of Medias over mobile devices had exploded years ago in technology. However, the usage of traditional network connecting protocols and the service providers are providing lack of quality in services. As the number of users who uses mobile phones is increasing day by day the video traffic over network is also increasing thereby causes disruption in the service which is caused by low bandwidth. Due to this disruption the wireless cannot able to satisfy the users demand for video streaming which eventually causes long buffering time. Influencing cloud computing knowledge to gain advantage over this issue we suggest two solutions. i) Mobile Video Streaming (MoV) and Social Video Sharing (SoV). MoV will create a private cloud for each mobile user which adjusts the bit rate based on return value using scalable video coding technique to improve the scalability and efficient utilization of bandwidth. SoV uses the agent to pre fetch the video data for effective sharing and to reduce the buffering time. Keywords: Cloud Computing, Mobile Video Streaming, Video Coding, H.264/AVC _______________________________________________________________________________________________________ I.
INTRODUCTION
The more innovations that were made in the wireless network made the people of this era to make use of wireless phones which results in traffic in the network. As many people are preferring video streaming over mobile phones it is challenging for the service providers to provide quality of video service in wireless than in the wired network. In addition, the number of bits stored and transmitted some five years back is tripled in the recent year which eventually causes traffic in the wireless network. The mobile users often suffer from disruptions and long buffering due to low bandwidth and the fluctuations in the 3G/4G wireless network. Mobile cloud computing provides with the expected advantages like large storage capacity, high bandwidth, increase in the QoS, performance. Even then the traffic is accounted by video streaming and mobility. Hence, recently there have been several studies on how to improve the service quality of mobile video streaming on two aspects i) scalability–mobile video streaming should support wide spectrum of mobile devices. It should support different video resolutions with different computations on various wireless links such as 3G and LTE. ii) Adaptability - the link has to adjust the video bit rate adapting to the currently time-varying available link bandwidth of each mobile user. Cloud constructs a private agent for each mobile user in cloud surroundings, which is used by its two ways: Mobile video streaming and social video sharing. By facilitating a 2-tier structure cloud supports efficient video sharing. First tier is a content delivery network and second tier is a data center. II. RELATED WORK In the adaptive video streaming the speed of the video streaming is based on the traffic and the link’s variation in the bandwidth. This streaming can be done in two ways. Primarily on the server side where Microsoft’s streaming is the primary one. It is a flat or smooth streaming which dangles between the disparate bit streams and the configurable bit stream and video resolution at the server end while the client dynamically request for the video by locally monitoring the link’s quality. Apple and Adobe are the live adaptive client side streaming which uses the latter way of streaming. The stereotypical streaming is measured by the conventional rate of bandwidth in the stable internet. The mobile video stream can be disrupted due to packet failure and bandwidth misuse. Concerning price adaptation calculating method, TCP friendly rate control is projected for providing streaming services over the mobile systems. Where TCP throughput stream is calculated as a function of packet loss rate round trip time, and packet size. To achieve effective streaming H.264/ASV is collaborated with the extension SVC.
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