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Research Models of Interactions by Jacqueline Muscat Bachelor of Arts (Hons) in Graphic Design & Interactive Media


Introduction

This desktop consists of pictures called icons t hat show files, folders and various types of documents. These icons can be arranged on the electronic desktop just as the same as they can be arranged on a real desktop.

Though interactivity has growth drastically, few people might notice that the most famous model of interaction remained consistent for about 30 years. In graphical Moving, sorting, reshuffling and throwing away are user interfaces, desktop metaphor is used to show file actions that can be done on both, electronic desktop and real desktop. system.


Interaction Models and their Interaction models usually contain the following pieces: purpose It is the comprehensive framework that ties the functionality into one uniform model.

• how to launch or close pieces of functionality

• how to navigate between pieces of functionality

• transitions between pieces of functionality Interaction models are the means to access and move between functions. These models create the glue • how pieces of functionality interact with each other that holds a device together, a box that holds all the • sort, manage, and find files or data functionality. The purpose of interaction model is to create a logical consistency, so users can determine how to do something and route around any tricky situations.


Mental model

Structure is very important component when comes to interactive models. Each function of a device has to be positioned in relation to one another. Another factor is the information architecture; working in hierarchy and arranging pieces into findable information structure will help the device to be more understandable.

Designers often expects user's model to be the same as theirs but originally the designer's challenge is to help the user generate a mental model of the device. Mental models are the intellectual method of understanding a A through-line is another component of a good device that may or may not be how the device actually interaction model. A through-line is figuring out the works, but allows the user to interact with it. likely pathways through the device. A user will do A, then B, then C. Any model should work really well According to Dan, an author from designingdevices. for that A-B-C pathway. A through-line acts as the com metaphors makes up an interactive model. rhythm section for a rock band does: it shows where Applying a metaphor can make the device more the emphasis should be placed and keeps the tasks physical, thus more understandable. moving forward. (Dan, 2010)


Functional cartography in an The functional cartography’s decision depends on a number of factors: interactive model Interaction models are bound to the device’s functional cartography. Functional cartography is the mapping of features and functions to a device in order to determine which functions are controlled by physical means (mechanical controls), digital means (onscreen controls, sensors), or both.

• • • • • •

context priority cost ergonomics aesthetics tangibility


Inspiration Apps My App Concept The idea is that every time that brightness is adjusted on device a moody face will be displayed according to the level of brightness. This is a simple application to help the user realise that the element of light and dark has an impact on our mood swings. Structure A vertical slider on screen. On each adjustment a smiley face is displayed.


References http://www.designingdevices.com/interactionmodels/ https://play.google.com/store/apps/details?id=com. kaysoft.moodrace&hl=en https://play.google.com/store/apps/details?id=jmd. rainymood&hl=en http://www.kickerstudio.com/2009/03/functionalcartography/


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