Sens an interactive experience between sound and motion
team Hiroyuki Kondo Michael Cheung Chiahsuan Hu Dipali Aphale
MUSIC BRINGS PEOPLE TOGETHER / Music has proven to be an energy that unites people across different walks of life. Bringing individuals together – friends and strangers alike – through the mutual creation of sound gives way to a new form of physical and audible interaction.
GAMIFICATION / Learning to play an instrument is difficult, time consuming, and primarily done alone. There is also a lack of multi-person interactions. In order to gamify the experience of creating music, SENS cubes engage people by incorporating sensors that react to distance. We took the sensors a step further by allowing them to personify the cubes providing a more playful and approachable quality.
CUBE to PC Hooked up the first prototype to a laptop, which offered a variety of sounds relating to instruments.
CUBE to BUZZER MODULE Hooked up the second prototype to a larger buzzer module, which offered a louder and more rhythmic techy sound.
CUBE to PASSIVE BUZZER Hooked up the final prototypes to a passive buzzer, which offered similar rhythmic techy sounds at a more preferred volume.
CUBE 1 Arduino Uno Breadboard Supersonic Sensor Passive buzzer Jumper wires 9V battery
CUBE 4 Arduino Leonardo Breadboard Supersonic Sensor Passive buzzer Jumper wires 9V battery
CUBE 2 Arduino Uno Breadboard Supersonic Sensor Passive buzzer Jumper wires 9V battery
CUBE 3 Arduino Uno Breadboard Supersonic Sensor Passive buzzer Jumper wires 9V battery
The cubes begin together with a short enough distance between each, so that they make noises to attract users.
When the cubes are separated or are out of a certain distance, they begin playing sounds at different octaves.
TIME ILLUSION
Li-Yang, Yu
Chia-Hsuan, Hu
Time,
an established idea that we have been informed of from the very first day we come into this world. The most obvious existence of time may come from our watch and clock even by the cycles of sun or the change of seasons. However, people in modern society live in an environment which is so fast-paced that we are barely aware of time passing by.
Problem According to a 2015 report by city Comptroller Scott Stringer. Of all people who commute to work in New York City, 41% commuters use the subway. In New York subway, straphangers lost a combined 35,000 hours every weekday because of delayed trains. And there are other problems like signal problems, crowded, smelly environment, and other breakdowns. It makes the toll our daily commute has long-term implications on our mental and physical health.
Project Description I will use the light to design and prototype a visual element experience to be installed on the subway. And create a bond between people and subway, change their perspective about long time feeling during in the subway, and decrease people’s anxiety in the subway.
Prototype 1 Light Experience Three part lighting experience to make people feel about time changes
Prototype 1 Test
Part 1 Darkness
Part 2 Spot Lignt
Part 3 Rotating Lignt
Each part is 30 seconds, by using the different light movement to see how they feel about time passing.
Sense of time may be changed by the movement of light Result
The way we use light could also affect people’s emotion Sounds play a important role in the darkness (the first part)
Prototype 2 Walking Speed Change people’s walking speed by using the move of light.
Prototype 2 Sketch Model
When people walking into the specific area, a beam of light will start sensing the human body, and following them.
Light will go faster than the people ‘s walking speed to make them walk faster.
Also light will go slower than the people ‘s walking speed to make them walk slower.
Setting up Through tying the rope up into the classroom, make a loope to control the light movement.
Prototype 2 Test Tow part, one is normal walking , one is walking with light following.
Second 15”
10”
Test Data
5”
Test Subject
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Most of the test subjects (60%) do not enjoy their time in subway.Some of them (37%) do enjoy their time in subway.Few of them (7%) are neutral.
Result
After their subway ride, most of the test subjects (73.3%) do feel stressful. And a few of them (13.3%) feel less stressful. The rest of them (13.3) is neutral.
According to the test data, the walking speed of 73% of test subjects are getting slower when light followng them.
After the experience, 40% of test subject think time pass faster whem the light following them.23% of them thimk time pass slower.13% of them feel the same.
86.7% of test subject do enjoy this experience.13 of them are nuetral.
Light moving from the front of the people Problem & improvement
to the back to change people’s shadow‘s size. When the light move faster, shadow changes faster too.
Set several lamps, through controlling the time interval between lights to control light speed.
Changing light’s position to the foot side, more focusing on people’s walking speed.
Now In Progress