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WHAT IS EXHIBITION ? Astidira Apti Efriliana Dwi R P Jaila M Nijiko


Exhibition Interpreting informations to the public – resulting certain experience(enjoyable and informative)

Exibitions are divided to focus group by multiple layers The more layer, the more chance visitors would


Grand Indonesia, Jakarta



Circulation

Keterangan :

IPAD RETAIL STAND STAGE SEATS WAYANG EXIBITION AREA PROJECTOR SCREEN PIANO CHANGING ROOM GATHERING ROOM (GREETING PLACE) EXIT

ENTER


Circulation •

The Digital Area (Screen and IPAd)

•

Is located on the border side of the room to give an intimacy and to sustain a beneficial circulation.

On the way towards the stage extent, the space provided by the passage can only be used by two people at a time. Even so, this design gives emphasis upon the entrance resulting a direction to the visitors.

The Central Room Is very wide in order to give the visitors and extensive feeling about the surrounding space.


Zoning IPAD RETAIL STAND

STAGE SEATS WAYANG EXIBITION AREA PROJECTOR SCREEN

PIANO CHANGING ROOM GATHERING ROOM (GREETING PLACE)

Annotation ENTER

EXIT

Intimate space Social space Personal space


ZONING CONCEP T

VARY INTERACION Social space People observe everything in large and free area

The space provided in the area causes people to be physically nearby each other. In this case, the issue should be noted in terms of preventing people from bumping to each other.

Personal space A two-way interaction that involves emotion and dexterity which is oe of the appeals from the whole exhibition.

Intimate space The unique idea about this area is to give the visitors an exclusive experience in enjoying the beauty of Indonesia alone.


Lightings from the installation are also placed inside the layer in order to stop the lights from spreading and keeping it vertically projected. The lighting of this area is very minimum, causing the displays This installation is made out from to be the striking traditional webbings in order to insert a element in the room. traditional element to the gallery, so that the digital display wouldn’t give a dominant theme towards the concept.

By the time the visitors enters the gallery, they would be greeted by automated audio uttering greetings from different local language all over Indonesia.

An installation forming a corridor for giving way to the visitors.


The next display exhibit Wayang culture in forms of silhouette play, which involves technical systems of light projections against each other. Audio and visual display

Drawback : Can only be used by one person at a time, causing a long queue to happen.


The activities inside this demonstration display varies which will not make it really boring here.

Interactions with the Visitors The exhibition also The devices give very much information needed by the visitors, and It also took less space and time rather than a traditional exhibition.

catches the little kids attention with interesting games. Even the older peole would love to try this interactive gaming.


Interior The theme of the exhibition very much implies the presence of modern technology. Even so, it is pretty obvious that they also attend the traditional elements to the whole concept.

Even the lightings are created from traditional webbings.


There is a place where the visitors are given personal space to learn about the showcase alone.

Indonesia can also be explored from a huge screen located in the gallery to give the visitors a bigger experience in learning about the gallery.


There is a souvenir place for the visitors to purchase after roaming around the showcase area.


STAGE BATIK


Good bye…


Air Circulation The gallery is located inside a mall building and have no access to the outside environment, which makes the air circulation to be artificial, in other terms, usng the central system of the mall air conditioning system.

The air conditioners are placed equaly all over the area with a spreading transmission, which made the rooms comfortably breezy.



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