Collide : Research and Development

Page 1

Collide Research & Development


Ideas : Home

Idea 1 : Landmarks of home - Happiness, future self So as I’ve grown up I’ve lived in a variety of different places across the north of England, Glossop, Manchester, Huddersfield and York. And all of these places have wondrous places that as I a child I fell in love with. Glossop :

Chimney, Viaduct, Old factories

Manchester:

Old classic architecture, Palace Hotel

Huddersfield: Emley Moore tv mast, castle hill, Byron Arcade York:

Architecture, Minister. Castle, Houses, Wall

And as this is a personal project I want to improve my illustration and C4D skills so I plan to practise on a range of different mediums to begin to create some beautiful representations of these locations, making this truly a personal project that will keep me interested and improve my skill.

Idea 2 : Eye sores of Glossop - Happiness, future self Glossop has a range of landmarks that are considered eye sores. However as a child I fell in love with a lot of these places that are considered eye sores. The biggest one is a famous Glossop landmark, the white chimney. Now as Glossop is in a bowl of hills, surrounded by the peak district. If you were to drive towards Glossop as you fall down into the bowl of hills the first landmark you’d recognise will be the giant chimney. And thus as a child I loved it as you would know you were home. Thus with my future self being considered as I want to improve my illustrative abilities I’d create a set of posters, in the style of Edward Mcknight Kauffer which would illuminate just how important these landmarks are to identify Glossop and make it the town that it is.

Idea 3 : The Chimney regeneration - Happiness, future self This is a spin off of idea 2 and perhaps my favourite idea so far. The Glossop chimney is hated by most people in Glossop and loved by most children. So in consideration of my future self I also want to consider the future of Glossop. Glossop is considered the gateway to the peak district with it being found between Manchester and the high peak so I want to consider what the implications would be in turning the chimney into a tourist attraction. The tower is incredibly tall and would offer views towards Manchester and then back towards the Peak District. Thus the obvious answer would be to turn it into a viewing tower. This would give me a huge amount of room to stretch my design ideas. With the possibility of creating beautiful visuals of what the tower could look like, floor plans of what the surrounding area would function with and overall create an amazing brand package for the Glossop tower. This would also be a fun idea to then share the project with the community and see what actual Glossopians would think about turning the eye sore and into the landmark which wouldn’t sacrifice the childhood love I had for the big white tower.


https://lostboyos.files.wordpress.com/2012/10/dscf1053.jpg


Idea Research

Glossop Landmarks In order to give this project a kick start I took to the internet to find some landmarks of Glossop. The two main ones were proven to be the huge viaduct and tall white chimney. But due to the controversy caused by the chimney it’s going to be that I focus on in my work.

https://i.ytimg.com/vi/DgF0Jv36-C4/maxresdefault.jpg

https://c1.staticflickr.com/3/2360/2473210372_f409a7286c_z.jpg?zz=1

http://1.bp.blogspot.com/-g1zSFKTJh18/UObTrmFpIPI/AAAAAAAAAM0/ Fw6b17wZUf0/s1600/4411241057_f40a6c14fd_b.jpg

http://electric-rly-society.org.uk/wp-content/uploads/2014/01/Glossop-1. jpg


https://c1.staticflickr.com/9/8528/8584960425_efda55bf9b_z.jpg http://www.rmweb.co.uk/community/uploads/monthly_04_2010/post6680-127231298757.jpg

h t t p : / / w w w. n r m . o r g . u k / i m g / n r m / w o r k s p h o t o s / L i v e r p o o l % 2 0 Street/1995-7233_LIVST_TE_88.jpg http://3.bp.blogspot.com/-kFtqm34TS30/T14fbn2msMI/AAAAAAAAAII/ CDe9xJrTNGA/s1600/Dinting.jpg


Designer Research

Ranganath Krishnamani These were some amazing pieces I found online that I feel do an amazing job of showing the true beauty of these Indian Buildings in an illustrative form. What was so striking about these pieces was the incredible use of colour matched by an equally impressive understanding of shading which allowed the work to really pop! https://www.behance.net/gallery/21428095/Discover-India-Series-Hampi-



Designer Research

Laura Palumbo As an a young illustrator learning from other designers is crucial to me. What I really liked about Palumbo’s work was she included shots of the outlined grids she’d used to design these buildings. Something that will definitely inform my own experimentation. https://www.behance.net/gallery/17540749/(people-say)-city-of-dreams



Designer Research

Oleg Beresnev Similar to the other pieces of work the use of colour here was incredible. But what I also liked was the fact that it doesn’t rely on 3D design to make it work. This work proves that 2D design is still very much in fashion and can look incredible when used in the right way. https://www.behance.net/gallery/34115796/Welcome-to-Emirates-Etihad-airlines



Designer Research

Coen Pohl This work completely contrasts the previous designer in it solely relies on 3D design in combination with amazing colour and again even more amazing shading. It’s this sort of design work I really aspire to create, especially in how the collide brief is such a great opportunity to improve personal skill. https://www.behance.net/gallery/31476875/Towers-of-San-Francisco



Designer Research

Coen Pohl This is some more amazing work by Coen Pohl and I’ve decided to document this as while it still uses 3D to its advantage its the use of perspective in these pieces that makes it so visually stunning. This has shown while it must take a huge amount of time to create an isometric illustration it provides dramatic results. https://www.behance.net/gallery/23869083/City-Life-Isometric-Cityscape



Experimentation

3D Design I’ve become very comfortable in my ability to create 2D design work. And while I love the style of 2D I’ve created I really wanted to begin to push my 3D skills, hence the research above. Thus I began experimenting with some minimalist illustration styles which you can see below.



Experimentation

Further 3D Design I wanted to make the design work even better so I spent a huge amount of time trying add a bit of realism to the landscape, working with the shapes, shadows and lighting to add another level of depth to the experiments.





Designer Research

Elena Gridneva After becoming happy with my practise experiments I wanted to develop the idea further and thus I began idea 3. Considering what a redevelopment of the Glossop landmark would look like and how I’d present it. Thus I began looking at map design. https://www.behance.net/gallery/31719217/SUN-MOON-Casino-Resort



Designer Research

Laura Palumbo Further looking into different styles of maps and seeing how 2D design can be used to represent a 3D landscape. These designs used an incredibly unique illustration style that I myself don’t think works too well in a map environment however I loved the concept. https://www.behance.net/gallery/32515995/A-flat-trip-around-Europe



Designer Research

Lauren Wargo These pieces were much more conceptual than hte others however I really liked how they used traditional methods in their creation. As a designer I feel I’ve become far too comfortable at the computer and need to express my creativity in other mediums. https://www.behance.net/gallery/25207845/London



Designer Research

IC4DESIGN Inc Now these are used for calenders and not necessarily maps however I loved how much extreme detail had gone into the creation of these cityscapes and this might be enough to sway me from sticking to minimalist design and move into a more detailed concept. https://www.behance.net/gallery/33190307/Green-Seed-Calendar-2016



Experiments

Concept 1 : Public Park My final idea has is to create a pack which shows a new concept of how the old Glossop landmark could be re-imagined. In this first concept I created a small minimalist map of a park like area and the chimney being re-imagined as a viewing platform. I feel this style works amazingly in not only looking nice but also functioning as a real map.



Experiments

Cinema 4D Practise After creating my park layout in illustrator I wanted to move onto unfamiliar ground. This is my final project of the year and so I’m eager to express some new skills in this project! And thus this was my first C4D test creating a 3D model of the area I’d imagined.



Experiments

Cinema 4D Practise I gradually become more confident in C4D learning new skills such as creating glossy materials, creating physical skies and overall being able to create more details representations of what I’d envisioned. I wanted to my 3D model to be as stylised as possible to fit my physical outcome. Hence I kept to this basic yellow/white colour scheme with the intention to replicate it in my physical model and print work.



Developments

Instructions In cinema 4d I created my 3D model at a 1:1 scale, meaning when I selected any of the pieces I could get accurate dimensions of how big that piece would be in the real world. And so when it came to creating my physical model I created a 22 page instruction manual to take with me to the queen street studios. There we would go through the instructions page by page to begin crafting my model.



Developments

Basic Construction I took a print out of my 3D model and all the instruction pages to take with me to queen street and begin creating the more basic elements. I’d never before done anything along these lines so getting the technicians on my side was essential. And so the 3D render and clear instructions were a massive help in explaining my vision for the model.



Developments

Complex Construction My model features around the cylindrical tower in the centre. And thus these pieces were much more complex in nature as they not only had to be spun but also we had to devise a way of assembling these pieces after their creation. And thus we creating this really simple pin mechanism which meant the smaller cylinder would be able to slot into the larger one and be glued into place to hold its shape.



Developments

Laser Cutting While a lot of the pieces were able to be made by hand, i had envisioned a raised pathway on my model base. And so for this due to the intricacy and complex shape it was obvious I was going to have to laser cut these pieces. As you can see to the right I was left with two results which both were promising options for me to pursue. Though in the end I went with the top one as I felt in that formation it best represented my 3D model.



Developments

Priming the wood After all my pieces had been made it was time to prime all of them. This stage was important as it would later allow me to add a clean coat of spray paint to the pieces. To promote an even coat of primer I made this small mount below to help levitate certain items so they wouldn’t be moulded to the table by the drying paint.



Developments

Creating the trees There were two ways I could have done these trees which would have produced to different results. The original way I planned to do it was by cutting up make up sponges and placing them on match sticks. Though instead to better represent an architecture model, I purchased 50 of these model trees which I would then fix into the board after drilling a series of painstakingly measured holes.



Developments

Painting After priming all the different pieces it was time to simply spray paint them in either matt white or glossy yellow depending on the part of the model. Most of the pieces required 2 to 3 coats to achieve the results I wanted, though I was very happy with the results.



Developments

Assembly After all the pieces had dried it was time to touch up and assemble the model. I used epoxy resin to securely assemble the model, while using a pot of white paint and a small model brush to fix up and imperfections that had been caused by me moving the model around the university.





Developments

Supporting Prints With the model complete I began experimenting with numerous illustration styles to support the model and help explain to audiences in the exhibition exactly what the model is of and what its purpose to the community would be.












GLOSSOP SKY TOWER LAT: 53.445178 I LONG: -1.956607 250FT HIGH

W i th s tr i k i ng v i e w s r a nging from t he Peak Dist r ict al l t he w ay

acro ss to G re a te r Manc hest er. T his rede vel o pment concep t e x p l o re s th e i d e a o f tur ning an abandoned fact o r y c himne y int o a m onu ment al sky t ower.

Th e c h i m ne y cu r re ntl y st ands as an e ye sore in t he gat e w ay t o t he

h i gh p e a k , G l o s so p. W it h nu mero u s fail ed at t emp t s o f l e vel l ing

th e towe r, I w a nt to s u ggest t u r ning t his l oc al monu ment int o a n a m a z i ng at t r act ion as an al t er nat ive.


Final Display

Assembly After all the pieces had dried it was time to touch up and assemble the model. I used epoxy resin to securely assemble the model, while using a pot of white paint and a small model brush to fix up and imperfections that had been caused by me moving the model around the university.





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