Visual Business Modeling | Service Design Drinks Berlin

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Visual Business Modeling Some Fun with Alex’ Osterwalders BMC | Service Design Drinks Berlin, 03.09.2012

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Choices & Consequences

Value Configuration Perspective: Chains/Shops/Networks

Activity Networks

Value Flow Mapping for Ecosystems

Tom Hulmes Canvas (IDEO)

Patrick Stählers Canvas (Fluidmind)

!

etc. !

Other »Scientific Conceptualisations«

Fraunhofer IAO Canvas

Image Credits / Sources in order of appearance: Casadesus-Masanell, R., & Ricart, J. E. (2011). How to Design A Winning Business Model. Harvard Business Review, 89(1/2), 100–107. // Porter, M. E. (1996). What is Strategy? Harvard Business Review, (November - December). // Ouden, E. den. (2011). Innovation Design: Creating Value for People, Organizations and Society (1st ed.). Springer London. // Fjeldstad, Ø. D., & Stabell, C. B. (1998). Configuring Value for Competitive Advantage: On Chains, Shops, and Networks. Strategic Management Journal,, Vol 19, 413–437. // valuenetworksandcollaboration.com, 2011 // Tom Hulme (http://weijiblog.com/ startup-tools/) // Patrick Stähler (http://blog.business-model-innovation.com/tools/) // Johnson, M. W., Christensen, C. M., & Kagermann, H. (2008). Reinventing Your Business Model. Harvard Business Review, 86(12), 50–59. // Fraunhofer IAO (http://moby.iao.fraunhofer.de/)


Osterwalders Business Model Canvas: The Building Blocks

Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

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Customer Segments

Which customers do we serve? What are the jobs they need to get done? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

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Value Proposition

Tip: Use the Value PropositionDesigner!

What do we offer them? Which ÂťproblemÂŤ do we really solve? What value do we really provide? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

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Channels

How can we best reach/serve each customer segment? What are the best interaction/touch points? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

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Relationships

What relations shall we establish with our customer segments? Personal? Automated? Acquisitive? Retentive? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

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Relationships

O

g n i r e f f

r e m o C us t

e c a f r I n te

What relations shall we establish with our customer segments? Personal? Automated? Acquisitive? Retentive? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

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Revenue Streams

What are our customers really willing to pay for? How? Transactional or recurring revenues? images by JAM Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

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Key Resources

Which resources and assets are critical to successfully run our business? images by JAM Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

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Key Activities

What essential key activities do we have to perform to deliver our value proposition? images by JAM Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

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Key Partners

Who are critical partners and suppliers leveraging our business model? With whom do we co-create value? images by JAM Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

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Key Partners

s a r f n I

e r u t t r uc

Who are critical partners and suppliers leveraging our business model? With whom do we co-create value? images by JAM Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

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Cost Structure

What is our resulting cost structure? Which key elements drive costs? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

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Cost Structure

e c n a Fi n

What is our resulting cost structure? Which key elements drive costs? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

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Key Activities

Value Proposition

Relationships

Customer Segments

Key Partners

Cost Structure

Key Resources

Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

Revenue Streams Channels

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Starting Points: Resource-Driven Key Activities

Value Proposition

Relationships

Customer Segments

Key Partners

Cost Structure

Key Resources

Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

Revenue Streams Channels

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Starting Points: Offer-Driven Key Activities

Value Proposition

Relationships

Customer Segments

Key Partners

Cost Structure

Key Resources

Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

Revenue Streams Channels

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Starting Points: Customer-Driven Key Activities

Value Proposition

Relationships

Customer Segments

Key Partners

Cost Structure

Key Resources

Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

Revenue Streams Channels

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Starting Points: Finance-Driven Key Activities

Value Proposition

Relationships

Customer Segments

Key Partners

Cost Structure

Key Resources

Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

Revenue Streams Channels

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Starting Points: Multiple-Epicenter-Driven Key Activities

Value Proposition

Relationships

Customer Segments

Key Partners

Cost Structure

Key Resources

Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

Revenue Streams Channels

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Key Activities

Value Proposition

Relationships

Customer Segments

Key Partners

Cost Structure

Key Resources

Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

Revenue Streams Channels

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Key Activities

Value Proposition

Relationships

Customer Segments

Key Partners

e t a n i Elim

C re ate /R

e c u d e R /

Va l ue

s t s Co

Cost Structure

Key Resources

Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

aise

Revenue Streams Channels

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Key Activities

Value Proposition

Relationships

Best Sustainable Equilibrium

Key Partners

e t a n i Elim

Customer Segments

C re ate /R

e c u d e R /

aise

s t s Co

Va l ue

e u l a v . x ma r o f e r u t p a c y n a p m o c e th

m a x. v a l ue f or t he u se r

Cost Structure

Key Resources

Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

Revenue Streams Channels

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Video Gaming Strategy Canvas: Nintendo Wii (in 2007) Key Activities

Value Proposition

Nintendo Wii

Relationships

Microsoft Xbox 360

Sony PS3

Customer Segments

os Ec

r

Fa cto

un

me s Ga

h Re

Channels Us er

on nC tio Mo

ac

tro l

U GP

U CP

ce Pri

iy ec ti nn Co

DV

vit

D

5.1 lby Do

isk

rd D Ha

s vie Mo

Key Resources

Revenue Streams

ys tem

Va l ue

s t s Co

Cost Structure

aise

/F

e t a n i Elim

C re ate /R

e c u d e R /

Ux

Value Level & Price

Key Partners

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KP

KA

VP

CR

KR

CS

Nintendo Wii (in 2007)

CS

CH

RS

eliminate

reduce

create

raise

unchanged


KP

KA

VP

CR

CS

state-of-the-art chip development

male Âťhardcore gamersÂŤ KR

CH

n e w p ro p r ie t ar y te c h n o l o g y

CS

passive immersion with high-end performance and graphics

RS

c o n s o le s e i d i s b su

Nintendo Wii (in 2007)

eliminate

reduce

create

raise

unchanged


KP

KA

VP

CR

CS

state-of-the-art chip development

g ame de ve l o p e r s male Âťhardcore gamersÂŤ

KR

game developers

CH

n e w p ro p r ie t ar y te c h n o l o g y

CS

passive immersion with high-end performance and graphics

retail distribution

RS

royalties from game developers

c o n s o le s e i d i s b su

Nintendo Wii (in 2007)

eliminate

reduce

create

raise

unchanged


KP

KA

VP

CR

CS

state-of-the-art chip development

g ame de ve l o p e r s male Âťhardcore gamersÂŤ

KR

game developers

CH

n e w p ro p r ie t ar y te c h n o l o g y

CS

passive immersion with high-end performance and graphics

retail distribution

RS

c o n s o le s e i d i s b su

technology development costs

Nintendo Wii (in 2007)

e l o s n co n o i t c u pro d s cos t

royalties from game developers

eliminate

reduce

create

raise

unchanged


KP

KA

VP

state-of-the-art chip development

e v i t a n r a l te t p e c n o g ame c h re s e a rc o r c i STM c s f o r i n o r e le c t EMS M s r e t e m o r e l ac c e

game developers

CR

mo t i o n c o n t ro l le d g am i ng , t u o y k r r o e w v , o t c r e o sp ic a l r s y h p

n o i t o m l o r t n co y g o l o te c h n

n e w p ro p r ie t ar y te c h n o l o g y

CS

g ame de ve l o p e r s

f un f ac t o r e x pe r , so cial ie n c e f am i l Âť y

physical activity, social get-together

KR

CS

male Âťhardcore gamersÂŤ

CH

c asua l g ame rs

passive immersion with high-end performance and graphics

families

retail distribution

gi r ls

RS

c o n s o le s e i d i s b su

technology development costs

Nintendo Wii (in 2007)

e l o s n co n o i t c u pro d s cos t

royalties from game developers

eliminate

reduce

create

raise

unchanged


KP

KA

VP

state-of-the-art chip development standard component hardware manufacturers

o r c i STM c s f o r i n o r e le c t EMS M s r e t e m o r e l ac c e

game developers

e v i t a n r a l te t p e c n o g ame c h re s e a rc

CR

mo t i o n c o n t ro l le d g am i ng , t u o y k r r o e w v , o t c r e o sp ic a l r s y h p

n o i t o m l o r t n co y g o l o te c h n

n e w p ro p r ie t ar y te c h n o l o g y

CS

g ame de ve l o p e r s

f un f ac t o r e x pe r , so cial ie n c e f am i l Âť y

physical activity, social get-together

KR

CS

male Âťhardcore gamersÂŤ

retail store involvement

CH

c asua l g ame rs

passive immersion with high-end performance and graphics

families

retail distribution

gi r ls

RS

c o n s o le s e i d i s b su

technology development costs

Nintendo Wii (in 2007)

e l o s n co n o i t c u pro d s cos t

royalties from game developers

eliminate

reduce

h a rd w s a le s a re pro f i t

create

raise

unchanged


KP

KA

VP

state-of-the-art chip development standard component hardware manufacturers

o r c i STM c s f o r i n o r e le c t EMS M s r e t e m o r e l ac c e

game developers

e v i t a n r a l te t p e c n o g ame c h re s e a rc

CR

mo t i o n c o n t ro l le d g am i ng

g ame de ve l o p e r s

Desirability , t u o y k r r o e w v , o t c r e o sp ic a l r s y h p

f un f ac t o r e x pe r , so cial ie n c e f am i l Âť y

physical activity, social get-together

KR

n o i t o m l o r t n co y g o l o te c h n

n e w p ro p r ie t ar y te c h n o l o g y

male Âťhardcore gamersÂŤ

retail store involvement

CH

c asua l g ame rs

Best passive immersion Sustainable with high-end Equilibrium performance and

families

retail distribution

graphics

Feasibility CS

CS

gi r ls

Viability RS

c o n s o le s e i d i s b su

technology development costs

Nintendo Wii (in 2007)

e l o s n co n o i t c u pro d s cos t

royalties from game developers

eliminate

reduce

h a rd w s a le s a re pro f i t

create

raise

unchanged


Key Activities

Value Proposition

Relationships

Customer Segments

Key Partners

Cost Structure

Key Resources

Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

Revenue Streams Channels

22


Key Activities

Value Proposition

Relationships

Customer Segments

Key Partners

1 0 MI :0 NU 0 T ES

Cost Structure

Key Resources

Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)

Revenue Streams Channels

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What I haven’t told you

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Want to know more? Join the Business Model Generation!

businessmodelgeneration.com/book

businessmodelyou.com

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‌ and start following these Guys and Organisations!

Alexander Osterwalder: http://www.businessmodelalchemist.com Patrick Stähler: http://blog.business-model-innovation.com Steve Blank: http://steveblank.com Doblin Group: http://news.doblin.com Innosight: http://www.innosight.com BusinessModelsInc: http://www.businessmodelsinc.com DesignWorks @ Rotman: http://bit.ly/TYRLhG Illinois Institute of Design: http://www.id.iit.edu/news 25


Design-driven strategic business planning Jan Schmiedgen // Zwiestädter StraĂ&#x;e 7 // 12055 Berlin // +49 173 3 83 15 26 // kontakt@schmiedgen.eu

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Backup: Some Examples of well known Business Models

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Image Credit: Š 2011 Business Models Inc. (www.businessmodelsinc.com)

www.businessmodelgeneration.com


Image Credit: Š 2008 XPLANE (www.xplane.com) & Alexander Osterwalder (www.alexosterwalder.com)

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Image Credit: Š 2008 XPLANE (www.xplane.com) & Alexander Osterwalder (www.alexosterwalder.com)

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Image Credit: Š 2011 Business Models Inc. (www.businessmodelsinc.com)

www.businessmodelgeneration.com


Image Credit: Š 2011 Business Models Inc. (www.businessmodelsinc.com)

www.businessmodelgeneration.com


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