Jean Marc Henry - Oculus Rift Revolutionary applications

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An incredible ascent Oculus project had first been deposited on the site participatory Kick starter financing, the company appealing to users for a total of $ 250,000. In the end, they reaped 10 times more nearly 2.5 million contributed by close to 10,000 people But, bombshell, March 25, 2014, Face book is betting on virtual reality and offers Oculus 2 billion .... with incredible development opportunities for this technological marvel, and causing the even anger some users supporters of the project on Kick starter. According to Mark Zuckerberg, the virtual reality has the potential to become the next dominant platform, after the mobile. Indeed, it could be that in the future, social networks not only used to share moments, but real experiences. In addition, recently, Face book is declining in the video game, particularly as regards the social games Zynga, and Oculus could allow him to return to the game. Their plan goes much further than just a social network, it becomes downright a new communication platform. Of course, the helmet will eventually be updated with an interface and design in the image of Face book. In fact, Face book (https://www.facebook.com/pages/Jean-Marc-Henry/624641057618343) may well have bought the company just so that nobody else does. And ... applications that go well beyond gaming Oculus is more than a gadget video games. Oculus Rift is a helmet that will meet anywhere anytime from home - enjoy a good seat match, studying in a classroom with students and teachers from around the world, see a doctor face to face fully share adventures and experiences with friends, etc..


Here are some examples of amazing applications: Medicine - Mental illness, behavioral disorders, post-traumatic therapy: the patient is immersed in a virtual reality to fight his illness. - Simulation prostheses to the patient before it is put in place - Simulation of surgical operations Technology - Control a drone: The drone reacts almost instantaneously to the operator's head movements. - Various simulators: space exploration, ect - Simulator design, which will happen in the construction of prototypes (think automakers ...) - Use of a computer with an interface adapted to the Oculus, and goodbye tablet! Practical life - Virtual tours: a city, a museum, a house for sale (already built or not) ... - Meetings, family, or simple conversation - New gaming experience, films - E-commerce: enter in a store, manipulate the object, return, all this from your armchair. Education - Simulations and virtual tours of all kinds, for example inside the human body, inside a jet engine, visit an archaeological site, simulating a historic battle ... - Educational games - And why not a virtual classroom where we can choose the teacher and the subject followed? other - Pornography industry .... I let you imagine the opportunities. =) In short, this combination of technology will undoubtedly trigger a mini revolution and profoundly change our habits, as have social networks or mobile phone. Some scream and shout at the devil always about the dangers we expose Oculus: addiction, social isolation, tend to paranoia and other mental weaknesses, medical cons-indications etc ... They were not entirely wrong, but it seems good that everyone learn to take responsibility and move with the times. Jean Marc Henry


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