Spacework X

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CABE PRESS

SPACEWORK is a student-produced publication, the views expressed here are those of the students.

COLLEGE OF ARCHITECTURE AND THE BUILT ENVIRONMENT




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SWX What has Spacework meant to CABE and yourselves over the years?

BS

AN INTERVIEW WITH BREANNA SHEELER & DONALD DUNHAM It’s not easy to accurately reflect on the evolution of Spacework as a publication without acknowledging the evolution of the University, College, and the student community. While each Spacework issue has built on previous issues (student editors over the years signed on to the following Spacework issue so the continuity is perhaps quite visible), it is the work represented in each iteration of Spacework that has changed most dramatically. Each freshman class brings new motivations, ideas, and ideals. Faculty provide new project briefs based on a variety of shifting social issues, geographical locations, and innovative tectonic considerations. Rapidly evolving technologies allow for new and more refined representational techniques in student work. Also, external forces beyond the classroom and studio have also help shape each issue: political, social, and pedagogical methods. Divisive presidential elections, economic and job market fluctuations, a global health crisis, climate change, wars on several continents, immigration, gun violence, artificial intelligence, the zoom studio. Have I missed anything? Yes, of course I have, the list goes on.

Studio culture is a messy, evolving, slippery, tangle of personalities, fun, all-nighters, disappointment, exhilaration, happy accidents,bad music, 3-D printing, plotting, laptops, critiques, good studio experience, not-sogreat studio experience, cool models (digital and physical), coffee (lots and lots of coffee), and sleeping when you can. Design thinking is at the core of studio culture and the aforementioned are the methods we get there. Spacework has for the past ten years painted a reasonably accurate description of the community culture of the design studio and the different paths taken in the design process

DD I’d like to think that Spacework occupies a unique place within the CABE community culture. The students had remarked that being part of Spacework made them feel proud to be part of the CABE student community, and proud to be associated with Spacework and its historical legacy. I feel the same.


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SWX

SWX

SWX

What do you think is the purpose of Spacework?

How has Spacework grown into what it is now?

What is the future of Spacework?

DD

BS

From the first heroic issue’s primary mission to “fortify connections between students”; to Issue 3, ‘State of the Union’ with the declaration “WE WILL NOT EXPIRE”; to the reverential spirit of Issue 5 exploring ‘Issues of Control’; to Issue 9, ‘Changes,’ giving a voice to CABE students “who are helping to bring about social, cultural, and environmental change.” Clearly, Spacework remains a showcase of student work, however, the work is presented through various lenses that are important and timely.

What and where, how and why are questions that only can be answered in Issue 11. Let’s face it, the world is far more complicated by the day, and designers of the built environment are in the trenches helping to make the world a better place. I know that sounds cliched, but in many ways architects and designers are becoming first responders in how humans manage the built environment. nt. Check out the section topics in Spacework 10; the design process that students and professionals must navigate today is far, far more complicated than ever before in history.

DD Expanding the discourse beyond the studio was one of the primary goals of Spacework Issue 1. Exposing the work generated in the studio across the College, and also exposing the pedagogical methods used by design professors has continued in subsequent issues of Spacework. For instance, there had been a significant increase in competition work undertaken in studios over the past ten years.

BS Another important aspect of this documentation is that Spacework has become an historical archive for CABE, archiving for future generations of students the experiences and identities of their predecessors. With each progressive issue, these increasingly complex topics frame work gathered and selected through the act of careful curation, while bringing the most provocative student work (sometimes overlooked in the studio) to the table.


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98-113 54-75

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38-53 6-21 76-97


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SECTION TITLE SE SECT CTIO ION IO N TI TITL TLE

170-189 130-153

154-169 114-129


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QUESTION


ques·tion /’kwesCH(e)n/ To examine a contemporary problem using new contextual lenses



SECTION TITLE QUESTION

Approaching design through questioning allows one to frame the mental process, decode meaning, and make sense of a situation. The insights that “question” develop go beyond mere data synthesis and become the foundation of knowledge that guides the project, allowing the creator to explore the possibilities at hand during the design process. In the creative world, there are no wrong answers. Questions serve as guides and checkpoints that assist the design process, allowing the final design to flourish around. Questions serve to create more impactful, implementable, and meaningful outputs that investigate various options before narrowing on to one solution. Constantly questioning, constantly evolving. Questions allow us to stretch a step beyond the obvious by opening new possibilities.

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THE STORY OF THE RENOVO PUBLIC LIBRARY STEWARDSON COMPETITION With a community that is deeply rooted in its historic past, the main priority is to celebrate the bluecollar mentality through construction methods while also helping redefine the future of technology in libraries. Located at the center of town, the Renovo Public Library will be the heart of the community, a place that offers comfort and reliability to all. A library is a place for the young to learn from the old, a place for families to spend quality time together, an most importantly a place to feel at home. ANDREW SAUERS, ARCH D9, S19


SECTION QUESTION TITLE QUESTION

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RESILIENT DESIGN AT THE COAST With the impending consequences of climate change approaching, our buildings must respond to these new conditions. On the coast, frequent hurricane and rising sea levels will become the new reality. This structure seeks to act as a resilient community center as a disaster relief center if needed.

VICTORIA OAKES, ARCH D4, S19


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FREEDOM YOUTH HOSTEL INTD CAPSTONE The Freedom Youth Hostel is located in Washington Square in the existing Farm Journal Building within the heart of Center City Philadelphia. The design seeks to mimick the strong orthagonal urban grid of Philadelphia within the exsiting structure of the building. Fit with dormatories and a restaurant, the design incorporates a central atrium space, allowing natural light to reach all levels of the building. The atrium space is enhanced with natural greenery and murals that create a welcoming gathering space in the heart of the design.

PAIGE HOCKER, INTD 8, S17


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THE NEW LIBRARY INTD CAPSTONE The New Library features a series of five twisting boxes that puncture each level, creating primary circulation while also designating the function of each space. Through this geometric organization, the library becomes a multimedia portal, granting access to new methods of research, communication, and entertainment for college level design students. The program includes a balance of activities, ranging from studying to socializing, creating and researching. COLLEEN BARRY, INTD D8, S14


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KENSINGTON IN A NEW LENS The human expereince. Amidst the backdrop of urban landscapes and bustling streets, each photograph captures the essense of the people who call this city home. Each photograph reveals a rich tapestry of humanity, with subjects ranging from the elderly to the young. In every frame, a new world is generated where everyone is human, and the boundaries that typically divide us are diminished. We are reminded of the power of reflection, and the importance of recognizing the humanity in each and every one of us.

ERIC ROMERO, DIGITAL PHOTOGRAPHY, F23


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SACRED SPACE This Sacred Space is a reimagined spiritual building that is based on a case study of the existing Jesuit Community Center on the Fairfield University Campus. The new design is secular and focuses on the sacred elements such as procession, light and darkness, and the connection to nature to build a sense of spirituality without conforming to a specific denomination. Residing atop a hill, the building distinguishes space through a leveled hierarchy with the processional program cantilevering over the hill and the more secondary and view restricted program nestled below.

JULIE PASION, VICTORIA OAKES, ARCH D8, S21


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DEFINE


de·fine /dIfIEn/ To outline the nature, scope, and intention of a project.



SECTION TITLE DEFINE

To define the problem, an analytical lens must be used to collect data, both technical and organizational, to then organize and prioritize that data so needs can be established. A preliminary design brief is created to define the project, examine its features, and establish its goals. An issue is beyond anything that is undesirable or deviates from the norm, though still legitimate definitions. An issue, as defined by us and other creative problem solvers, is an unmet need that, if solved, can serve the design and the inhabitants that flow within. The logic of the project comes from the rules we define for ourselves. A designer must decide what pieces they want to work with and what drives the design. Uncover the edges and boundaries of the constraints that create the project. The shape of the design will come from these definitive edges.

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NORTHEAST PHILADELPHIA This intervention into the heart of Northeast Philadelphia serves to connect the historically isolated region to the rest of the city. It does this by serving as a bug for bus routes in the region as well as connecting to the roposed Roosevelt Boulevard subway line. The curving architecture connects the region physically and metaphorically. Each point gravitates towards a connection node present in the community. The curves draws the viewer’s eye from one point to another, subconsciously guiding them to another area of Northeast Philadelphia.

OWEN FELTY, D5, F22


SECTION TITLE DEFINE

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SEASIDE ENVIRONEMNTAL CENTER The Seaside Environemntal Center at Cape Henolopen utilizes a multitude of sustainable design solutions while creating a warm and inviting space for visitors to learn about sustainable living. The design emphasizes the importance of preserving the beauty of Herring Point and the natural contours of the landscape and the importance of the indoor and outdoor expereince for visitors. The environmental center design explores this ideology by creating varied levels for each modular unit.

SARAH FARELLA, IARCH D5, F19


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DRIFTING To initiate a journey towards self-exploration through architectonic way-finding that asks users to explore, make decisions, and learn. The way-finding is about drifting and discovery, there are no destinations. The focus is on the complex intersections of circulation. Here, semiotics are used as architectonic tools of way-finding. The system of circulation generates structural planes connecting together intersections. It is desired that people almost accidentally find their way into these spaces and learn how to navigate their path in life through exploration and decision making. Each space will have its own sens of architectural identity, based on the use and the users, including the non-profits.

SHANNON McLAIN, ARCH D5, F16


SECTION DEFINE TITLE DEFINE

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STREET FOOD RESTAURANT It is the mission of the DF Nigeria food truck to share the various Nigerian Cuisine, that is palatable to all taste types, with the general public. There is a gap in the American food market for international, home cooked and affordable meals that DF Nigeria is trying to fill. As the food truck wants to bring affordable and traditional food into the modern American society, my goal was to design a space that creates an environment where the everyday guest feels comfortable enough to try new things but also has the possibly to dive into the new experience of a different culture.

HANNAH MOCH, INTD 201, F22


SECTION DEFINE TITLE DEFINE

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NORTH PHILLY PEACE PARK SOLAR DECATHALON The North Philly Peace Park (NPPP), is a community garden in Sharswood, Philadelphia, otherwise known as Peacetown. The site stared as one of the many vacant lots in Philadelphia, but has evolved into a community garden and ecocampus. The NPPP gives over 3,000 pounds of fresh produce to the community. The people of the community and they work to solve issues like food availablity, trash, poverty, and oppression. The park is not just a garden; it promotes healing in the Peacectown community.

IVY BINGAMAN, D10, S22 | ABI ASKLAR, D10, S22 | JULIE PASION, D10, S22 | VICTORIA OAKES, D10, S22


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A COMPREHENSIVE SOLUTION TO HOMELESSNESS ENDING HOMELESSNESS IN PHILADELPHIA The end of homelessness in Philadelphia is a public health imperative. A comprehensive response to homelessness consists of policy change, and a greater network of affordable permanent housing and supportive services. Located within walking distance from Temple University Hospital, the Green Alley Hub partners with the Beury Building to provide 70 residents units for individuals experiencing homelessness. Supportive services in education, advocacy, mental and physical health coupled with biophilic elements provide a holistic approach to social revitalization. SIDNEY MURRAY, ARCH D9|D10, F22|S23


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SECTION DEFINE TITLE DEFINE

TEMPLE UNIVERSITY HOSPITAL 20 M. PUBLIC TRANSPORTATION RADIUS 15 M.

HOSPITAL OUTREACH RADIUS

2328

VACANT LAND LOTS

1040

VACANT BUILDINGS

45

AFFORDABLE HOUSING LOTS

2

POTENTIAL SERVICE CENTERS

2,664 POTENTIAL HOUSING UNITS

THOMAS JEFFERSON UNIVERSITY HOSPITAL 20 M. PUBLIC TRANSPORTATION RADIUS 15 M.

HOSPITAL OUTREACH RADIUS

110

VACANT LAND LOTS

32

VACANT BUILDINGS

12

AFFORDABLE HOUSING LOTS

1

POTENTIAL SERVICE CENTERS

812

POTENTIAL HOUSING UNITS

HOSPITAL OF UNIVERSITY OF PENNSYLVANIA 20 M. PUBLIC TRANSPORTATION RADIUS 15 M.

HOSPITAL OUTREACH RADIUS

198

VACANT LAND LOTS

41

VACANT BUILDINGS

25

AFFORDABLE HOUSING LOTS

1

POTENTIAL SERVICE CENTERS

505

POTENTIAL HOUSING UNITS

PUBLIC TRANSPORTATION RADIUS HOSPITAL OUTREACH RADIUS PUBLIC TRANSPORTATION ROUTES HOSPITAL H HOMELESSNESS SERVICES AFFORDABLE HOUSING VACANT BUILDINGS VACANT LAND


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EMPATHIZE


em·pa·thize /’empuh,THīz/ To o understand and engage in the individual ndivid experience off another. (behavior, concerns, needs) (behavi eds) o othe



SECTION TITLE EMPATHIZE

In the empathize phase, the creator carefully observes the environment, society, and individual to understand needs, wants, and objectives. This entails interaction to comprehend psychological and emotional states. Assumptions must be set aside, and one’s personal perception of the world must be suspended, resulting in an understanding of experiences, motivations, and problems. Empathy helps us create products that are not only functional, but also emotionally stable. Design does not exist in a vacuum. There is going to be a user base of people who will interact with what you are creating. Empathize with their wants and needs, as well as the wants and needs of the community. Find a deeper understanding of the scope of the project. This connection between designer and user will create a stronger design that truly fits within its context.

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WOVEN EXPRESSIONS COMMUNITY AND ECOSYSTEM INFLUENCE Originally a pollinator corridor project, this semester-long project evolved into an ideological corridor for civic engagement and ecological enhancement. Working through COVID-19 and in the urban context of Philadelphia, Darby Mann and Benjamin Nardi navigated multiple challenges that ended up enhancing their final product. Their concept statement follows below. Civic unrest has been a testament that congregation & expression is our most vital asset. Communities have been in search of justice and change, fighting for their voices to be heard. Color & movement indicates a thriving community which is why we are weaving it into this urban fabric.

DARBY MANN & BENJAMIN NARDI, LARCH D7, F20


SECTION TITLE EMPATHIZE

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SWX:

AN INTERVIEW WITH DARBY MANN & BENJAMIN NARDI

Landscape majors don’t normally create models, what inspired this model?

DM: That’s a good story.

BN: We were proud of that.

DM: We sketched a few ideas out and then we actually went out to resource exchange in Kensington and they had all these cool, old materials that represented different areas of the neighborhood and opportunities. We then went to the wood shop after a bunch of failed attemptes trying to get in and it was closed.

BN: Yeah, that was a nightmare trying to carry everything, and especially carrying all the materials to Weber in the rain.

SWX: Oh no, that sounds awful.

BN: It was our first laser cutting experience which was fun.


SECTION TITLE EMPATHIZE

DM:

DM:

And then we were building it and we were trying to figure out how to attach it. And I thought we should just make it pivot, so it moves. And the whole purpose of the model was to show the movement from West Philly that’s channeled into Center City.

And it was very rare for there to be a model, we actually didn’t have to do one at all but it helped us in a lot of ways. A lot of ideas were generated from that.

BN: The light bulb went off and we high fived and were so excited.

BN: The top side was the current conditions, so the two rivers, and the other side was all the hidden creeks, and the green strings that suggest the green linear space.

BN: It was very much a process that wasn’t planned out. We had an idea and grabbed coffee together but that was as much planning we did, it always changed and evolved.

"I NEVER THOUGHT HOW MUCH

POWER AND REACH I COULD HAVE AS A LANDSCAPE ARCHITECT ON PEOPLE'S LIVES, AND THAT'S WHAT DRIVES ME NOW." DARBY MANN

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ANGA YOGA STUDIO + SPA CAPSTONE This design design of a yoga studio and spa is a celebration of the strength, balance, and flexibility of the human body with a holistic space that reflects the form and mindfulness of yoga. The focal point of the design is the three story folded plane that is a metaphor for the body while doing yoga. The plane is made of recycled bamboo, which adds warmth to the space. This project aims to create a relaxing and restorative environment by connecting interior spaces to the natural world.

MADELIENE HILL, INTD D7, F15


SECTION TITLE EMPATHIZE

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MUSEUM OF CULTURAL DISCOVERY CAPSTONE Through freedom of travel, spacial volumes, and wayfinding strategies, the Museum of Cultural Discovery aims to stimulate the psychological tendencies for curiosity to educate and aware users on the development of cultural and racial stereotypes.

GABBY DILULLO, INTD, S20


SECTION TITLE EMPATHIZE

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TWO WORLDS COLLIDE BORDERS COMPETITION A border is defined as a transition space from one place to another. The island of Lesbos was chosen as the project’s border, as it is a threshold between Turkey and mainland Greece. Lesbos was not originally a border crossing, but the refugees have created this invisible border. The Moira camp burned down leaving the refugees unsheltered. The program of this building evolve and unite both refugees and Greek natives through a journey of growth. A delicate ribbon progresses throughout the buildings, connecting the most collaborative interior spaces.

VICTOR PEDRAZA, ERIC ROMERO, ARCH, S21 | ABIGAIL STUBB, MALLORY KATEN, INTD, S21


SECTION EMPATHIZE TITLE EMPATHIZE

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THE ART VILLAGE IARCH THESIS Art Village is a distraction free space that serves as a cultural platform where people from different parts of society can meet, discuss, and create art regardless of social class. Users will realize art's potential to form unique communities, held together through tight bonds that can only be achived through artistic enlightenment. The design aims to expose and strenghten the surrounding communities, while also building a new one foundned by the arts. BANAN ASIRE, IARCH 710, S20


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RESEARCH


re·search /rIsUHRch/ To investigate the properties of topic/subject in order to generate knowledge and reach a new understanding.



SECTION TITLE RESEARCH

Strong research supports the contextuality of the design. It is understanding and linking processes of the past and present to create a new future. Researching past issues, past precedents, and past projects develop an integral understanding of current issues and opportunities that inform future interventions and solutions. When the research addresses all aspects of the project on both a macro and micro dimension, design speaks. Find a basis of knowledge and information to use in your design. The research into relevant topics will follow your design throughout the process. This will create a better understanding of the impact you will be making and inform your design. Look at the project through lenses that extend beyond initial thoughts and opinions. Learn the intricacies of the project.

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KEYSTONE CENTER CAPSTONE The Keystone Center is a behavioral health facility that offers “continuum of care” for adolescents - ages 11 to 17 - that suffer from diagnoses such as anxiety, obsessive compulsive disorder (OCD), and depression. The concept is based on the idea of Synergy, synergy being “the interaction of multiple agents to produce a combined effect greater than the sum of the seperate parts.” In a successful treatment facility, there is a synergy between the in-patient, out-patient, and gather spaces. The designs of the three main forms that interlock represent this idea of synergy and house the three main functions. Detail Elevation of Aquarium Structure

Deta scale: 3/4” = 1’-0”

Nurses’ Station Elevation

Aquarium Elevation scale: 1/4” = 1’-0”

JENNA SACKS, INTD, S16

Cross scale: 1/4” = 1’-0”


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SECTION TITLE RESEARCH

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FINISH LEGEN TYPE

IMAGE MANUFACTURER Nurazzo

s-1

COLOR / FINISH

SIZE

DC-124

24" x 24"

MANUFACTURER Shaw Contract c-1

COLOR / FINISH

SIZE

Charming 81405

4' x 2'

MANUFACTURER Milliken c-2

COLOR / FINISH

SIZE

Magnetic

2' x 2'

MANUFACTURER Nora rb-1

COLOR / FINISH

SIZE

silk

2' x 2'

MANUFACTURER Nora rb-2

COLOR / FINISH

SIZE

destination

2' x 2'

MANUFACTURER rb-3

COLOR / FINISH

SIZE

heat wave

2' x 2'

FINISH LEGEN TYPE

IMAGE MANUFACTURER Lumicor

r-1

COLOR / FINISH

SIZE

Santorini

10' x 10'

MANUFACTURER Cor Products w-1

COLOR / FINISH

SIZE

Aged Nutmeg

6" x 6'

MANUFACTURER

dheim Temperable / Frosted g-1

COLOR / FINISH

SIZE

BRTR-199

70" x 126"

MANUFACTURER dheim g-2

COLOR / FINISH

SIZE

n/a

70" x 126"

MANUFACTURER reflections in glass tile t-1

COLOR / FINISH

SIZE

cobalt blue

2" x 4"

FINISH LEGEND TYPE

IMAGE MANUFACTURER Lumicor

r-1

COLOR / FINISH Santorini

SIZE 10' x 10'

FINISH LEGEN TYPE

IMAGE MANUFACTURER Sherwin Williams

p-1

COLOR / FINISH

SIZE

City Loft

n/a

REFLECTED CEILIN TYPE

SYMBOL

IMAGE MANUFACTURER Louis Poulsen

SUSTAINABLE RATING n/a MANUFACTURER focal point lights l-2

SUSTAINABLE RATING

Detail Elevation of Inpatient Walls

Detail Section of Inpatient Walls scale: 3/4” = 1’-0”

n/a MANUFACTURER

scale: 3/4” = 1’-0”

focal point lights l-3

SUSTAINABLE RATING n/a MANUFACTURER

l-4

focal point lights

SUSTAINABLE RATING n/a MANUFACTURER

l-5

y lighting

SUSTAINABLE RATING n/a MANUFACTURER Cove Lighting

l-6

SUSTAINABLE RATING n/a MANUFACTURER

l-7

focal point lights

SUSTAINABLE RATING n/a

Cross Section Looking East scale: 1/4” = 1’-0”


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DIVERGENCE The current shape of the Navy Yard was caused primarily by human manipulation of the natural flow of the Delaware River Watershed. This caused the smaller waterways to divert, segment, fragment, and shift off the main waterway. In the office, this idea can be seen with the more intimate work and restorative spaces diverting off the concentrated work flow spaces in the center of the building. The calmer, less collaborative spaces act as diversions, interruptions, that are further highlighted by diffused and dynamic daylight. This draws people to these spaces and influences overall well-being.

MALLORY KATEN , INTD D6, S21


SECTION RESEARCH TITLE RESEARCH

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ELEMENTARY SCHOOL FOR CHILDREN WITH ADHD MASTER'S THESIS The goal os the Elementary School for Children with ADHD is to provide a comfortable and efficient environment that can improve the performance of children with ADHD, both in and out of the classroom. The design focuses on the comfort of the user group by way of spatial organization, adequate transition spaces, clearly defined interior boundaries, color thery, and adequate daylighting. In addition, the design provides ample green space to allow students a break from the classroom. DUAA FADUL, IARCH 710, S21


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INTERNATIONAL SCHOOL FOR THE NEURODIVERSE This school for neurodiverse children is founded on the principles of Spatial Intimacy as a way to promote a healthy learning environment for neurodiverse children. The proposed design seeks to provide relief from the typical built environment, providing refuge and calming interior spaces, while boosting academic preformance. Promoting inclusion and spatial connection, the design succeeds due to reliance and implementation of characteristics such as Interdependence, Safety, Accessibility, and Health and Wellness.

ALEXA CACCIOLA, JENNIFER ORCUTT, INTD D7, S22


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SWX: What is the Malawi Studio? What is the story of its conception and original goal?

CH:

THE MALAWI STUDIO ARCH D10

ANTHONY ELIA, HUTTEN MOYER, SOLOMON NEWMAN, S20

The Malawi Studio harnesses the power and intellect of CABE designers to address r eal-world design challenges in low- middle-income settings. The studio is a key component of the Malawi Health and Design Collaborative and the J efferson Consortium of African Partnerships. Our goal is to conduct impactful research and design at the nexus of public health, health infrastructure, and the built environment in Malawi. Many of the project’s students undertake are defined by institutional partners in Malawi, including The Malawi Ministry of Health, the Kamuzu University of Health Sciences, Kamuzu Central Hospital, Queen Elizabeth Central Hospital, UNICEF, Partners in Health and others. Other projects are derived from public health research informed by built environment social indicators, such as sanitation and public health in high density urban environments. We always report out on the work to our Malawian partners, and share our design materials. The work has had great impact on the design of health facilities in Malawi over the years.


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SWX: How has the studio and its direction evolved over time?

CH: Designers are problem-solvers, I want the studio to address meaningful design challenges facing one of the fastest growing populations on earth, in a setting with vastly limited economic-resources and bearing the brunt of global environmental negligence. I often say the goal of the studio is for all of us, students and faculty, to be operating at peak intellectual capacity, we’re all here growing and working together on some of the worlds most challenging issues. On a personal level, I believe I’m at my best when I’m learning new things, researching new challenges, and addressing meaningful topics. So with that in mind, the studio continues to get more rigorous, more focused, more knowledgeable about how to create impact.

“WE HAVE ALL THIS BRAIN-POWER, LET’S

DO SOME IMPACTFUL WORK!" CHRIS HARNISH

HEATHER MARTIN, SEAN CARLIN, F14


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SWX: In what ways would you say this studio has enhanced the academic experience of your students?

CH: Michael Murphy at MASS Design Group once wrote “every architect is a foreigner”. I believe designing in unfamiliar settings makes you a better designer. You must do genuine research, synthesize your findings, and apply those findings to design goals. If I tell you “hey you’re going to design a school”, every designer in the room thinks of a school from their experience. Designers are inherently biased based on their previous experiences. They draw conclusions without doing the research that would lead to innovative solutions. But if I say “hey, you’re going to design a school in Malawi, in a totally different climate, with totally different materials, for users with a life experience unlike anything you can guess. Where are you going to start?” The answer to that question is research. So a studio like this forces students to research, and through that research develop design goals that are then presented to stakeholders for feedback (no small task), and from there design a building in the tropics.

JACQUELYN NEMITZ, , S16


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SWX: How has the studio, its direction, and relation to CABE evolved over time?

CH:

This design process, that skill, is what makes a good designer. We can all make stuff ‘look cool’. I’m entirely unmoved by looking cool. I’m moved by students who go out there into unfamiliar territory and develop a methodology for understanding that territory, then taking that research and turning it into a design that is impactful to it’s users. To me that’s cool, no matter what it looks like.

MARIKA MAVROLEON, S14

Designers are problem-solvers, I want the studio to address meaningful design challenges facing one of the fastest growing populations on earth, in a setting with vastly limited economic-resources and bearing the brunt of global environmental negligence. I often say the goal of the studio is for all of us, students and faculty, to be operating at peak intellectual capacity, we’re all here growing and working together on some of the worlds most challenging issues. On a personal level, I believe I’m at my best when I’m learning new things, researching new challenges, and addressing meaningful topics. So with that in mind, the studio continues to get more rigorous, more focused, more knowledgeable about how to create impact.


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INTRINSIC KNOWLEDGE This project is a school with both learning and residential spaces, specifically designed for neurodivergent people. In this design process, all senses were taken into acccount in order to create a safe and comfortable environment for people with autism. They looked beyond the scope of traditional senses and looked at specific senses that would affect neurodiverse people, like proprioceptivity, which is the awareness of your position or movement, and vistibular, which is the sense of balance we feel based on the inner ear. With this research, they designed a space that is modifiable, adaptable, and sensory.

MOLLY THORTEN, INTD D7, F22 | TORI GERARDI, INTD D7, F22


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THE MIND ZONE MASTER’S PROJECT The mind zone is composed of a think tank where interdisciplinary designers are invited to collaborate and innovate. The idea is influenced by the current loss of human interaction and spatial awareness. Taking this into account, The Mind Zone unifies interdisciplinary designers, raises awarness of occupant with the surrounding environment and creates a strong indoor/ outdoor connection in the dense urban environment. The floorplan derives it’s form from the shape of a circuit board that unifies several elements in a holistic product. DIYA TAIB, IARC 710, S19


SECTION TITLE RESEARCH

125 73


130 74

BUILDING + SITE SCALE This project was designed for an adaptive and resilient design studio, with the intention of creating a building that reacts to it’s surroundings. By establishing a clear, conscious identity in relation to the site, the building reinforces a sense of belonging to the community. Incorporating design strategies that interact with thecommunity will create a landmark that transforms the unused space into a place.

SIDNIA GARCIA, MSSD 602, F22 | STEPHANIE JENSEN-SCHMIDT, MSSD 602, F22


SECTION TITLE RESEARCH

131 75


18 76

CONCEPTUALIZE


con·cep·tu·al·ize /knēsep(t)SH(ĕw)līz/ To utilize tools of thought and creativity to form a concept or idea.



SECTION TITLE EMPATHIZE

Conceptualization is the generation of an abstract vision to identiy an ideal solution to a problem, leading to design clarity. To conceptualize, you must emply both create and analytical thinking to produce, refine, and explain a clear unified vision that will aid in the entire design process. This formulates digestible components by breaking down complication concepts from earlier phaes and synthesizing them into a coherent whole. The conept is the catalyst in your work. Take the intial ideas and thoughts and communicate them through sketches and diagrams. This early stage of design is meant to translate abstract thoughts into the beginiings of design. Ideas and concepts are created, discarded, reused. There is a limitless freedowm in the realm of the abstract. Concepts are the building blocks of a realized design

21 79


14 80

ZHANJIAJIE CLIFF CABIN Tucked away within China’s Zhangjiajie national Forest Park, lies the Zhangjiajie Cliff Cabin. Embedded in a rock cliff, the cabin piers a few hundred feet over a valley of the nation park’s famous pillarlike mountains. Serving as a retreat from the nearby town, the cabin offers seclusion with a dramatic view. Castein-place concrete is utilized, allowing the cabin to project away from the cliff’s edge. Interior views are presented to the valley through a southwestern facing, glazed facade. The occupiable roof acts as an extension of the cliff edge, allowing occupants to extend themselves further into the valley.

HUTTON MOYER, D6, S18


SECTION TITLE EMPATHIZE

15 81


108 82

MONDO MATERIALIS DESIGN 2 The Mondo Materialis is a design exercise in abstracting the architectural language of a case study house. This artistic exploration requires students to interpret essential concepts and the dynamic relationship of building and site. Students create a series of artifacts, by digital and physical means, to represent this abstract dialogue. These artifacts are a CABE students’ first experience in reflecting on the design principles featured in famous works of architecture.

ZAYDA SHAVKATOVA, S17 | GABRIELLA SEMANA, S20 | AURIEL LEWIS, S20 | CHRISTINA LAO, S21 | DANIEL HABEEB, S20 | NORMAN ENGEL, S17


CONCEPTUALIZE SECTION TITLE EMPATHIZE

FELIX WARREN, S17 | COLIN WHITE, S18 | LEAH HARRIS, S21 | CHARLOTTE KNOX, S21 | GASTON POMBO, S21 | APOSTOLOS KARNAVAS, S17

109 83


118 84

INVISIBLE CITIES The invisible cities project gives first year design students of all majors an exerpt from Italo Calvino’s Invisible Cities to design a project around. This project is one of the first oppurtunites a CABE student has to create an architectural design. The students interpretation of the passage is expressed through drawing, diagramming, and modelling. The Invisible Cities project has been a staple of CABE’s foundational curriculum for over ten years and showcases young designers burgeoning skills. The project can also be translated into higher level work, like Alyssa Moyer who studed Invisible Cities as her independent study. She looks back with a keener eye and expands on the original project, creating multiple design charettes with complextity and depth.

ERICA LOMANDO, F13 | SCOTT COUSENS, F16 | ALYSSA MOYER, INDEPENDENT STUDY, S18




SECTION TITLE EMPATHIZE

121 87


126 88

COMMUNITY CONNECTION CENTER This design enhances urban inclusiveness, combats negative urban conditions, and acts as a catalyst for positive change within the dynamic urban landscape. By pushing and pulling various volumes of the overall form and establishing a wrapping system of windows that transcends the established horizontal and vertical building elements, inviting and engaging facades were created that invite community members to interact with the architecture and the program within.

BRENNA CARLEY, D5, F21


SECTION TITLE EMPATHIZE

127 89


82 90

LIMINALITY THEORETICAL DESIGN The Design X "Betwixt and Between, Liminality in Philadelphia, PA" studio, led by Professor Trudy Watt takes a theoretical approach to deriving architectural form and space. Students were asked to create axonometric drawings that explore how theoretical principles discussed in class can begin to take physical shape. Critical to the success of these drawings included experiential discussions about what it might feel like in the spaces, and discussions about the theoretical principles by which elements of the drawings were conceived. While these drawings exist in the theoretical realm, principles explored in each are intended to inspire, influence, or help investigate the final studio project.

ENTIRE STUDIO, ARCH D10, S17


SECTION TITLE EMPATHIZE

83 91


48 92

SENSORY MUSEUM INTD CAPSTONE This museum of sensory experiences demonstrates the systematic senses of the body through pulsating circulation of immersive and interactive exhibits that encourage intuitive learning. These exhibits explore the duality of science and the visceral realms of the senses in a sculptural adaptation of the body that creates intimate moments of discovery and entertainment. JULIA LARSON, INTD D8, S14




SECTION TITLE EMPATHIZE

51 95


20 96

THE P. O. V. CAPSTONE As the 5th largest city in the U.S. and 2nd largest city on the East Coarst, Philadelphia attracts all types of international and domestic visitors. Some of these visitors have the need to stay for an extended periods of time for such things as: medical research, medical procedures, academic appoinments, guest lecturing, business transfers, and conventions. Located next to Philadelphia’s 30th Street Station, the hotel is both prominent and convenient. The concept for the hotel’s interior spaces is inspired by the Cira Centre that is known for its crystal-like glass form. A reinterpretation of this geometry is expressed in monumental folded and angled plates that shape and energize a series of large public gathering spaces.

TAISHA BAILEY, INTD, S17


SECTION TITLE EMPATHIZE

21 97


22 98

PROTOTYPE


pro•to•type /’prōdē,tīp/ To create preliminary models of a concept, from which other forms are developed or copied.



PROTOTYPE

Prototypes take many forms, ranging from simple sketches and storyboards to rough physical and digitial models that enact a service offering. Prototypes are quick and rudimentary and intended for early stage testing and comprehension for today. They are iterative, allowing the creator to test new concepts and layouts that inform more polished, later iterations. A new system of information can be provided that was not uncovered during early stages of the design process. Prototypes are a vehicle for learning and communication that is used to study and experiment between thoughts of today and the product of tomorrow.

25 101


102 2

PRESERVATION IN DYNAMICS This project is divided into two modules: the first being a case study using analysis, transformation, and creative misuse serving as the potential for new ideas. Principles of the “Blur Building” are extracted in an abstract drawing to develop a new concept and new understanding relating to tectonics and sustainability. The second module expands upon the precedent analysis of sustainable tectonics and the conceptual principles and is utilized as a foil for the basis of conceptual development for the remainder of the project.

ISAAC BUXTON, D6, S22


SECTION TITLE PROTOTYPE

3 103


104 60

AGI GLASS COMPETITION ARCH D6 Competitions are a common venue for young designers and firms to win commissions and recognition, gather and test ideas, and create marketing materials. The AGI Glass Competition tasks young designers to create unique designs that push the boundaries and capabilites of glass as a building material. Each year, the students must design in accordance to unique prompt that may include facade design, architectural pop-up installations, or permanent sculptural forms.

EMILY POTENZA, S19 | HUTTEN MOYER, S18 | RYAN MANN, S17 | DERRICK SHERONY, PAULINA TYLUTKA, S20


SECTION TITLE PROTOTYPE

SAM HOROCHOWSKI, S17 | KAITLYN CUSUMANO, S19 | MADI MENARD, S17 | TYLER ROTA, S17

61 105


106 132

DESIGN PHILADELPHIA PAVILION EXPERIMENTAL MATERIALS This pavilion exercise started with digital prototyping in Rhino. They created modules that were self supporting and would create an interactive space with both people and nature. Through physical model making and building, they made interlocking panels of wood veneer strips in a truss formation. this formation gave structure so that the pavilion could stand by itself. The final pavilion was showcased at the Design Philadelphia event.

ENTIRE STUDIO, ARCH 640, F22


SECTION TITLE PROTOTYPE

133 107


108 86

BIOMIMETIC COLUMNS The Experimental Modeling course combines theory and technology to explore form and structure. Through their study in biomimetics, students translated plant and animal systems to architectural components. Using the framework of parametric design, students utilized numerical or measureable factors to define and drive their design intent into a formal architectural exploration and response.

MATTHEW ZEPP, DYLAN BECKWITH, F18 | KATHERINE MEIER, F17 | ABBIE GALL, F17


SECTION TITLE PROTOTYPE

TAYLOR WOODS, F17 | STEFAN ZYCH, F17 | JENNIFER MCELROY, F17

87 109


110 84

HOMELESS UTOPIA DESIGN BUILD Fourteen students in a sociopolitical + Design-build studio programmed, designed and prototyped stations for the Women of Change "Safe Haven" homeless shelter managed by project H.O.M.E in Philadelphia. The facility houses twenty-five chronically homeless women with varying degrees of mental illness. After completing the design and prototyping, the agency fabricated the stations which were then assembled and installed by a team of students, faculty, and volunteers. Founded on the belief that architecture can provide needs, effect behavior and support social change, the studio required the students to research the homeless condition, the social agency and the political context for public services.

ENTIRE STUDIO, DESIGN & BUILD, S14


SECTION TITLE PROTOTYPE

85 111


112 38

SENSORY The Sensory project focused on how people would interact with the textile installation and how the system would shape different emotional responses or atmosheric zones. The structure began with research on fiber reinforced plastic, the processes for how it is manufactured, and its ability to achieve very large cantilevers. Then exploring materiality, researching what natural fibers could be used and if they could replace any of the synthetic fibers of the FRPs. The vast majority of the process was spent figuring out the layers of the system, what the nodes were, and how people interacted with the system.

TEXTILE STUDIO, D9, F18


SECTION TITLE PROTOTYPE

39 113


114 26

EVALUATE


e•val•u•ate /ē’valyoo,at/ To assess a design against a set of criteria.



EVALUATE

Evaluate is used in tangeant with prototyping to assess and analyze a design to determine the quality, effectiveness, and suitability for its intended purpose. To determine performance related to strengths and weaknesses, various critical perspectives are employed. Evaluating a design allows us to push the boundaries of the project beyond the conceptual and into a quality physical rendition of our ideas. Several types of assessment may be explored including experience based, simulation based, and mathematical modeling based evaluation. Each is used independently or in combination to build dynamic interactions between the creator and the design.

29 117


118 8

VISITOR CENTER Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis nec diam id quam ullamcorper suscipit et ut nisl. Nam sit amet neque at leo malesuada varius eget nec lorem. Aenean consequat odio magna, iaculis tempor est bibendum iaculis. Integer fermentum nibh non dapibus dapibus. Integer lobortis sagittis neque, eget dignissim nulla ultricies ac. Curabitur um volutpat odio. vestibulum tur dapibus in urna Curabitur nare na re.. vitae ornare.

RYAN ELIZABETH CLARK, D2, S15


SECTION TITLE EVALUATE

9 119


120 122

MYCELIUM This landscaping project revitalizes an area through the design of new buildings and outdoor spaces that emphasis community and connection. The concept focuses on creating a bridge between communities with continuous green space that engages users from all sides. This project promotes movement, health, and resilience by generating public green space that nurtures the neighborhood’s character. Mycelium looks at the entire scope of the project, through the past to the future, focusing on making long term, sustainabile solutions to engage with the community.

GEOFFERY LITTLE, MUD 601, F22 | ERICK ROMERO, MUD 601, F22


SECTION TITLE EVALUATE

123 121


122 144

SMART CITIES DESIGN 9 Jefferson’s Institute for Smart and Healthy Cities is defining the framework to transform cities into more sustainable, healthy and connected communities. Starting with the Smart highrise Studio, students are tasked to think 50+ years ahead as to how our cities, technologies, buildings, and people in the future would look, work, and live. Attempting to match the needs of the future through various methods of innovation, each student focued on one particular area to tackle.

BOBBY DESLIS, F18 | ANDREW SAUERS, F18


SECTION TITLE

ALEXANDER HABA, F18 | MARTIN PATSOURIS, F18 | CRAIG ALTORFER, F18

145


124 146

SHEBA MEDICAL CENTER DESIGN 10 Jefferson faculty and students partnered with several institutions in Israel to explore and develop design solutions for the City of Health at Sheba Medical Center in Tel Aviv. The collaborative studio developed concepts for a new master plan for the medial campus. Students developed architectural designs based on population health studies, connected environments and new technologies, while focusing on aging in place and the development of an integrated community.

THOMAS MARZELLA, S20 | AUSTIN NATKIE, S20 | RICHARD JANSEN, S20


147 125

SECTION TITLE EVALUATE

LAUREN PRATTY, S20


126 138

NEXUS DESIGN CENTER The nature of the Nexus Center is to welcome people from different disciplines in one space to encourage collaboration and innovation. The dynamics of the Nexus space is represented by strong, directional, angled lines. The inclusive ,collaborative space is meant to bridge the gap between different cultures and disciplines. This project achieves a LEED Platinum rating through the usage of at various sustainable principles such as passive heating and cooling, solar energy, natural ventilation, and studies of daylighting.

AAKASH KUPSAD, CHELSAY GLIDDEN, DIYA TAIB, POOJA MANISHKAR, STUTI SAMPAT, F18


SECTION TITLE EVALUATE

139 127


128 32

QUEER FUTURISM This thesis translates queer identity into formal, geometric vacabulary. This language will guide the programming and definition of tactile spaces - queering the architecture design process itself. Asa result, tangible, occupiable, defined queer space will be propsed. In visualizing the construction and deconstruction of social normatives and their spactial equivalencies that inform the way queer-identifying people occupy space, a phenomenology begins to emerge with clear and substantive spatial directives that extend beyond the ephemeral, and towards creating safe and lasting spaces for queer people in the Unite States.

STEPHANIE CATRAMBONE, MARCH, S23


SECTION TITLE EVALUATE

33 129


130 30

IMPROVE


im·prove /im’proov/ To enhance the performance and quality of a design based on the results of testing.



SECTION TITLE IMPROVE

The dialogue between prototype and evaluate relates to the improvement of a piece of work. Improve refers to making changes and modifications to enhance its functionality, visual communication, goals, strategies, or other desired aspects related to previous steps of the design process. It is the direct action that is formed by previous knowledge or experiences that were discovered. This is the first step in creating a framework where each category is analyzed as a system, to understand the best possible outcome, and understand evolving, dynamic relationships.

33 133


134 112

THE PERCY STREET PARKLET 2018 ASLA LEGACY PROJECT The Percy Street Parklet project is a catalyst for urban renewal and ecological revolution in Callowhill Neighborhood. The Reading Viaduct has an incredible amount of biodiversity and runs like a green band through the neighborhood. The plants and natural systems on the Viaduct were not planned, however, demonstrate nature’s amazing resilience and ability to adapt to difficult conditions. The Percy Street Parklet Project brings nature’s precedent of addition and adaption to a human design, allowing the parklet to grow alongside the neighborhood and the community.

EVAN McNAUGHT, LARCH D8, S18


SECTION IMPROVE TITLE IMPROVE

113 135


136 110

THE HESTONVILLE LINK The Hestonville Link reconnects West Philadelphia communities back to Farimount Park. Celebrating both the history and present day of this robust neighborhood, the link provides an inspirational experience that features breathtaking views a throughway for local wildlife, historic spotlights, and interactive light displays. The trail utilizes existing infrastructure, running along an abandoned rail line that boosts an old steel rail bridge, decorating the sky from street view. Adding more than two acres of green space to Hestonville neighborhood, this trail is designed to elevate outdoor accessibility for residents of all ages and be a beacon of connectivity between the people and their parks.

JULIA JACKSON, MUD-300, S22


111 137

SECTION IMPROVE TITLE IMPROVE

BAKER RE-IMAGINED This project re-imagines the design of Baker Playground using urban planning principles to create a network of community resources. Utilizing programmatic elements that center around connection, gathering, play, and learning, this design creates a hub of indoor and outdoor community activity.

KRISTINA KVALVE PINEGAR , MUD-300, S22


138 64

FLUID VOLUME ROME STUDIO O Fluid Volume is intended to celebrate the existing exhbition space found within The Aquario Romano in Rome. Inspired by contemporary fasion design, the design includes a free form pattern of downlights, illuminating a series of stepped fasion showcases. The platforms themselves are marbled to allow the fasion pieces to stand out against the dark tones of the installation. Using lightness and movement, the design creates a minimalistic yet effective exhibition space, allowing the proposed design to seamlessly tie into the existing building.

ABIGAIL KERN, RACHAEL SHACKETON, INTD D5, F18




SECTION TITLE IMPROVE

67 141


142 90

GRAY'S FERRY PUBLIC GARDEN The Point Breeze + Gray's Ferry Public Garden creates a space for community members to gather in an effort to help bridge the divide between the residents of the Point Breeze and Gray's Ferry neighborhoods caused by modern gentrification efforts. The program consists of amplifying the existing community garden already present on the site, with the addition of a yearround greenhouse, a public marketplace, public meeting space, and a business incubator to support community members and their small businesses. JESSICA OBERG, D5, S22


SECTION TITLE IMPROVE

91 143


144 40

TOO BE OR NOT TO BEE Due to the lack of pollination bees bring, there is another concern for the growing glabal climate crisis. As more bees die and are driven out of the world’s growing urban landscapes, the growth of vegetation is slowing. This building proposes possible solutions for New York City to use and implement into city infrastructure which provides areas of refuge and habitats for bee colonies in the city. The building utilizes a combination of hard and soft structure. The hard structure, being what attaches the habitat to the sides of buildings, creates a gridded frame to hold the inner pneumatic structure in which the bee colonies would inhabit.

CYNTHIA BAUBLITZ, D6, S19


SECTION TITLE IMPROVE

41 145


146 36

DISASTER RELIEF DESIGN 08 STUDIO This architecture Design 08 studio focuses on disaster response and designing a disaster relier center for community aid. The relief centers serve the needs of community members and respond to the corresponding sites and disaster aftermath in which they are needed. The historical disasters vary from hurricanes to earthquakes to wildfires; each programmatic design differs depending on the disaster and how if affected the site. This is the first comprehensive studio that architecture majors encounter, meaning all aspects of design must be considered as if it were a realworld design challenge.

IULIA CAZAN, KATHLEEN GARNER, AKSHAR PATEL, KYLIE FERRIER, HEATHER MARTIN, D8, F12


SECTION TITLE IMPROVE

KEVIN RYTAN, DYLAN HERMAN, STEFANIE LOVALLO, CALLEIGH MCDONALD, D8, F12 AMANDA BONELLIE, AARON KIM, COREY PEDERSEN, D8, F12

37 147


148 74

AN INTERVIEW WITH KIM DOUGLAS

SWX How did Park in a Truck start as a program and how did it grow into what it is now?

KD My program is community oriented - meaning, we work with neighborhoods that are often under-resourced. The first neighborhood was Kingsessing, which is where I met Vicky. Vicky decided her neighborhood needed a park. We decided to help make that happen with one of the empty lots in her neighborhood. We had lots of partners and community input, and we produced a park plan.

Park in a Truck is a Jefferson program founded by Landscape Architecture Coordinator Kim Douglas that seeks to turn Philadelphia into a "city in a park". Turning vacant lots in historically underpriveledged areas of the city into community parks, the program relies on communitiy engagement in order to design and build each park.

SWX Was there any issues with the park plan?

KD It was expensive and the city wouldn't sign off on it. Park in a Truck came about as a process that was inexpensive, and community owned. It's a process that empowers communities to change their neighborhoods one lot at a time.


SECTION IMPROVE TITLE IMPROVE

SWX Talk to me about the toolkit. How much influence has the "Park in a Truck Toolkit" had on the program?

KD Well, it's opened up opportunities for other grants which may my students have been working on with me.

SWX How important is community engagement throughout the entire process?

KD It's critical, as these neighborhoods have been overstudied and underpromised. You must build their trust or they will not let you past the front door. And, overall Park in a Truck has been embraced by these communities, and really has given them desperately needed high quality park space.

“...THESE NEIGHBORHOODS

HAVE BEEN OVERSTUDIED AND UNDERPROMISED... “

75 149


150 76


SECTION IMPROVE TITLE IMPROVE

“...PIAT EMPOWERS

COMMUNITIES TO CHANGE THEIR NEIGHBORHOODS ONE LOT AT A TIME “ KIM DOUGLAS

77 151


152 46

URBAN PLANNING PROPOSAL This project proposes a network of community gardens and nurseries within the Kingsessing neighborhood. These spaces act as distributional and educational centers, which serve as “jumping off” points for smaller subsequent green spaces as a woven network throughout neighborhoods, created and enabled by access to community gardens and nurseries.

JULIE PASION, LARCH D4, S21


SECTION TITLE IMPROVE

47 153


154 34

PRODUCE


pro·duce /pr ’doos/ e

To create or manufacture, by digital or physical means, a finished product.



SECTION TITLE PRODUCE

Production is the universe of creative discourse where work unfolds to tell a story. Written, oral, and visual communication amalgamate to narrate the physical space a piece of work creates. To produce these forms of communication, we step out of the realm of design into avenues of critical representation. Every project has a beginning, middle and end. The production phase transcends this timeline into a comprehensive physical artifact. The production stage begins after the finishing touches have been put on the design and the project has to be pushed into drawings, render, and models that translate the design into deliverables that people can view and understand.

37 157


158 114

POCONO CABIN This project is a modular installation of a modern cabin within the Big Pocono State Park. The program includes a living space, cooking space, eating space, and two sleeping areas. Orbit encourages interaction with the surrounding nature of Camelback Mountain through the use of outdoor terraces and a communal social space. The cabin incorporates the passive energy strategies of dynamic daylighting and natural ventilation.

CHRIS CASSERLY, ARCH D7, S21


SECTION PRODUCE TITLE PRODUCE

115 159


160 142

H20 INNOVATION HUB The H20 Innovation Lab is located in Death Valley National Park in the middle of a salt pan about 2000 ft above sea level. The teperature in this area is extreme, being up to 130 degrees in the day. The area is very low moisture with minimal rainfall during the year. Located in this area is the Timbisha tribe, which has existed there for over 10,000 years. The Timbisha are very focused on water conservation, which became the basis of this project. The designed facility is researching a safer way to synthesize water. It’s equipped with a large wall to help protect residents, and also acts as the main axis of the site. There are three pods, the research pod, the mechanical pod, and the living pod. All pods are passibely cooled. The lab is made of local materials, such as rammed earth and adobe.

ALEX CUMMINGS, D6, S22, MINWOO CHO, D6, S22, ASHLEY HURST, INTD D6, S22


SECTION TITLE PRODUCE

143 161


162 10

FINDING BEAUTY IN THE COMMONPLACE ASLA HONORS AWARD The PA-DE Chapter of the American Society of Landscape Architects (ASLA) recently announced their 2021 Chapter Awards. In the Student Design Awards Program, the Central States ASLA jury gave the Honor Award in the General Design Category to Jefferson landscape architecture student Benjamin Nardi ’21, for his project titled “Finding Beauty in the Commonplace.” The project focuses on “the wonderment and beauty of hidden ecological systems that are revealed in nontraditional ways by providing access above, below, and on the ground level.

BENJAMIN NARDI, LARCH D7, F20


SECTION TITLE PRODUCE

11 163


164 116

VIBES ORGANIC ADVERTISING AGENCY This advertising agency is a sustainable corporate office that features an adaptive reuse warehouse design. The goal was to create not only a functional office, but also an exciting space for clients and visitors.

AMY LEIGH HUFFORD , INTD D6, S15


SECTION PRODUCE TITLE PRODUCE

117 165


166 80

CHASM "ARCH OUT LOUD" COMPETITION Chasm is an abstracted Japanese garden designed to penentrate the landscape and exaggerate the scale and the human perception of space. A user experiences the garden as a chronological series of void spaces in which natural elements such as light, dominates the human senses, curated with long linear breaks in the floors above - washing g the po polished concrete walls with natural daylig ight. The design gn utilizes daylight. compression and expansion in addition to natural light and rushing g water to overload the e human senses, allowing the user to feel as though theyy have ha ve ffal alle len n in into to tthe he e ear arth th. fallen earth.

MATTHEW ZEPP, ARCH D10, S18


SECTION TITLE PRODUCE

81 167


168 88

LABYRINTH "ARCH OUT LOUD" COMPETITION TION Labyrinth is created in response to the task of designing a system to deter human intrusion into the waste isolation pilot planet for the next 10,000 years. This massive labyrinth gives no access to the pilot planet, as the design is only open on four exterior sides. This establishes that the only good outcome of entering the labyrinth is a successful escape. In response to humanity's inability to understand a circumstance 10,000 years in the future, the labyrinth will be understood as a bad omen.

ADELAIDE MCLNNIS, ARTHUR LOREE, ARCH D9, F17


SECTION TITLE PRODUCE

89 169


170 38

REFLECT


re·flect /rĺflek(t)/ To review a process, perspective, or body of work under a new light and gain insight from previous experience.



SECTION TITLE REFLECT

Evolution in architecture is exponentially growing; computer-generated algorithms, analysis software, BIM technology for prototyping, and advanced production tools are facilitating a more dynamic and technology driven design process. Architecture is uniquely positioned to reflect, respond, and challenge our established ways of thinking and practicing architecture. The most critical part in the design process is reflecting, an experiential tool that enables a comparison between past experiences, present knowledge, and future versions. We need to be process creators, rather than being process consumers to further push the boundaries on the evolution of art. It is in the gray areas where the dialectic processes unfold and new techniques, knowledge, and ideas first arise. The future is not ahead of the digital age, but between the analog and the digital age, and the process between.

41 173


174 44

RE-THEATER IIDA COMPETITION 1ST PLACE Re-Theater serves as a place for free expression for rap artists and the Germantown Community. By embodying the multi-layer aspect of music, the theater reveals the movement found within rap songs. "RE" symbolizes the multifaceted culture that exists in the community. "RE" can be added to any verb such as REvitalize, REimagine, REinterpret, and REbalance. This theater is able to adapt to any perofmance, using rap music's ability to promote movement as inspiration.

HEATHER ROBINSON, INTD D7, F13


SECTION TITLE REFLECT

45 175


176 42

NORREBRO HOME COPENHAGEN STUDY ABROAD The goal of this project is to consider users to provide a platform for a better community. Utilizing interactive spaces, this project considered how to make our cities more livable and sustainable in preparation for the future. Often times designs fail to realize the potential of the site and pedestrian space, thereform, current designs should reflect making our cities more welcoming for pedestrians and cyclists. Cities that offer a lot of public spaces for everyone to use have much more approachable and comfortable setting that lead to healthier, more sustainable communities.

THOMAS MARZELLA, COPENHAGEN, F21


SECTION TITLE REFLECT

43 177


178 52

STUDY AWAY SKETCHES ROME Every year, students have the opportunity to study abroad in a variety of places. This collective student work was developed throughout the student's experience and captures a fragmentary view of their time away. Making connections to architectural strategies and previously adopted architecture that inspired them or became an influence in their project's intial design concepts.

STEFANIE LOVALLO, F13 | MATTHEW ULASSIN, F13 | ANDREW SAUERS, F19


SECTION TITLE

CLARA LATTIMORE, F17 | ARTHUR LOREE, F18 | JOEY SAUERS, F21

53


180 30

MOMENTS OF INFINITY WINNER OF THE 2017 JOHN STEWARDSON COMPETITION “I woleheartedly think it is so important for designers to push themselves and to think outside of the box. A competition is a good forum to push yourself in a new direction, even if it’s just exploratory. It’s also a good way to get involved in something you’re interested in but might not necessarily have access to.” - Melanie W.

MELANIE WHEDON, D10, S17


SECTION TITLE REFLECT

31 181


182 12

RYU ARCHITECTURE STUDIO COMPREHENSIVE STUDIO The Ryu Architecture Studio is an addition to the existing architecture facility located on Jefferson University’s campus, specifically Search Hall and The Architecture & Design Center. The building utilizes existing proportions, materials, and site context to generate a visualized geometry of energy, breaking the building in the center to dissolve the ‘space of emanation’ past existing site boundaries. The word ryu, relating to Japanese language and martial arts, is defined as the flow of knowledge, a major ideology in architecture school. Experiences and knowledge are passed down from teacher to student, creating an endless loop, a flow that is translated into the architecture and the program, perceptually and sensationally.

EVAN FORD, ISAAC BUXTON, RYAN CLARK, D8, F22




SECTION TITLE REFLECT

13 185


186 26

DIGITAL PHOTOGRAPHY JACK CARNELL’S CLASS Providing each student with a basic understanding of the fundamentals of digital photography, each photograph encapsulates a story that each student picked throughout the semester. From Malawi, to Bethlehem Steel, to Philadelphia, each photograph uncovers the hidden poetry to visually portray the power of storytelling in photography.

"LOCATION OF QUOTE 01. LOREM

IPSUM DOLOR SIT AMET, CONSECTETUR ADIPISCING ELIT. FUSCE SED MI BIBENDUM, PULVINAR." JACK CARNELL

ASHLEY ARMANINI, BRIAN AYLESWORTH, EMILY BARTERA, MOLLY BRADLEY, ISAAC BUXTON


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"LOCATION OF QUOTE 01.

LOREM IPSUM DOLOR SIT AMET, CONSECTETUR ADIPISCING ELIT. FUSCE SED MI BIBENDUM, PULVINAR." JACK CARNELL

COLE EMERICH, MARIANA MUNOZ, ADRIAN ROBERTS, NICOLE WIGDOR, S23

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HRING FRIDAR WINNER OF THE 2018 JOHN STEWARDSON COMPETITION Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis nec diam id quam ullamcorper suscipit et ut nisl. Nam sit amet neque at leo malesuada varius eget nec lorem. Aenean consequat odio magna, iaculis tempor est bibendum iaculis. Integer fermentum nibh non dapibus dapibus. Integer lobortis sagittis neque, eget dignissim nulla ultricies ac. Curabitur vestibulum volutpat odio. Curabitur dapibus in urna vitae ornare.

AUSTIN DIMARE, D10, S18


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SPACEWORK CONTRIBUTING EDITORS

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DONALD DUNHAM ABBIE GALL BREANNA SHEELER CHELA HUMBER CHRISTINE MIGLIORE CLARA LATTIMORE DYLAN BECKWITH EMELIA RISNER IRYNA GULIN JASON JIANG JASON TRUTNER STEPHANIE DUDAK

DONALD DUNHAM AARON YOUNG ADELAIDE MCLNNIS ARTHUR LOREE AUSTIN DIMARE BREANNA SHEELER CHRIS HRENIUK CLAY HELFRICK DYLAN BECKWITH KATIE MEIER KELSEY DONATO MATTHEW ZEPP NICOLE CAMARA TORI FEBRIZIO

AUSTIN MCINNIS ADRIANA HERNANDEZ PALALOMINO ANDREW SAUERS AUSTIN NATKIE BREANNA SHEELER CLAY HELRICK DANIELA TORO EVELYN JULIANO NIKOS FASOULETOS SAWYER DE MOLL QUANNIESHA PIEERRE-LOUIS

SW 7 BRIAN JOHNSTON ABHIJEET BHOGADE DENNIS McWEENEY ENYA BARQUIA EVELYN JULIANO NIKITA SATHE REID YOUNG

STUDENT NAME, STUDIO, SEMESTER | STUDENT NAME, STUDIO, SEMESTER


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SW 1

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DONALD DUNHAM ANDREW CALDERONE AUSTIN MCINNIS DAN SILBERMAN EIKE MAAS ERIK TSURUMAKI JASON BRADSHAW JESSICA NONNENMAN KAITLIN SHENK MELANIE WHEDON MUZALIER GAUSSAINT TJ BURGHART

DONALD DUNHAM CHRISTOPHER LUTZ HA PHAM JAQUELYN NEMITZ JESSICA NONNEMAN KRISTIN POOL LAUREN BROSIUS OLIVIA CERVASIO SHAWN HALE STEFAN LESIUK THERESA STARRS

DONALD DUNHAM ABBIE GALL ALEXANDER KLOHR JASON JIANG JAQUELYN NEMITZ JESSICA NONNENMAN NICOLE CRISCENZO SHAWN HALE STEPHANIE DUDAK THERESA STARRS VERONICA MAGNER ZILDA HIAJZIN

SPACEWORK IS A SELF REFLECTION SPACEWORK IS AN ARCHIVE SPACEWORK IS A PRODUCT OF PROCESS SPACEWORK IS A DESIGN DISCOURSE SPACEWORK IS THE STUDENT VOICE SPACEWORK IS OUR NARRATIVE SPACEWORK IS OUR LEGACY SPACEWORK IS FOR THE STUDENTS SPACEWORK IS BY THE STUDENTS SPACEWORK IS CABE

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BREANNA SHEELER AUDREY SWANSON IVY BINGAMAN JACK WHALEN JULIA SARDARO OWEN SACCO VICTORIA MARTINE

BARBARA KLINKHAMMER BREANNA SHEELER IVY BINGAMAN

BREANNA SHEELER DONALD DUNHAM ISAAC BUXTON ORSON NGUYEN RYAN CLARK SIDNEY MURRAY


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CREDITS SPACEWORK is a student-produced publication; the views expressed here are those of the students. SPACEWORK is supported Thomas Jefferson University’s College of Architecture and the Built Environment. Jefferson.edu/CABE www.jeffersonspacework.com ISBN 978-0-9903292-9-9 ©2023 by CABE PRESS College of Architecture and the Built Environment, Thomas Jefferson University, 4201 Henry Avenue, PA, 19144. All rights reserved. No part of this publication may be reproduced in any form without prior permission of CABE PRESS. All images of student projects appear courtesy of students enrolled in the College of Architecture and the Built Environment, Thomas Jefferson University, copyright, CABE PRESS, Thomas Jefferson University, unless otherwise noted. Every effort has been made to trace copyright holders where applicable, but if any have been inadvertently overlooked, the necessary arrangements will be made at the first opportunity. PRINTING Printed by Paradigm Digital Color Graphics, Southampton, Pennsylvania, USA ACKNOWLEDGMENTS The editorial staff would like to thank Executive Dean Barbara Klinkhammer and the CABE administration for their enthusiastic support for a student initiated and produced annual College of Architecture and the Built Environment publication. The publication would not have been possible without the additional support of the CABE Advancement Council. Lastly, we would like to specially thank Professors Breanna Sheeler and Donald Dunham for their continual guidance. CABEPRESS Barbara Klinkhammer, Dipl.-Ing. Dean, College of Architecture and the Built Environment Breanna Sheeler & Donald Dunham Adjunct Professor, Architectural Publication


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CABE PRESS

SPACEWORK is a student-produced publication, the views expressed here are those of the students.

COLLEGE OF ARCHITECTURE AND THE BUILT ENVIRONMENT


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