Jeroen Meybosch product developer 2014 portfolio
Hello, I am Jeroen Meybosch and I am currently looking for an internship. I would love to join your firm this summer for some real experience! My philosophy is to keep things simple in every design. That means making choices between integrations and modularity’s after the user’s needs. Using a broad spectrum of skills and interests I ought to get the best result out of the least complex solutions.
4
Skills I speak native Dutch English German French To get it done, I use sketching sketchbook pro rhinoceros solidworks keyshot
adobe Illustrator adobe Photoshop adobe InDesign
Arduino
Experience Bachelor Integrated Product Development Artesis University College. Graduated magna cum laude in 2013 Erasmus exchange program Bauhaus University of Weimar, Germany. During the first semester of my third bachelor in 2012-2013 Design challenge DEADLINE24 First prize. April 2013 with Alexander Vercruysse and Jan De Rycke Master Integrated Product Development University of Antwerp. 2013-current Member of Board of Directors PO-events 2013-current
5
Integrated product design
Bpost mail storage box 2013 Analysis
With camera and pen in hand a field research tried to give this design challenge a suited context. Given that this storage box would be out in public spaces, I analysed similar public objects. This gave me an idea of current solutions for problems I would be facing later in the process. Also existing mailboxes were analysed. These mailboxes were often outdated and in need of an update. Therefor I chose for my concept to be modular and combine a refill box and a mailbox. With a scheme of design problems subtracted from the analysis I moved on to the next step.
The problem
Bpost, one of the major Belgian mail companies was in need of an update of their mail delivery system. Currently mailbags are placed unprotected in public spaces because mailmen can’t carry all mail at once. By creating refill points along the way they manage to get all mail to its destination. Some kind of storage box (refill box) was to be designed to protect these mailbags in public spaces.
8
vormgeving
gleuf informatievenster
openen slot
module postbus bevestiging modules
module refillbag basis bevestiging grond
Design problems
Design drivers
In order to give my design some direction and a distinct face I came up with a handful of design drivers. As there are multiple combinations of refill boxes and a mailbox, the concept needed to be modular. Furthermore my design would become simple and straight forward in order to simplify production, maintenance and usage. Lastly the information which is currently provided through addon stickers and a non-uniform design will be redesigned. multiple combinations
System design
After defining all the requirements it was time to start designing. Using pencil and paper I put down my ideas. In order to get to a final concept the design drivers were used to select the best solution for every problem.
Information design
Final concept
The final concept is built around three primary modules. A base module, an in between module and a top module made out of sheet metal.
In order to keep the design simple and easy to configure only 3 different kinds of connection methods are used. To connect the base module with the foundation screws are used. The different modules are connected by blind rivet nuts (1) and screws. Stud welds (2) provide connection points for other elements to be fastened to the modules. To build the modules themselves spot welds (3) are used to join sheet metal slabs.
11
2 2
base module in between module
3
top module 2 1
12
Modularity
In order to get a high level of modularity two different sub modules were designed to configure the box. First there is a refill sub module which is a drawer and is made out of a simple piece of sheet metal. Next there is a mail sub module which converts the box into a mailbox. Both drawer and mail sub module can be used together or separately as shown in the section view.
mail sub module
User test
User tests with a mock-up model assured the design was ergonomic and showed the user interaction with the new product.
section view from side with mail and mailbags
a
Mailbags* are stored in refill box.
b
Mailman uses drawer and manipulates mail in mailbag*.
c
Mailman withdraws a mailbag*.
*in this user test a box instead of a bag was used. refill sub module (drawer)
c b
b a
Experimental prototyping
guitar-trolley hybrid 2012-2013
During my exchange program in Germany I joined a project to design a trolley. Due to the universities values this assignment needed to be experimental rather than realistic and was focussed on prototyping. During this project I put my German to use and improved it drastically. With this in mind my trolley became a combination of a trolley, a guitar, a stool and a bag. After some research and an ideation process I started out with small cardboard models to experiment with form and functions. Followed by a big cardboard model which was made at the actual scale to preform user tests.
16
Lastly a wooden model was made to verify mechanical aspects of the design. Due to the limitations of the workshop the design was altered and fillets were left out.
17
Programming
alarm clock 2012-2013 with Vincent Cramer
An alarm clock usually has a snooze button which is probably the most abused button in history. Therefor we came up with an alarm clock which makes sure you get up, by forcing you to think and to move first thing in the morning. For this project we focussed on creating a working prototype by programming our idea with Arduino. Due to the high number of LED’s this was a challenging task to wire up everything and find the right program to get the job done. The alarm clock exists out of two modules, the first one displays the time through 16 RGB LED’s and is placed next to bed. The second one exists out of 16 corresponding buttons and is placed elsewhere in the room. When the alarm sounds in the morning a random pattern of colors is shown on the 4 by 4 matrix. You must remember the exact place of the LED’s with the same color as the one on top of the clock. Afterwards you must get up and press the corresponding buttons in order to kill the alarm.
20
code in Arduino
working prototype
21
Service design
post retirement service 2013-2014 with Michiel Vermeylen and Gilles Droogmans
Interface mapping
One of the major shifts in life is retiring. In order to make life after work easier we created GOUD. This service connects retired peolpe (the wise) with people in need of knowledge (the wisdom seekers). To support this service a small product was created which had multiple uses. As it exists out of a small projector and camera it can be used as a touchscreen on any surface. This way it is used to set up a profile and to find the right match for your problem in an interactive and innovative way. Furthermore it is also used to communicate and store documents and to cooperate when both users are together.
user journey
24
25
andere projecten tegelijkertijd in een GOUDpunt profiel thuis pensioen
online bestellen
levering per post
probleem
GOUDblokje licht op profiel bij dienst pensioenen
bij dienst pensioenen
online bestellen
GOUDblokje uit
GOUDblokje stand by
telefonisch contact en afspraak
melding of ze samenwerken; ja
afspraak in een GOUDpunt
lezen korte inhoud; niet akkoord
telefonisch contact en geen verdere samenwerking
melding of ze samenwerken; nee
afspraak bij iemand thuis
telefonisch contact en afspraak
melding of ze samenwerken; ja
afspraak in een GOUDpunt
telefonisch contact en geen verdere samenwerking
melding of ze samenwerken; nee
afspraak bij iemand thuis
verschillende wijzen met andere skills
levering per post profiel thuis
korte inhoud schrijven
ĂŠĂŠn wijze
GOUDpunt verschillende wijze met dezelfde skills
26
lezen korte inhoud; akkoord
wacht op respons
voice memo’s nemen eerste ontmoeting aan deur GOUDpunt
samenvoegen GOUDblokjes en openen deur
notities nemen en opslaan
GOUDblokjes worden gesynchroniseerd
tonen profiel en vorige projecten
notities aanpassen en voice memo maken
samenkomen en apart verder werken
voert actie uit door notitie te lezen
project is een succes
project faalt
profiel veranderd door endorcements
ontvangt GOUDpunten
krijgt korting
legende voice memo’s nemen eerste ontmoeting aan deur GOUDpunt
samenvoegen GOUDblokjes en openen deur
notities nemen en opslaan
tonen profiel en vorige projecten
wijze
GOUDblokjes worden gesynchroniseerd
notities aanpassen en voice memo maken voert actie uit door notitie te lezen
samenkomen en apart verder werken
wisdom seeker
project is een succes geeft endorcements project faalt
contact geen interactie veel interactie
27
Graphic design
brand identity workshopweek 2014 with Alexander Vercruysse
For our annual workshopweek organized by our university the media team of our student association created a brand identity. All workshops are determined by a theme which turned out to be games and gaming. After a brainstorm we came up with the slogan LET’S PLAY and the iconic logo; a small water gun. Next we redesigned all displayed information on campus. Every evening our student association organized an event for which we also created graphic work such as posters and banners.
WORKSHOPWE
10 TO 14 FEBR
LET’S P 30
3
3.07 3.09
3.11
3.13
3.15
3.10
3.14
3.16
3.03 3.18
WORKSHOPWEEK 2014 10 TO 14 FEBRUARY
2.11
2.09
2.21
2
2.03
2.05
2.07
2.22
2.19
LET’S PLAY. 2.17
WORKSHOPS TITEL OF WORKSHOP ROOM guest, company guest, company guest, company
1.19
1
1.03
1.07
1.11
1.17
PO BAR
1.02
HYBRIDE GAMES ROOM
Marco Van Haarfen, Cartamundi Michael Keisers, studio 100
BUSINESS GAME TER ONDERSTEUNING VAN INTERNATIONALISERING VAN BEDRIJVEN ROOM Wim Keygnaert, Voka Oost-Vlaanderen
KINECT ROOM
Vincent Pirenne, Absint Christophe Stroobants, Vlaamse Milieumaatschappij
0
PROMOTIONEEL GAME ROOM
Thomas Vanden Abeele, Pinkeye
0.05 0.02
0.09
0.15
guest, compnay guest, institution
Dr. V.T. Visch Assistant Professor Design Aesthetics: Industrial Design, faculty of Industrial Design Engineering, T.U. Delft
EDUCATIEF SPEL ROND MILIEU ROOM
0.03
TITEL OF LECTURE ADRESS AND ROOM
GAME ROND 40 JAAR PREMETRO IN ANTWERPEN ROOM
Emmanuel Flores, Monotone studio
RUARY
DAY
MONDAY
Benjamin Martijn Koen Carels Anton De Haan
1.01
LECTURES
DESIGNING STUFF THAT’S PLAYFUL, YET CAN BE USEFUL IN TIMES OF DISASTERS ROOM Bert Peeters
EEK 2014
PLAY.
3.17
3.21
WORKSHOP WC LIFT
TITEL WORKSHOP ROOM
Timothy Macken, Made Ecover
TITEL WORKSHOP ROOM
Els Fonteyne, Reynaers Aluminum
CAR DESIGN ROOM Luc Landuyt
COMMUNICATIE ROOM
PERSUASIVE GAME DESIGN ADRESS AND ROOM
TITEL OF LECTURE ADRESS AND ROOM
David Verbruggen Flega de federatie van Vlaamse gameontwerpers
CASESTUDY BUSINESSGAMES ADRESS AND ROOM Wim Keygnaert Voka Oost-Vlaanderen
GAMES JAM ANTWERP ADRESS AND ROOM Wim Wouters Grin.be maandag 10/02
TUESDAY
TITEL OF LECTURE ADRESS AND ROOM Wim Van den Heyde Pars Pro Toto
SPA 19u00
MOVIENIGHT 18u30
INTRODRINK 16u30 PODIUM 18u30
PIZZA for dinner
INTRODRINK PODIUM
32
MOVIENIGHT
DOLCE PARTY 22u30
FREE POPCORN
SPAGHETTI DOLCE PARTY
GAMES AND COCKTAILS
BRUNCH
INTRODRINK PODIUM
MOVIENIGHT
SPAGHETTI DOLCE PARTY
FRIES for dinner
GAMES AND COCKTAILS
BRUNCH
INTRODRINK PODIUM
MOVIENIGHT
SPAGHETT DOLCE PA
AGHETTI
0
TI ARTY
COCKTAILS 18u30
BRUNCH 8u30
HAMBURGERS for dinner GAMES
18u30
GAMES AND COCKTAILS
BRUNCH
INTRODRINK PODIUM
MOVIENIGHT
SPAGHETTI DOLCE PARTY
GAMES AND COCKTAILS
BRUNCH
INTRODRINK PODIUM
MOVIENIGHT
SPAGHETTI DOLCE PARTY
GAMES AND COCKTAILS
BRUNCH
33
Contact jeroen.meybosch@gmail.com +32 494 75 05 99