LANDSCAPE ARCHITECTURE PORTFOLIO (2022) - JERONI MACH

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PORTFOLIO

(2022)
Jeroni Mach Raubert

I was born in Barcelona at the beginning of this digitized century and since I was a child I have been fascinated by the plastic arts, all my notebooks are full of drawings in the margins. At the age of eight I got my first camera, a submersible camera. I went on practicing doing projects with friends relating fashion and photography (two of my great hobbies), the most beautiful and interesting being the one I did with my friend Marwan Sarsri, ”Cliént Studios”, which did not progress due to lack of capital to produce new garments. The same fondness for photography led me to work for the Sutton Group at night parties in Barcelona where I was the photographer until the pandemic hit. After doing the technological baccalaureate, I decided to study Landscape Architecture at the UPC, to develop my creativity in another space. During this two years I have been improving my graphic material and the Workshop with the students of Tsinghua University has also been very important to me, since I have realized all the scope that my future profession has.

Technical skills: Adobe Photoshop Adobe Illustrator Adobe Indesign ArcGIS Pro Autodesk Autocad Blender 3D Cinema 4D Rhinoceros 3D
Soft skills: Handmade drawing Photography Leadership Teamwork Communication Problem solving Decision Interests: Nature Plants and animals Sport Drawing Painting Photography Fashion Languages: English French Spanish Catalan
X International Workshop 4 Artistic Axonometric 6 Llangollen’s Masterplan 8
10 Exterior for a house in
12 Radicepura Garden Festival 14 (+) Espais de camins. Border conflict 16 Manual photography 18 CG photography 20 Contents
Mapping Cabrera Archipelago
Mexico’s desert
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Autocad + SketchUp + Adobe Photoshop
WORKSHOP
Autodesk
X INTERNATIONAL

In January 2021, I attended a joint workshop between UPC and Tsinghua University in Beijing.

In this, we were asked to propose a city prepared for possible pandemics, and our area of action was a square block in the Eixample of Barcelona. My group consisted of: Chen Buke, Song Yang, Wang Zhengyan, Huang Jingya, Lin Songxu (master’s students) and myself.

We thought of a modular design that we called ”LEGO CITY” and that consisted of a structure of interchangeable cubes according to confinement or other measures. It was a very interesting experience because we were able to share different ways of working and thinking.

The render was done by Huang Jingya.

Autocad + Adobe Illustrator
AXONOMETRIC
Autodesk
ARTISTIC
Martin Parr for Toilet Paper magazine
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Kind Regrets, 2012, by Piet Parra

From the location given by the Project Workshop II subject, I made an axonometric view of the Plaça dels Països Catalans in Autocad.

Afterwards, I thought of an artistic reference and brought it to Illustrator. I was inspired by Martin Parr’s editorial photos for Toilet Paper magazine and an illustration by Dutch artist Piet Parra.

Autocad + Adobe Photoshop
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Autodesk
LLANGOLLEN’S MASTERPLAN

I did this masterplan for a workshop organized by the Urban Design Lab, a largescale plan visualization platform. They explained us how to improve the workflow in images like this one.

In this case, the site to be mapped was the town of Llangollen in Wales and we had to trace the path from one side of the river to the other.

MAPPING CABRERA ARCHIPELAGO

S'Illot de Na Foradada

Na Pobra

L'Esponja

Na Foradada

S'Illot Pla

Na Plana

Isla de Cabrera

S'Estell des Coll

Isla Conejera

Na Redona

S'Estell de Fora

L'Imperial

PARQUE NACIONAL ARCHIPIÉLAGO DE CABRERA
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PENDIENTE 0,0000 2 5000 6,0000 12 0000 25 0000 50,0000 75 0000 100,0000
QGIS (+ Blender in the last view)

The exercise was to represent an area of Spain using the QGIS geoinformation software.

I chose the Cabrera archipelago because I thought the fact that it was surrounded by the sea would be interesting.

The first map gradually represents the slopes of the archipelago, and the second I wanted to use the Blender GIS tool to import the map into the 3D software and play with an interesting composition for the view they asked us for.

PARQUE NACIONAL ARCHIPIÉLAGO DE CABRERA

A

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Blender + Adobe Photoshop
EXTERIOR FOR
HOUSE IN MEXICO’S DESERT

This is a personal exercise in which I wanted to create an arid outdoor space with Blender. I ended up making this clay house, with a pool, a Porsche (which I didn’t model myself) and typical oasis vegetation in Mexico.

The image on the left represents the file before it is rendered, and the image on the right is the image already rendered with a color correction on Adobe Photoshop.

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Blender + Adobe Photoshop RADICEPURA GARDEN FESTIVAL

For the biennial competition of the garden festival of Radicepura (Sicily), Albert Vich and I presented a proposal called: Tornato a casa, where we wanted to show a new relationship between nature and man through a gradient between what is built and the spontaneous.

The first image is a plan of the project, the second an aerial perspective of the final part of the garden and the last image is also a perspective of the same area, this time, however, from the view of the visitor.

(+) espais de camins pacifització, pujant el nivell fins la cota de la vorera, creant una plataforma única. Al a l’altura de la vorera creant un nou hall de tele-comunicacions projecte d’art col·laboratiu de codi obert, que permet exhibir als artistes del barri. l’ascensor inclinat i la plataforma mirador el camí - mirador carrer Vayreda pacifitzada carrer Vayreda nou hall de tele-comunicacions camí JOC DESCANS ACCESSIBILITAT matalàs passarel·la el camí jugable el corriol 1. Regeneració de muntanya 2. Funicular fins a la plataforma / viewpoint 3. Plataforma mirador 4. Base dels camins cap a Collserola 5. Camí - mirador 6. Corriol 7. Connexió entre Fase 1 Fase 3 8. Nou hall de tele-comunicacions 9. Camí jugable fins l’escola Baloo 10. Area de joc natural 11. Reubicació d’aparcaments 12. Joc sobre la muntanya accés millorat 1 12 2 3 4 5 6 7 8 9 10 11 C/Vayreda C/ Arquitectura C/ Ceràmica circular (+) espais de camins jeroni mach Autodesk Autocad + Blender + Adobe Photoshop (+) ESPAIS DE CAMINS BORDER CONFLICT 16

(+) espais de camins (path spaces) wants to bring nature closer to the elderly and children of the Montbau neighborhood.

Because of the neighborhood’s steep slopes, residents have asked for measures to improve accessibility. Based on this request,

a sequence of viewpoints is created with treatment of use and gradual furniture. For children and young people, an extension of the urban garden is created by creating a telecommunications hall with attractive furniture for the age group.

MANUAL PHOTOGRAPHY

My photographic style has been strongly by the iPhone era unfortunately: most of my photos are taken vertically. try to take photography in a calmer I shoot in analogic. In these images, (corresponding to an artistic and with my friend Marwan Sarsri) is to the clear advantages of current firts five images you can see the it’s one of the most interesting elements because of the textures that occur

The subject in photo 7 is Cecilio G, Barcelona who stands out for his his front. Photo 8 is from the same 6, but this time for another collection, combine the style of the 70s with architecture of Castelldefels and

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1: Les Tres Cales, Spain, 2022 2: San Sebastián, Espanya, 2021 5: San Sebastián, Spain, 2021 3: Zarautz, Spain, 2021 4: Sevilla, Spain, 2020

strongly influenced as you can see, vertically. That said, I calmer way, that’s why images, only photo 6 and fashion project show in digital due current cameras. In the value I give to water, elements for me occur at the same time.

G, an artist from his cross tattoo on same project as photo collection, in which we with the beachfront a duck.

6: Barcelona, Spain, 2020 7: Barcelona, Spain, 2021 8: Castelldefels, Spain, 2019

CG PHOTOGRAPHY

Whenever I went out to take pictures, idea in my head that was really almost achieve, until I discovered this whole (Computer Generated Art). I could photos from home with my computer also be useful for my university, professional personal projects. So I proposed on Instagram (@jeronimach) every me to receive feedback from my and improve both in creativity and a finished image. Learning this representation has been completely autonomous The tools I use are video game creation as they allow me to have complete creating. Image 1 represents a building photographed by Kai W. Image 4 photos of the artist Riocam, who beauty of the naked body with cars. to the photos taken by Martin Parr Benidorm.

1: Tadao’s crib by Kai W, 11th february 2022 2: Landscape in my doorstep, 27th february 2022 5: 4K drawing, 24th april 2022
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3: That’s what cryptofitness looks like, 15th march 2022 4: Pumping wheels, 4th april 2022

pictures, I went with an almost impossible to whole trend of CG Art could take unimaginable computer and it would professional and to upload a render every four days, allowing small community and speed to have representation tool autonomous through tutorials. creation programs, complete freedom when building by Tadao Ando is inspired by the brings together the cars. Image 7 refers Parr on the beach in

6: Astronauta sortit de la carretera de les aigües, 4th march 2022 7: Feeling like Benidorm, 2nd may 2022 8: Breaking centers, 3rd june 2022
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Jeroni Mach Raubert (+34)
jeroni.mach@gmail.com

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