Women in Gaming slide deck

Page 1

February 2, 2017


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#AntclusiveGaming uciesports

Anteateresports


Despite the fact that women and men play video games in approximately equal numbers, video gaming is still strongly associated with men. The exclusion of female gamers from competitive spaces has wide reaching effects.


How can we improve opportunities for girls and young women to engage with the video game industry as a possible career? The goal of this panel is to increase the visibility and representation of women in gaming, highlighting role models & fostering a dialogue of inclusive gaming.


Sponsors

Partners


Informatics


Informatics: Living, Working & Building in a Digital World

Ubiquitous computing

Green IT & Sustainability

Organizational science Human-­‐ computer interaction

Software engineering Computer-­‐ supported cooperative work

Computer games and virtual worlds Digital media and learning

Health informatics Science and technology studies


UCI ESPORTS IS A CHAMPION OF POSITIVE GAMING We welcome people from all backgrounds and identities. Through our commitment to competition, academics, community and entertainment we will set an example for all gamers.


Competition UCI eSports will recruit the best gamers from around the world and offer them scholarships to compete for ‘Eater Nation


Academics UCI is at the forefront of game-­‐ related education and research. In addition to the innovative Computer Game Science major, UCI offers game-­‐related courses in Anthropology, Art, Education, Film & Media Studies, Informatics & Law.


Community We will work closely with and support the UCI gaming community to bring students together in a social and positive setting.


Entertainment We will create exciting live events and online content to share with the world.



This initiative is dedicated to the empowerment of the next generation of women leaders across the spectrum of activities in a global society. At UCI the goals of this initiative are to connect women across generations, and to advocate and educate with the outcome of increasing the number of empowered women on campus.


AnyKey is an advocacy organization dedicated to supporting diverse participation in esports. www.anykey.org

@anykeyorg


Our Mission To advocate for diversity and inclusive spaces in esports. Strategies: • research key problems (e.g. workshops and white papers) • offer tools for creating inclusive community spaces (e.g. Keystone Code) • promote diverse role models in esports (e.g. Affiliates Program and All Star Video Profiles) • support competitive opportunities for marginalized players (e.g. Intel Challenges for CSGO and Smash Sisters mini-­‐sponsorships)


Panelists Kathy Chiang Heidi McDonald Rachel “Seltzer” Quirico Lena Uskoreit Rumay “Hafu” Wang

Moderator

Amanda Cullen


Kathy Chiang Kathy is a recent UCI graduate of ICS Computer Game Science and is currently the UCI eSports Arena Coordinator. As an undergraduate, she co-­‐founded and led one of the largest gaming clubs in the world, The Association of Gamers at UCI. Her favorite games include Final Fantasy XIV, League of Legends and Path of Exile.


Heidi McDonald Heidi broke into games at age 41 in 2011, and in that time has gone from Design Intern to Creative Director at iThrive. She worked as a narrative, features and systems designer at Schell Games in Pittsburgh, shipping eight titles including award-­‐winning serious games. She currently does client-­‐side creative direction for iThrive, and works on several side projects. McDonald has been academically published numerous times and lectures internationally on romance in single-­‐player RPGs. Winner of Women in Gaming’s Rising Star Award in 2013 and an IGF Honorable Mention for Narrative Excellence in 2016 for her work on Orion Trail.


Rachel “Seltzer” Quirico Rachel is a host at gaming and esports events around the world. The passion for gaming competitions that took hold in the early days of Pokémon League led her to online tournaments for games like Team Fortress 2, and ultimately to a group of like-­‐minded gamers in the PMS Clan. Since then, her adventures have included competing on the WCG Ultimate Gamer reality show, joining Ubisoft's Frag Dolls, bringing esports to television as the host of ELEAGUE on TBS, and hosting tournaments for Starcraft, League of Legends, CounterStrike, Street Fighter, Hearthstone, Overwatch and many more.


Lena Uszkoreit Lena is a doctoral candidate at the USC Annenberg School for Communication and Journalism. She earned her B.A. and M.A. in Communication in Social and Economic Contexts from the University of the Arts in Berlin, and holds an M.A. in Communication from USC. Her research focuses on social interaction in online games and gaming spaces. Her recently presented research includes papers on role choices in team-­‐based games and gender in video game live streaming. Her dissertation will examine possible effects of viewing female streamers on the perception of female gamers and eSports competitors.


Rumay “Hafu” Wang Hafu is a former World Of WarCraft pro — and BlizzCon 3v3 champion — and a Bloodline Champions, Dreamhack champion and League of Legends streamer who picked up Hearthstone during the beta and quickly became the foremost female name in the scene. Hafu is now a full-­‐time Twitch streamer with over 400,000 followers.


Moderator: Amanda Cullen Amanda is a Ph.D. student in the UCI Department of Informatics. Her previous degrees are a Bachelor’s and a Master’s in cultural anthropology (University of West Florida) and a Master’s in public service (University of Arkansas Clinton School of Public Service). Her research interests include digital cultures, digital media, fandom, sexuality and gender. Amanda is currently conducting research on fandom activity around Overwatch.


February 2, 2017


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