Le Petit

Page 1

Jessica Eddy, Kriti Verma, Pooja Patil


CLIENT ●

The target client for this project is varied age groups

Though toys are for children, so many people enjoy playing with toys like lego

Easy - Kids between 5 to 10 years

Intermediate - Ages 11 to 15 years

Difficult - Ages 16+ years


USER SCENARIO ●

To take the level of puzzles and mould games a notch higher.

To give the children knowledge of 2D and 3D.

How things are transformed from 2D to 3D and how every volume is made up of multiple areas.

The game can give them a kickstart in geometry and increase their curiosity in this field.

Older the kid the higher the difficulty of the game becomes

the

basic


MOOD BOARD


CONCEPT BOARD


QUALITY TIME

CONVENIENT

EDUCATIONAL

FUN


SKETCHES


MATERIAL BOARD

SILICON

EDIBLE PLAYDOUGH


COUPER By


ORTHOGRAPHIC VIEWS


3D RENDER


ASSEMBLY

1

2

3

3

2

1


MODEL


MISSION STATEMENT Les Petite was built out of a belief in the importance of developing creative confidence. We believe that this confidence helps kids think big and act like creators and producers instead of just consumers. Kids with creative confidence don’t assume one "right way" to build with blocks, paint a picture, or solve a problem. Their unique way is the right way! Les Petite was created to celebrate kids' natural creativity and curiosity, while helping parents who want to bring enriching experiences to their children. We want to make it fun, easy, and delightful for families to spend time building, exploring and creating together. At the same time we want the games to be enjoyable for adults as well.


STARTUP GOALS OBJECTIVES ●

Create a profitable company.

Develop innovative, educational toys.

Improve the learning curve for children through the use

TARGET USERS ●

EASY Ages 5-10

INTERMEDIATE Ages 11-15

of interactive toys. MISSION It is Le Petite mission to make the highest quality educational toys available. The more children that learn basic functions from our toys, the more successful we are. KEYS TO SUCCESS ●

Develop creative, educational, engaging toys.

Adopt strict financial controls.

Listen carefully to the customers.

ADVANCED Ages 16+

Anybody who likes to play puzzles and enjoys a bit of an exercise for their brain.


INDUSTRY & COMPETITORS TOYS

EDUCATIONAL

PUZZLE


PROBLEM

SOLUTION

Kids nowadays cannot be taught about the basic

To take the level of puzzles and mould games a notch

things in a banal way. In this age of gadgets and

higher we wanted to give the children the basic

internet, every kid easily resorts to online games and

knowledge of 2D and 3D. How things are transformed

has forgotten to play with actual physical toys.

from 2D to 3D and how every volume is made up of multiple areas.

There are many 2D puzzles and playdough mould games available in the market but they are too direct

This game would give them a kickstart in geometry,

and simple also, the kids get bored of it quite easily.

increase their curiosity in this field. Want them to play a game harder than this. So we proposed to have different difficulty levels too. The higher the difficulty level, the age group can be increased for the game.


SWOT OVERVIEW

Our company's weaknesses and potential threats, as well as its strengths and the potential opportunities we plan to exploit.

STRENGTH

WEAKNESS

Study of kids psychology Ability to sell online Highly visible website No similar products available in the market. Different levels of difficulty make it available to a wide range of users Wide range of shapes available for production. Not language specific

Competitors can come up with similar products quickly, Limited startup costs, limited flexibility in pricing.

OPPORTUNITIES

Continuously increasing insurance costs. Increase in the number of online and computer games.

Consumers in developing and developed countries are increasing their online purchase. Strategic expansion initiatives

THREATS


COST STRUCTURE OUR PRODUCT EASY

INTERMEDIATE

TOYS ● ● ● ●

General toys for fun Ages 5-10 Playing with dough With simple numbering for pieces

With an introduction manual Ages 11-15

With detailed instruction manual Ages 16+

ADVANCED

EDUCATIONAL

● ●

PUZZLES

Learns how to make shapes from moulds and joins them

Learns how to make 3D from 2D with basic geometry references

Will learn how shapes follow in different complex geometries

● ●

PRICE

Puzzle pieces from 3-10 Simple shapes (fruits/animals)

€20 - 30 +taxes

Puzzle pieces from 10-30 Shapes with little intricacies but still simple (animals)

€80 - 150 +taxes

Puzzle pieces 30-100 Shapes with more intricacies Animals, Buildings, Towers, Yachts, Ships

€150 - 250 +taxes


BUSINESS PLAN KEY PARTNER

● ●

Walmart

● ● ●

Target

Toys “r” Us

Licenses Companies (Disney)

KEY ACTIVITIES

Required shelf space in big box retail stores

Manufacturing Marketing Targeting specific target group through age

KEY RESOURCES ● ●

Workforce, manufacturers Customers, Retail stores for kids Specifically Logo, Brand, Design

VALUE PROPOSITIONS ●

Brand

recognition

is

highly concerning for us. They

value

brand

recognition as well as

CUSTOMER RELATIONSHIPS ● ● ●

entertainment

Legitimacy, authenticity, product safety, quality, variety Free shipping with purchase of €29 or more Rewards, clear pricing, strategy with simple subscription options

CHANNELS

E-commerce, stores, center & mall space.

shopping

In store events, mobile apps, text alerts, gift cards

CUSTOMER SEGMENTS

Worldwide franchises

Families with children

Older children complicated version

for


Le Petite 5-Year Plan


EXECUTIVE SUMMARY PRODUCT Le Petite manufactures high-quality toys for children aged 8+. All toys are made from silicon and edible playdough. The toys are built to be long lasting with sufficient moving parts to engage each child's interest, but not limit his or her imagination.

CUSTOMERS The target audience for Le Petite is adults, specifically parents and grandparents who wish to give their children or grandchildren the opportunity to play with a toy that is not only durable and aesthetically pleasing, but also foster the child’s creativity. Along with this any person who enjoys puzzles.

FUTURE OF THE COMPANY Although the toy manufacturing business is highly competitive, we believe that there is a place for high-quality, attractive, durable and affordable toys. Our goal is to build and market toys that will entertain children and stand the test of time


CIAO Jessica Eddy, Kriti Verma, Pooja Patil


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