[Jessica Proctor] 208.891.2377 proctorjnp@yahoo.com 2
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[Hand and Computer Graphics] The graphics that follow are a combination of design drawings, done both with and without the assistance of a ruler, observation drawings, and computer added drawings. The hand drawings utilize pencil, pen and watercolor. You may recognize the design drawing on the second page as belonging to the same design Butte infill design completed in my second year. The reduncancy of completing both orthogonal as well as three dimensional representations helped me to better understand the way that my building would be viewed by designers and pedestrians.
[Freehand Interior Watercolor]
[Freehand Line Drawing]
[Perspective Development]
[Feehand Watercolor]
[Freehand Watercolor] 4
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[Watercolor Observation]
[Watercolor Observation]
[Museum Pencil Observation]
[Drafted Design Drawing]
[Rhino Exploded Roof Detail]
[Rhino Facade Detail]
[AutoCAD Watch Drawing]
[AutoCAD House Elevation]
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[Bobcat Lair Restaurant] A split level building the restaurant design emphasizes the process of ordering food. The ramp would lead you up 3 vertical feet to the ordering counter. The elevated state of the ordering counter allows patrons the opportunityto look up at the posted menu from the ground floor instead of getting in line. Display cases of pastries would be at eye level rather that near the ground. In warmer months the outdoor hall that forms the main street entrance would be open reducing the formal sheltered processional required in winter. The front panels would become awnings drawing in the smaller summer population.
[North Elevation
[Preliminary Sketch]
[Final Model)
[Toned Section]
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[Butte Infill] In the center of historic Butte MT this gallery and living space was assigned to address how best to insert new construction into a historic landscape. It consists of a number of layers and emphasis on horizontally derived from the mining heritage of Butte. The concept seeksto not only represent terraced pit mining, but also to create interesting and compelling layers of living and displaying.
[Parti]
Light was emphasized in studies of how layers could reach beyond form. Therefore, a skylight which first filters through the latticed third floor and then reaches the ground floor through a lap pool with a glass bottom was used to show layers in section. The circulation is also defined by layers, in that spaces are defined mainly by unconnected vertical planes which separate views and define areas without actual segregation.
[Site Study] [Third Floor with roof Garden space]
[Preliminary Sketch] [Preliminary Sketch]
[Elevation On Vellum]
{Final Section Perspective]
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[Seattle Herbarium] A special collections library across from the existing Seattle Public Library started with defining what it is to archive something. I explored the possibilities of the most commonly archived material and its ability to hold other materials. This led to a vessel made entirely from newsprint. The defining element of my archive was identity, which stemmed from the obscuring of Seattle’s temperate rainforest beneath the urban landscape. This study led me to define my archive as a herbarium. The plants that grow there are some of the most unique and diverse in the world. Considering that Seattle is the only large city positioned in a temperate rainforest It’s the perfect place to house a herbarium cataloging information about these unique plant species so that they can be studied. The method of organization for the library stems from identity recognition and cataloging by fingerprint. Therefore, the library is underground just peeking to the surface, and utilizes circulation patterns similar to analysis done by cops on fingerprints. The use of an underground design also allows city hall lawn to be preserved as community space.
[Rendering using Photoshop and Revit]
[Class Fingerprint analysis]
[Newspaper Archive Vessel]
[Maping Fingerprints]
[Stereograph study on perspective] 12
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UP
Bathroom Kitchen
Administration
Herbarium DN UP DN
UP DN
DN
Lobby DN
DN
DN
UP
[Parti Diagram]
[Laser cut topography]
[Second Floor]
[Building Section]
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[Manufacturing Facility] The challenge was to create a outdoorgear manufacturing facility sensitive to the old industrial district and utilizing the old brewery facade in Bozeman MT. Because many manufacturing companies have required adjacencies to water in the past I looked at the similarities and differences of how water in above freezing weather interacts with an interface versus how water below freezing interacts with an interface. The positive and negative space in the patterns on the interface were almost identical inverses. The abstraction of this observation helped to define the skin for my building.
supports which are invisible to the user as he or she is encased in the object. Whereas, backpacks reminded the user of the structure as it hangs from their own shoulders and the structure of the backpack itself is more divided for individual uses. Based on this analysis the hammock manufacture is housed on the second floor and the backpack manufacture is housed on the first. The two share a combined display and sales area to best maximize their visibility to consumers.
In order to best create a form compatible with the historic wall on site, I extruded its main features backward into the site creating a structural grid. The structure itself consists of steel verendeel trusses set on top of an extra large crawl space, which will allow the building to be more flexible to changes in manufacturing processes and technology. The overhead trusses also function as hangers for merchandise and space dividers. Their open inhabitable form allows for separation without isolation Beyond the structure the spaces are arranged according to the chosen manufacturers. The form is based on how their products interact with the human body. Hammocks are hung from structural
[Final Model with Laser Cut details]
[Foam Core and Basswood Water\Interface Model][Pattern Study]
[Section Sketch] [Design Sketch]
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[Louver Detail]
[Truss Threshold Detail]
[Rhino Elevation]
[Site Plan]
[Final Model]
[Section]
[Winter Rhino and Photoshop Rendering] 18
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[Bozeman Skyscraper] As of now, Bozeman is a low density city that enjoys outdoor activities, community involvement, and its pets. My skyscraper seeks to maintain the ability to enjoy these things. For this reason, I chose a site located close to trails and a park. The design, including a bike path through the building, seeks to allow not only tenants, but also the public greater access to these public outdoor spaces. The ‘third space’ is an annex to the current Bozeman animal shelter. The annex though smaller than the outlying shelter, will offer the opportunity for community education and volunteering. It’s situated for maximum informal views from the park and the residential entrance to gain attention. At the same time, it incorporates all the necessary drop off points, health measures and marketing strategies of a full facility. For instance from the lobby, the curved orientation of the kennels allows all eligible dogs the opportunity to be seen, while ineligible dogs are obscured. Each residential unit has a larger that average laundry room for pet beds and supplies. North facing units have a ‘back porch’ to the South which can be closed in winter to prevent animal waste from freezing and thus allow the space to drain. Otherwise the space can remain open through multiple operable windows, as it is segregated from the heated part of the building by a hallway. All South facing units have at least one window seat to allow tenants and their pets the opportunity to sunbath. The windows incorporate an internal pet-proof louver system. All units have access to a roof garden and four internal fetching lanes.
[Final animal shelter rendering using Photoshop and Revit]
[Site Analysis]
[Floor to Floor Height Study]
[Unit Floor Plan]
[Study Model]
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30’
36’ GLULAM WITH CONCRETE CORES
STRUCTURE MECHANICAL VERTICAL CIRC. BUILDING FOOTPRINT
[Ground Floor Design]
[Partial Elevation]
BASEMENT/FIRST FLOOR CONCRETE ON DRILLED PIERS
[Structural Diagram]
[Wall Section]
[Final Model]
[Southwest Rendering using Revit and Photoshop]
[Final Rendering]
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