Jessica Rogers Portfolio
305.606.0213 jessica_d_rogers@outlook.com http://issuu.com/jessica_rogers
Table of Contents Patterns of Land Planning: Agricultural Dwellings Upstate New York Fall 2009
Interface: Physical Environments in the Virtual Realm Miami, FL Senior Thesis 2013
Agrarian Culture- Mixed Use Residence Detroit, MI Fall 2011 Visiting Critic Studio: Julie Snow Architects
Professional Work
Pedini Miami Summer 2013
Interests Travel Sketches Artwork
Patterns of Land Planning: Agricultural Dwellings Upstate New York Fall 2009
How do you re-imagine the monotony of Suburbia? This project explored the functionality of pattern making. Through patterns, what kind of relationships can be forged? Where is there a balance of agriculture and residential dwellings? I began by creating patterns, experimenting with different forms of tessellations, using colors to distinguish different housing types (single family, duplexes, etc.). After placing the pattern within the site’s context, I explored how the program of agriculture and farming would be integrated.
Images produced using AutoCAD, Adobe Photoshop, Adobe Illustrator, and/or by hand
Pattern Exploration
Housing Complex Typical Floor Plan Section
Expanding pattern to site
Site
Animal dwellings on site
Interior Atrium Space
Interface: Physical Environments in the Virtual Realm Senior Thesis 2013
Miami, FL
In a growing digital world, what role will architecture play? During my final year at Syracuse University, I participated in a Thesis Research Studio that focused in setting our own thesis in a hypothetical-hyperbolic future. In today’s world you spent 30% of your day in front of computer screen or mobile device. In the very near future you will spend 75% of your day in front of a computer screen and/or mobile device. In the setting of this future, how will the architectural environment change? Within the parameters of the studio my year ended by testing this theory within a history museum. Architecture’s stance against technology, in a curatorial sense, in an aesthetic sense, outside of the media screen.
Images produced using AutoCAD, Adobe Photoshop, Adobe Illustrator, and/or by hand
03:36pm
04:32pm
03:36pm
03:56pm
[sitting in class
01:36pm
01:14pm
12:41pm
12:20pm
12:02pm
04:04am
02:56am
12:52pm
12:30pm
02:02am
[look @ phone
[sitting in class]
[walking to class]
[@ home]
[@ home]
chee03:56pm ck timme cti cth ttim th hie ieemc emmme mcceehheckk04:32pm im mccec
12:02pm wake up
>shower
12:13pm
get out of shower >make coffee
12:16pm
reading/email/ facebook/music
[keys and
phone
(along with coffee)]
12:20pm
get dressed > fix coffee (to-go) > put on coat
at hand
12:30pm
out the door []
[notice package from home arrived]
talk on cellphone
[notice: passer-byers acknowledges: nothing/ no one] on route to slocum for class
[while]
12:40pm
arrive at slocum > get on elevator
[notice:friends]
turn on laptop
12:44pm
arrive to class > settle belongings []
[notice:more friends]
talk on cellphone
reading/email/ facebook/music
sleeping
wake up >shower
get out of shower >make coffee get dressed > fix coffee (to-go) > put on coat
check:email/facebook/gmail il/f /ggmail check:email/facebook/gmail ppinterest/ interes google calendar pinterest/ google calendar
[sitting in class] take notes
check
pinttere
[while in class]
1
[look @ phone} [l [look @ phone} [look @ pho
[sitting in class] take notes
[time
[sitting in class] take notes
The two diagrams showed above is an initial study of how technology (i.e. the mobile device) gets used daily by a college student. The mapping at the top is a breakdown of the different activities in correlation to the mobile device. For example, while the student is in class, she is constantly vigilant of her phone. While participating in a discussion she will constantly check her email and other social media sites, yet she is still engaged and is taking notes. The mapping at the bottom is illustrating the user’s attention span and how it deviates depending on the original activity. The darker purple line is the main activity (whether it’s reading or taking notes) and the lighter shades of purple are all of the other activities that is done (like, listening to music, texting, checking Facebook. The overlay of teal is highlighting the
05:00pm 00
ceeek time cek cme icm mhhe6epcm k time mme 04:56pm
04:59pm
03:37am
04:59pm
12:00am reading/email/facebook/music
check:email/facebook/gmail pinterest/ google calendaar check:email/facebook/gmail
est/ gooogle callendar
12:54pm
pinterest/ google calendar [time check]
01:14pm
class discussion > student presentation
turn off laptop [time check]
01:36pm
[I: am engaged, participate, ask questions] [while I...]*
[with friends look @ phone} one} [look @ phone} >go downtown
04:54am
>go downtown >eat dinner >go shopping [doesn’t look at phone] unaware of time going by
k:email/facebook/gmail
e check]
[@ home]
08:13Pm
[with friends eating dinner]
05:00pm
04:46pm
s]
02:02am
e}
eating dinner]
>eat dinner >go shopping [doesn’t look at phone] unaware of time going by
reading/email/facebook/music reading/email/facebook/music
email/facebook sleeping
level of change from the original activity. This series of mapping is evidence that the way the user lives is fast paced and multi-faceted. The user is constantly in motion physically and mentally. The task of focusing on a singular thing is absent, the user is in a state of constant multitasking and brain simulation. The college student isn’t the only model where technology is ubiquitous in daily life; similar analysis can be made with any current adult and children that so much as has a cellphone and/or a Facebook account.
Site Analysis
hyperbolic future illustrated
conceptual schematic
preliminary sketches
information
parti diagram
third level@ 38’-0”
second level @ 28’-0”
first level @ 16’-0”
ground level @ 0’-0”
section
parti site condition
[sunlight, sunlight,
entered
through
skylights] skylights
[lobby]
[2nd
level
[exhibition
atrium]
[entry] [outside [ outside
of
the
museum] museum ]
[walking walking
up
the
ramp] ramp
[purchase ticket >continue to the 2nd level]
next
ramp
to
[present ticket >enter the exhibition space]
the
[Chapter: [Chapter:
[the exhibition spaces are divided into five permanent [the sections and one section that displays a temporary history] exhibition aimed towards a specific moment in history
2
1
First
Arrivals]
International
[Chapter: [Chapter:
3 4
Southward New
Rivalry] Expansion]
People-New
[Chapter:
5
Technology] Gateway
[Final
[sunlight,
entered
through
sunlight
-use
entry: -walk into museum technology to document the entrance(tweet, photo)
walking up [attention less
coming
[while in the exh spaces, the user’ attention diverts exhibition itself
to
Chapter:
the
Americas]
Temporary
Exhibitio
skylights]
in
the ramp on the phone]
sunlight
coming
in
lobby: -at arrival several options are available (i.e. auditorium, exit to library, gift shop, or cafe, etc.) -tickets are purchased -proceed to second ramp [focus has to change to make a decision]
entering 2nd floor: -upon arrival several options are available (i.e. auditorium, or continue to exhibition) -ticket is presented
exhibition space: -during the exhibition,th several artifacts -takes breaks to check em messages [focus changes from exhib sunlight filtering in, di >causing less attention t
n
space]
level atrium] [2nd level
atrium] [lobby] [exit]
[exit the exhibition >descend the 3rd level >to 2nd level >to lobby]
hibition ’s s to the f]
[options options to go to shop, auditorium, next door]
[outside [ outside
cafe, gift or library
of
the
museum] museum]
LEAVING THE EXHIBITION
[sequence sequence depending
EXIT [cafe] [gift
on]
he
[top
shop]
of on
events may the user’s
differ desires ] desires]
[auditorium]
user
mails
encounter
and/or
s
other
bition to exhibition, isrupting the space, to the mobile device]
exiting the exhibition: exiting the user faces several opportunities (i.e. gift shop, cafe, auditorium, or leaving the museum) [focus is shifted back to mobile device, to describe thoughts about exhibition, or returning phone calls and/or messages] -upon
technology
isn’t
used
Program Massing Legend:
Market
Retail/ Restaurant
Education
Apartments
Hotel
Green House
Agrarian Culture - Mixed Use Residence Visiting Critic: Julie Snow Architects Detroit, MI Fall 2011
Revitalizing a community from farm to table. Taking place in Detroit, the task was to take Urban Detroit and provide a series of program that could bring a sense of community, that would help a shrinking city like Detroit generate income. Programs included hotel, apartments, cafe, greenhouse, and restaurant.
Renderings produced using Autodesk Revit, Adobe Photoshop, and Adobe Illustrator
Urban Site Studies
9
1. Market 2. Deli/Cafe (at ground level) 4. Green House
(at ground level)
3a. Hotel Lobby 3b. Business Center *hotel rooms located above
5a. first floor apartments (*bedrooms above)
3c. Fitness Center
5b. laundry/ social spaces
9
6. Education
7. Restaurant
8. Butcher Shop
9. Courtyard/ Garden
Typical Floor Plan Key:
Main Entrance View from Woodward Ave.
View from Courtyard facing Green House Entrance
Inside Green House
Professional Work
Private Residence
Produced for Pedini Miami Summer 2013 Renderings produced using 3 CAD Evolution and Photoshop
Travel Sketches
Travel Sketches: Lisbon, Portugal Watercolor and Ink
“Erin” Charcoal and Acrylic 12” x 24”
Art Journal Mixed Media 17.5” x 6”
Art Journal Mixed Media 17.5” x 6”
“Vertical Layering: implementing an existing experience” Volcano Mombacho, Granada, Nicaragua Exhibition Assignment 76”x 22”