Jessica_Rogers-PORTFOLIO

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Jessica Rogers Portfolio

305.606.0213 jessica_d_rogers@outlook.com http://issuu.com/jessica_rogers



Table of Contents Patterns of Land Planning: Agricultural Dwellings Upstate New York Fall 2009

Interface: Physical Environments in the Virtual Realm Miami, FL Senior Thesis 2013

Agrarian Culture- Mixed Use Residence Detroit, MI Fall 2011 Visiting Critic Studio: Julie Snow Architects

Professional Work

Pedini Miami Summer 2013

Interests Travel Sketches Artwork



Patterns of Land Planning: Agricultural Dwellings Upstate New York Fall 2009

How do you re-imagine the monotony of Suburbia? This project explored the functionality of pattern making. Through patterns, what kind of relationships can be forged? Where is there a balance of agriculture and residential dwellings? I began by creating patterns, experimenting with different forms of tessellations, using colors to distinguish different housing types (single family, duplexes, etc.). After placing the pattern within the site’s context, I explored how the program of agriculture and farming would be integrated.

Images produced using AutoCAD, Adobe Photoshop, Adobe Illustrator, and/or by hand


Pattern Exploration


Housing Complex Typical Floor Plan Section



Expanding pattern to site


Site


Animal dwellings on site


Interior Atrium Space


Interface: Physical Environments in the Virtual Realm Senior Thesis 2013

Miami, FL

In a growing digital world, what role will architecture play? During my final year at Syracuse University, I participated in a Thesis Research Studio that focused in setting our own thesis in a hypothetical-hyperbolic future. In today’s world you spent 30% of your day in front of computer screen or mobile device. In the very near future you will spend 75% of your day in front of a computer screen and/or mobile device. In the setting of this future, how will the architectural environment change? Within the parameters of the studio my year ended by testing this theory within a history museum. Architecture’s stance against technology, in a curatorial sense, in an aesthetic sense, outside of the media screen.

Images produced using AutoCAD, Adobe Photoshop, Adobe Illustrator, and/or by hand


03:36pm

04:32pm

03:36pm

03:56pm

[sitting in class

01:36pm

01:14pm

12:41pm

12:20pm

12:02pm

04:04am

02:56am

12:52pm

12:30pm

02:02am

[look @ phone

[sitting in class]

[walking to class]

[@ home]

[@ home]

chee03:56pm ck timme cti cth ttim th hie ieemc emmme mcceehheckk04:32pm im mccec

12:02pm wake up

>shower

12:13pm

get out of shower >make coffee

12:16pm

reading/email/ facebook/music

[keys and

phone

(along with coffee)]

12:20pm

get dressed > fix coffee (to-go) > put on coat

at hand

12:30pm

out the door []

[notice package from home arrived]

talk on cellphone

[notice: passer-byers acknowledges: nothing/ no one] on route to slocum for class

[while]

12:40pm

arrive at slocum > get on elevator

[notice:friends]

turn on laptop

12:44pm

arrive to class > settle belongings []

[notice:more friends]

talk on cellphone

reading/email/ facebook/music

sleeping

 

wake up >shower

get out of shower >make coffee get dressed > fix coffee (to-go) > put on coat

check:email/facebook/gmail il/f /ggmail check:email/facebook/gmail ppinterest/ interes google calendar pinterest/ google calendar

[sitting in class] take notes

 

check

pinttere

[while in class]

1

[look @ phone} [l [look @ phone} [look @ pho

[sitting in class] take notes



[time

[sitting in class] take notes



The two diagrams showed above is an initial study of how technology (i.e. the mobile device) gets used daily by a college student. The mapping at the top is a breakdown of the different activities in correlation to the mobile device. For example, while the student is in class, she is constantly vigilant of her phone. While participating in a discussion she will constantly check her email and other social media sites, yet she is still engaged and is taking notes. The mapping at the bottom is illustrating the user’s attention span and how it deviates depending on the original activity. The darker purple line is the main activity (whether it’s reading or taking notes) and the lighter shades of purple are all of the other activities that is done (like, listening to music, texting, checking Facebook. The overlay of teal is highlighting the


05:00pm 00

ceeek time cek cme icm mhhe6epcm k time mme 04:56pm



04:59pm



03:37am

04:59pm

12:00am reading/email/facebook/music

check:email/facebook/gmail pinterest/ google calendaar check:email/facebook/gmail

est/ gooogle callendar

12:54pm

pinterest/ google calendar [time check]

01:14pm

class discussion > student presentation

turn off laptop [time check]

01:36pm



[I: am engaged, participate, ask questions] [while I...]*

[with friends look @ phone} one} [look @ phone} >go downtown

04:54am

>go downtown >eat dinner >go shopping [doesn’t look at phone] unaware of time going by

k:email/facebook/gmail

e check]

[@ home]

08:13Pm

[with friends eating dinner]

05:00pm

04:46pm

s]

02:02am

e}

eating dinner]

>eat dinner >go shopping [doesn’t look at phone] unaware of time going by

reading/email/facebook/music reading/email/facebook/music

email/facebook sleeping

   



  

level of change from the original activity. This series of mapping is evidence that the way the user lives is fast paced and multi-faceted. The user is constantly in motion physically and mentally. The task of focusing on a singular thing is absent, the user is in a state of constant multitasking and brain simulation. The college student isn’t the only model where technology is ubiquitous in daily life; similar analysis can be made with any current adult and children that so much as has a cellphone and/or a Facebook account.


Site Analysis

hyperbolic future illustrated


conceptual schematic

preliminary sketches


information

parti diagram


third level@ 38’-0”

second level @ 28’-0”

first level @ 16’-0”

ground level @ 0’-0”

 

section

parti site condition


[sunlight, sunlight,

entered

through

skylights] skylights

[lobby]

[2nd

level

[exhibition

atrium]

[entry] [outside [ outside

of

the

museum] museum ]

[walking walking

up

the

ramp] ramp

[purchase ticket >continue to the 2nd level]

next

ramp

to

[present ticket >enter the exhibition space]

the

[Chapter: [Chapter:

[the exhibition spaces are divided into five permanent [the sections and one section that displays a temporary history] exhibition aimed towards a specific moment in history

2

1

First

Arrivals]

International

[Chapter: [Chapter:

3 4

Southward New

Rivalry] Expansion]

People-New

[Chapter:

5

Technology] Gateway

[Final

[sunlight,

entered

through

sunlight

-use

entry: -walk into museum technology to document the entrance(tweet, photo)

walking up [attention less

coming

[while in the exh spaces, the user’ attention diverts exhibition itself

to

Chapter:

the

Americas]

Temporary

Exhibitio

skylights]

in

the ramp on the phone]



sunlight

coming

in

lobby: -at arrival several options are available (i.e. auditorium, exit to library, gift shop, or cafe, etc.) -tickets are purchased -proceed to second ramp [focus has to change to make a decision]

entering 2nd floor: -upon arrival several options are available (i.e. auditorium, or continue to exhibition) -ticket is presented

exhibition space: -during the exhibition,th several artifacts -takes breaks to check em messages [focus changes from exhib sunlight filtering in, di >causing less attention t

  




n

space]

level atrium] [2nd level

atrium] [lobby] [exit]

[exit the exhibition >descend the 3rd level >to 2nd level >to lobby]

hibition ’s s to the f]

[options options to go to shop, auditorium, next door]

[outside [ outside

cafe, gift or library

of

the

museum] museum]

LEAVING THE EXHIBITION

[sequence sequence depending

EXIT [cafe] [gift

on]

he

[top

shop]

of on

events may the user’s

differ desires ] desires]

[auditorium]

   

user

mails

encounter

and/or

s

other

bition to exhibition, isrupting the space, to the mobile device]

exiting the exhibition: exiting the user faces several opportunities (i.e. gift shop, cafe, auditorium, or leaving the museum) [focus is shifted back to mobile device, to describe thoughts about exhibition, or returning phone calls and/or messages] -upon

technology

isn’t

used

 



  


Program Massing Legend:

Market

Retail/ Restaurant

Education

Apartments

Hotel

Green House


Agrarian Culture - Mixed Use Residence Visiting Critic: Julie Snow Architects Detroit, MI Fall 2011

Revitalizing a community from farm to table. Taking place in Detroit, the task was to take Urban Detroit and provide a series of program that could bring a sense of community, that would help a shrinking city like Detroit generate income. Programs included hotel, apartments, cafe, greenhouse, and restaurant.

Renderings produced using Autodesk Revit, Adobe Photoshop, and Adobe Illustrator



Urban Site Studies


9

1. Market 2. Deli/Cafe (at ground level) 4. Green House

(at ground level)

3a. Hotel Lobby 3b. Business Center *hotel rooms located above

5a. first floor apartments (*bedrooms above)

3c. Fitness Center

5b. laundry/ social spaces


9

6. Education

7. Restaurant

8. Butcher Shop

9. Courtyard/ Garden

Typical Floor Plan Key:



Main Entrance View from Woodward Ave.


View from Courtyard facing Green House Entrance


Inside Green House



Professional Work

Private Residence

Produced for Pedini Miami Summer 2013 Renderings produced using 3 CAD Evolution and Photoshop





Travel Sketches

Travel Sketches: Lisbon, Portugal Watercolor and Ink


“Erin” Charcoal and Acrylic 12” x 24”


Art Journal Mixed Media 17.5” x 6”

Art Journal Mixed Media 17.5” x 6”



“Vertical Layering: implementing an existing experience” Volcano Mombacho, Granada, Nicaragua Exhibition Assignment 76”x 22”



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