Evgeny Rodionov Architecture Portfolio

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Year Design Report Equid qui a comnihilit eaquia volenitati archil inimpor ra di soloratur? Tam rerspedit, et voluptiur? Erundan diaspel illit quam cus es aliquatium, sunt quiame pa vollam, audae comnistrum que in renianissi officie niendae velendu stiandi quibusam volorio comnit aut ipsam deratem. Hitium, consequiscid eossit officium el iducipide volum cumquib usdandi ssecus mo blant et, con con nobit et pro etur abo. Itatur? Rit moluptature eostia volestrum facerem doluptatqui rem harum ipiscid quae venem qui nobit alit qui omnisquam harum voloreriae plaboritinus molorem ipsamus ipitiosam exceatemo voluptium etur sequata quidebitatur ma quidicium sitatat eiumet eliquam eos et aspiendandes rersperit, torem. Tusdandis vendae ne nobisim eos es ererfernata dolorectem labo. Rovid quae. Um dolo dipidenditi quiam volorae nonseribus re, qui ipsus conse velibus, ommo vidi omni dolupti dem sediti arcipsae nullab is dolupiendita que sus vid mintiorem rest volestem cus cusae. Olupta delitas molessi unt. Veriam dolecto quuntiam ab ipsaped ea quassum qui senimil et hicto tem aliquo ideres ent, odis aut qui volorates doluptio. Neque volupid everum faci testotatur? Num quodis ab is dolupta temolup taquis velit quiam doluptur? Tem et pe nestiss equatur re solenderfero vellant laniaestrum, quiam hit expligenihil ipsum qui odipsum iminctis a et id utatem ut quo eria vero eumenim inciis eicidis am esto et explaut idiam earum rerum sequam, ut acea nonempe pro volupta simus earuntu reptas eos sit omnime non exped quiasperspit duntia cus es iuntiisin perrovid ulparum as sintur? Vellorroriam quidusa peristiunt litatem qui rendae pore, quiame voluptatur autem nonem inctorem quis sendae sequiam nim ratiur? Qui blabo. Ebis modi officim inctae ped quatiae evelectur sequia dolupta sseque volupta turiore et faccae lab ini tenihil illupta con pliquas debisim et, net qui nost utas esto tenit qui delicias ario. Nequodi omnis quos ut a aut dolupta eos eatusaped ex eum ut dolupiene cum am quam voluptas untur arum int ligenis magnatium sitaectate vit rero odi aut esequi veliquis ipsam que officias est, netur? Ommolore dunt resseque auditis eat. Sedit, nis quis invenis sit abo. Giam quosam quis alit, officae offic tecti res etum lab int, con rectati consequunt qui optae voles derchicium sundanihil il endam volut estorepro blaccatur senia quibea sin rehenturi consequ atiumqui dolore minulle ctatios es int fugitat. Adigenisi iumquodi voluptatquid ut quae nonsedictint dolorion cum qui nost, te asperis aligenis velit, ut molorrovide ommo quidund istiatquid qui quibustint ius ratem. Ed ut quos enducid que invelibusam eos esendae. Nam, qui ut ea disquos ut demquatint. Ut lam veleseque ped et omnitia tiorem et assum ipsam, sequis aut dolorum quatur, solestor a qui blamendi doluptaest officabore venis doloressi recto maximin vellesto odia nonsect orionsequi aces molesci psunt. Fuga. Epudae perore plat vollestotae quiatquo elendi omnim esero exero ommo vel ius qui ressitius rerro cusa quaepta quiae nos ium nonsequ ateniae exeriant eicipsum et volorepel ideleca borepelis si nuscia non re volor sintiur? Cum fugit mi, imet is doluptus dolor arum custesto cusdanisquat el molut re moluptas ni blaccatem. Luptionsera et re dolore consecea nonesti orianderum il illesto taturitatio. Nam netus ipsae quides ditinciaspe nus dellist incimperit et qui nes num, quaere, verum quas magnatati aut que veliqui blabo. Aliqui que nistiam rem deligni stiam, eniassi mosantem anderatiis aut volupta nessit hic to qui con custiundant, si tectur, nobis quunt 1


Contents Pleasure Beach

3-22

Can Ricart

23-38

ArchiGRAD

39-44

Charrettes

45-46

Beach Hut

47-48

New / Altered / Improved work is marked with

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Portfolio contents are edited, revised and/or rearranged for clarity purposes. For initial presentation boards, crit feedback, and filled in declaration of changes forms please refer to the booklet supplied.

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Pleasure Beach Pleasure Beach project focuses on the pursuit of pleasure and its relationship with architecture. Our first task was to research various types of pleasures present in the British seaside and juxtapose them against an exaggerated version of that type of pleasure. This research was later conceptualized in an attempt to allocate ideas of buildings primary functionality and begin the further exploration of architectural responses. The research phase concluded with a trip to Blackpool to get familiar with the context and pick the potential site for the project. The town of Blackpool offers an incredibly rich environment for architectural intervention. Its unique condition, fostered by isolation and former success as a tourist attraction, remains globally relevant. It is an exaggeration of society in miniature, a scale model of global ideology, a revealing theatrical performance. It is a prime example of destruction and degradation, both physical and cultural. This old English town fell victim to globalization, struggling to maintain its former beauty and unique image in the sea of uniformity. Blackpool Tower was chosen as representation of the town driven by an idea of transforming the landmark to impact the context as a whole. In the end, design approach was influenced by a number of factors: deconstructivist precedents, absurdity of destruction in cinematography, and a range of development drawings and scale models.

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Fictional B Movie Poster 4


Tokyo tower was chosen as an object to be destroyed with an aim to study random deformation and form creation patterns. Due to the popularity of kaiju (monster) movies in Japan, the city of Tokyo is the one getting systematically destroyed in cinematographic productions. It also happens to have a similar urban landmark to that of Blackpool – Tokyo Tower. Carefully created and photographed, scale models of Tokyo Tower are based on the analysis of a number of stills taken from films and animation sequences depicting the destruction of the tower, that

is, its scale model duplicate. New model images are then combined to create an accumulative image influenced by overlapping and manipulating somewhat controlled patterns of destruction. While manipulation is controlled, the image itself combines historical cinematographic precedents with their genuinely random deformations and organizes them in a specific and calculated way to create a reference starting point for design process.

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Tokyo Tower: Morphological Study 6


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SEXY LONG D IN CONTEXT

Blackpool Tower Captured by the Monster 7


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DRAWING T

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Development Model 9


Blackpool Monster is an architectural parasite, lured out of the sea by the weakness of Blackpool, its failure to adapt to the changes within entertainment and tourism industry and cater to the modern society. Monster exists completely alienated from its surroundings and neglects its context. Much like Blackpool, as a city, neglects its contexts at a larger scale. Monster becomes an entirely self-sufficient and isolated holiday resort concerned with the internal rather than external. The way building interacts with its host becomes a simulation of city’s relationship with a tourist, the exaggeration of capitalism: taking away as much as possible while giving away as little. The parasitic structure becomes a mark permanently residing on the city’s iconic structure.

Moster Exterior Collage 10


Building firmly wraps itself around the existing structure of Blackpool tower penetrating it only to create additional circulation (new elevators and staricases are positioned within the tower’s structure). It drastically changes tower’s appearance which can be seen from many parts of Blackpool. Attached to an already dramatic structure, it pushes the boundary of exaggeration even further by overpowering the tower and rising above it to create an observation chamber and a bungee jumping platform for the most courageous visitors. New building acts as a vetical city, a sanatorium to be enhabited for a week-long stay. Even though the new building is completely separated from the existing, tourists can still access an existing observation platform via an old elevator system.

Mechanised Monster Development Drawing 11


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Dominating the Context 12


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Blackpool Tower Ballroom

Ascent

DJ Booth

Circus

Box Office

Botanical Gardens Administration

Site Plan / Approach / Existing Spaces 13


Ballroom Infestation Collage: Masquerade Dance Party 14


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Contemplation Chamber

Observation Platform

Tower Circulation

Cavern Climbing Resort Circulation

Beach Simulator

DJ Booth

Rotating Seating Unit

Illuminations & Acoustics Resort Entrance

Pleasure Map / Space Allocation 15


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Internal spaces of the monster are allocated to provide a mixture of accommodation and entertainment venues for the guests of the resort. Designed to be self-sufficient, it offers a number of artificially enhanced experiences that replace the dull environment of Blackpool with a perfect holiday experience. During the night, when the building underneath the tower stands unoccupied, resort guests spill from their isolation to celebrate their stay in the existing key spaces below the tower: The Ballroom, The Circus, and The Arcade. Altered by an intervention of light and sound emitting machinery these spaces create unprecedented environments to be used for a variety of pleasure pursuits. Following drawings show internal spaces and inhabitation of the resort.

Monster of Blackpool Tower: Final Model 16


+ Descent

Beach Simulator

Resort Circulation Existing Circulation

Accommodation

Beach Simulator Level 17


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Living Within The Monster 18


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Accommodation

Cavern

Cavern Climbing Simulator 19


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Parasitic Extension: Cavern Level 20


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Monster Inhabitation: Upper Levels 21


Inhabitation

Tower Circulation

Resort Circulation

Resort Accommodation 22


+ Pleasure Beach

Ballroom Descent

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Circus/Cinema

Symbiosis of the New and Old 24


Can Ricart

From the initial start of the project and visit of Can Ricart in Barcelona, the main goal was to preserve and capture the feeling of the building in its ruined state. Of something that ceased to serve a functional purpose and being slowly reclaimed by the nature. Taking inspiration from this process, design tries to imitate reclamation process by absorbing the site in its current architectural state and intertwining what already exists with a new building. The current state of Can Ricart was carefully rationalised, deconstructed and broken into geometrical elements, patterns and influences. These patterns were then mixed and reimagined to produce highly distinctive new geometry. The key intention was to keep as much as possible and juxtapose it to something radically new, modern, and even futuristic. Such approach uses two contrasting extremes in an attempt to emphasise their qualities of different architectural languages. Existing grid of Can Ricart was derived from the current Catalan vaulting layout. This grid was then used to orchestrate the rhythm of the massive new insertion on the site, a portal frame structure aimed to accommodate the machines to be built within. The ruined state of the site was captured via broken lines and sharp geometry. History of Can Ricart is embedded everywhere, starting from the roof angles, designed to provide spaces with natural north lighting, down to design of a junction that connects an old wall with a new steel frame.

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22@ Existing High Rise Redevelopment Proposal

Flow and Circulation Analysis

Analysis of the Historical Value

Parti Diagram

Demolition of the Existing

Development Collage 26


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Macro/Site Development Proposal

Structural Framework Exposed 27


Industrial Hierarchy

Traces of the Previous Use 28


Approach: Urban Sports Promenade

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Site analysis sets up the general theme, a main concept of taking the old and clashing it against the new. It follows the idea of two elements which can coexist in harmony and repel each other simultaneously. It becomes a narrative that unfolds to the observer taking the course through the building. At the first glimpse, observed on the approach to the building, it appears that the new structure dominates over the old. Existing grid is superimposed and clearly defined through the rib structure. It appears to be slicing the existing

walls of Can Ricart and dominating the facade. But as the visitor takes a tour though the building it becomes apparent that it was merely an illusion. On the inside, preserved brick factory walls become the key element as they slice their way through the new ribs - a visual effect achieved by the careful connection detailing and shadow gaps. Such arrangement creates a dialog between the two contrasting elements and makes the viewer question the importance of either.

Approach: Gallery/Performance Theatre Exterior

Approach: Can Ricart Plaza

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First Floor Plan

Second FLoor Plan 31


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La Machine Gallery

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Can Ricart History Museum 32


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Exploded Section Through the Machine Workshop 34


Old/New Detail Timber Wall Structure Breakdown -timber cladding -timber battens -vapour control -insulation -dpm -timber battens -timber cladding

locally sourced timber cladding

adaptive natural ventilation

secondary steel frame

old/new junction fixing

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natural lighting concrete panel fixing

Old/New Connection and Ventilation Detail 36


Skylight Detail

steel sheet cladding

steel bracing

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Gallery Roof Structure Breakdown -steel sheet cladding -insulation layer -vapour control -steel roof deck -steel bracing -secondary insulation -concrete ceiling -loadbearing steel beam

concrete panelling unit

adaptive gallery skylight with PTEF shading

insulation

Roof and Sylight Structurel Detail 38


Facade Detail

existing brick wall

intermediate floor structure

39


Perforated Wall Structure Breakdown -mirrored tubes with glazing element -perforated concrete wall unit -insulation -vapour control -perforated concrete wall unit

primary structure column

primary structure double beam

perforated facade

External Wall and Rib Structure 40


ArchiGRAD

The summer project, based in three architectural practices, was concerned with modernist landmarks of Newcastle, Gateshead, and Killingsworth. Our topic was the current state of modernist architecture and how it is perceived by modern public. Labelled ‘Urban Amnesia‘, the project focused on discovering and studying such landmarks and suggesting how they can be reinterpreted. I have decided to study Newgate Hotel, located right in the middle of Newcastle. Its prime location contrasted with its current use - a cheap getaway for a night out. It’s image of an outdated icon both ruined a great business opportunity as well as creating a massive solid of concrete in city’s prime location. A landmark people chose to ignore. Through the series of abstractions, site visits and actual exploration of the internal hotel spaces, I came up with a proposal to ‘soften’ the image. Redefine an outdated ideal of modernism, abandoned and forgotten, without completely replacing it. Resulting project creates a modern and welcoming space with a combination of new public spaces, sustainable energy generation and improved hotel experience for a full range of visitors. This new image tries to battle the uniformity of strictly old or new and blur the boundary of what is considered an architectural heritage. Maybe it is time to reconsider what we define as heritage and start to experiment with the omnipresent remnants of the modernist ideal.

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Newgate Hotel in 80s 42


Newgate Hotel in 1980s

Site Map + Newgate Street Timeline

Concept Diagrams

New Street Section + Newgate Hotel 43


In Architect’s Mind 44


Redeveloped Hotel Rooms

Context + New Public Space

Newgate Street Elevation 45


Newgate Hotel Released 46


Charrette 2013

Charrette is a week-long project in the beginning of an academic year which allows Newcastle University students from different years and courses (architecture, planning and landscape faculties) meet each other and create something in the course of one week. In 2013 our Charrette Condenser group was concerned with an archival task: recording and the work done by the other charrettes over the course of that week and presenting it via various media. This included sound and video installations, printed booklet of the work as well as web coverage of this highly intense week. The general task was to condense the whole week into the one media source. Leading web presence team, I was responsible organising collected information and creating a medium for presenting it to other students or anyone else interested. Main means of collecting it was photography. Vast amounts of pictures taken by our group needed to be collected, processed, and presented in the web. Due to the amount of photographs (and my natural laziness), I realised that the process needs to be automated. Thus, I created a system that automatically processed every picture uploaded to the Dropbox and forwarded it to be posted as a blog entry. Final version of the website featured a library of videos, sounds, and images. Live video of the final event - a presentation of a dozen other charrettes were streamed live to create the maximum coverage of the works created by the students.

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Charrette Participants Portrait Grid

Charrette Condenser Live Stream

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Beach Hut The first project in architecture school was to design a beach hut - a small dwelling on the beach to inhabit any activity or personal interest student might possess. My original beach but (not presented here) was inspired be the natural curvature of the waves and encompassed some basic utilities and compact spaces for the activities such as reading and sunbathing. It also acted as a equipment storage for sea related sports. It was a very basic design, so I have made a decision to revisit it during the summer of 2012. Constant visits to the beach of my hometown with my family made me realise how little one actually needs to enjoy the seaside. There was no actual need to create a building - the whole experience of the seaside was to become, for a moment, closer with the nature, to lose yourself within the sand and sea. This realisation led to the creation of the new exceptionally minimalistic design of a beach hut. This design became a mixture of sculpture and installation created to mainly provide visual stimulation as well as some basic shelter from the elements: wind and sunlight. It is an attempt to capture the essence of what trip to the beach means to me and, hopefully, some other people, to create a stimulus for imagination. Is it a wave solidified as a creation of timber? Is it a shelter built out of the futuristic shipwreck? Who knows?

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Conceptual Diagrams

Visualisation in Context

Plan + Elevation Drawings 50


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