2022
PORT FOLIO
Jiahui Li 's Design Work 2016-2022 Tel +4407934410324 Email gwenli413@163.com
Software
Jiahui Li
Tel 08615131637199 Email gwenli413@163.com Linkedin Jiahui Li
Personal summary
Graphics
AutoCAD ●●●●
Photoshop ●●●●●
Illustrator ●●●● Indesign ●●●●●
3D Modeling
Rhino ●●●●● Grasshopper ●●●● Unity ●●●● Maya ●●● Sketch up ●●●●
Others
Premier ●●●●● Enscape ●●●● Lumion ●●●● Vray ●●● ROS ●●●
Skills
Languages
Time management
Organisation
Multimedia journalism Audio and video production Leadership skills
Education
I am a recent graduate with a Master's degree of Architecture. I am seeking employment which will allow development, growth and make use of my existing skills. I am an organised and efficient person with an enquiring mind, which can help me to manage my time and work very well. I am willing to try interdisciplinary related work to broaden my skill areas and research directions.
Chinese ●●●●● English ●●●●
Writing Singing Traveling Piano Phtotgraphy Musical
Interest Experience
2021-2022 Master of Architecture Univerisity College London,The bartlett school of Architecture
A research project (T-POP) on the theme of robotic architecture was presented at B-PRO show in the bartlett school. This is a system of sound-responsive and lightweight building elements, designed to enhance the experience of music during concerts and performances. 2016-2021 Bachelor of Architecture Wuhan Univerisity(China's 985 project) / GPA 3.56/4
Studied the basics of architecture, both theoretical and practical, and ranked fourth in the major. During the course , a mapping internship for traditional chinese architecture was did in Wuhan, China and two 3-month corporate internships in Beijing and Wuhan respectively. 2016-2021 Bachelor of Art University of Dundee (Dual Degree) / GPA 3.56/4
A dual degree program conducted concurrently with Wuhan University in 5 years. Participated in a summer workshop in Dundee in 2019 while on campus. Finally graduated with a first class degree. 2021(Jul-Sep) , Media Intership Dedang Studio, Shanghai
Assisting the Media Director with the firm's social media operations and writing architectural project scripts.Responsible for some of the press release writing and media promotion summary in preparation for the opening ceremony of the Qingdao Beer Festival (Laoshan).
2019 (Oct-Dec) , Architecture Internship
Metaamo Studio, Wuhan Branch,
Participated in Light luxury homestay design program in Mugua Village, Pingyao, Shanxi, China.
During the project, Learned about the renovation and redevelopment strategies of historical and cultural buildings and the production of project reporting materials.
2019 Architecture Intership (Jul-Aug)
Spacescape Studio, Beijing Branch
Developed a complete understanding of the hands-on process for construction projects, including Scheme design, Preliminary design, Construction drawing and so on.Participated in Program design of data Center of Agricultural Bank, Changchun, Jilin, China; Central Xin project plant reconstruction design, Nanyang, Henan, China
DESIGN PHILOSOPHIES
After several years of exploration, I have formed my own design methods and philosophies. First, I am used to adding the concept of personal narrative thinking after forming a basic concept of the site by analysing the surrounding environment, crowds, traffic and cultural conditions. For example, when designing a hotel, I put forward the concept of "sleep" and integrate the curve of the users’ sleep stage into the design of the building shape and details. In the design of V&A museum in Wuhan, I incorporated the concept of "parallel world" and designed an exhibition hall with parallel flow lines and themes reflecting Chinese and British culture. In addition, I always pursue divergent thinking, jump out of conventional architectural state, and try to find a new solution. Simultaneously, I attach great importance to people’s spatial experience and I hope they can feel the fun brought by the changes and levels of space. Architecture has changed from people's shelter to works of art over the past decades; therefore, my ultimate goal is to contribute to people's wellbeing in the future.
I always keep my design philosophies in my mind when doing projects. Taking the first project in my portfolio Invisible City as an example, I proposed the possibility of future sea cities by analyzing the current status of global climate change and experimenting with existing urban lakes. At the same time, I used the description of city fragments in the book Invisible City to define the variability brought about by the operation of the entire city mechanism. On the basis of existing static cities, I put forward the idea of reorganizing urban roads and connecting urban networks with unit buildings, and using the natural power of tidal elevators to change the shape of cities. The difficulty of the project was to formulate the operation rules of the entire city and develop regular selective movements of urban units. Finally, I designed the inner and outer rings so that residents could select how long he stays in the city.
CONTENTS
INVISIBLE CITY Urban design, 2021 Individual work Organic, Imaginative "HITCHHIKER" Intergrated design, 2021 Individual work Urban Intelligence, Civic Ecosphere "SOMUNS" Architecture design, 2018 Individual work Interactive, Void UPSIDE DOWN Architecture design, 2019 Group work overlapping, Realistic T-POP Interactive Design, 2021 Group Work Music Interaction, Soft Robotic
OTHER WORKS Software practice Modeling Animation, handmake
INVISIBLE
CITY
Urban Design Year 4 Individual work
The invisible city is a city divided into two halves. It never looked clear in the middle of the lake, its undulating shape hidden in the hills, its metallic sheen against the water, the forest and the sky. Many lakes, large and small, are enclosed by city roads, and the interaction between artificial and natural landscape emerges. The cylindrical units are always in motion, on its way to its next destination. The other half of the city stays where it is forever, providing new experiences for every migrant traveler. When they are tired, they reach the land, the undulations of lofty peaks contain all the guarantees of happiness
RIVER, HUANG YUXING, 2014BACKGROUND INTRODUCTION
As a city with thousands of lakes, Wuhan is an experimental field for inland cities during their transition to maritime cities. The university town and the science park surrounding the east lake make it an exciting place for the innovation and technology industry. The overlap of different function forms around the site also makes Wuhan a rapidly developing city. The new satellite city formed mainly by entrepreneurs from top college graduates can also produce more diverse ideas in this changeable environment and promote the transformation of Wuhan into a first-tier city of science and technology city who is not a coastal city.
9
The melting of Antarctic glaciers is accelerating as the atmosphere and sea temperatures rise, according to us scientists. If this phenomenon is intensified, it will cause the sea level to
significantly. Researchers used lasers to measure the thickness of six Antarctic glaciers in 2002 and found they were melting at twice the rate of the 1990s, with 250 cubic kilometers of ice melting each year, or 60 percent more than their annual snow cover. These glaciers melt into water, causing sea levels to rise by 0.2 millimetres a year.
A climate change study, published online December 11, 2019 in the journal nature, shows that Greenland has lost 3.8 trillion tonnes of ice since 1992, resulting in a global sea level rise of 10.6mm. Greenland's ice sheet is melting seven times faster than it did in the 1990s, the authors say. The results show that Greenland's glacier loss rate has risen from 33 gigatonnes per year in the 1990s to 254 gigatonnes per year in the last decade, a seven-fold acceleration in just 30 years.
Professor Andrew Shepherd, of the university of Leeds, UK, who co-led the study, said: "the rule of thumb is that for every 1cm rise in global sea level, six million people are at risk of coastal flooding."
Even a small amount of melting can damage coastal cities. It is estimated that by the end of the 21st century, 360 million people will experience coastal flooding each year.
STRUCTURE ANALYSIS GROWING LOGIC
STRUCTURE ANALYSIS
BIODIVERSITY AND HUMAN ACTIVITIES
The east lake is rich in natural resources, meanwile, the wetland provides a good living environment for wildlife. The average depth of the lake is 3-6 meters, which is suitable for the creation of various Spaces conducive to the development of biodiversity and the harmonious coexistence between human and nature.
The invisible city support residents’ life and improves the quality of life by providing residents with a variety of outdoor area to choose from at different times through the reasonable arrangement of terrain, landscape, biological activities and recreational activities.
At the same time, the invisible city uses solar, tidal, wind and biological energy to provide the electricity needed for the city. To Pursue the goal of sustainable development and self-sufficiency.
CHANGEABLE SEA LEVEL AND CHANGEABLE ORGANIZATION
COLORFUL ACTIVITIES IN THE CITY
The project through the concept of civics, through the small transformation of the city and the construction of infrastructure to form a complete service network to improve the urban environment. With the church as the center, different functional infrastructure is added around and divided into different levels -- units and nodes. Otherwise, a number of bicycle path will be built to connect the infrastructure and Free trade zone. It is hoped that the local economy of Colon can take the free ride of the development of the Free trade zone and have a broader development prospect.
Through the concept of civics , through the small transformation of the city and the construction of infrastructure to form a complete service network to improve the urban environment. The new transport links the infrastructure while also considering some positive effects from the landscape and tourism development.
Urban strategy mainly includes:
With the church as the center, different functional infrastructure is added around, and divided into different levels -- units and nodes.Among them, the logistics function will be interpreted as our key area to analysis.
Improve the traffic environment of the city according to the location of units and nodes. Otherwise, a number of landscape bridges will be built on the highway to connect the old city with the sprawl.Finally, set up a bicycle path with green belt, wihich can visit a variety of urban landscape for the citizens and tourists.
It is hoped that the local economy of Colon can take the free ride of the development of the Free trade zone and have a broader development prospect.That is the meaning of "United Hichhiker".
Super-block with one centre Street block in the Super-block Super-block with two centre
Pinpoint the location of the church Combined church to average district area Select one church experiment unit system
Church units and Institutes
Distribute the Old Town to Enclaves New Road Classification
Bicycle Trail
Bicycle Trail connect the city
New infrastructure system
Classification of roads
Glue the street block
New infrastructure fills gaps in the streets
SLUM
Due to the impact of low income and high unemployment rate, many self-built low-rise houses in Colon are distributed around the city. The security and surrounding environment of the houses in the slum are poor, so the reconstruction can only be carried out by demolishing in the urban renewal.
Build the network of new public buildings Demolition of the
URBAN REGENERATION
In addition to increasing the friendly urban public space, the existing houses in the urban area should be evaluated and a feasible urban renewal plan should be worked out, including demolition, reconstruction, restoration and new construction.
STORE
RETAIL STORES
In the south of town, close to the Colon free zone, there are a large number of retail stores which including some highend stores such as clothing and perfume. To spread the stores which are popular with tourists to the old town, can promote the development of tourism and business in the old town.
ORIGINAL BUILDINGS PLAN
As can be seen from the map, the infrastructure of the old city is not complete. The housing density in residential areas is chaotic, and there is no large-scale infrastructure to provide services. The sense of separation of various functions between urban areas is also very strong.
NEW BUILDINGS PLAN
The facilities of the new community are centered around the city center and have better surrounding resources. Tourism is mainly distributed around the coast where has a large flow of people, the bicycle paths can provide convenient transportation for sightseeing around the city.
Church Watch Tower Bicycle trail
Shading street Agriculture Lab
Membrane with soft solar panel
ROOFTOP
workshop for citizens meeting handcraft making rehearsal room
THE FOURTH FLOOR
sightseeing community secuity supervising
THE FIFTH FLOOR
with agriculture greenhouse connnecting with bicycle trail classrooms souvenir store coffee shop Recycle point Church
library lecture hall self-study space
THE GROUND FLOOR
THE FOURTH FLOOR
monitoring room micro data centre
THE THIRD FLOOR THE THIRD FLOOR THE SECOND FLOOR
sharing bicycle parking point connecting with bicycle trail
THE SECOND FLOOR
Architecture Design Year 3 Individual work
SOMUNS, the god of sleep among the Roman gods, when he flutters his wings, even Zeus cannot escape from his sleep art. It is hoped that this hotel building can realize the interaction with people with its fluttering skin and virtual technology, and provide a good sleep experience for the customers who come here.
The dream cave concept is another interpretation of "leukotomy", which aims to establish intermittent connections between the inner and outer worlds and enrich people's spatial experience. In the real historical sites, the new pure land not only becomes a rest stop when people are tired, but also becomes a new landscape for people to visit.
FORM GENERATION
According to the ornamental value and function opening degree of the surrounding historic buildings, the shape is changed.
BEHAVIORAL SCHEDULE AND FUNCTIONAL RELATIONSHIP
Taking the 24 hours of a day as the horizontal axis, the functions of thbuilding are arranged according to the height, which generates connections with the outdoor scenery. In addition, the degree of privacy and use of the function is also related to the interior patio design of the building.
AIR CURTAIN WALL
The curtain wall can perceive the distance between people and the curtain, and then blow the opening wall through the air supply system behind each unit piece to achieve the purpose of opening and closing the sight.
DIGITAL CONTROL WIND-DRIVEN GLASS CURTAIN WALL DETAIL DRAWING
CAVE OF DREAMS
The hotel located in the center of the city has effective interaction with the outside landscape. Meanwhile, the inner cave uses holographic projection to create a sensory experience completely different from the outside world, which makes the customers feel a strong contrast. The suggestion of psychological anchor points helps to establish beautiful dreams in sleep.
UPSIDE DOWN
Intergrated Design Year 4 Group work
As a business building, on the one hand, to meet the needs of all kinds of people, as far as possible to integrate enough functions in one; On the other hand, the exhibition art which combined with fitness and comprehensive functions will break the public's stereotype of the historical and cultural district around Wuhan University with its novel appearance, inspire new energy into the neighborhood, and become an emerging art trend landmark and exhibition site, giving the public a more funny experience.
FORM GENERATION
The visual perception of antigravity is achieved from the shape, echoing the spatial collision and morphological characteristics of dramatic conflict in the concept.
A CONTINUOUS TRAIL
The orange walkway landscape extends from the ground floor to the building, which not only provides activity space for the surrounding residents, but also activates the ground floor block cut off by the heavy traffic, and plays a guiding role in exploring different public Spaces for customers inside the building.
View the Video: https://youtu.be/SedQUg4x5Qc T-pop is a system of sound-responsive and lightweight building elements, designed to enhance the experience of music during concerts and performances. The aim is to augment the perception of sound with visual and spatial dimensions. This project mainly consists of physical prototype research, robotic system control logic construction and simulation design.By interacting with music, the prototype system visualizes music physically to enhance the effect of watching live performances.
Human can mainly recognize the music with melody and rhythm. And these two parts can be explained to the music parameters, pitch and beat. To quantify the data value, we translate the pitch to loudness data because of the positive correspond between pitch and loudness ,and BPM can count beat.
Based on this, we built a logic to translate music values into motors and create global states which provide the music spatial visualization interaction with human.
REAL-TIME INTERACTION WITH PEOPLE
HUMAN SCALE
The vision for the project is that it is hoped that robotic behaviours can interact with performers based on live performances played in real time, creating new ways of performing activities.
WUTOPIA LAB, MODEL IN MODEL, 2019
OTHER WORKS
Model & Computer project Group & Individual work
After elaborating and designing the small model, the model was enlarged, and the physical model was gradually established from the study of the properties of the material.
The design mainly used the chinese mortise and tenon joint technique and the fastening of the knots. It is made totally by hand. Finally, the auxiliary metal connector ensures its stability.
The whole pavilion looks like the ears of a fox, thus it was named fox Pavilion. Eventually our results become part of the campus landscape.
FOX PAVILION
Three-dimensional composition design Group Work 2016 1:1 Scale modeling
GEOMETRIC FANCY Plastic Arts design Group Work 2016 Solid clay figurine
An anonymous abstract painting is selected for recreation and three-dimensional, highlighting different levels through different shades.
Sections and Senses Desgin Research Units Individual Work 2019 Summer Workshop Casting modeling
During the trip in Dundee, Scoltland, we found thar there are three kinds of space, enclosed, semienclosed and exposed space. The ranges of senses depends on whether there are physical barriers so that the boundaries of the senses in there three regions create a strong contrast.
The Babel Tower Three-dimensional composition design Group Work 2016
Laser Cutting Modeling
The Babel tower project is the study and practice of architectural structure. A tower model was designed step by step from the small model, and the final inspection standard is the stability and height of the tower.
Our team used the variant of the triangle stable structure to design. Although the final effect is not ideal, it has a deeper experience for the force transmission performance of the structure.
"SOMUNS" Architectural Design Individual Work 2018
3D Printing Modeling
The study of Rhino operating and the study of 3D printing technology.The model was using to assisting to display the design results.
Outside folding method
WUHAN UNIVERSITY ADMISSION LETTER DESIGN
This admissions letter complements the rich cultural heritage of Wuhan University. A simple hollowing out technique allows the picture of the old library and administration building of Wuhan University to be hidden behind the cherry blossoms behind the folded up acceptance letter, which can only be seen in its entirety when opened.
The design gives the inclusion of the school crest, the school motto and the engraving on the plaque, in addition to some traditional Chinese dark patterns and architectural and cherry blossom elements to echo them. Round icons are also used to give the whole layout the symmetrical character of the traditional Chinese style.
Schematic diagramVIRTUAL HERBARIA - AUGMENTED REALITY AND GAME ENGINE
Workshop - M.Arch.at the bartlett school of Architecture, UCL, 2021 View the Video https://youtu.be/FMsJo9FDRL0
From studying the Online Herbarium of the Southern Californian Desert, more specifically in the Mojave Desert near Joshua Tree National Park. Virtual Herbaria aims at spatializing the California Desert Herbarium archive into an immersive experience. The workshop use Unity Game Engine to design Virtual Herbaria as an interactive spatial archive where actual and created content will flourish.