Fod portfolio Canaan000

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Foundations of Design : Representation, Sem 1, 2017 PORTFOLIO Jianan Zhang

889570 Studio 11 - Junhan Foong


CONTENTS M1 HOW TO DRAW A CROISSANT?

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M2 FLATNESS VS. PROJECTION

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Mario’s milk factory

M3 Pattern vs. Surface Human face

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M4 Frame vs. Field

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REFLECTION

An exhibition

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FoD Foundation of Design : Representation Semester1, 2017


M1 HOW TO DRAW A CROISSANT?

Use the photography and sketch to represent a 3D croissant model.In the first module, we tried to use the fab lab to take photos and scan the croissant, then traced the images, added the hatching and shadow, using the photoshop to overlap pics and adjust them. Final work is a 3D model in axonometric projection



M1 - HOW TO DRAW A CROISSANT?

photos taken in the lab, scan the three sections, then trace the image on tracing paper, add the hatching and shadow to show the depth and details

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M1 - HOW TO DRAW A CROISSANT?

Scale and outline

Hatching

Shadow TRACING Trace the hatching, shadow and outline separatedly, then overlap them in Photoshop.

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M1 - HOW TO DRAW A CROISSANT?

FINAL LAYOUT Overlap three layers of each view, scale them to the true size, set up the layout

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M1 - HOW TO DRAW A CROISSANT?

Sections Draw the three sections with 1cm*1cm grid

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M1 - HOW TO DRAW A CROISSANT?

AXONOMETRIC DRAWING Use the 1cm*1cm grid the ensure the shape of sections Turn the grid into 45 degree, combine the sections with the plan

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M1 - HOW TO DRAW A CROISSANT?

AXONOMETRIC DRAWING 2.0 set up the axonometric drawing along the border

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M2 FLATNESS VS. PROJECTION MARIO’S MILK FACTORY From two flat views to build a projection of the Mario’s world. Everything is basically from what we see at the front and the back, and everything is more than that. At this time, the Mario’s world is not just a garden-like city, it becomes a milk factory. The factory is made up with the automated machines and sale offices, people not only can buy the milk, also have a fun trip in the factory.

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M2 - FLATNESS VS. PROJECTION

AXONOMETRIC DRAWING OF MARIO’S MILK FACTORY Buildings on the ground, cows are breeding underground

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THE MARIO’S MILK FACTORY

Front view. Block-like buildings turn into the milk boxes

Back view. At the background part, the buildings are designed like the officer

Final sketch. Show the linework of the Mario’s milk factory

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M2 - FLATNESS VS. PROJECTION

Fig.1 Model of Bull

Fig.6 Clouds

Fig.4 Icon of Mario Milk Factory

Fig.8 Character

Fig.2 Model of Cow

MARIO MILK FACTORY Fig.5 Title on the Lawn

Fig.7 Coins and Blocks

Fig.3 Pipe

Elements in the factory

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Fig.9 Bottle of milk


THE MARIO’S MILK FACTORY

Stage 1 Skeleton of draft

Stage 2 Add color to the ground Factory divided into parts

Stage 3 Add color to the architecture

Steps of the building a milk factory

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Stage 4 Add the texture and more details

Stage 5 Add the upper level


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M2 M3 - Pattern vs. Surface -Use two types of 3D pattern to build a “face”. The left part pattern is the combination of cube and rectangular pyramid, right one is the quadrangulars with different height and angle of top surface. Two parts with various patterns also tell the differnences between linework and plane. As for 2D pattern, I don’t want it be to complex, I choose the simple box pattern as a background of the face at the linework part.

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M3 - Pattern vs. Surface

Plan of the landscape. Using two different types of pattern to tell the outline and surface of a face

Basic elements. Two different paneling patterns: box with slope and box with pyramid roof, set up on the landscape, then unroll the 3Dpattern

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A HUMAN FACE

Pattern01: the box with pyramid roof

Pattern02: the box with slope roof

for outline of the face

for the surface

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Combination of two and the landscape


M3 - Pattern vs. Surface

The unrolled surface of the 3D pattern This image can tell that the 2D and 3D patterns were unrolled separatedly As for reason, in the patterns I designed, there not only the Triangles, and the rectangles, withouut the triangulate the mesh, they could not be joined together perfectly.

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A HUMAN FACE

UNROLL EXAMPLE 01 Join the 4 boxes together and unroll

UNROLL EXAMPLE 02 Join the 2 house-like pattern together and unroll

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M3 - Pattern vs. Surface

Back of the model

Detail of 3D pattern 01

Plane and shadow

2D pattern

Detail of 3D pattern 02

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A HUMAN FACE

Visual model VS paper model

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M4 Frame vs. Field -The Octavia is a spider-web city, in my Old Quad, the web city I want to present is the net-like modern city. I use the simple idea of an exhibition held in the Old Quad to show the relationship between the buildings and layout of the modern city. Buildings are the components of a city, in some way they also determine the form of the city, the unbalance between them, may cause a broken “net”. The visit of Marco Polo in the exhibition, was not only a magical site visit, also it’s a time travel, comparing the other ancient cities he visited, the complexity and variety of the modern city ----- Melbourne made him feel confused and curious, thus, the tour was divided into the explotion and relaxation part.

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M4 Frame vs. Field

28 Front view of the exhibition in the Old Quard


MODERN TRAFFIC NETWORK CITY

1 decorational frame 2 map of Melbourne 3 model of the building

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2

1

Main idea Main idea of building the thin octavia is not purely about creating a fragile web

city, instead, it is an exhibition of the modern city. In some

way, the connection of the city map and the buiings within it, is like a changing web

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Ilustration

Rotate the view to see the layer in vertical Obeservers in front of the structures are in the God’s view overlooking the whole web city

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MODERN TRAFFIC NETWORK CITY

1 2

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4

6 5

Views of Marco Polo The red nuber means that Marco Polo felt confused and nervous, the blue one means the relaxing and enjoyable feeling

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M4 Frame vs. Field

Steps Building the Old Quad

Columns and base of the Old Quad

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Finished Old Quad

Building the inside exhibition


MODERN TRAFFIC NETWORK CITY

Steps Holding the exhibition+ Marco Polo visiting

Capture the view of the Marco Polo

Make realistic

Map of the movement inside the Old Quad

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Thin ciTies: 5 OcTavia

M4 Frame vs. Field

Key Narow View

0

1m

Perspective 1

2.5m

5m

Perspective 2

Isometric linework and view capture

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With sunshine

Confused

Stair

Enlightented

Fast move

Short stay

Slow move

Medium stay

Long stay


REFLECTION WHAT I LEARNED? Basically, accroding to the subject name, I learned how to represent the objects in four different ways 1. set up the axonometric drawing by photos and sketch drawing 2. set up the projection by two different views at back and front 3. unroll the surface then rebuild the physical model 4. use people, archtecture and symbol to represent a store

LEARNED MUCH MORE THAN REPRESENTATION WAYS + learn toget along with the softwares + manage the time before deadline especially + push myself thing more creatively +show my work to others through presentation and journal and portfilio

WHAT TROUBLEs I MET - at first, with no laptop met the standard of design work -not experienced in software - can’t estimate the work time accurately - have too much to express without an efficient and clear way

WHAT CAN BE IMPROVED 1. the drawing of the croissant is not neat enoough 2. the module 3: paper landscaoe, with the basic technique problem: without using the trangulate mesh, gap between the pattens 3.module 4: Old Quad and Marco Polo, the story is not well presented 35


THANK YOU FOR TEACHING AND WATCHING

Jianan Zhang

889570 Studio 11 - Junhan Foong

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