Apple Vibsens presentation

Page 1

Jimena Vergara Sanz - MID Final Project


vibsens translates sound into vibratory patterns, enabling a real-time perception of environmental sound through tactile feedback.

College of Design 路 NCSU Spring 2015


Design Process FALL

Explore 路 Synthesize

Plan 路 Scope 路 Define

SPRING

Concept Generation Prototyping

Evaluation

Communication Universal Methods of Design Martin & Hanington


Persons who are Deaf and Hearing Impaired

Any disability 37.6 m

Hearing disability 10.5 m

American population 310 m

U.S. Census Bureau, 2012


Hearing disability prevalence rate

8.9

2.1 0.5

0.6

0.6 U.S. Census Bureau, 2012


Physical Loss types Congenital

Gradual / Noise induced

Other senses


Familiar sounds & loss levels Frequency in cycles per second (HZ) 125 0

250

500

1000

2000

4000

8000 Normal

10

Hearing Level in Decibels (dB)

20 30 40 50 60 70 80 90 100 110 120

Mild Moderate Moderate Severe Severe

Profound


Social

“I am proud to be Deaf”

Deaf Culture Deaf

d, D

deaf

Hearing Culture


Social

Deaf Culture Deaf

d, D “I have a medical condition, I am hard of hearing”

deaf

Hearing Culture


Social

Deaf Culture Deaf “I once heard, now I am Deaf”

d, D

deaf

Hearing Culture


Social

The Invisible Condition · Exclusion · Communication issues · Frustration · Social isolation · Segregation


Common needs

“An individual’s commitment to leisure lies in the opportunity to express and affirm the self identity. (...) Is a primary motivator of behavior” (Stets & Burke 2003)


Personas

Deaf-blind

Attributes Constant use of technology Academic/ professional success Sociable

(outside Deaf community)

Isolated leisure preference

Sound/music enjoyment

Deaf

Hard of Hearing

Hearing


Only for D & HH

O

pp

or

tu

ni

ty

For all

Market review, products for D and HH

Basic assistive needs

Leisure


Leisure activities analysis (Target audience) Literature review synthesis

Never Frequently


Research question

How can body senses enhance leisure experiences for hearing and non-hearing populations?


Plan · Scope · Define Design methods ·

Human-centered

·

Inclusive

We perceive in different ways

· User-sensitive · Empathic · Universal

Something in common: Brain & Senses

Function + Pleasure + Dignity + Esteem + Aesthetics


Primary Research (User inquiry)

User Journals Mother

deaf

Daughter

Hearing

Inclusion needs in family time movies and music related


1st. Survey

Leisure for Deaf and Hard of Hearing ONLINE. 23 participants 13 males, 10 females 6 USA, 17 Colombia 14 Hearing impaired, 9 Deaf

Reasons for not participating in other activities

33% 40%

7% 20%


Community relationships & training Raleigh Division of Services for the Deaf and Hard of Hearing (DHHD) Hearing Loss Association of America (HLAA)


12 Interviews, 1 hour per person (average) IN-PERSON 4 males, 8 females

Deaf blind

Deaf Cochlear implant: 4 users Bilateral Aids: 3 users

Hard of Hearing

Advocates


Interview findings

Difficulties mentioned in leisure activities 128 comments in 12 interviews

Communication 11%

Cinema 36%

Concerts, life shows 6% Restaurants 2% Music 34%

Group fitness 11%


Empathetic research +25 participants, cinema evaluation

ONLINE 10 males, 15 females. 10 Hard of hearing, 8 Deaf, 3 Deaf-blind, 4 ESL

Foam ear plugs + Ear protection


Market review

(Music multi-sensory experience)


“I grew up in an environment of hearing people who had a relationship with sound and emotions that I never fully understand because I could not experience it first-hand,”with the emotichair it was like “feeling the emotions (of the music) dance across my skin” Ellen Hibbard, deaf from birth


Ideation Initial concept generation


Concept evaluation

2015 NC Conference for the Deaf and blind

3rd. Survey

IN-PERSON. 16 participants. 7 males, 9 females. 10 Deaf, 6 Hard of Hearing, 3 Deaf-blind, 5 Deaf-visually impaired


Design research revelation

Empathy happened when I volunteered and served this community without having only research facts in my mind. Design for ability


Immerse technology that expands the sound perception through tactile feedback. Applicable to both, leisure and daily activities


Vibrates with sound Easy to use Easy to clean Waterproof Accessible Portable Fast setting up Adjustable Cost effective


Inspiration


Our brain gives meaning to all inputs


expanding the perception of sound


Modes


Door Bell sensor

Kitchen sensor

Home - Office fice

Garden sensor

Phone sensor


Stage / Sound output

Music

Movie


Function

3 motors vibrate against the skin according to app input. Motors reach two different dermatomes regions (C7 and C9) Over-molded rubber protects skin allowing smooth pressure


Function Test

Vibratory mapping testing


Arduino coding: bass, melody and pitch perception

Test 1

22 mm. (0.8”)

Test 2

50 mm. (1.9”)

Test 3

8 mm. (3.14”)


3 motors on a 20 mm width bracelet allow a cleaner pattern recognition


Increased immersion

through multiple added locations


Form - size Sizes: S, M and L Necessary to ensure correct positioning of the motors 2 cm width, 1.4 cm height Size S: 20 cm length Size M: 23 cm length Size L: 26 cm length


Styles


Ideation process Vibsens generates vibratorial mapping, the brain receives this patterns through dermatones on the skin and ads meaning


How to reach a larger surface?





Final shape


Use Textured buttons, tactile recognition of functions Vibration intensity

Easy to use slap bracelet Allow a fast and Universal closure

On / Off / Mode Textured rubber allows skin grip

Charging Port


Screen layout

Home / Office

Car

Music

Movie

Barking dog

Car horn


Testing shape, buttons and closure



expanding the perception of sound


Technical

Motors

Flexible stainless steel bistable spring sheet (perforated in the center) Box for blue-tooth module, LCD Screen, Battery, boot loader and buttons Flexible circuit

Over-molded rubber




Calling you


Movie


Oven



“I would plug this to my Ipod and play all the songs I heard before!” Erin Bradford, Deaf-Blind, NC. 2015


Barking dog


Music



Thank You...

expanding the perception of sound


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