Jimena final project presentation

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Jimena Vergara Sanz - MID Final Project


Vibsens translates sound into vibratory patterns, enabling a real-time perception of environmental sound through tactile feedback.

College of Design 路 NCSU Spring 2015 Committee chair: Sharon Joines 路 Committee chair: Tim Buie


Design Process FALL

Explore 路 Synthesize

Plan 路 Scope 路 Define

SPRING

Concept Generation Prototyping

Evaluation

Communication Universal Methods of Design Martin & Hanington


Time, Methods, Resources Stage / Task 1. Planning, Scoping, Defining 1.1. Research 1.2. Insight 1.3. Scoping & Definition 2. Exploring, Synthesizing 2.1. Plan ethnography 2.2. Deaf audience ethnography 2.3. Hearing audience ethnography 2.4. User & activity definition 2.5. Function definition 3. Concept generation, early prototyping, design activities 3.1. Initial concept development 3.2. Refinement 4. Evaluation 4.1. Test planing 4.2. Prototyping 4.3. Test execution 4.4. Final evaluation & conclusions 5. Communication 5.1. Fall semester deliverables 5.2. Final deliverable

Sep

Oct

Nov

Dec

Jan

Feb

Mar

Apr


Explore 路 Synthesize

Secondary Research (Who, What, Why)


Key words Disabled Difficulties

Disability and Accessibility

Universal Design

Deafness

Children with Disabilities

Disability facts

Disability

Societal Attitudes Toward Disability

Disability assistance Disabled population

Inclusion

Handicapped

Hard of Hearing Industrial Technical Aids for disabilities Design & Sign Language Disability

Segregation

Deaf Culture

Empathetic design

Leisure

Music Benefits Deaf cognition

Neuroscience

Meditation

Disabled Socializing

Inclusive Design Stigma

Design for disability

Computer Brain Interface Mindfulness


Inclusion through Universal Design

Deafness and Hearing Loss

Technology Related

· Statistic reports · Facts · Human factors · Self esteem · Social · Physical · Organizations

· Cochlear implants · Gene recovery · Biofeedback · Wearable devices · Information tech. For deaf · Aids for D & H.H.

Leisure

I. D. Approach

· Benefits · Types of activities · Leisure identity · Participation · Constraints

· Synesthesia · Universal design · Inclusive design · User sensitive · Inclusive design · Social innovation · User-Centered design · Empathic design


Persons who are Deaf and Hearing Impaired

Any disability 37.6 m

Hearing disability 10.5 m

American population 310 m

U.S. Census Bureau, 2012


Hearing disability prevalence rate

8.9

2.1 0.5

0.6

0.6 U.S. Census Bureau, 2012


Physical Loss types Congenital

Gradual / Noise induced

Other senses


Familiar sounds & loss levels Frequency in cycles per second (HZ) 125 0

250

500

1000

2000

4000

8000 Normal

10

Hearing Level in Decibels (dB)

20 30 40 50 60 70 80 90 100 110 120

Mild Moderate Moderate Severe Severe

Profound


Social

“I am proud to be Deaf”

Deaf Culture Deaf

d, D

deaf

Hearing Culture


Social

Deaf Culture Deaf

d, D “I have a medical condition, I am hard of hearing”

deaf

Hearing Culture


Social

Deaf Culture Deaf “I once heard, now I am Deaf”

d, D

deaf

Hearing Culture


Social

The Invisible Condition · Exclusion · Communication issues · Frustration · Social isolation · Segregation


Personas

Deaf-blind

Attributes Constant use of technology Academic/ professional success Sociable

(outside Deaf community)

Isolated leisure preference

Deaf

Hard of Hearing

Hearing


Personas and common needs

“An individual’s commitment to leisure lies in the opportunity to express and affirm the self identity. (...) Is a primary motivator of behavior” (Stets & Burke 2003)


Only for D & HH

O

pp

or

tu

ni

ty

For all

Market review, products for D and HH

Basic assistive needs

Leisure


Leisure activities analysis Literature review synthesis

Never Frequently


Research question

How can body senses enhance leisure experiences for hearing and non-hearing populations?


Plan 路 Scope 路 Define

Direction


Design methods

·

Human-centered

·

Inclusive

We perceive in different ways

· User-sensitive · Empathic · Universal

Something in common: Brain & Senses

Function + Pleasure + Dignity + Esteem + Aesthetics


Assumptions

Audience who: · Misses information and entertainment · Tends to lack motivation · Technology improves inclusion reality · Universal objects decrease frustration · Growing wellness market provides more leisure choices

Project aims

Conceptualization of a device that Universally supports a leisure activity


Limitations

路 Access to audience 路 Communication issues 路 High resolution prototypes 路 Meaningful simulation experiences


Plan 路 Scope 路 Define

Primary Research (User inquiry)


User Journals

Mother

deaf

Daughter

Hearing

Inclusion needs in family time movies and music related


1st. Survey

Activities

Leisure for Deaf and Hard of Hearing ONLINE. 23 participants 13 males, 10 females 6 USA, 17 Colombia 14 Hearing impaired, 9 Deaf

Number of participants

Never Seldom Occasionally Frequently


Reasons for not participating in other activities

33% 40%

20%

7%


Technology use 24

18

Number of participants

12

6 U.S.A Colombia Total

0

6 USA, 17 Colombia Own a smart phone

Own a personal computer

Constant user of technology


Community relationships & training Raleigh Division of Services for the Deaf and Hard of Hearing (DHHD) Hearing Loss Association of America (HLAA)


12 Interviews, 1 hour per person (average) IN-PERSON 4 males, 8 females

Deaf blind

Deaf Cochlear implant: 4 users Bilateral Aids: 3 users

Hard of Hearing

Advocates


Interview findings

Difficulties mentioned in leisure activities 128 comments in 12 interviews

Communication 11%

Cinema 36%

Concerts, life shows 6% Restaurants 2% Music 34%

Group fitness 11%


Jimena: a designer attempting to find problems



Empathetic research

Foam ear plugs + Ear protection


2nd Survey

25 participants, cinema evaluation ONLINE 10 males, 15 females. 10 Hard of hearing, 8 Deaf, 3 Deaf-blind, 4 ESL

12 Goose-neck

14

Glasses

Preference

3

Audio-description


Concept generation

· User research

· Market review · Technology · Inspiration · Ideation · Prototyping


Market review

(Music multi-sensory experience)


Emoti-Chair

(Full-body vibrator reacts to frequency of notes)

Ryerson University’s Centre for Learning Technologies,Toronto (Media artists, musicians, computer scientists, psychologists and human-computer interaction specialists) · Melody, bass and volume through touch-based and visual experiences


“I grew up in an environment of hearing people who had a relationship with sound and emotions that I never fully understand because I could not experience it first-hand,”with the emotichair it was like “feeling the emotions (of the music) dance across my skin” Ellen Hibbard, deaf from birth


Patents

MUSIC VIBRATION TABLE AND SYSTEM

METHOD AND APPARATUS FOR CLOSED CAPTIONING AT A PERFORMANCE

CAPTIONING SYSTEM

UNIVERSAL CLOSED CAPTION PORTABLE RECEIVER


CAPTIONING GLASSES

HAPTIC CHAIR SOUND ENHANCING SYSTEM

STREAMING OF DIGITAL DATA TO A PORTABLE DEVICE

VIBRATING FOOTWEAR DEVICE AND ENTERTAINMENT SYSTEM


Ideation Initial concept generation


Concept evaluation 2015 NC Conference for the Deaf and blind, Atlantic City

3rd. Survey

Number of participants

IN-PERSON. 16 participants. 7 males, 9 females. 10 Deaf, 6 Hard of Hearing, 3 Deaf-blind, 5 Deaf-visually impaired

8

3 1

Age

0-20

21-30

2

2 31-40

41-50

51-60

61-70

71 more


Chosen solutions

7

4 3 2


Design research revelation

Empathy happened when I volunteered and served this community without having only research facts in my mind. Design for ability


Final Scope


Immerse technology that expands the sound perception through tactile feedback. Applicable to both, leisure and daily activities


Vibrates with sound Easy to use Easy to clean Waterproof Accessible Portable Fast setting up Adjustable Cost effective


Inspiration


“The organs in which animal electricity acts above all others, and by which it is distributed throughout the whole body, are the nerves, and the most important organ of secretion is the brain� Christoph Heinrich Plaff


Our brain gives meaning to all inputs


Ideation Vibsens generates vibratorial mapping, the brain receives this patterns through dermatones on the skin and ads meaning


How to reach a larger surface?




Closure mechanism exploration




Final shape


expanding the perception of sound


Modes


Door Bell sensor

Kitchen sensor

Home - Office fice

Garden sensor

Phone sensor

Car


Stage / Sound output

Music

Movie


Function

3 motors vibrate against the skin according to app input. Motors reach two different dermatomes regions (C7 and C9) Over-molded rubber protects skin allowing smooth pressure


Function Test

Vibratory mapping testing


Arduino coding: bass, melody and pitch perception

Test 1

22 mm. (0.8”)

Test 2

50 mm. (1.9”)

Test 3

8 mm. (3.14”)


3 motors on a 20 mm width bracelet allow a cleaner pattern recognition


Increased immersion

through multiple added locations


Form - size Sizes: S, M and L Necessary to ensure correct positioning of the motors 2 cm width, 1.4 cm height Size S: 20 cm length Size M: 23 cm length Size L: 26 cm length


Styles


Use Textured buttons, tactile recognition of functions Vibration intensity

Easy to use slap bracelet Allow a fast and Universal closure

On / Off / Mode Textured rubber allows skin grip

Charging Port


Screen layout

Home / Office

Car

Music

Movie

Barking dog

Car horn


expanding the perception of sound


Testing shape, buttons and closure




Technical

Motors

Flexible stainless steel bistable spring sheet (perforated in the center) Box for blue-tooth module, LCD Screen, Battery, boot loader and buttons Flexible circuit

Over-molded rubber


Use




Calling you


Movie


Oven



Barking dog


Music



Thank You...

expanding the perception of sound


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