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1 minute read
Attribute Setup
by Jim Logan
Personalities may have as many as 64 attributes. Most of the 64 attributes have names that describe the function to which they are assigned, such as pan, tilt, gobo or strobe. The rest have either User or Reserved designations and are unassigned.
The system software assigns each attribute to one of five categories by default, but you can change these assignments. The category assignments affect all fixtures in the show alike. See the list of categories and examples of attributes assigned to them in the table below.
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Categorization provides a way for you to refer to attributes during programming in relation to their function (such as position or color) rather than to attributes by their individual names. Use the Only command when referencing attribute categories.
Default attribute category assignments
Position Position attributes, such as pan and tilt, control the direction of the fixture.
Beam Beam attributes, such as intensity and zoom, control the quality of the fixture’s field.
Image Image attributes, such as gobo and F/X, control the shape of the fixture’s field.
Color Color attributes, such as cyan and magenta, control the color of the fixture’s beam.
None None are those attributes, such as speed and control, not included in the other four categories.