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Construction Mode: Materials Gernerating & Voxel Processing

Construction mode is the core part of the whole platform, it needs to integrate and submit the building modules designed by users in the database to reality. In the platform part, users can use this mode to select corresponding materials and synthesize voxel, and then combine the voxel into a desired house to complete the entire design. Finally, the data of the complete design process is transferred to the database, and the real construction company will translate it into real structures and materials for construction according to these data.

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THE VOXEL DESIGN LIBRARY to desian, adjust and reconstruct a housing easily break into pieces combine into panel deconstruction add voxel frame place the panel add reinforced structure

The Voxel Selecting Interface in the Platform

When player get construction mode, they need basic building elements, the voxel. In the voxel library, there will be a variety of voxels designed by players and preset by the system. The logic to generate voxel is a building component that is reconstituted from the materials left in the ruins of the site after the disaster. These materials are then placed in a cube frame block of size 1*1*1 for splicing and combination to form a regular-shaped module. These voxels are generally classified into categories such as walls, windows, roofs, floors and stairs, and each category is composed of a variety of voxels with different shapes and materials. When designing a house, players only need to select the voxel they need, and place it in the virtual house frame to make certain regular combinations to build their favorite house.

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