This document was elaborated in the scope of the conclusion of the master in Product Design of Escola Superior de Artes e Design - Matosinhos, is also based on the curricular internship at Na’Mente.
The main objective of this work was to understand the E.62 model and the development of a taxonomy that analyzes how an object stimulates creative thinking. Both analyzes were applied to the development of the Evolution Chair, which according to the results obtained encourages and provokes a different thinking and questions stereotypes behaviors, thus being considered a playable object, this because it encourages fun and interaction, but also allows us to create visual and functional variants due to its pleasant aesthetics.