Juan pablo farré portfolio

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juan pablo farrĂŠ

Product Development & Interaction Design


Hi there!

I’m Juan Pablo Farré, a Product Designer and Engineer graduated from Elisava in Barcelona. I am an outgoing, enthusiastic and result-oriented guy. An open-minded, creative and positive team-player, able to work according to the costumer’s requirements, tackling problems analytically and systematically. I am keen on transforming ideas into products. I always try to design according to the outputs and insights collected from user tests, transforming them into powerful concepts, represented through accurate wireframes and prototypes. Academic background Bachelor ELISAVA BCN School of Design and Engineering. (2012 / 2016) ELISAVA BCN Emotional Design. User centered design methodologies and strategies in order to turn insights into meaningful design solutions. (2016)

Professional Experience Resol & Vilagrasa BCN I+D Intern. Design Research and Product Development. (Jan to April 2016) UX Designer in SEAT. UX Designer in Human Machine Interface Department. Conceptualization and design of interactive digital tools integrated in smart vehicles. (April 2017 until now) Honors & Awards James Dyson Award 2014 Rémora, Design for cleaning. National Winner and International Runner up. ‘Decoding Creativity’ 2016 Milan design week. Furiosalone, Ventura Lambrate. James Dyson Award 2017 Let timon drive you, Smart Cities & Design for Interaction. National Winner.


timon

rĂŠmora

vanpack

gota

2016 Internet of Things & User Centered Design

2014 Internet of Things & Design for Cleanning (Group)

2015 Packaging Solutions & New Shopping Trends

2012 Lighting & Recycled Materials

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quicky

safestuff

dreamly

rupper

2015 UX Design & Aumented Reality

2015 Internet of Things & Selfcare System (Group)

2017 UX Design (Group)

2014 Product Design

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timon James Dyson Award 2017

Timon is a device which encourages the displacements on foot, based on the user’s momentary desires, disconnecting them from distractions and connecting them with the environment along the way. The device connects to a pedestrian’s smartphone via Bluetooth. They set up a destination before departing using the app. Once their destination is selected, they need to introduce three ‘tags’ or relevant words related to their situation and then put their smartphone away. In this way, users can get a customized shift depending on their mood at every moment. Timon just shows you the direction, leaving you to decide which turns to make.

Click to video!

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user centered design architecture scientific background

Research goal and questions

Hypothesis

Method in action l creating insight statements

How to move crowds of people by encouraging them to walk around the city for their daily displacements of less than 2.5 km.

field work

Interview guideline

ideation & development

Hipothesis validation

Interviews

Method in action ll turning insight into trigger questions I use my mobile because it is easy and does not require much cognitive effort. Sometimes I seem to go faster on foot than taking the tube. Facts and mind strategies

interviews

Emotional concerns and rituals insights

How might we manipulate the pedestrians’ landscape to bring them new experiences during their daily move-

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Insight themes

Idea generation

Product development

Method in action lll test & prototyping


HOW IT WORKS?

USER SEQUENCE

getting ready to go!

Somewhere, 30-32

Greenary

Synchronize the device with mobile app

to Somewhere, 30-32 BCN

Customize the route your own way

125 kcal

Noisless

select your next destination

customize it at your own way

Greenary , 125 kcal Noisless

check out your progress before departing

Avoid any distraction

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Connect with the environment


SNEEK PEAK

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technical approach

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It has a magnetometer, accelerometer and gyroscope to constantly recalculate a walker’s position, allowing the device to update constantly to keep pointing in the right direction. A Bluetooth receiver is embedded in the device to communicate with the Timon app on a pedestrian’s iPhone or Android device making use of the GPS in the smartphone.

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01 Top Case · 02 Din Iso 2010 · 03 Litium Battery 2.4 V · 04 Din 912 · 05 Din 7991 · 06 Dial Pointer · 07 Outer Ring · 08 Motherboard · 09 Stepper Motor · 10 Starter Button

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rĂŠmora James Dyson Award 2014

Ghost nets are fishing nets that have been abandoned in the ocean by fishermen. They often entangle cetacea before breaking into thousands of pieces and becoming part of the plastic soup floating in our oceans. Remora is a system geared towards industrial fishing that helps fishermen to repair broken nets and helps NGO’s to find and retrieve ghost nets drifting in the sea. The RFIDS tags are unobtrusive devices with printed electronics installed during the manufacturing of the net. The app provides information to understand incidents in the fishing gear and take actions to tackle the problem.

Click to video!

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HOW IT WORKS?

bionet

tags

rdfi reader

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app

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just search and find, locate the issue and fix it.

system in action

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a system aimed at:

finding the ghost nets

repairing them quickly

contribution Guidance and extraction of the insights and conclusions from user tests. Design the ‘remora’ as a product in itself, always keeping in mind manufacturing processes.

reducing the impact

Creation of graphic material such as photos, reports and prototypes.

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cheap, simple and easily manufactured

biodegradable pin

part 1 PE + 2dw additive

thermowelding part 2 printed electronics antena

biodegradable pin

It is a hydrodynamic device that comes in safety orange, a colour used to make marine emergency equipment stand out in the sea. The app features high contrast colours in order to be legible in the sunlight of a boat deck as has been shown before. During all the process user-centered design methodologies were applied in order to identify and consequently solve the main issues that fisherman could experience during their daily voyages. On the right side there are some illustrations showing some steps of the process: interviews, user journey maps or shape tests among others.

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vanpack Packaging & Ecomerce

This project consisted of a cardboard packaging for E-comerce customers. Vanpack was developed jointly with Saicapack, a Spanish company focused on sustainable solutions for paper and board packaging. The brief brought by Saicapack was clear and concise: I had to create a packaging by using as little material as possible and capable of resisting impacts during its transportation. Besides, it had to provide a system that prevents robbery or manipulation during its delivery process. Vanpack is committed to the environment not just because of its material optimization, but also because none of its parts have acrylics, paints or polluting additives. Clothes are introduced by rolling them up in order to take advantage of all the space available inside the box.

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get your items & return them by simple steps.

Pull off the strap

Open box to get your items

the details do matter.

Put them inside and close the box to return

Press on flaps to close the box again

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Gota

Lighting & Recycling

As simple as possible. Inspired by raindrops, following an organic and minimalist shape it is intended to be on large deskstops, in studios or even wide open spaces. The project was born because of the necessity of reusing old PVC pipes, which actually are quite complicated to recycle.

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Get a lamp for just 14 Euros. Drop is easily fabricated, which directly affects its price. It has just a few components: pvc pipe translucent body, cable, led strip, and an electricity transformer. The body is bent by heat, using carved wooden molds. Once done, a hole is made in the bottom allowing the cable with the led strip to enter. Finally the lighting is covered with a piece of tape, and the lamp is painted.

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Quicky Interaction Design

The challenge of this two-month-project was to use Augmented reality as a tool for re-thinking an actual product or system. I identified the opportunity in re-designing the assembly process of Ikea furniture, as they are designed so that customers can assemble them by themselves at home in order to save money, time and avoid some stressful situations.

login

get ready

prepare items

scan them one by one

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follow in real time


step by step Get in by introducing your profile data. Before you start, you might recalibrate the audio instructions volume. Once finished, scan the barcode placed on the product packaging to get the specific assembly instructions. A confirmation of your product specifications will appear with some relevant details about your purchase. Numbered stickers(1) are placed on each piece. 3D animated illustrations(2) show specific instructions. By scanning them one by one a visual and audio guidance(3) will appear. Completed steps are shown graphically in a bar(4).

Video here!

scan product packaging

loading screenshoot sample

purchase review

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start assembling your purchase

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follow step by step

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safestuff product design

It a system that combines two functions. It allows you to transport the equipment necessary to practice sea sports in an anti-theft container, and also is conected with your watch by radio frequence and can be activated in case of emergency to alert emergency services and give them your location. It is a solution capable of linking water emergencies and onshore rescue services. It was created from the market needs, and developed according to customer requirements to the working prototype stage.

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contribution Conduction and extraction of the insights and conclusions from user tests. Sketching and shaping definition, and parametric 3D model development.

prototype development

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dreamly UX Design

It was a project that consisted in detecting and solving the difficulties that users experienced during their online purchases when using e-dreams app. Contribution Conduction of interviews and extraction of insights and conclusions from user tests. Wireframing and workflow definition.

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trust in the process User-centered design methodologies were used in order to optimize the product around how users can, want, or need to us the e-dreams app. In this case, these processes were aimed at improving the usability of this app. Below, there is a small diagram that illustrates the process.

field work brief

scientific investigation

diaries immersions journey map

analysis

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design insights

solutions

getting tired during the process too much info confusing steps when paying

purchasing ancillaries redefinition reducing the process to fewer steps

brainstorming

design & test


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rupper Product Design

Rupper has been created as a piece of design to be located in those home areas where we spend the most time. It is not just an speaker, it works as a clock-alarm and includes a fixed line phone that can be used wirelessly as well.

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Thank

get in

joanfarrep@ +34 607


k you!

touch

@gmail.com 338 947


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