This work presents the project and prototype of an electronic game based on the Politics and its weaknesses. Although, it has the intention to criticize Corruption and impunity that plague the political environment, the current proposal avoids the convenient approach of “punishing” and “preventing” the player to act corruptly in the game. Instead, the proposed game tries to reproduce, in its world, the same consequences that these actions have in the real world as it happens nowadays. The aim of this approach of the subject is precisely to denounce e expose the fact that impunity and corruption feed back to each another. There is hope that, making the player to be conscious of this fact, the game will develop the players' critical sense about the reality of Politics.
I believe that, once the game designed in this work becomes a finished product, it will give its players the opportunity to develop, in a fun way, a more critical sense towards Politics and politicians of the real world.